Jump to content

[1.3.1] Ferram Aerospace Research: v0.15.9.1 "Liepmann" 4/2/18


ferram4

Recommended Posts

IIRC each of chute have extra options to adjust weight and desired vertical speed when deployed, better material if temperature is issue, etc.
Each option have it's own drawback - to add extra weight on craft. So, I don't think that anything is overpowered, but take that with grain of salt, as I was unable to check how things works in KSP 1.3 and even in previous version too.

Link to comment
Share on other sites

Some posts have been trimmed from this thread. 

a) Asking about mod updates is NOT against forum rules. It's only a problem if it's done repeatedly or rudely. 

b) If you think a post is a problem, please do not take it upon yourself to tell others what they can and can't do, since that tends to make people mad and derails threads. As happened in this one. 

Now please, be nice to each other and return to the actual subject of this thread. 

Link to comment
Share on other sites

I'm aching to try out this mod but running KSP 1.3.

Is there a dev/beta version out there or should I just be patient and wait for a general release?

 

Link to comment
Share on other sites

The recommended course of action is to wait for an official FAR update for any newer versions of KSP. Although, with a bit of snooping around on FAR's GitHub page, you'll be able to find unreleased WIP versions of the mod. However, support for any unreleased build of FAR is non-existent, so only use these builds for your leisure, and do not ask for help if you run into bugs while using these dev versions.

Link to comment
Share on other sites

  On 7/29/2017 at 5:16 PM, fallout2077 said:

The recommended course of action is to wait for an official FAR update for any newer versions of KSP. Although, with a bit of snooping around on FAR's GitHub page, you'll be able to find unreleased WIP versions of the mod. However, support for any unreleased build of FAR is non-existent, so only use these builds for your leisure, and do not ask for help if you run into bugs while using these dev versions.

Expand  

The last statement is incorrect. If you find any (real) bugs, write them up as issues on github so that Ferram can try and fix them.

Link to comment
Share on other sites

Well, I'm trying to figure what the best course of action is to take.

I'm really waiting for Galileo's Planet mod to be released and want to use that and this mod along with a boatload of other mods and restart a new career mode but thought it best to tryout FAR first, etc...

 

Link to comment
Share on other sites

  On 7/29/2017 at 6:51 PM, TheRagingIrishman said:

The last statement is incorrect. If you find any (real) bugs, write them up as issues on github so that Ferram can try and fix them.

Expand  

I was questioning myself when I wrote that, so thank you for clarifying that point; I wasn't 100% positive on the proper procedure and channels to go through if one sees bugs when using dev builds. Once again, thank you!

Link to comment
Share on other sites

  On 7/29/2017 at 5:16 PM, fallout2077 said:

The recommended course of action is to wait for an official FAR update for any newer versions of KSP. Although, with a bit of snooping around on FAR's GitHub page, you'll be able to find unreleased WIP versions of the mod. However, support for any unreleased build of FAR is non-existent, so only use these builds for your leisure, and do not ask for help if you run into bugs while using these dev versions.

Expand  

i could find something that looked wip, but i have no idea how to compile it to a normal beta version? Im new to Github so i may just be missing something really obvious here, but i cant seem to find a way to get the folder structure right?

Link to comment
Share on other sites

  On 8/16/2017 at 12:47 PM, ShiningNeedle said:

Is there a status report on the development for KSP 1.3 that i can follow or otherwise a dev-build to try out myself. Really missing out on in with KSP 1.3

Expand  

You can watch reported issues and PR on github under right branch to estimate by yourself how much things need to be solved prior official release.

Link to comment
Share on other sites

Hi,

I'm making a Falcon 9 landing script with kOS (here's an earlier version of it in action) and after recently updating some mods (many mods), I'm having a bit of trouble with Rapid Unscheduled Disassembly during reentry, usually when the drag force on the vehicle passes ~600kN.

It is always the Merlin-1D engine (from Launchers Pack) that fails due to atmospheric stresses first, taking the rest of the rocket with it. So my question is, is there a way to increase the parts strenght with a config? I tried increasing the breakingForce and breakingTorque but thay didn't seem to do much, unless I just didn't increase it high enough (tried 2000 each).

Thanks in advance.

Link to comment
Share on other sites

  On 8/18/2017 at 9:27 PM, Patrykz94 said:

Hi,

I'm making a Falcon 9 landing script with kOS (here's an earlier version of it in action) and after recently updating some mods (many mods), I'm having a bit of trouble with Rapid Unscheduled Disassembly during reentry, usually when the drag force on the vehicle passes ~600kN.

It is always the Merlin-1D engine (from Launchers Pack) that fails due to atmospheric stresses first, taking the rest of the rocket with it. So my question is, is there a way to increase the parts strenght with a config? I tried increasing the breakingForce and breakingTorque but thay didn't seem to do much, unless I just didn't increase it high enough (tried 2000 each).

Thanks in advance.

Expand  

Are you using Kerbal Joint Reinforcement (another fine Ferram mod)? If not, you might want to start with that and see if it helps you out any. If so, we'll go from there.

Link to comment
Share on other sites

  On 8/18/2017 at 9:27 PM, Patrykz94 said:

Hi,

I'm making a Falcon 9 landing script with kOS (here's an earlier version of it in action) and after recently updating some mods (many mods), I'm having a bit of trouble with Rapid Unscheduled Disassembly during reentry, usually when the drag force on the vehicle passes ~600kN.

It is always the Merlin-1D engine (from Launchers Pack) that fails due to atmospheric stresses first, taking the rest of the rocket with it. So my question is, is there a way to increase the parts strenght with a config? I tried increasing the breakingForce and breakingTorque but thay didn't seem to do much, unless I just didn't increase it high enough (tried 2000 each).

Thanks in advance.

Expand  

Are you doing a reentry burn?

Link to comment
Share on other sites

  On 8/19/2017 at 7:03 AM, Motokid600 said:

Are you doing a reentry burn?

Expand  

Yes, but for now I'll do a clean install later today of KSP and RO with just depenencies and the mods that are needed because I get quite a few crashes while trying to test things (lot's of other mods in current install). This could potentialy fix my issue, I'll let you know if it does.

Link to comment
Share on other sites

  On 8/18/2017 at 9:27 PM, Patrykz94 said:

Hi,

I'm making a Falcon 9 landing script with kOS (here's an earlier version of it in action) and after recently updating some mods (many mods), I'm having a bit of trouble with Rapid Unscheduled Disassembly during reentry, usually when the drag force on the vehicle passes ~600kN.

 

Expand  

Hi! How do you calculate suicide burn time?

Link to comment
Share on other sites

  On 8/20/2017 at 6:06 PM, FumbeiNumbie said:

Hi! How do you calculate suicide burn time?

Expand  

Answer in the spoiler below (as it's not really relevant to the thread).

  Reveal hidden contents

And as for the issue I had with the aero stress destroying the rocket, it seems to be kind of working properly now.

Link to comment
Share on other sites

Alright, so FAR v0.15.9 "Liebe" is out.  It includes 1.3 compatibility, some mod interaction fixes, and localization support.  Also includes volunteer-provided German, Russian, and Chinese translations.

Anyone who wants to help contribute to more translations is welcome to, and I apologize if anything isn't translated correctly, I only know English myself.

Link to comment
Share on other sites

  On 8/22/2017 at 2:07 AM, ferram4 said:

Alright, so FAR v0.15.9 "Liebe" is out.  It includes 1.3 compatibility, some mod interaction fixes, and localization support.  Also includes volunteer-provided German, Russian, and Chinese translations.

Anyone who wants to help contribute to more translations is welcome to, and I apologize if anything isn't translated correctly, I only know English myself.

Expand  

Praise be to all that is good and righteous. 

Link to comment
Share on other sites

This thread is quite old. Please consider starting a new thread rather than reviving this one.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...