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Improvements to Kerbals


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Here's the thing: Kerbals are a bit... same. They always have the same heads and the same suits, which sort of gets boring. Instead of just 2 heads, they should have a lot of different heads, and would be chosen like the name generator. Now, I know what you guys are about to say. Why not just use TextureReplacer or TextureReplacerReplaced? Hear me out: first of all, they are both very complicated to use for most players, and second, they are both outdated. Instead, an in-game UI like Kerbaliser should be implemented, so when you are trying to edit a kerbal through the cheat menu, you can just select a look and a suit.

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1 hour ago, Superfluous J said:

I'd expect it in KSP2 more than KSP.

It's one of those things that seems completely normal until we see something better. If we get varied kerbals in KSP 2 the kerbals in 1 will look so strange all being clones of one another.

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