VeneraNC Posted November 11, 2021 Share Posted November 11, 2021 On 11/6/2021 at 1:09 AM, Firebird989 said: If you want to exclude a section of any part, like windows, doors, etc, you need to now it's name and use "excludemesh=" in your config like I said in my last post. Now, how do you get the specific name you are looking for? I tell you how I do it, if anyone have a better way, please share. In game (As in space center view for example) ->ESC->Settings->Difficulty Options->TU, and select "Development mode". Accept or apply and go to the VAB or SPH, either should do. Click on the new button on the bottom of the screen resembling a truck. The window that opens should have two options: "Dump Reflection Data" and "Export UV and Model Data". Click the "Toggle" button of "Export UV and Model Data". Beware, depending on the number of parts you have this will take a couple of minutes (~10min in my 200+ mod install), and the game will freeze until it finish. When is done (You will now because it unfreezes), check your root KSP folder and you will have a new folder called "exportedUVMaps", with all the parts that you have installed in their respective folders. So, for example, in the case of the dome windows of the SSPX mod, I opened "exportedUVMaps\StationPartsExpansionRedux\Parts\Rigid\station-5\sspx-dome-habitation-5-1\ModelData.txt" and started looking for anything resembling the word "window" (The reason for this is... well, it's a window Im trying to exclude and the author probably named that way or something like that, if they name it anything else, it's a guessing game). The important lines are all the "Mesh Name Model:", so i found "Mesh Name Model: DomeWindows", and that (DomeWindows) its the name that I need to put in "excludemesh=" to avoid TU applying to it. I hope this makes sense, it's 3AM and english is not my main language as you can clearly see That made a lot of sense, thanks so much for your reply! Unfortunately this doesn't seem to work for stock command pods I was able to access the UV maps for the stock command pods, but they don't seem to have a separate model for the windows. Here's what I found for the Mk 1-3 pod: ------------------------------------------- Mesh Name Model: M1-3 Render Type: MeshRenderer ++++++++++++++++++ Material #: 0 Material Name: M1-3 Pod (Instance) Shader Name : SSTU/PBR/Metallic RenderQueue : 2000 _MainTex : Squad/Parts/Command/Mk1-3Pod/M1-3 Pod (UnityEngine.Texture2D) _MainTexOffset : (0.0, 0.0) _BumpMap : TUTextureColor:0.5019608:0.5019608:0.5019608:0.5019608 (UnityEngine.Texture2D) _BumpMapOffset : (0.0, 0.0) _MetallicGlossMap : TUTextureColor:1:1:1:1 (UnityEngine.Texture2D) _MetallicGlossMapOffset : (0.0, 0.0) _Emissive : Squad/Parts/Command/Mk1-3Pod/M1-3 Pod_GLOW (UnityEngine.Texture2D) _EmissiveOffset : (0.0, 0.0) _AOMap : _AOMapOffset : (0.0, 0.0) _Smoothness : 0.7 _Metal : 0.25 _Color : (0.8, 0.8, 0.8, 1.0) _EmissiveColor : (0.0, 0.0, 0.0, 1.0) _MaskColor1 : (0.9, 0.9, 0.9, 0.0) _MaskColor2 : (0.9, 0.9, 0.9, 0.0) _MaskColor3 : (0.9, 0.9, 0.9, 0.0) _MaskMetallic : (0.0, 0.0, 0.0, 0.0) ++++++++++++++++++ ------------------------------------------- ------------------------------------------- Mesh Name Model: Flag Render Type: MeshRenderer ++++++++++++++++++ Material #: 0 Material Name: rocketScience Shader Name : KSP/Alpha/Cutoff RenderQueue : 2450 _MainTex : Squad/Parts/Command/Mk1-3Pod/M1-3 Pod_GLOW (UnityEngine.Texture2D) _MainTexOffset : (0.0, 0.0) _Color : (1.0, 1.0, 1.0, 1.0) ++++++++++++++++++ ------------------------------------------- I did see that "emissive" texture, which appears to be the one used for glowing windows (this is consistent for all parts with windows). Unfortunately, copying "excludeMesh = M1-3 Pod_GLOW" into the config file didn't work. Not sure what else to try... Quote Link to comment Share on other sites More sharing options...
Guest Posted November 11, 2021 Share Posted November 11, 2021 (edited) 2 hours ago, VeneraNC said: That made a lot of sense, thanks so much for your reply! Unfortunately this doesn't seem to work for stock command pods I was able to access the UV maps for the stock command pods, but they don't seem to have a separate model for the windows. Here's what I found for the Mk 1-3 pod: ------------------------------------------- Mesh Name Model: M1-3 Render Type: MeshRenderer ++++++++++++++++++ Material #: 0 Material Name: M1-3 Pod (Instance) Shader Name : SSTU/PBR/Metallic RenderQueue : 2000 _MainTex : Squad/Parts/Command/Mk1-3Pod/M1-3 Pod (UnityEngine.Texture2D) _MainTexOffset : (0.0, 0.0) _BumpMap : TUTextureColor:0.5019608:0.5019608:0.5019608:0.5019608 (UnityEngine.Texture2D) _BumpMapOffset : (0.0, 0.0) _MetallicGlossMap : TUTextureColor:1:1:1:1 (UnityEngine.Texture2D) _MetallicGlossMapOffset : (0.0, 0.0) _Emissive : Squad/Parts/Command/Mk1-3Pod/M1-3 Pod_GLOW (UnityEngine.Texture2D) _EmissiveOffset : (0.0, 0.0) _AOMap : _AOMapOffset : (0.0, 0.0) _Smoothness : 0.7 _Metal : 0.25 _Color : (0.8, 0.8, 0.8, 1.0) _EmissiveColor : (0.0, 0.0, 0.0, 1.0) _MaskColor1 : (0.9, 0.9, 0.9, 0.0) _MaskColor2 : (0.9, 0.9, 0.9, 0.0) _MaskColor3 : (0.9, 0.9, 0.9, 0.0) _MaskMetallic : (0.0, 0.0, 0.0, 0.0) ++++++++++++++++++ ------------------------------------------- ------------------------------------------- Mesh Name Model: Flag Render Type: MeshRenderer ++++++++++++++++++ Material #: 0 Material Name: rocketScience Shader Name : KSP/Alpha/Cutoff RenderQueue : 2450 _MainTex : Squad/Parts/Command/Mk1-3Pod/M1-3 Pod_GLOW (UnityEngine.Texture2D) _MainTexOffset : (0.0, 0.0) _Color : (1.0, 1.0, 1.0, 1.0) ++++++++++++++++++ ------------------------------------------- I did see that "emissive" texture, which appears to be the one used for glowing windows (this is consistent for all parts with windows). Unfortunately, copying "excludeMesh = M1-3 Pod_GLOW" into the config file didn't work. Not sure what else to try... I don't know any other solution to be honest. By any chance do you have the mod "window shine" installed? Because its and old mod (1.8.1) that added reflections like you described to stock command pods using texture replacer Edited November 11, 2021 by Firebird989 Quote Link to comment Share on other sites More sharing options...
Willer Kerman Posted January 8, 2022 Share Posted January 8, 2022 (edited) Hello, just a quick question: Is there a way to increse the brightness of the metalic parts? I tried the ambient light boost on settings but it has little to no effect on metalic parts Edited January 8, 2022 by Willer Kerman Quote Link to comment Share on other sites More sharing options...
Guest Posted January 8, 2022 Share Posted January 8, 2022 1 hour ago, Willer Kerman said: Hello, just a quick question: Is there a way to increse the brightness of the metalic parts? I tried the ambient light boost on settings but it has little to no effect on metalic parts IIRC you have to add/increase the "_Color" parameter in the cfgs above 1.0. For example: PROPERTY { name = _Color color = 1.5,1.5,1.5 } Quote Link to comment Share on other sites More sharing options...
CaptElfimis Posted February 6, 2022 Share Posted February 6, 2022 @Skonks Love the mod and beautiful work you've done here, it's amazing Quick questions to see if I can fix this: I run a pretty beefy amount of IVA mods for an IVA Realism playthrough and the issue is that certain command pods - so far The MK2, MK1-3, and M.E.M. have their interior IVA brightness completely blown out by this mod. 1. Is this correctable/adjustable through the cfg's for these models -or- 2. Is this more of a TU issue with the application of the shade/texture itself? (I finally made a forum account just for this lol) Quote Link to comment Share on other sites More sharing options...
Catto Posted May 6, 2022 Share Posted May 6, 2022 it causes a fatal error, help? 7 minutes ago, Catto said: it causes a fatal error, help? Wait no it was a different mod Quote Link to comment Share on other sites More sharing options...
CaelReader Posted June 6, 2022 Share Posted June 6, 2022 (edited) On 10/19/2021 at 12:30 PM, Squeaky said: Hey I made some configs if anyone needs CommNet Antennas Extension Reveal hidden contents @REFLECTION_CONFIG[default] { %enabled = true } KSP_MODEL_SHADER { name = FullMetal model = CommNetAntennasExtension/Parts/CommDeployableAntenna/LongAntenna model = RemoteTechRedev/RemoteTech-Antennas/Parts/GigaDish1/model model = RemoteTechRedev/RemoteTech-Antennas/Parts/GigaDish2/model model = RemoteTechRedev/RemoteTech-Antennas/Parts/LongAntenna3/model model = RemoteTechRedev/RemoteTech-Antennas/Parts/LongDish2/newll5 model = RemoteTechRedev/RemoteTech-Antennas/Parts/ShortDish2/newss5 MATERIAL { shader = SSTU/PBR/Metallic inheritTexture = _MainTex inheritTexture = _BumpMap inheritTexture = _Emissive excludeMesh = flagTransform excludeMesh = Flag excludeMesh = ABIFoil excludeMesh = ABIFoil_Silver excludeMesh = MODIS_Foil excludeMesh = MODIS_Foil_Silver excludeMesh = MSI_Foil excludeMesh = MSI_Foil_Silver PROPERTY { name = _Color color = 1.6,1.6,1.6 } PROPERTY { name = _Metal float = 0.85 } PROPERTY { name = _Smoothness float = 0.75 } PROPERTY { name = _Detail float = 0.85 } PROPERTY { name = _Shininess float = 0.85 } } } KSP_MODEL_SHADER { name = LessMetal MATERIAL { shader = SSTU/PBR/Metallic inheritTexture = _MainTex inheritTexture = _BumpMap inheritTexture = _Emissive excludeMesh = flagTransform excludeMesh = Flag excludeMesh = Wheel excludeMesh = window excludeMesh = sidewindow excludeMesh = glass excludeMesh = overlay excludeMesh = window excludeMesh = SideWindow excludeMesh = FrontWindow excludeMesh = Window excludeMesh = Window2 excludeMesh = Glass1 excludeMesh = Glass2 PROPERTY { name = _Metal float = 0.35 } PROPERTY { name = _Smoothness float = 0.70 } PROPERTY { name = _Detail float = 0.75 } PROPERTY { name = _Shininess float = 0.85 } } } KSP_MODEL_SHADER { name = NoMetal MATERIAL { shader = SSTU/PBR/StockMetallicBumped inheritTexture = _MainTex inheritTexture = _BumpMap inheritTexture = _Emissive excludeMesh = flagTransform excludeMesh = FLAG PROPERTY { name = _Metal float = 0.0 } } } Surface Mounted Lights Reveal hidden contents @REFLECTION_CONFIG[default] { %enabled = true } KSP_MODEL_SHADER { name = Stock_FullMetal model = SurfaceLights/Parts/SurfaceLight/SurfaceLight model = SurfaceLights/Parts/SurfaceLight4Way/4WayLight model = SurfaceLights/Parts/SurfaceOmniLight/OmniLight MATERIAL { shader = SSTU/PBR/Metallic inheritTexture = _MainTex inheritTexture = _BumpMap inheritTexture = _Emissive excludeMesh = flagTransform excludeMesh = Flag PROPERTY { name = _Metal float = 0.25 } PROPERTY { name = _Smoothness float = 0.70 } } } KSP_MODEL_SHADER { name = Stock_NoMetal MATERIAL { shader = SSTU/PBR/StockMetallicBumped inheritTexture = _MainTex inheritTexture = _BumpMap inheritTexture = _Emissive excludeMesh = flagTransform excludeMesh = FLAG PROPERTY { name = _Metal float = 0.0 } } } Stockalike Station Parts Expansion The majority of these are already included within \GameData\MagpieMods\TU_Cfgs\Misc2.cfg but they dont include the most recent additions to SSPX. Best way is to remove any of SSPX lines from Misc2.cfg and replace them with the ones below. Hide contents @REFLECTION_CONFIG[default] { %enabled = true } KSP_MODEL_SHADER { name = Stock_FullMetal model = StationPartsExpansionRedux/Parts/Common/sspx-endcap-125-hollow-1-mirrored model = StationPartsExpansionRedux/Parts/Common/sspx-endcap-125-hollow-1 model = StationPartsExpansionRedux/Parts/Common/sspx-endcap-125-solid-1-mirrored model = StationPartsExpansionRedux/Parts/Common/sspx-endcap-125-solid-1 model = StationPartsExpansionRedux/Parts/Common/sspx-endcap-1875-solid-1-mirrored model = StationPartsExpansionRedux/Parts/Common/sspx-endcap-1875-solid-1 model = StationPartsExpansionRedux/Parts/Common/sspx-endcap-25-hollow-1-mirrored model = StationPartsExpansionRedux/Parts/Common/sspx-endcap-25-hollow-1 model = StationPartsExpansionRedux/Parts/Common/sspx-endcap-25-solid-1-mirrored model = StationPartsExpansionRedux/Parts/Common/sspx-endcap-25-solid-1 model = StationPartsExpansionRedux/Parts/Common/sspx-endcap-25-structural-1-mirrored model = StationPartsExpansionRedux/Parts/Common/sspx-endcap-25-structural-1 model = StationPartsExpansionRedux/Parts/Common/sspx-endcap-375-hollow-1-mirrored model = StationPartsExpansionRedux/Parts/Common/sspx-endcap-375-hollow-1 model = StationPartsExpansionRedux/Parts/Common/sspx-endcap-375-solid-1-mirrored model = StationPartsExpansionRedux/Parts/Common/sspx-endcap-375-solid-1 model = StationPartsExpansionRedux/Parts/Common/sspx-endcap-5-solid-1-mirrored model = StationPartsExpansionRedux/Parts/Common/sspx-endcap-5-solid-1 model = StationPartsExpansionRedux/Parts/Common/sspx-endcap-hub-125-1 model = StationPartsExpansionRedux/Parts/Common/sspx-endcap-hub-1875-1 model = StationPartsExpansionRedux/Parts/Common/sspx-endcap-hub-25-1 model = StationPartsExpansionRedux/Parts/Containers/sspx-cargo-container-25-1 model = StationPartsExpansionRedux/Parts/Containers/sspx-cargo-container-25-2 model = StationPartsExpansionRedux/Parts/Containers/sspx-cargo-container-25-3 model = StationPartsExpansionRedux/Parts/Containers/sspx-cargo-container-375-1 model = StationPartsExpansionRedux/Parts/Containers/sspx-cargo-container-375-2 model = StationPartsExpansionRedux/Parts/Containers/sspx-cargo-container-375-3 model = StationPartsExpansionRedux/Parts/Containers/sspx-cargo-container-radial-huge-1 model = StationPartsExpansionRedux/Parts/Containers/sspx-cargo-container-radial-huge-2 model = StationPartsExpansionRedux/Parts/Containers/sspx-cargo-container-radial-medium-1 model = StationPartsExpansionRedux/Parts/Containers/sspx-cargo-container-radial-medium-2 model = StationPartsExpansionRedux/Parts/Containers/sspx-cargo-container-radial-medium-3 model = StationPartsExpansionRedux/Parts/Containers/sspx-cargo-container-radial-small-1 model = StationPartsExpansionRedux/Parts/Containers/sspx-cargo-container-radial-small-2 model = StationPartsExpansionRedux/Parts/Containers/sspx-cargo-container-radial-small-3 model = StationPartsExpansionRedux/Parts/Extendable/extendable-125/sspx-inflatable-centrifuge-125-1 model = StationPartsExpansionRedux/Parts/Extendable/extendable-125/sspx-inflatable-centrifuge-125-2 model = StationPartsExpansionRedux/Parts/Extendable/extendable-125/sspx-inflatable-hab-125-1 model = StationPartsExpansionRedux/Parts/Extendable/extendable-125/sspx-inflatable-hab-125-2 model = StationPartsExpansionRedux/Parts/Extendable/extendable-125/sspx-inflatable-hab-125-3 model = StationPartsExpansionRedux/Parts/Extendable/extendable-25/sspx-inflatable-centrifuge-25-1 model = StationPartsExpansionRedux/Parts/Extendable/extendable-25/sspx-inflatable-hab-25-1 model = StationPartsExpansionRedux/Parts/Extendable/extendable-25/sspx-inflatable-hab-25-2 model = StationPartsExpansionRedux/Parts/Extendable/extendable-375/sspx-expandable-centrifuge-375-1 model = StationPartsExpansionRedux/Parts/Extendable/extendable-375/sspx-expandable-centrifuge-375-2 model = StationPartsExpansionRedux/Parts/Extendable/extendable-5/sspx-expandable-centrifuge-5-1 model = StationPartsExpansionRedux/Parts/Ground/adjusting-base/sspx-adjusting-base-125-1 model = StationPartsExpansionRedux/Parts/Ground/adjusting-base/sspx-adjusting-base-1875-1 model = StationPartsExpansionRedux/Parts/Ground/adjusting-base/sspx-adjusting-base-25-1 model = StationPartsExpansionRedux/Parts/Ground/adjusting-base/sspx-adjusting-base-375-1 model = StationPartsExpansionRedux/Parts/Ground/adjusting-base/sspx-adjusting-base-5-1 model = StationPartsExpansionRedux/Parts/Ground/adjusting-base/sspx-adjusting-base-cradle-125-1 model = StationPartsExpansionRedux/Parts/Ground/adjusting-base/sspx-adjusting-base-cradle-1875-1 model = StationPartsExpansionRedux/Parts/Ground/adjusting-base/sspx-adjusting-base-cradle-25-1 model = StationPartsExpansionRedux/Parts/Ground/adjusting-base/sspx-adjusting-base-cradle-375-1 model = StationPartsExpansionRedux/Parts/Ground/adjusting-base/sspx-adjusting-base-cradle-5-1 model = StationPartsExpansionRedux/Parts/Ground/extendable-tube/sspx-extendable-tube-125-1 model = StationPartsExpansionRedux/Parts/Ground/extendable-tube/sspx-extendable-tube-25-1 model = StationPartsExpansionRedux/Parts/Rigid/station-125/sspx-adapter-0625-125-1 model = StationPartsExpansionRedux/Parts/Rigid/station-125/sspx-airlock-125-1 model = StationPartsExpansionRedux/Parts/Rigid/station-125/sspx-attach-125-1 model = StationPartsExpansionRedux/Parts/Rigid/station-125/sspx-cargo-125-1 model = StationPartsExpansionRedux/Parts/Rigid/station-125/sspx-core-125-1 model = StationPartsExpansionRedux/Parts/Rigid/station-125/sspx-cupola-125-1 model = StationPartsExpansionRedux/Parts/Rigid/station-125/sspx-docking-125-1 model = StationPartsExpansionRedux/Parts/Rigid/station-125/sspx-docking-125-2 model = StationPartsExpansionRedux/Parts/Rigid/station-125/sspx-habitation-125-1 model = StationPartsExpansionRedux/Parts/Rigid/station-125/sspx-hub-125-1 model = StationPartsExpansionRedux/Parts/Rigid/station-125/sspx-tube-125-1 model = StationPartsExpansionRedux/Parts/Rigid/station-125/sspx-tube-125-2 model = StationPartsExpansionRedux/Parts/Rigid/station-125/sspx-tube-125-3 model = StationPartsExpansionRedux/Parts/Rigid/station-125/sspx-utility-125-1 model = StationPartsExpansionRedux/Parts/Rigid/station-1875/sspx-adapter-1875-0625-1 model = StationPartsExpansionRedux/Parts/Rigid/station-1875/sspx-adapter-1875-125-1 model = StationPartsExpansionRedux/Parts/Rigid/station-1875/sspx-adapter-1875-125-2 model = StationPartsExpansionRedux/Parts/Rigid/station-1875/sspx-adapter-25-1875-1 model = StationPartsExpansionRedux/Parts/Rigid/station-1875/sspx-attach-1875-1 model = StationPartsExpansionRedux/Parts/Rigid/station-1875/sspx-core-1875-1 model = StationPartsExpansionRedux/Parts/Rigid/station-1875/sspx-cupola-1875-1 model = StationPartsExpansionRedux/Parts/Rigid/station-1875/sspx-habitation-1875-1 model = StationPartsExpansionRedux/Parts/Rigid/station-1875/sspx-habitation-1875-2 model = StationPartsExpansionRedux/Parts/Rigid/station-1875/sspx-hub-1875-1 model = StationPartsExpansionRedux/Parts/Rigid/station-1875/sspx-science-1875-1 model = StationPartsExpansionRedux/Parts/Rigid/station-1875/sspx-tube-1875-1 model = StationPartsExpansionRedux/Parts/Rigid/station-1875/sspx-tube-1875-2 model = StationPartsExpansionRedux/Parts/Rigid/station-1875/sspx-tube-1875-3 model = StationPartsExpansionRedux/Parts/Rigid/station-1875/sspx-tube-1875-angled-1 model = StationPartsExpansionRedux/Parts/Rigid/station-1875/sspx-utility-1875-1 model = StationPartsExpansionRedux/Parts/Rigid/station-25/sspx-adapter-125-25-1 model = StationPartsExpansionRedux/Parts/Rigid/station-25/sspx-adapter-125-25-2 model = StationPartsExpansionRedux/Parts/Rigid/station-25/sspx-airlock-25-1 model = StationPartsExpansionRedux/Parts/Rigid/station-25/sspx-attach-25-1 model = StationPartsExpansionRedux/Parts/Rigid/station-25/sspx-cargo-25-1 model = StationPartsExpansionRedux/Parts/Rigid/station-25/sspx-cargo-25-2 model = StationPartsExpansionRedux/Parts/Rigid/station-25/sspx-core-25-1 model = StationPartsExpansionRedux/Parts/Rigid/station-25/sspx-cupola-25-1 model = StationPartsExpansionRedux/Parts/Rigid/station-25/sspx-greenhouse-25-1 model = StationPartsExpansionRedux/Parts/Rigid/station-25/sspx-habitation-25-1 model = StationPartsExpansionRedux/Parts/Rigid/station-25/sspx-hitchhiker-25-1 model = StationPartsExpansionRedux/Parts/Rigid/station-25/sspx-hitchiker-25-1 model = StationPartsExpansionRedux/Parts/Rigid/station-25/sspx-hub-25-1 model = StationPartsExpansionRedux/Parts/Rigid/station-25/sspx-lab-25-1 model = StationPartsExpansionRedux/Parts/Rigid/station-25/sspx-observation-25-1 model = StationPartsExpansionRedux/Parts/Rigid/station-25/sspx-tube-25-1 model = StationPartsExpansionRedux/Parts/Rigid/station-25/sspx-tube-25-2 model = StationPartsExpansionRedux/Parts/Rigid/station-25/sspx-tube-25-3 model = StationPartsExpansionRedux/Parts/Rigid/station-375/sspx-adapter-25-375-1 model = StationPartsExpansionRedux/Parts/Rigid/station-375/sspx-adapter-25-375-2 model = StationPartsExpansionRedux/Parts/Rigid/station-375/sspx-aquaculture-375-1 model = StationPartsExpansionRedux/Parts/Rigid/station-375/sspx-attach-375-1 model = StationPartsExpansionRedux/Parts/Rigid/station-375/sspx-core-375-1 model = StationPartsExpansionRedux/Parts/Rigid/station-375/sspx-cupola-375-1 model = StationPartsExpansionRedux/Parts/Rigid/station-375/sspx-greenhouse-375-1 model = StationPartsExpansionRedux/Parts/Rigid/station-375/sspx-habitation-375-1 model = StationPartsExpansionRedux/Parts/Rigid/station-375/sspx-habitation-375-2 model = StationPartsExpansionRedux/Parts/Rigid/station-375/sspx-habitation-375-3 model = StationPartsExpansionRedux/Parts/Rigid/station-375/sspx-lab-375-1 model = StationPartsExpansionRedux/Parts/Rigid/station-375/sspx-tube-375-1 model = StationPartsExpansionRedux/Parts/Rigid/station-375/sspx-tube-375-2 model = StationPartsExpansionRedux/Parts/Rigid/station-375/sspx-tube-375-3 model = StationPartsExpansionRedux/Parts/Rigid/station-5/sspx-adapter-375-5-1 model = StationPartsExpansionRedux/Parts/Rigid/station-5/sspx-adapter-375-5-2 model = StationPartsExpansionRedux/Parts/Rigid/station-5/sspx-adjusting-stairs-1 model = StationPartsExpansionRedux/Parts/Rigid/station-5/sspx-core-5-1 model = StationPartsExpansionRedux/Parts/Rigid/station-5/sspx-cupola-greenhouse-125-1 model = StationPartsExpansionRedux/Parts/Rigid/station-5/sspx-cupola-telescope-125-1 model = StationPartsExpansionRedux/Parts/Rigid/station-5/sspx-greenhouse-5-1 model = StationPartsExpansionRedux/Parts/Rigid/station-5/sspx-habitation-5-1 model = StationPartsExpansionRedux/Parts/Rigid/station-5/sspx-habitation-5-2 model = StationPartsExpansionRedux/Parts/Rigid/station-5/sspx-lab-5-1 model = StationPartsExpansionRedux/Parts/Rigid/station-5/sspx-lab-pallet-1 model = StationPartsExpansionRedux/Parts/Rigid/station-5/sspx-lab-pallet-2 model = StationPartsExpansionRedux/Parts/Rigid/station-5/sspx-logistics-5-1 model = StationPartsExpansionRedux/Parts/Rigid/station-5/sspx-logistics-5-2 model = StationPartsExpansionRedux/Parts/Rigid/station-5/sspx-dome-5-1 model = StationPartsExpansionRedux/Parts/Rigid/station-5/sspx-dome-cupola-5-1 model = StationPartsExpansionRedux/Parts/Rigid/station-5/sspx-dome-greenhouse-5-1 model = StationPartsExpansionRedux/Parts/Rigid/station-5/sspx-dome-habitation-5-1 model = StationPartsExpansionRedux/Parts/Rigid/station-5/sspx-dome-5-1/sspx-dome-5-1 MATERIAL { shader = SSTU/PBR/Metallic inheritTexture = _MainTex inheritTexture = _BumpMap inheritTexture = _Emissive excludeMesh = flagTransform excludeMesh = Flag excludeMesh = DomeWindows001 excludeMesh = DomeWindows002 excludeMesh = DomeWindows PROPERTY { name = _Metal float = 0.25 } PROPERTY { name = _Smoothness float = 0.70 } } } Here's some more excludes to fix up the SSPX greenhouses and Astrolabe dome: excludeMesh = GreenhousePlants excludeMesh = GreenhouseGlass excludeMesh = Plant01 excludeMesh = GreenhouseSinglePlant002 excludeMesh = GreenhouseSinglePlant003 excludeMesh = GreenhouseSinglePlant004 excludeMesh = GreenhouseSinglePlant005 excludeMesh = Plant_Potato excludeMesh = Plant_Potato001 excludeMesh = GreenhouseDomeGlass excludeMesh = GreenhousePlantsDome excludeMesh = GreenhousePlantsDome001 excludeMesh = GreenhousePlantsDome002 excludeMesh = GreenhousePlantsDome003 excludeMesh = GreenhousePlantsDome004 excludeMesh = GreenhousePlantsDome005 excludeMesh = GreenhousePlantsDome006 excludeMesh = GreenhousePlantsDome007 excludeMesh = Tube001 excludeMesh = Tube002 excludeMesh = Tube003 excludeMesh = Tube004 excludeMesh = Tube005 excludeMesh = Tube006 excludeMesh = Tube007 excludeMesh = Tube008 excludeMesh = Tube009 excludeMesh = Tube010 excludeMesh = Tube011 excludeMesh = Tube012 excludeMesh = Tube013 Edited June 6, 2022 by CaelReader Quote Link to comment Share on other sites More sharing options...
eM-Krow Posted August 10, 2022 Share Posted August 10, 2022 Doesn't work for all my parts unfortunately, here's all my mods currently installed: Spoiler - 000_ClickThroughBlocker - 000_Harmony - 000_TexturesUnlimited - 001_ToolbarControl - Adiri's TUFX Profiles - ASF - AstronomersVisualPack - B9PartSwitch - BetterTimeWarp - DistantObject - EnvironmentalVisualEnhancements - KerbalEngineer - Kopernicus - MagpieMods - MechJeb2 - MechJebForAll - ModularFlightIntegrator - ModuleManager.4.2.2.dll - ModuleManager.ConfigCache - ModuleManager.ConfigSHA - ModuleManager.Physics - ModuleManager.TechTree - Parallax - Parallax_StockTextures - PlanetShine - PoodsSkyboxes - RealPlume - RealPlume-Stock - ReentryParticleEffectRenewed - ReStock - Scatterer - ScattererAtmosphereCache - Shaddy - Sigma - SmokeScreen - StockWaterfallEffects - SWE - TextureReplacer - TUFX - TweakScale - Waterfall - WaterfallRestock - ZeroMiniAVC Any help appreciated. Quote Link to comment Share on other sites More sharing options...
Superluminal Gremlin Posted August 31, 2022 Share Posted August 31, 2022 Does this mod work in 1.12? Quote Link to comment Share on other sites More sharing options...
Merlin1809 Posted September 7, 2022 Share Posted September 7, 2022 On 8/31/2022 at 2:13 AM, TKMK said: Does this mod work in 1.12? yeah, but don't expect it to work on all parts. This mod has last been updated 2 years ago and many mods and the base game have recieved new content since then. Quote Link to comment Share on other sites More sharing options...
lucius57 Posted October 15, 2022 Share Posted October 15, 2022 Please Help! I installed the magpie mod and it works on parts but it messes up my flags on my cockpits. Not sure what to do. Here is my KSP.log as well as a picture of the problem. https://www.dropbox.com/s/xq1i3zipor3kxuv/KSP magpie.txt?dl=0 https://www.dropbox.com/s/le094dgxonpums6/Screenshot (37).png?dl=0 Quote Link to comment Share on other sites More sharing options...
Guest Posted October 15, 2022 Share Posted October 15, 2022 14 minutes ago, lucius57 said: Please Help! I installed the magpie mod and it works on parts but it messes up my flags on my cockpits. Not sure what to do. Here is my KSP.log as well as a picture of the problem. https://www.dropbox.com/s/xq1i3zipor3kxuv/KSP magpie.txt?dl=0 https://www.dropbox.com/s/le094dgxonpums6/Screenshot (37).png?dl=0 Try this, but probably the faster solution will be to exclude the IVA from TU (Search the TU cfg and comment all entries that have "/spaces/" in their path On 11/6/2021 at 3:09 AM, Forked Camphor said: If you want to exclude a section of any part, like windows, doors, etc, you need to now it's name and use "excludemesh=" in your config like I said in my last post. Now, how do you get the specific name you are looking for? I tell you how I do it, if anyone have a better way, please share. In game (As in space center view for example) ->ESC->Settings->Difficulty Options->TU, and select "Development mode". Accept or apply and go to the VAB or SPH, either should do. Click on the new button on the bottom of the screen resembling a truck. The window that opens should have two options: "Dump Reflection Data" and "Export UV and Model Data". Click the "Toggle" button of "Export UV and Model Data". Beware, depending on the number of parts you have this will take a couple of minutes (~10min in my 200+ mod install), and the game will freeze until it finish. When is done (You will now because it unfreezes), check your root KSP folder and you will have a new folder called "exportedUVMaps", with all the parts that you have installed in their respective folders. So, for example, in the case of the dome windows of the SSPX mod, I opened "exportedUVMaps\StationPartsExpansionRedux\Parts\Rigid\station-5\sspx-dome-habitation-5-1\ModelData.txt" and started looking for anything resembling the word "window" (The reason for this is... well, it's a window Im trying to exclude and the author probably named that way or something like that, if they name it anything else, it's a guessing game). The important lines are all the "Mesh Name Model:", so i found "Mesh Name Model: DomeWindows", and that (DomeWindows) its the name that I need to put in "excludemesh=" to avoid TU applying to it. I hope this makes sense, it's 3AM and english is not my main language as you can clearly see Quote Link to comment Share on other sites More sharing options...
nitric_acid_yt Posted February 6, 2023 Share Posted February 6, 2023 On 3/12/2020 at 5:33 AM, Challyss said: Awesome. I made the restock plus config file (I put everything in the "shiniest" setting). how do i install cfg's Quote Link to comment Share on other sites More sharing options...
urturino Posted February 22, 2023 Share Posted February 22, 2023 (edited) Hi, I'am trying this mod. Parts are very dark in the VAB; There is something i can do about? Is it possibile to disable the mod in the VAB and only use it in the fly? Spoiler Edited February 22, 2023 by urturino Quote Link to comment Share on other sites More sharing options...
NaviG Posted March 7, 2023 Share Posted March 7, 2023 (edited) Hey, does anyone knows a workfix for this? The "covered engine" doesn't shine. Using Restock. Found some options in \ReStock\Patches\Engine, but after looking for 15 minutes, idk what to do i don't want to mess something Edited March 7, 2023 by NaviG Quote Link to comment Share on other sites More sharing options...
TonyT Posted April 13, 2023 Share Posted April 13, 2023 Lovely mod! But it feels like it's overdone. Stockalike station parts has some parts that shouldn't have a metallic look, like the insulated texture, white parts etc. Some Saturn parts from BDB is also having a metallic texture, even though it shouldn't. Any ways to fixing this? Quote Link to comment Share on other sites More sharing options...
Denny Posted August 3, 2023 Share Posted August 3, 2023 (edited) Just updated config for ReStock v1.4.3, KSP v1.12.5 Download: MagPie Mods for latest ReStock V1.4.3 Shiny parts should work with latest ReStock expect for Mk2 fuselage. You must delete .cfg from ReStock folder to get shiny stock Mk2 fuselage parts. See Readme.txt in zip file. If someone know how to properly fix let us know Images Edited August 6, 2023 by Denny Quote Link to comment Share on other sites More sharing options...
Roros Posted September 26, 2023 Share Posted September 26, 2023 On 8/4/2023 at 1:06 AM, Denny said: Just updated config for ReStock v1.4.3, KSP v1.12.5 Download: MagPie Mods for latest ReStock V1.4.3 Shiny parts should work with latest ReStock expect for Mk2 fuselage. You must delete .cfg from ReStock folder to get shiny stock Mk2 fuselage parts. See Readme.txt in zip file. If someone know how to properly fix let us know Images What has changed with this version? Quote Link to comment Share on other sites More sharing options...
Denny Posted September 29, 2023 Share Posted September 29, 2023 On 9/26/2023 at 6:29 PM, Roros said: What has changed with this version? In new ReStock version there are some new parts so I added them in config. Created separate config for ReStock solar panels, added new ones and isolate meshes so there is different shininess for glass and metal parts. Quote Link to comment Share on other sites More sharing options...
Demcrew Posted September 30, 2023 Share Posted September 30, 2023 Will try that one! thanks ! Quote Link to comment Share on other sites More sharing options...
Roros Posted October 6, 2023 Share Posted October 6, 2023 On 9/30/2023 at 1:07 AM, Denny said: In new ReStock version there are some new parts so I added them in config. Created separate config for ReStock solar panels, added new ones and isolate meshes so there is different shininess for glass and metal parts. Oh, awesome. Thanks Quote Link to comment Share on other sites More sharing options...
Polish KSP Player Posted October 7, 2023 Share Posted October 7, 2023 A very shiny and nice mod! I LOVE IT! Quote Link to comment Share on other sites More sharing options...
doinkythederp Posted November 12, 2023 Share Posted November 12, 2023 Hey, this mod looks too intense for me in the VAB and makes it hard to see craft details. Has anyone had this issue or figured out how to disable the mod while in the VAB but keep it on during flight? VAB: https://shottr.cc/s/VSvY/SCR-20231111-nlqp.jpeg In-flight: https://shottr.cc/s/VttT/SCR-20231111-nvpp.jpeg Turning off TU's Custom Editor Reflections does not help: VAB (no Custom Editor Reflections): https://shottr.cc/s/V7K6/SCR-20231111-nlqp.jpeg Quote Link to comment Share on other sites More sharing options...
RileyHef Posted June 23 Share Posted June 23 Just tested this mod out with Blackrack's deferred Rendering mod and they appear to be incompatible. Magpie Mods appears to "cancel out" the effect of deferred rendering on parts and any part placed in front of another becomes slightly transparent. Haven't been able to dive much deeper than these observations, but I'm interested if anyone can find where in each mod the conflict lies. Would be nice if these 2 mods could play nicely with one another. Quote Link to comment Share on other sites More sharing options...
HammerTyme Posted July 27 Share Posted July 27 On 6/22/2024 at 9:04 PM, RileyHef said: Just tested this mod out with Blackrack's deferred Rendering mod and they appear to be incompatible. Magpie Mods appears to "cancel out" the effect of deferred rendering on parts and any part placed in front of another becomes slightly transparent. Haven't been able to dive much deeper than these observations, but I'm interested if anyone can find where in each mod the conflict lies. Would be nice if these 2 mods could play nicely with one another. Im having this same exact issue as well. It seems as though Magpie Mods isn’t working well with Deferred. I hope this can be fixed soon, as you said, this would be great if worked together. It looks very good but that weird transparent/see through issue takes away the beauty. Quote Link to comment Share on other sites More sharing options...
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