SpaceFace545 Posted May 7, 2020 Share Posted May 7, 2020 Before launching there is a countdown before you launch what means it knows when you launch so an autopilot is probably the reason a launch countdown exists. And also a torchship’s trajectory what is a brachistochrone Path needs a fair bit of math to figure out and accomplish along with interstellar flight paths, probably a bit more than an Hohmann transfer. I think that at least a maneuver node planner will be implemented to let us make these advanced maneuvers. Any thoughts? Link to comment Share on other sites More sharing options...
Lewie Posted May 13, 2020 Share Posted May 13, 2020 Oh crikey...if the brachistochrone trajectories require lots of math...argh. I barely even use math is ksp, I just wing it, see what goes wrong, fix that, etc. Link to comment Share on other sites More sharing options...
MechBFP Posted May 13, 2020 Share Posted May 13, 2020 On 5/7/2020 at 4:58 PM, SpaceFace545 said: Before launching there is a countdown before you launch what means it knows when you launch so an autopilot is probably the reason a launch countdown exists. And also a torchship’s trajectory what is a brachistochrone Path needs a fair bit of math to figure out and accomplish along with interstellar flight paths, probably a bit more than an Hohmann transfer. I think that at least a maneuver node planner will be implemented to let us make these advanced maneuvers. Any thoughts? Or, it just presses spacebar for you when it reaches zero. Link to comment Share on other sites More sharing options...
SpaceFace545 Posted May 13, 2020 Author Share Posted May 13, 2020 1 hour ago, MechBFP said: Or, it just presses spacebar for you when it reaches zero. shhh, i like thinking autopilot would be a thing. 2 hours ago, Lewie said: Oh crikey...if the brachistochrone trajectories require lots of math...argh. I barely even use math is ksp, I just wing it, see what goes wrong, fix that, etc. Link to comment Share on other sites More sharing options...
DAC-1 Posted May 13, 2020 Share Posted May 13, 2020 How does Scott Manley warp when under acceleration? I cannot get KSP to do this. Link to comment Share on other sites More sharing options...
The Aziz Posted May 13, 2020 Share Posted May 13, 2020 (edited) 13 minutes ago, DAC-1 said: How does Scott Manley warp when under acceleration? I cannot get KSP to do this. Physwarp, alt+timewarp button, can only do x4, unless you have a mod. Edited May 13, 2020 by The Aziz Link to comment Share on other sites More sharing options...
Bej Kerman Posted May 14, 2020 Share Posted May 14, 2020 On 5/7/2020 at 11:58 PM, SpaceFace545 said: And also a torchship’s trajectory what is a brachistochrone Path needs a fair bit of math to figure out and accomplish along with interstellar flight paths They might need more maths to figure out, but it isn't hard to actually make a beeline for a planet in KSP. Link to comment Share on other sites More sharing options...
shdwlrd Posted May 14, 2020 Share Posted May 14, 2020 2 hours ago, Bej Kerman said: They might need more maths to figure out, but it isn't hard to actually make a beeline for a planet in KSP. The hard part is knowing when to flip and start your retroburn so you end up in a nice orbit. Link to comment Share on other sites More sharing options...
Incarnation of Chaos Posted May 14, 2020 Share Posted May 14, 2020 Pretty sure the colony system demands some form of basic autopilot itself, and i find it pretty unlikely that they wouldn't have a more advanced one for rocket launches available at some point in the TT. Link to comment Share on other sites More sharing options...
KerikBalm Posted May 18, 2020 Share Posted May 18, 2020 On 5/14/2020 at 4:49 PM, shdwlrd said: The hard part is knowing when to flip and start your retroburn so you end up in a nice orbit. Halfway, assuming constant acceleration. You can get approximately this if craft mass hasn't changed much due to having an obscene Isp (thus consumed propellent is only a small % of starting mass).... you limit acceleration as your craft gets lighter. Link to comment Share on other sites More sharing options...
shdwlrd Posted May 18, 2020 Share Posted May 18, 2020 2 hours ago, KerikBalm said: Halfway, assuming constant acceleration. You can get approximately this if craft mass hasn't changed much due to having an obscene Isp (thus consumed propellent is only a small % of starting mass).... you limit acceleration as your craft gets lighter. Easy enough when you're in a system. But traveling interstellar, you would want something to say you need to start slowing down. Link to comment Share on other sites More sharing options...
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