SAMCG14 Posted July 1, 2020 Share Posted July 1, 2020 39 minutes ago, OdyBN said: Will this mod get true B5 Falcon Heavy Liveries? There is no B5 FH texture as of now only F9 so it is awkward seeing the big Falcon 9 logo on the side of Falcon Heavy when it isn't like that in real life. I think that yes but I tried to do them by myself Quote Link to comment Share on other sites More sharing options...
JacobPF9 Posted July 1, 2020 Share Posted July 1, 2020 On 6/20/2020 at 1:55 AM, pt1243 said: The current version of RO includes support for most parts (under RealismOverhaul/RO_SuggestedMods/KK Launchers) but I am in the process of writing configs for Crew Dragon and the trunk. I will also need to take a look at the landing legs as I believe the RO configs are in regard to the older stats from Block 3. Any updates on the RO configs for Dragon? Quote Link to comment Share on other sites More sharing options...
pt1243 Posted July 1, 2020 Share Posted July 1, 2020 5 hours ago, JacobPF9 said: Any updates on the RO configs for Dragon? Yep, I've been working on Crew Dragon and the trunk mainly. I'll probably have something that's good enough to start testing in the next few days or so (but of course anyone is free to contribute as well - there are plenty of examples in the RO folder to help). Quote Link to comment Share on other sites More sharing options...
SAMCG14 Posted July 1, 2020 Share Posted July 1, 2020 @Kartoffelkuchen when starting kerbal in 1.10 it gets stuck when it tries to load the Kartoffelkuchen files (more precise the Starlink files) Quote Link to comment Share on other sites More sharing options...
F4lconHeavy Posted July 2, 2020 Share Posted July 2, 2020 6 hours ago, SAMCG14 said: @Kartoffelkuchen when starting kerbal in 1.10 it gets stuck when it tries to load the Kartoffelkuchen files (more precise the Starlink files) Same is happening here, I had to delete the Starlink folder for the game to launch but now I'm missing some components :S Quote Link to comment Share on other sites More sharing options...
iHush Posted July 2, 2020 Share Posted July 2, 2020 Hey so i downloaded and manually put the files in like the read me said and it still says the ships are incompatible Quote Link to comment Share on other sites More sharing options...
JacobPF9 Posted July 2, 2020 Share Posted July 2, 2020 15 hours ago, pt1243 said: Yep, I've been working on Crew Dragon and the trunk mainly. I'll probably have something that's good enough to start testing in the next few days or so (but of course anyone is free to contribute as well - there are plenty of examples in the RO folder to help). I'd love to help work out kinks in the parts however I have no modding experience whatsoever. Do have nearly 1000 hours on RO alone though Quote Link to comment Share on other sites More sharing options...
xD-FireStriker Posted July 2, 2020 Share Posted July 2, 2020 has anyone gotten this to work on 1.10? Im checking out 1.10 stock but wondering if this is broken or not. Staying Modded on 1.9.1 for the next few weeks so i dont really care if its broken, more or less just wondering Quote Link to comment Share on other sites More sharing options...
SAMCG14 Posted July 2, 2020 Share Posted July 2, 2020 19 minutes ago, xD-FireStriker said: has anyone gotten this to work on 1.10? Im checking out 1.10 stock but wondering if this is broken or not. Staying Modded on 1.9.1 for the next few weeks so i dont really care if its broken, more or less just wondering It gets stuck because the Starlink files inside the Kartoffelkuchen, what I did was to take the Starlink files out of the game data folder and you can play ksp 1.10 with KK's SpaceX pack, and when @Kartoffelkuchen release the 6.3 compatible with 1.10 hopefully you can play it as normal again Quote Link to comment Share on other sites More sharing options...
xD-FireStriker Posted July 2, 2020 Share Posted July 2, 2020 1 minute ago, SAMCG14 said: It gets stuck because the Starlink files inside the Kartoffelkuchen, what I did was to take the Starlink files out of the game data folder and you can play ksp 1.10 with KK's SpaceX pack, and when @Kartoffelkuchen release the 6.3 compatible with 1.10 hopefully you can play it as normal again I wonder why the starlink files are holding it up. Quote Link to comment Share on other sites More sharing options...
F4lconHeavy Posted July 2, 2020 Share Posted July 2, 2020 (edited) 8 hours ago, SAMCG14 said: It gets stuck because the Starlink files inside the Kartoffelkuchen, what I did was to take the Starlink files out of the game data folder and you can play ksp 1.10 with KK's SpaceX pack, and when @Kartoffelkuchen release the 6.3 compatible with 1.10 hopefully you can play it as normal again I don't know what i'm doing wrong but I'm missing lots of parts of SpaceX rockets, are you facing this problem in 1.10 ? p.s: I installed following the step by step in the read me file. Edited July 2, 2020 by F4lconHeavy Quote Link to comment Share on other sites More sharing options...
Delta dart Posted July 2, 2020 Share Posted July 2, 2020 maby can we get dragon 1 and both versions of starship Quote Link to comment Share on other sites More sharing options...
SAMCG14 Posted July 2, 2020 Share Posted July 2, 2020 3 hours ago, F4lconHeavy said: I don't know what i'm doing wrong but I'm missing lots of parts of SpaceX rockets, are you facing this problem in 1.10 ? p.s: I installed following the step by step in the read me file. Hmm that's weird, I doesn't have the Starlinks only but I have all parts, so idk maybe another mod isn't compatible with 1.10 Quote Link to comment Share on other sites More sharing options...
F4lconHeavy Posted July 2, 2020 Share Posted July 2, 2020 Guys, I managed to solve my problem with missing parts !!! You need to be playing KSP in Sandbox mode, I changed the game mode and now I have all the parts, finally ! Quote Link to comment Share on other sites More sharing options...
Kraken that doesn't exist Posted July 2, 2020 Share Posted July 2, 2020 6 minutes ago, F4lconHeavy said: Guys, I managed to solve my problem with missing parts !!! You need to be playing KSP in Sandbox mode, I changed the game mode and now I have all the parts, finally wait you guys don't play sandbox? Quote Link to comment Share on other sites More sharing options...
Kraken that doesn't exist Posted July 2, 2020 Share Posted July 2, 2020 tried playing in 1.10 the loading stopped on this mod so just playing stock Quote Link to comment Share on other sites More sharing options...
Cpt72Bug Posted July 2, 2020 Share Posted July 2, 2020 (edited) Hello Everyone, KSP 1.10 FIX For KSP 1.10, go to Kerbal Space Program\GameData\Kartoffelkuchen\KK_SpX_Starlink and find KK_SpX_Starlink.cfg Remove the following module from the mu file and the game should load into the main menu. MODULE { name = ModuleAnimateGeneric animationName = KK_SpX_Starlink_solar actionGUIName = Toggle startEventGUIName = Extend endEventGUIName = Retract } That being said, try not to use the part. I'm unsure if it will work as intended now that this animation has been removed. @Kartoffelkuchen Cheers, Cpt72Bug Edited July 2, 2020 by Cpt72Bug Quote Link to comment Share on other sites More sharing options...
Kartoffelkuchen Posted July 2, 2020 Author Share Posted July 2, 2020 41 minutes ago, Cpt72Bug said: That being said, try not to use the part. I'm unsure if it will work as intended now that this animation has been removed. Well that certainly is a quick and dirty fix but yeah, now the solar panels won't deploy any more. Very weird that it hangs up because of an animation. I'll need to investigate further. Quote Link to comment Share on other sites More sharing options...
Cpt72Bug Posted July 2, 2020 Share Posted July 2, 2020 (edited) Several other mod packs have stated issues with animations caused by this latest update. I suspect the Dev's may have updated how animations are handled. It may be worthwhile to see how stock parts are handling animations now. I went line by line for the other modules and found no changes, however in comparison to stock parts the animations module was different. Although, i've never developed a KSP mod nor do I know much about development within KSP. Just a guy trying to play 1.10. Edited July 2, 2020 by Cpt72Bug Quote Link to comment Share on other sites More sharing options...
SAMCG14 Posted July 2, 2020 Share Posted July 2, 2020 (edited) 1 hour ago, Cpt72Bug said: For KSP 1.10, go to Kerbal Space Program\GameData\Kartoffelkuchen\KK_SpX_Starlink and find KK_SpX_Starlink.mu Remove the following module from the mu file and the game should load into the main menu. @Kartoffelkuchen Thanks for the help, but I think you tried to say the .cfg file because the .mu file is the model... Edited July 2, 2020 by SAMCG14 Quote Link to comment Share on other sites More sharing options...
Cpt72Bug Posted July 2, 2020 Share Posted July 2, 2020 Just now, SAMCG14 said: Thanks for the help, but I think you tried to say the .cfg file because the .mu file is the model... Yeah! sorry about that! Quote Link to comment Share on other sites More sharing options...
SAMCG14 Posted July 2, 2020 Share Posted July 2, 2020 Crew Dragon picture, @Kartoffelkuchenthe model is amazing and very exact as how is it in real life. 11/10. Quote Link to comment Share on other sites More sharing options...
skzbr Posted July 3, 2020 Share Posted July 3, 2020 14 hours ago, Kartoffelkuchen said: Well that certainly is a quick and dirty fix but yeah, now the solar panels won't deploy any more. Very weird that it hangs up because of an animation. I'll need to investigate further. Yep, the game stops working on 1.10 in the starlink model Quote Link to comment Share on other sites More sharing options...
pt1243 Posted July 3, 2020 Share Posted July 3, 2020 Hi all, unfortunately some things have come up which means that I probably won't have time to get the RO configs out for a few more days. If anyone has any suggestions/input please feel free to reply and I will see if I can include it. Thanks for your patience. Quote Link to comment Share on other sites More sharing options...
JacobPF9 Posted July 4, 2020 Share Posted July 4, 2020 @Kartoffelkuchen can we get any teaser images for the next update? Excited! Quote Link to comment Share on other sites More sharing options...
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