Acid_Burn9 Posted June 18, 2020 Share Posted June 18, 2020 (edited) I know, that modders will implement it anyways, but i'd rather have it made by professionals with Private Division resources, than by amateur modder on bold enthusiasm, because of the amount of attention to details required. Replicating landscape of Earth alone is a monumental task, and i'm not even talking about putting every Moon crater, to exact place it should be in. And honestly i'm even willing to pay for it as a DLC, if it would be made well, taking into account HOW MUCH of effort will that take, compared to creating a new fictional system from scratch, without having to worry about being inaccurate. And couple of thoughts on how it might be done. So we know, that the Kerbol system from original KSP, will be a starting point in the KSP 2. We also know, that there is interstellar travel in KSP 2. Why wouldn't one of the systems, that we discover during our journey, be our beloved RSS? Just as it is in real world with one exception. There is no humans. Earth is perfectly habitable, but is completely untouched by life yet. Just imagine THE POTENTIAL of this approach! I'm not even gonna talk about recreating historic missions, flying hypersolic planes or visiting familiar locations, cause it's just so obvious. Think beyond that. Think about sending a ship called "The Ark" under command of Noah Kerman, to find and colonize habitable planet. Think about crash landing there and loosing both all contact to Kerbalkind and all their technology. Think about Kerbals calling this planet Earth, adjusting to it and evolving over time. Think about Kerbals starting their civilization from scratch there. Think about Kerbals forgetting who they are and where they are from. Think about how Kerbals can actually be great ancestors of Humans! How cool that would be! And now think about this being very much possible event scenario in KSP2, if only we get our solar system replica in KSP 2. THE POTENTIAL! Edited June 18, 2020 by Acid_Burn9 Link to comment Share on other sites More sharing options...
SpaceFace545 Posted June 18, 2020 Share Posted June 18, 2020 Still no Link to comment Share on other sites More sharing options...
Incarnation of Chaos Posted June 18, 2020 Share Posted June 18, 2020 This was suggested a while back, and actually has more issues than just beginning with a RSS system once you drill down into it. Link to comment Share on other sites More sharing options...
Acid_Burn9 Posted June 18, 2020 Author Share Posted June 18, 2020 2 minutes ago, Incarnation of Chaos said: has more issues than just beginning with a RSS system once you drill down into it. Yea, that is precisely why i want professionals with a lot of resources to handle them. Link to comment Share on other sites More sharing options...
Incarnation of Chaos Posted June 18, 2020 Share Posted June 18, 2020 1 hour ago, Acid_Burn9 said: Yea, that is precisely why i want professionals with a lot of resources to handle them. Or you just let it be a mod like it is in KSP and avoid them entirely. Link to comment Share on other sites More sharing options...
Acid_Burn9 Posted June 18, 2020 Author Share Posted June 18, 2020 1 minute ago, Incarnation of Chaos said: Or you just let it be a mod like it is in KSP and avoid them entirely. This. 1 hour ago, Acid_Burn9 said: I know, that modders will implement it anyways, but i'd rather have it made by professionals with Private Division resources, than by amateur modder on bold enthusiasm, because of the amount of attention to details required. Link to comment Share on other sites More sharing options...
Bej Kerman Posted June 18, 2020 Share Posted June 18, 2020 Accept it, there will be no RSS in KSP 2. Loads of people ask and the answer is always no. Link to comment Share on other sites More sharing options...
Incarnation of Chaos Posted June 18, 2020 Share Posted June 18, 2020 22 minutes ago, Acid_Burn9 said: This. So you'd rather have a one-sized-fits all and likely simplified solution that isn't balanced for the disparity between kerbal and IRL parts than a highly configurable and modular experience you can tailor to your individual preferences? Link to comment Share on other sites More sharing options...
SpaceFace545 Posted June 18, 2020 Share Posted June 18, 2020 I’m kinda getting tired of people asking for RSS, like to isn’t going to happen Link to comment Share on other sites More sharing options...
jimmymcgoochie Posted June 18, 2020 Share Posted June 18, 2020 No. Given how delayed KSP2 already is, why would you want development effort to be diverted? I'll take a fully functioning KSP2 with the advertised features- colonies, multiplayer and interstellar gubbins- over a KSP2 which doesn't have those things working properly and has a half-baked Sol system in it, any day of the year. It's still called KERBAL Space Program. Link to comment Share on other sites More sharing options...
Bej Kerman Posted June 18, 2020 Share Posted June 18, 2020 48 minutes ago, jimmymcgoochie said: No. Given how delayed KSP2 already is, why would you want development effort to be diverted? I'll take a fully functioning KSP2 with the advertised features- colonies, multiplayer and interstellar gubbins- over a KSP2 which doesn't have those things working properly and has a half-baked Sol system in it, any day of the year. It's still called KERBAL Space Program. Exactly! Besides the fact that RSS has repeatedly been said to not be included in KSP 2 and yet no-one listens and proceeds to litter the forum with "RSS in KSP 2 plis?" posts, it would be a waste of time anyways. Besides, having a bunch of small systems then one massive system to accidentally run into would be out of place. Link to comment Share on other sites More sharing options...
DunaManiac Posted June 18, 2020 Share Posted June 18, 2020 3 hours ago, Acid_Burn9 said: I know, that modders will implement it anyways, but i'd rather have it made by professionals with Private Division resources, than by amateur modder on bold enthusiasm, because of the amount of attention to details required. Replicating landscape of Earth alone is a monumental task, and i'm not even talking about putting every Moon crater, to exact place it should be in. And honestly i'm even willing to pay for it as a DLC, if it would be made well, taking into account HOW MUCH of effort will that take, compared to creating a new fictional system from scratch, without having to worry about being inaccurate. And couple of thoughts on how it might be done. So we know, that the Kerbol system from original KSP, will be a starting point in the KSP 2. We also know, that there is interstellar travel in KSP 2. Why wouldn't one of the systems, that we discover during our journey, be our beloved RSS? Just as it is in real world with one exception. There is no humans. Earth is perfectly habitable, but is completely untouched by life yet. Just imagine THE POTENTIAL of this approach! I'm not even gonna talk about recreating historic missions, flying hypersolic planes or visiting familiar locations, cause it's just so obvious. Think beyond that. Think about sending a ship called "The Ark" under command of Noah Kerman, to find and colonize habitable planet. Think about crash landing there and loosing both all contact to Kerbalkind and all their technology. Think about Kerbals calling this planet Earth, adjusting to it and evolving over time. Think about Kerbals starting their civilization from scratch there. Think about Kerbals forgetting who they are and where they are from. Think about how Kerbals can actually be great ancestors of Humans! How cool that would be! And now think about this being very much possible event scenario in KSP2, if only we get our solar system replica in KSP 2. THE POTENTIAL! Nope. It's still Kerbal Space Program. Seriously people, there are talented modders out there already in KSP 1, and considering that modding is supposed to be easier, there WILL be an RSS for KSP2. Link to comment Share on other sites More sharing options...
shdwlrd Posted June 18, 2020 Share Posted June 18, 2020 I'm really tempted to go find all the requests for RSS and throw them in one thread. Then throw in all the links stating that the original kerbal system won't be touched, just visual updates. Link to comment Share on other sites More sharing options...
Bej Kerman Posted June 18, 2020 Share Posted June 18, 2020 3 hours ago, shdwlrd said: I'm really tempted to go find all the requests for RSS and throw them in one thread. Maybe also ask the mods to make them unlisted so that the KSP 2 thread isn't absolutely littered. Link to comment Share on other sites More sharing options...
shdwlrd Posted June 18, 2020 Share Posted June 18, 2020 1 hour ago, Bej Kerman said: Maybe also ask the mods to make them unlisted so that the KSP 2 thread isn't absolutely littered. That's one of those requests that won't be honored. Everyone has the right to ask the same questions over and over. Even if people find it annoying. Link to comment Share on other sites More sharing options...
justspace103 Posted June 19, 2020 Share Posted June 19, 2020 tbh, this would be kinda awesome. however, its prob better as a mod than anything else. Link to comment Share on other sites More sharing options...
mattinoz Posted June 19, 2020 Share Posted June 19, 2020 Any colony ship in KSP2 that crashes into a planet should contain 42 - Telephone sanitizers. Link to comment Share on other sites More sharing options...
LittleBitMore Posted June 19, 2020 Share Posted June 19, 2020 (edited) I'm unable to find the link atm due to phone and forum hating eachother, but I made a large thread and poll stating why RSS is a bad idea in every situation for KSP2, including this one. EDIT: found it. Edited June 19, 2020 by LittleBitMore Link to comment Share on other sites More sharing options...
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