lemon cup Posted May 11, 2021 Share Posted May 11, 2021 43 minutes ago, Nertea said: A more limited approach to at least inform the user that something is wrong might be more possible. This is more what I (being a firm CryoTanks user) lean towards naturally. Basically a "sucks to suck" approach that maybe throws an MM warning on load that "Cryo-Tanks is not compatible with X-fuel-switching-mod and will be disabled." Just that that approach leaves certain players out of luck and having to decide which mod they can live without. I would hope that if that was the end result, it was because other options were explored first, and I know there are several plugin developers out there that might have some creative tricks up their sleeves. Quote Link to comment Share on other sites More sharing options...
dlrk Posted May 12, 2021 Share Posted May 12, 2021 On 5/11/2021 at 11:53 AM, Nertea said: [tank mod compatibility discussion] I believe for some tank mods (absolutely for MFT, I believe for Configurable Containers (I've asked on Discord)) masses and such can be set in an MM config, so for those simply publish an MMConfig that automatically configures for cryotanks. For mods that cannot be configured like this and/or mess with the resources themselves or break CRP, throw a warning of non-compatibility. Not sure what else you could really do or be expected to do Quote Link to comment Share on other sites More sharing options...
adsuri Posted June 3, 2021 Share Posted June 3, 2021 Is the LH2 resource the same one that mods like BDB use? So will the LH2 engines with BDB work with these tanks and on the other hand, will CryoEngines engines work with BDB tanks using LH2? Quote Link to comment Share on other sites More sharing options...
Spaceman.Spiff Posted June 3, 2021 Share Posted June 3, 2021 1 hour ago, adsuri said: Is the LH2 resource the same one that mods like BDB use? So will the LH2 engines with BDB work with these tanks and on the other hand, will CryoEngines engines work with BDB tanks using LH2? Yes. They both use CRP Liquid Hydrogen. You should have no issues. Quote Link to comment Share on other sites More sharing options...
Startpanikin1 Posted June 5, 2021 Share Posted June 5, 2021 is this mod compatible with interstellar fuel switch ? Quote Link to comment Share on other sites More sharing options...
Cheesecake Posted June 5, 2021 Share Posted June 5, 2021 6 hours ago, Startpanikin1 said: is this mod compatible with interstellar fuel switch ? No because it uses B9PartSwitch. They don`t work together. Quote Link to comment Share on other sites More sharing options...
Nertea Posted June 5, 2021 Author Share Posted June 5, 2021 It'll work, it just won't work properly. Quote Link to comment Share on other sites More sharing options...
Lady_Lagsalot Posted June 23, 2021 Share Posted June 23, 2021 Hi there, is it possible to configure these tanks to hold LF? I am using kerbal atomics with the extra to convert them to run on LF and i would like to use these tanks but they only hold LH2/LH2Ox/CH4/CH4Ox/Ox. Quote Link to comment Share on other sites More sharing options...
konsti156 Posted June 23, 2021 Share Posted June 23, 2021 (edited) @Nertea I think I found 2 cryo tanks with texture clipping. H375-72 Cryogenic Fuel Tank, both Isohedral[Compact] and Isohedral[Bare]. There is clippin at the bottom Spoiler and H500-144 Cryogenic Fuel Tank both in Gold foil and Isogedral in the full version and the compact one It looks like the texture is inside out. Spoiler Edited June 23, 2021 by konsti156 Quote Link to comment Share on other sites More sharing options...
Nertea Posted June 25, 2021 Author Share Posted June 25, 2021 I'm going to level with you, the models are all just garbagey now and need some serious update work. Quote Link to comment Share on other sites More sharing options...
theJesuit Posted June 26, 2021 Share Posted June 26, 2021 On 6/24/2021 at 6:08 AM, Lady_Lagsalot said: Hi there, is it possible to configure these tanks to hold LF? I am using kerbal atomics with the extra to convert them to run on LF and i would like to use these tanks but they only hold LH2/LH2Ox/CH4/CH4Ox/Ox. Yes. You'll need a good text editor. I recommed Notepad++. B9PartSwitch is a little hairy to patch but it is possible. Quote Link to comment Share on other sites More sharing options...
Yukkine Posted July 15, 2021 Share Posted July 15, 2021 I'm running the latest version of Cryogenic engines with Cryotanks, but the tanks holds LH and O or LM and O separated, I need to use one tank for LM/LH and another for O. I suppose that's not the way that the mod works. Any idea. I can provide more info if needed. Quote Link to comment Share on other sites More sharing options...
Nertea Posted July 16, 2021 Author Share Posted July 16, 2021 22 hours ago, Yukkine said: I'm running the latest version of Cryogenic engines with Cryotanks, but the tanks holds LH and O or LM and O separated, I need to use one tank for LM/LH and another for O. I suppose that's not the way that the mod works. Any idea. I can provide more info if needed. Each mix needs to be defined specifically and set up appropriately. I don't aim to provide all possible permutations in this mod, so you're on your own from a specific standpoint of this question. However, by inspecting https://github.com/post-kerbin-mining-corporation/CryoTanks/blob/master/GameData/CryoTanks/Patches/CryoTanksFuelTankTypes.cfg and https://github.com/post-kerbin-mining-corporation/CryoTanks/blob/master/GameData/CryoTanks/Patches/CryoTanksFuelTankSwitcher.cfg you should be able to work out how to do this yourself. Quote Link to comment Share on other sites More sharing options...
Yukkine Posted July 16, 2021 Share Posted July 16, 2021 (edited) So to be clear, that's how the mod is intended to work, a tank for LH or LM and another for the O, it doesn't hold both on a single tank, I need to write my own configs then. I'll check the links anyway. Edit: What I'm trying to say is that in game, none of the tanks holds LH2Ox or CH4Ox. Only each one separately Edited July 16, 2021 by Yukkine Forgot information Quote Link to comment Share on other sites More sharing options...
Nertea Posted July 16, 2021 Author Share Posted July 16, 2021 8 hours ago, Yukkine said: So to be clear, that's how the mod is intended to work, a tank for LH or LM and another for the O, it doesn't hold both on a single tank, I need to write my own configs then. I'll check the links anyway. Edit: What I'm trying to say is that in game, none of the tanks holds LH2Ox or CH4Ox. Only each one separately Ok that's not correct, I read that you wanted a LH2/LCH4 tank. You probably have a conflicting mod like IFS. Quote Link to comment Share on other sites More sharing options...
Yukkine Posted July 16, 2021 Share Posted July 16, 2021 3 hours ago, Nertea said: Ok that's not correct, I read that you wanted a LH2/LCH4 tank. You probably have a conflicting mod like IFS. Yeah that's what I thought, just deleted IFS and didn't work, I suspect that the issue is with Tundra Exploration. Quote Link to comment Share on other sites More sharing options...
Yukkine Posted July 16, 2021 Share Posted July 16, 2021 (edited) 4 hours ago, Nertea said: Ok that's not correct, I read that you wanted a LH2/LCH4 tank. You probably have a conflicting mod like IFS. It wasn't Tundra, can you check my mod list to see which one is causing the issue? https://imgur.com/g5T4Qst Edited July 16, 2021 by Yukkine Quote Link to comment Share on other sites More sharing options...
Yukkine Posted July 16, 2021 Share Posted July 16, 2021 So, here's the problem, there's a folder inside Warplugin/Patches/B9PartSwitch (IE parts) that has Cryotanks patches and those where the ones that the game was applying, just copied the patches from Cryotanks/Patches to that folder and now I have CH4O and LH2O tanks, of anyone else face the same issue as me, that's the solution. Quote Link to comment Share on other sites More sharing options...
Nertea Posted July 17, 2021 Author Share Posted July 17, 2021 Ah yeah... honestly I can't guarantee functionality of any of my mods in a save that contains KSPIE. Quote Link to comment Share on other sites More sharing options...
Nertea Posted July 23, 2021 Author Share Posted July 23, 2021 CryoTanks 1.6.1 Updated DynamicBatteryStorage to 2.2.4 Updated B9PartSwitch to 2.18.0 Improved the ISRU patches for LH2, LCH4, and combos thereof (yalov) Improvements to Procedural Parts patches (tomasbrod) Quote Link to comment Share on other sites More sharing options...
07Doctor Posted July 24, 2021 Share Posted July 24, 2021 I myself found B9PartSwitch configs conflicting (likely because KSPI) with this mod's cfg. I'm just going to provide the 2 cfgs if anyone else is interested looking at them / merging. @Nertea As i can see they tried to adapt your config but maybe things changed since then, CH4Ox is missing for me too. https://ufile.io/romalk63 Quote Link to comment Share on other sites More sharing options...
johnwayne1930 Posted August 1, 2021 Share Posted August 1, 2021 https://imgur.com/a/SuLrVtD Just putting this here as I think it is the right place. I noticed the error after the recent ModuleManager update. Let me know if you need any log. Mod list: Spoiler Astrogator (Astrogator v0.10.2) B9 Part Switch (B9PartSwitch v2.18.0) Breaking Ground (BreakingGround-DLC 1.7.0) Chatterer (Chatterer 0.9.99) ClickThrough Blocker (ClickThroughBlocker 1:0.1.10.17) Community Resource Pack (CommunityResourcePack 1.4.2) Cryo Tanks (CryoTanks 1.6.1) Cryo Tanks Core (CryoTanks-Core 1.6.1) Cryogenic Engines (CryoEngines 1:2.0.3) Deployable Engines Plugin (DeployableEngines 1.3.1) Distant Object Enhancement Continued (DistantObject v2.0.2.0) Distant Object Enhancement Continued default config (DistantObject-default v2.0.2.0) Docking Port Alignment Indicator (DockingPortAlignmentIndicator 6.9.2.2) Dynamic Battery Storage (DynamicBatteryStorage 2:2.2.4.0) Far Future Technologies (FarFutureTechnologies 1.1.4) Filter Extensions - Plugin (FilterExtensions 3.2.6) Haystack ReContinued (HaystackReContinued 0.5.7.3) Heat Control (HeatControl 0.6.0) Hide Empty Tech Tree Nodes (HideEmptyTechNodes 1.3.0) Kerbal Atomics (KerbalAtomics 1:1.3.1) Kerbal Engineer Redux (KerbalEngineerRedux 1.1.9.0) Making History (MakingHistory-DLC 1.12.0) MechJeb 2 (MechJeb2 2.12.0.0) Module Manager (ModuleManager 4.2.0) Near Future Construction (NearFutureConstruction 1.3.1) Near Future Electrical (NearFutureElectrical 1.2.3) Near Future Electrical Core (NearFutureElectrical-Core 1.2.3) Near Future IVA Props (NearFutureProps 1:0.6.5) Near Future Launch Vehicles (NearFutureLaunchVehicles 2.2.0) Near Future Propulsion (NearFuturePropulsion 1.3.4) Near Future Solar (NearFutureSolar 1.3.2) Near Future Solar Core (NearFutureSolar-Core 1.3.2) Near Future Spacecraft (NearFutureSpacecraft 1.4.2) PartInfo (PartInfo 0.0.6.1) Precise Node (PreciseNode 1.2.11.2)RCS Build Aid (RCSBuildAid v1.0.6) scatterer (Scatterer 3:v0.0772) Scatterer Default Config (Scatterer-config 3:v0.0772) Scatterer Sunflare (Scatterer-sunflare 3:v0.0772) ScienceAlert ReAlerted (ScienceAlert 1.9.9.3) Space Dust (SpaceDust 0.4.2) SpaceTux Library (SpaceTuxLibrary 0.0.6.1) StageRecovery (StageRecovery 1.9.5.3) Stock Waterfall Effects (StockWaterfallEffects 0.5.1) Stockalike Station Parts Expansion Redux (StationPartsExpansionRedux 1.4.0) Stockalike Station Parts Expansion Redux - Metal Surfaces (StationPartsExpansionRedux-Metal 1.4.0) System Heat (SystemHeat 0.5.1) System Heat - Nuclear Engine Configuration (SystemHeat-FissionEngines 0.5.1) System Heat - Nuclear Reactor Configuration (SystemHeat-FissionReactors 0.5.1) System Heat - Resource Converter Configuration (SystemHeat-Converters 0.5.1) System Heat - Resource Harvester Configuration (SystemHeat-Harvesters 0.5.1) Toolbar (Toolbar 1:1.8.0.5) Toolbar Controller (ToolbarController 1:0.1.9.4) Trajectories (Trajectories v2.4.1) Waterfall Core (Waterfall 0.6.7) Waypoint Manager (WaypointManager 2.8.3.1) Zero MiniAVC (ZeroMiniAVC 1:1.1.0.2) Quote Link to comment Share on other sites More sharing options...
Nertea Posted August 2, 2021 Author Share Posted August 2, 2021 21 hours ago, johnwayne1930 said: https://imgur.com/a/SuLrVtD Just putting this here as I think it is the right place. I noticed the error after the recent ModuleManager update. Let me know if you need any log. Mod list: Reveal hidden contents Astrogator (Astrogator v0.10.2) B9 Part Switch (B9PartSwitch v2.18.0) Breaking Ground (BreakingGround-DLC 1.7.0) Chatterer (Chatterer 0.9.99) ClickThrough Blocker (ClickThroughBlocker 1:0.1.10.17) Community Resource Pack (CommunityResourcePack 1.4.2) Cryo Tanks (CryoTanks 1.6.1) Cryo Tanks Core (CryoTanks-Core 1.6.1) Cryogenic Engines (CryoEngines 1:2.0.3) Deployable Engines Plugin (DeployableEngines 1.3.1) Distant Object Enhancement Continued (DistantObject v2.0.2.0) Distant Object Enhancement Continued default config (DistantObject-default v2.0.2.0) Docking Port Alignment Indicator (DockingPortAlignmentIndicator 6.9.2.2) Dynamic Battery Storage (DynamicBatteryStorage 2:2.2.4.0) Far Future Technologies (FarFutureTechnologies 1.1.4) Filter Extensions - Plugin (FilterExtensions 3.2.6) Haystack ReContinued (HaystackReContinued 0.5.7.3) Heat Control (HeatControl 0.6.0) Hide Empty Tech Tree Nodes (HideEmptyTechNodes 1.3.0) Kerbal Atomics (KerbalAtomics 1:1.3.1) Kerbal Engineer Redux (KerbalEngineerRedux 1.1.9.0) Making History (MakingHistory-DLC 1.12.0) MechJeb 2 (MechJeb2 2.12.0.0) Module Manager (ModuleManager 4.2.0) Near Future Construction (NearFutureConstruction 1.3.1) Near Future Electrical (NearFutureElectrical 1.2.3) Near Future Electrical Core (NearFutureElectrical-Core 1.2.3) Near Future IVA Props (NearFutureProps 1:0.6.5) Near Future Launch Vehicles (NearFutureLaunchVehicles 2.2.0) Near Future Propulsion (NearFuturePropulsion 1.3.4) Near Future Solar (NearFutureSolar 1.3.2) Near Future Solar Core (NearFutureSolar-Core 1.3.2) Near Future Spacecraft (NearFutureSpacecraft 1.4.2) PartInfo (PartInfo 0.0.6.1) Precise Node (PreciseNode 1.2.11.2)RCS Build Aid (RCSBuildAid v1.0.6) scatterer (Scatterer 3:v0.0772) Scatterer Default Config (Scatterer-config 3:v0.0772) Scatterer Sunflare (Scatterer-sunflare 3:v0.0772) ScienceAlert ReAlerted (ScienceAlert 1.9.9.3) Space Dust (SpaceDust 0.4.2) SpaceTux Library (SpaceTuxLibrary 0.0.6.1) StageRecovery (StageRecovery 1.9.5.3) Stock Waterfall Effects (StockWaterfallEffects 0.5.1) Stockalike Station Parts Expansion Redux (StationPartsExpansionRedux 1.4.0) Stockalike Station Parts Expansion Redux - Metal Surfaces (StationPartsExpansionRedux-Metal 1.4.0) System Heat (SystemHeat 0.5.1) System Heat - Nuclear Engine Configuration (SystemHeat-FissionEngines 0.5.1) System Heat - Nuclear Reactor Configuration (SystemHeat-FissionReactors 0.5.1) System Heat - Resource Converter Configuration (SystemHeat-Converters 0.5.1) System Heat - Resource Harvester Configuration (SystemHeat-Harvesters 0.5.1) Toolbar (Toolbar 1:1.8.0.5) Toolbar Controller (ToolbarController 1:0.1.9.4) Trajectories (Trajectories v2.4.1) Waterfall Core (Waterfall 0.6.7) Waypoint Manager (WaypointManager 2.8.3.1) Zero MiniAVC (ZeroMiniAVC 1:1.1.0.2) Does this persist after MM 4.2.1? Quote Link to comment Share on other sites More sharing options...
johnwayne1930 Posted August 2, 2021 Share Posted August 2, 2021 2 hours ago, Nertea said: Does this persist after MM 4.2.1? No, no errors anymore to be seen. Also the LH2 and LCH4 options for the Convert-O-Tron are back wich I noticed went missing related to the error. All works now again I guess, thanks! Quote Link to comment Share on other sites More sharing options...
juanml82 Posted August 11, 2021 Share Posted August 11, 2021 Hi. 1.6.1 was also messing with this little mod I've made for my personal use And it's also probably causing conflicts with Rational Resources I've solved it by simply adding the code so LSI loads after Cryotanks, but you might want the heads up Quote Link to comment Share on other sites More sharing options...
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