Beale Posted May 11, 2020 Share Posted May 11, 2020 (edited) Special Delivery Stockalike Cygnus Spacecraft for Kerbal Space Program A very small mod adding a bunch of parts to create the Cygnus spacecraft . These parts are KIS compatbile (but it's not a requirement) and can be used to ferry cargo, fuel tanks, and life support tanks, to your space station The parts available will allow you to create a few versions of the Cygnus, from the very first to the proposed lunar gateway variants. Download Download on GitHub Download on Spacedock To Install Merge the GameData folder in the release ZIP with the GameData folder in your KSP installation. The folder "Delivery" should sit alongside the "Squad" folder. To Use Install the mod, type "Cygnus", "Swan", or "Delivery" in the VAB search bar to display parts added by this mod. Compatibility Special delivery is compatible with a couple of inventory systems: Kerbal Inventory System (KIS) Breaking Ground Expansion I recommend Restock and Restock+ for the great selection of RCS blocks and docking ports. This mod is created under the MIT license. Edited May 20, 2020 by Beale Quote Link to comment Share on other sites More sharing options...
Barzon Posted May 11, 2020 Share Posted May 11, 2020 (edited) Veeeery noice. These will come in handy for my Lunar Gateway replica. What diameter are the PCM parts, and does this work in 1.8? Edited May 11, 2020 by Barzon first Quote Link to comment Share on other sites More sharing options...
Beale Posted May 11, 2020 Author Share Posted May 11, 2020 (edited) 14 minutes ago, Barzon said: Veeeery noice. These will come in handy for my Lunar Gateway replica. What diameter are the PCM parts, and does this work in 1.8? 1.875m Should reasonably work back to ksp vers. 1.4.X for now Edited May 11, 2020 by Beale Quote Link to comment Share on other sites More sharing options...
Weimaraner Posted May 11, 2020 Share Posted May 11, 2020 (edited) Small texture problem with the service module: https://www.dropbox.com/s/2va6v9jj5pbae8j/screenshot5.png?dl=0 Screenshot was taken in stock 1.9. Edited May 11, 2020 by Weimaraner wrong link Quote Link to comment Share on other sites More sharing options...
Beale Posted May 11, 2020 Author Share Posted May 11, 2020 23 minutes ago, Weimaraner said: Small texture problem with the service module: https://www.dropbox.com/s/2va6v9jj5pbae8j/screenshot5.png?dl=0 Screenshot was taken in stock 1.9. Sure, as mentioned in the OP missing: "Endcaps for Parts" Thanks for notifying in any case! These are on the way soon. Quote Link to comment Share on other sites More sharing options...
DylanSemrau Posted May 12, 2020 Share Posted May 12, 2020 (edited) Cool but can you make dragon Edit: Seriously tho I just wanna take a second to appreciate how good this looks, but also the awesome different variants for this stuff! Edited May 12, 2020 by DylanSemrau Quote Link to comment Share on other sites More sharing options...
Weimaraner Posted May 12, 2020 Share Posted May 12, 2020 48 minutes ago, DylanSemrau said: Cool but can you make dragon Tundra Exploration has basically everything spacex, including dragon and dragon 2. Quote Link to comment Share on other sites More sharing options...
DylanSemrau Posted May 12, 2020 Share Posted May 12, 2020 40 minutes ago, Weimaraner said: Tundra Exploration has basically everything spacex, including dragon and dragon 2. Sorry, I only use parts if grand master Beale has meticulously constructed it in their 14th dimension realm of modding. Quote Link to comment Share on other sites More sharing options...
Drakenex Posted May 12, 2020 Share Posted May 12, 2020 A nice LOP-G HALO Quote Link to comment Share on other sites More sharing options...
Barzon Posted May 12, 2020 Share Posted May 12, 2020 Delving a bit off topic, but what mod are those engines from? Quote Link to comment Share on other sites More sharing options...
CobaltWolf Posted May 12, 2020 Share Posted May 12, 2020 first Quote Link to comment Share on other sites More sharing options...
DiscoSlelge Posted May 12, 2020 Share Posted May 12, 2020 1 hour ago, CobaltWolf said: first I was about to say, "this is not a thread until Cobalt says "first" " Quote Link to comment Share on other sites More sharing options...
OrbitalManeuvers Posted May 12, 2020 Share Posted May 12, 2020 Hello Mr Beale ... for the non-KIS among us, is there a chance you'll support the Breaking Ground inventory module in the service module? module module module Quote Link to comment Share on other sites More sharing options...
Beale Posted May 12, 2020 Author Share Posted May 12, 2020 13 hours ago, Drakenex said: A nice LOP-G HALO This is the dream. 58 minutes ago, OrbitalManeuvers said: Hello Mr Beale ... for the non-KIS among us, is there a chance you'll support the Breaking Ground inventory module in the service module? module module module I think the cross-section of people who will use mods, but won't use KIS must be very small? Add in Breaking Ground not selling all that well, I think demand for that will be very minimal. Quote Link to comment Share on other sites More sharing options...
DStaal Posted May 12, 2020 Share Posted May 12, 2020 8 minutes ago, Beale said: I think the cross-section of people who will use mods, but won't use KIS must be very small? Add in Breaking Ground not selling all that well, I think demand for that will be very minimal. On the other hand, KIS and Breaking Ground use incompatible inventory systems, and while I have plenty of KIS containers, I only have a few awkward Breaking Ground ones. I'll admit my first thought when looking at this was 'Oh, will this support Breaking Ground? Oh, just another KIS container - I'll probably pass, I have enough of those parts'. I don't know how well Breaking Ground is selling, but generally I think it's better regarded by players than Making History was. Quote Link to comment Share on other sites More sharing options...
Beale Posted May 12, 2020 Author Share Posted May 12, 2020 1 minute ago, DStaal said: On the other hand, KIS and Breaking Ground use incompatible inventory systems, and while I have plenty of KIS containers, I only have a few awkward Breaking Ground ones. I'll admit my first thought when looking at this was 'Oh, will this support Breaking Ground? Oh, just another KIS container - I'll probably pass, I have enough of those parts'. I don't know how well Breaking Ground is selling, but generally I think it's better regarded by players than Making History was. Gotcha, I'll look into it, but I don't have breaking ground myself, so I'm not sure I can really implement it? Worth investigating. Quote Link to comment Share on other sites More sharing options...
OrbitalManeuvers Posted May 12, 2020 Share Posted May 12, 2020 (edited) 5 minutes ago, Beale said: so I'm not sure I can really implement it? I believe something like this would do the trick. Works for me in a custom cfg file. @PART[cygnus_service_module_s1p5_1]:NEEDS[SquadExpansion/Serenity] { MODULE { name = ModuleInventoryPart InventorySlots = 9 } } edit: not sure if you'd want to NOT out KIS ... I dunno if/how they work when both are installed Edited May 12, 2020 by OrbitalManeuvers Quote Link to comment Share on other sites More sharing options...
Beale Posted May 12, 2020 Author Share Posted May 12, 2020 1 minute ago, OrbitalManeuvers said: I believe something like this would do the trick. Works for me in a custom cfg file. @PART[cygnus_service_module_s1p5_1]:NEEDS[SquadExpansion/Serenity] { MODULE { name = ModuleInventoryPart InventorySlots = 9 } } Done, it will be in the next release. Many thanks. Quote Link to comment Share on other sites More sharing options...
Beale Posted May 12, 2020 Author Share Posted May 12, 2020 (edited) Special Delivery Version 0.2 https://github.com/Tantares/Delivery/releases/tag/v0.2 Some endcaps, and a few small bug-fixes. Breaking ground inventory compat. Version 1.0 will also go on spacedock Edited May 12, 2020 by Beale Quote Link to comment Share on other sites More sharing options...
golkaidakhaana Posted May 13, 2020 Share Posted May 13, 2020 @Beale I love it, outstanding work as ever ! Would it be possible to include Snacks compatibility ? Quote Link to comment Share on other sites More sharing options...
Weimaraner Posted May 13, 2020 Share Posted May 13, 2020 3 minutes ago, sslaptnhablhat said: @Beale I love it, outstanding work as ever ! Would it be possible to include Snacks compatibility ? Or any life support? Maybe even Community resource pack? Quote Link to comment Share on other sites More sharing options...
Beale Posted May 13, 2020 Author Share Posted May 13, 2020 (edited) 10 hours ago, sslaptnhablhat said: @Beale I love it, outstanding work as ever ! Would it be possible to include Snacks compatibility ? 10 hours ago, Weimaraner said: Or any life support? Maybe even Community resource pack? Worth considering. Right now though, you could just place a LS canister in the cargo, have a kerbal retrieve it on EVA - then have your engineer bolt it onto the station and pipe it up. Fun and role-playing! As a bonus it's technically compatible with all life-support mods. Edited May 13, 2020 by Beale Quote Link to comment Share on other sites More sharing options...
Beale Posted May 14, 2020 Author Share Posted May 14, 2020 solor parnold Quote Link to comment Share on other sites More sharing options...
TheLordRedbeard Posted May 15, 2020 Share Posted May 15, 2020 Needs the ability to change the flag / logo on orbit for when be the manufacturer gets bought out mid mission. Quote Link to comment Share on other sites More sharing options...
Beale Posted May 15, 2020 Author Share Posted May 15, 2020 Two sizes of solar panels. Quote Link to comment Share on other sites More sharing options...
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