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[1.8.x-1.12.x]R-T-B's Kopernicus Unified "Bleeding Edge" Branch[REACTIVATED]


R-T-B

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@R-T-B thank you for the information and a BIG thank you for keeping Kopernicus alive. Just take your time :)

I haven´t seen so much work on Kopernicus in a looong time. And the Dev-build is perfectly working for my modcombination. And having the comet system working would be nice but it´s a lot more important to get the "known" celestial bodys and their mechanics working before implementing them in a compatible way.

And for everyone who doesn´t want to wait for comets: Try out the Minor Planets Expansion: 

 

Edited by JoeSheridan
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On 11/4/2020 at 8:48 PM, ffx said:

what is this log

  Hide contents

//=============================================================================================================================================//
//=====  RTB's Unified Bleeding-Edge Kopernicus 1.10.1-45 - (BuildDate: 01.11.2020 04:42:33; AssemblyHash: bBBkiL/cIPHY12x53Wzjulgy0So=)  =====//
//=============================================================================================================================================//
[LOG 11:40:02]: Logger "Kopernicus" was created
[LOG 11:40:02]: Injector.OnDestroy(): Complete

 

That log is pretty useless, I'll admit.  It's basically saying Kopernicus loaded and then quit.  There may be more details in another log file (Kopernicus makes several).  To b be clear are you having any issues?  If not that looks normal.

On 11/3/2020 at 5:55 AM, computercat04 said:

Kopernicus (Bleeding Edge) is displaying a message in the main menu: Kopernicus wasn't able to load the custom planetary system due to an exception in the loading process. I'm trying to use RSS with 2k textures in version 1.10.1 . Here's the KSP.log. https://mega.nz/file/hK5DXC6J#_a3MbLaEhAvV0B6jKnxS7FpCypfwdNEVkh14tb-icsg

Hi @computercat04, sorry I'm just getting around to replying to you.  Can I get a modlist to go with this bug report?  You are running a slightly older version but it still should not be bugging out like that.  I'd like to help you determine why this is happening, and if we can fix it (either on my end or yours).

The first thing I would try is the latest release, found here.  It probably won't fix your issue, but it's always worth a try:

Kopernicus R-T-B Unified "Bleeding Edge" Edition Release 45

On that note:  I apologize I haven't been more responsive on the forums, all.  I have been busy busy busy at work and with the heating bug.  Between the two, I find very little time to communicate right now.  But I'm working hard, for certain, ;) and I still try to get around to your questions when I can. ;)

Edited by R-T-B
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8 hours ago, JoeSheridan said:

I haven´t seen so much work on Kopernicus in a looong time.

My release model is very different from the previous devs (I allow us to peak at the bleeding edge where they kept it very "behind the curtain"), so while it may create the illusion of a ton more work, truth be told, they still moved mountains.  Make no mistake though, this is definitely an intense project.  I took it on because I couldn't play KSP without Kopernicus, so finally just said "screw this, I'm gonna update it."

Lol, my modding has always been like that.  For me first and you guys second.  That's ok though, it still works. ;)

Edited by R-T-B
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1 hour ago, R-T-B said:

Can I get a modlist to go with this bug report?

Yes. I went through a tedious work to copy paste each name of the mods.

Spoiler

000_ClickThroughBlocker
001_ToolbarControl
AirplanePlus
AtmosphereAutopilot
B9PartSwitch
BDArmory
CameraTools
CommunityCategoryKit
CommunityResourcePack
ConformalDecals
DecayingRTGs
DeployableEngines
DiRT
DistantObject
DynamicBatteryStorage
EasyVesselSwitch
EvaFollower
Firespitter
FShangarExtender
HullCameraVDS
Interkosmos
JanitorsCloset
KAS
KerbalEngineer
Kerbaltek
KIS
Kopernicus
KSCSwitcher
MechJeb2
ModularFlightIntegrator
NearFutureAeronautics
NearFutureConstruction
NearFutureElectrical
NearFutureExploration
NearFutureLaunchVehicles
NearFutureProps
NearFuturePropulsion
NearFutureSolar
North Kerbin Weaponry
PersistentRotation
PhysicsRangeExtender
PoodsSkyboxes
RealSolarSystem
ReentryParticleEffectRenewed
RSSDateTime
RSS-Textures
SEP_patch*
Shabby
Squad
StationPartsExpansionRedux
SurfaceExperimentPackage
TantaresSP
TooManyOrbits
VanguardTechnologies
VesselMover
XenonHallThrusters
.DS_Store
KSPModFileLocalizer.dll
KSPUpgradeScriptFix.dll
MMREADME.md
ModuleManager.4.1.0.dll
ModuleManager.4.1.3.dll
ModuleManager.4.1.4 (2).dll
ModuleManager.4.1.4.dll
ModuleManager.ConfigCache
ModuleManager.ConfigSHA
ModuleManager.Physics
ModuleManager.TechTree
NeptuneCamera.dll

*In the case of SEP_patch, I added a config. file made by @zer0Kerbal for SurfaceExperimentPackage to work properly.

Here's that config:

Spoiler

@PART[SEP_plug]:NEEDS[SurfaceExperimentPackage]:FINAL
{
	node_stack_top = 0.0, 0.0319243, 0.0, 0.0, 1.0, 0.0, 0
	
	// Remove pre-KAS 1.3 version
	-MODULE[KASModulePort] {}
	-MODULE[KASModuleStrut] {}
	
	// Update to KAS 1.3 version
	MODULE	{
		name = KASLinkTargetBase

		// AbstractLinkPeer
		linkType = SEPCable
		linkTypeDisplayName = this is a test
		attachNodeName = top
		allowCoupling = true
	}
	
	MODULE {
		name = KASLinkSourceInteractive

		// AbstractLinkPeer
		linkType = SEPCable
		linkTypeDisplayName = this is a test
		attachNodeName = kasSrcAuto0
		attachNodeDef = 0.0, 0.1191, 0.0,  0.0, 1.0, 0.0,  0
		allowCoupling = true

		// KASLinkSourceBase
		jointName = cableJoint
		linkRendererName = cableRenderer
		coupleMode = AlwaysCoupled

		// KASLinkSourceInteractive
		sndPathPlug = KAS/Sounds/grappleAttachEva
		sndPathUnplug = KAS/Sounds/grappleDetach
		sndPathBroke = KAS/Sounds/broke
		startLinkMenu = Link
		breakLinkMenu = Unlink
	}
	
	MODULE {
		name = KASRendererPipe

		// KASRendererPipe
		rendererName = cableRenderer
		pipeDiameter = 0.04
		pipeTexturePath = SurfaceExperimentPackage/Parts/pipe
		pipeNormalsTexturePath = KAS/Textures/ProceduralSteelCableNRM
		pipeTextureSamplesPerMeter = 40
		sourceJoint {}
		targetJoint {}
	}
	
	MODULE {
		name = KASJointCableBase

		// AbstractJoint
		jointName = cableJoint
		anchorAtSource = 0, 0, 0
		anchorAtTarget = 0, 0, 0.0422
		minLinkLength = 0
		maxLinkLength = 5
		linkBreakForce = 100

		// KASJointCableBase
		cableSpringForce = 1000
		cableSpringDamper = 1
	}
}
	
	// Thank you to: Nistenf
	// Source idea from:
	// https://forum.kerbalspaceprogram.com/index.php?/topic/155382-16x-surface-experiment-pack-deployable-science-for-kiskas-v27-13jan19/&do=findComment&comment=3581947
	
	// zer0Kerbal

 

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4 hours ago, computercat04 said:

NearFutureSolar

We've had issues with this and our multistar SolarPanels.cfg support in the past.  You can try downloading the latest bleeding edge release to see if it helps (be sure and completely replace the directory, especially the SolarPanels.cfg file), or simply delete Kopernicus/Config/SolarPanels.cfg to see if it helps (this will make it only support one star, mind).  If that doesn't help, let me know and I'll take another look.

Edited by R-T-B
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After some change

Spoiler

@Kopernicus:FOR[FFXplanetpack]
{
    Body
    {
        name = Jegle
        cacheFile = FFXplanetpack/Cache/Jegle.bin
        Debug
        {
            exportMesh = true
            update = true
        }
        Template
        {
            name = Ike
            removeAllPQSMods = true
        }
        Properties
        {
            description = The first planet to be discovered with the telescope. 
            radius = 560000
            geeASL = 0.9
            isHomeWorld = false
            tidiallyLocked = false
            rotationPeriod = 18000
            timewarpAltitudeLimits = 0 5000 5000 10000 15000 30000 60000
            ScienceValues
            {
                landedDataVaulue = 7
                splashedDataVaule = 1
                flyingLowDataVaule = 1
                flyingHighDataVaule = 1
                inSpaceLowDataVaule = 6
                inSpaceHighDataVaule = 5
                recoveryValue = 5
                flyingAltitudeThreshold = 0
                spaceAltitudeThreshold = 420000
            }
        }
        Orbit
        {
            referenceBody = Sun
            semiMajorAxis = 42000000000
            inclination = 4
            eccentricity = 0.05
            longitudeOfAscendingNode = 435
            argumentOfPeriapsis = 12
            meanAnomalyAtEpoch = 21
            epoch = 56
            color = 0.2,0.6,0.3,1.0
        }
        PQS
        {
            Mods
            {
                VertexSimplexHeightAbsolute
                {
                    name = HeightMod1
                    seed = 672
                    deformity = 6000
                    octaves = 3
                    persistence = 0.5
                    frequency = 1
                    enabled = true
                    order = 1
                }
                VertexSimplexHeightAbsolute
                {
                    name = HeightMod2
                    seed = 8762
                    deformity = 3000
                    octaves = 3
                    persistence = 0.5
                    frequency = 1
                    enabled = true
                    order = 2
                }
                VertexSimplexHeightAbsolute
                {
                    name = HeightMod3
                    seed = 563
                    deformity = 1500
                    octaves = 3
                    persistence = 0.5
                    frequency = 1
                    enabled = true
                    order = 3
                }
                HeightColorMap
                {
                    blend = 0.5
                    enabled = true
                    order = 10
                    LandClasses
                    {
                        Class
                        {
                            name = Base
                            altitudeStart = 0
                            altitudeEnd = 0.1
                            color = 0.5,0.2,0.1,1.0
                            lerpToNext = true
                        }
                        Class
                        {
                            name = Low
                            altitudeStart = 0.1
                            altitudeEnd = 0.6
                            color = 0.6,0.3,0.1,1.0
                            lerpToNext = true
                        }
                        Class
                        {
                            name = Mid
                            altitudeStart = 0.6
                            altitudeEnd = 0.8
                            color = 0.8,0.5,0.2,1.0
                            lerpToNext = true
                        }
                        Class
                        {
                            name = High
                            altitudeStart = 0.8
                            altitudeEnd = 2
                            color = 0.9,0.8,1.0,0.8
                            lerpToNext = false
                        }
                    }
                }
            }
        }
    }
}

 

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On 11/6/2020 at 7:12 PM, R-T-B said:

We've had issues with this and our multistar SolarPanels.cfg support in the past.  You can try downloading the latest bleeding edge release to see if it helps (be sure and completely replace the directory, especially the SolarPanels.cfg file), or simply delete Kopernicus/Config/SolarPanels.cfg to see if it helps (this will make it only support one star, mind).  If that doesn't help, let me know and I'll take another look.

I deleted NearFutureSolar and SolarPanels.cfg but it seems like the problem isn't solved yet. Log.

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1 hour ago, computercat04 said:

I deleted NearFutureSolar and SolarPanels.cfg but it seems like the problem isn't solved yet. Log.

Analyzing your log this time shows something a bit more telling.  Kerbal Engineers is complaining it is missing some config node.  Perhaps try reinstalling that?  It may not be the issue but it's a start, and I will continue to look this evening.

 

Relevant error:

[LOG 21:18:35.285] [AddonLoader]: Instantiating addon 'GeneralSettings' from assembly 'KerbalEngineer'
[EXC 21:18:35.517] XmlException: Root element is missing.
	System.Xml.XmlTextReaderImpl.Throw (System.Exception e) (at <b92efb6eef6e41b5abd458f107e6d92e>:0)
	System.Xml.XmlTextReaderImpl.ThrowWithoutLineInfo (System.String res) (at <b92efb6eef6e41b5abd458f107e6d92e>:0)
	System.Xml.XmlTextReaderImpl.ParseDocumentContent () (at <b92efb6eef6e41b5abd458f107e6d92e>:0)
	System.Xml.XmlTextReaderImpl.Read () (at <b92efb6eef6e41b5abd458f107e6d92e>:0)
	System.Xml.XmlTextReader.Read () (at <b92efb6eef6e41b5abd458f107e6d92e>:0)
	System.Xml.XmlReader.MoveToContent () (at <b92efb6eef6e41b5abd458f107e6d92e>:0)
	Microsoft.Xml.Serialization.GeneratedAssembly.XmlSerializationReaderList1.Read3_ArrayOfSettingItem () (at <d3dc0aebc0654b0b8c15c7e8c03bec4a>:0)
	System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) (at <ad04dee02e7e4a85a1299c7ee81c79f6>:0)
	Rethrow as InvalidOperationException: There is an error in XML document (0, 0).
	System.Xml.Serialization.XmlSerializer.Deserialize (System.Xml.XmlReader xmlReader, System.String encodingStyle, System.Xml.Serialization.XmlDeserializationEvents events) (at <b92efb6eef6e41b5abd458f107e6d92e>:0)
	System.Xml.Serialization.XmlSerializer.Deserialize (System.Xml.XmlReader xmlReader, System.String encodingStyle) (at <b92efb6eef6e41b5abd458f107e6d92e>:0)
	System.Xml.Serialization.XmlSerializer.Deserialize (System.IO.Stream stream) (at <b92efb6eef6e41b5abd458f107e6d92e>:0)
	KerbalEngineer.Settings.SettingHandler.Deserialise (System.String fileName, System.Type[] extraTypes) (at <df610534f02e44eabb2fe7c95c06a0aa>:0)
	KerbalEngineer.Settings.SettingHandler.Load (System.String fileName, System.Type[] extraTypes) (at <df610534f02e44eabb2fe7c95c06a0aa>:0)
	KerbalEngineer.Settings.GeneralSettings.OnEnable () (at <df610534f02e44eabb2fe7c95c06a0aa>:0)
	UnityEngine.GameObject:AddComponent(Type)
	AddonLoader:StartAddon(LoadedAssembly, Type, KSPAddon, Startup)
	AddonLoader:StartAddons(Startup)
	<LoadObjects>d__88:MoveNext()
	UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
	<CreateDatabase>d__69:MoveNext()
	UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
	GameDatabase:StartLoad()
	<LoadSystems>d__11:MoveNext()
	UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
	LoadingScreen:Start()

  

5 hours ago, Electrocutor said:

@R-T-B do you and @Gameslinx intend to work together to create a singular package for planet creation with all the bells and whistles available?

That'd certainly be nice, and we've talked cooperation at times, but nothing solid has come of it yet.

Edited by R-T-B
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19 hours ago, R-T-B said:

Analyzing your log this time shows something a bit more telling.  Kerbal Engineers is complaining it is missing some config node.  Perhaps try reinstalling that?  It may not be the issue but it's a start, and I will continue to look this evening.

Sorry to bother, but it seems like reinstalling KER didn't work.

19 hours ago, R-T-B said:

<CreateDatabase>d__69:MoveNext()

Nice btw

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22 hours ago, computercat04 said:

 

Sorry to bother, but it seems like reinstalling KER didn't work.

Nice btw

No worries, it's not a bother.  I will take another look at your logs in a few, looking for something else.  Will be in touch.

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11 minutes ago, computercat04 said:

Ok

 

Ok, I found something else:

[EXC 21:33:08.854] Exception: Failed to load Body: Kerbin
	Kopernicus.Configuration.Loader.Kopernicus.ConfigParser.Interfaces.IParserEventSubscriber.PostApply (ConfigNode node) (at <19b75557b052466a841d36b5c4af25e4>:0)
	Kopernicus.ConfigParser.Parser.LoadObjectFromConfigurationNode (System.Object o, ConfigNode node, System.String configName, System.Boolean getChildren) (at <395892e8bc6a43f7a7ef20a5d37d4d79>:0)
	Kopernicus.ConfigParser.Parser.CreateObjectFromConfigNode[T] (ConfigNode node, System.String configName, System.Boolean getChildren) (at <395892e8bc6a43f7a7ef20a5d37d4d79>:0)
	Kopernicus.Injector.Awake () (at <19b75557b052466a841d36b5c4af25e4>:0)
	UnityEngine.Debug:LogException(Exception)
	Kopernicus.Injector:Awake()
	UnityEngine.GameObject:AddComponent(Type)
	AddonLoader:StartAddon(LoadedAssembly, Type, KSPAddon, Startup)
	AddonLoader:StartAddons(Startup)
	AddonLoader:OnLevelLoaded(GameScenes)
	AddonLoader:OnSceneLoaded(Scene, LoadSceneMode)
	UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)

This seems to imply it is failing to create the "Kerbin" (earth) homeworld.  Can you go into the Logs/Kopernicus folder, and post Kerbin.body?  It should be a text like file you can upload somewhere.  It will tell me what is breaking, and what we need to do to fix it.

Also can you link the RSS download you are using for my testing use?

Edited by R-T-B
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1 hour ago, R-T-B said:

This seems to imply it is failing to create the "Kerbin" (earth) homeworld.  Can you go into the Logs/Kopernicus folder, and post Kerbin.body?  It should be a text like file you can upload somewhere.  It will tell me what is breaking, and what we need to do to fix it.

Also can you link the RSS download you are using for my testing use?

Here you go:

Kerbin.body

RSS

RSS Textures

KSC Switcher

RSS DateTimeFormatter

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Getting a similar issue:

 

 

//=============================================================================================================================================//
//=====  RTB's Unified Bleeding-Edge Kopernicus 1.10.1-45 - (BuildDate: 01.11.2020 04:42:33; AssemblyHash: bBBkiL/cIPHY12x53Wzjulgy0So=)  =====//
//=============================================================================================================================================//
[LOG 21:13:29]: Logger "Kopernicus" was created
[LOG 21:13:29]: Injector.Awake(): Begin
[LOG 21:13:29]: Parsing Target name in (Kopernicus.Configuration.Loader) as (System.String)
[LOG 21:13:29]: Parsing Target timeScale in (Kopernicus.Configuration.Loader) as (Kopernicus.ConfigParser.BuiltinTypeParsers.NumericParser`1[System.Double])
[LOG 21:13:29]: Parsing Target scale in (Kopernicus.Configuration.Loader) as (Kopernicus.ConfigParser.BuiltinTypeParsers.NumericParser`1[System.Double])
[LOG 21:13:29]: Parsing Target Epoch in (Kopernicus.Configuration.Loader) as (Kopernicus.ConfigParser.BuiltinTypeParsers.NumericParser`1[System.Double])
[LOG 21:13:29]: Parsing Target useOnDemand in (Kopernicus.Configuration.Loader) as (Kopernicus.ConfigParser.BuiltinTypeParsers.NumericParser`1[System.Boolean])
[LOG 21:13:29]: Parsing Target useOnDemandBiomes in (Kopernicus.Configuration.Loader) as (Kopernicus.ConfigParser.BuiltinTypeParsers.NumericParser`1[System.Boolean])
[LOG 21:13:29]: Parsing Target onDemandLoadOnMissing in (Kopernicus.Configuration.Loader) as (Kopernicus.ConfigParser.BuiltinTypeParsers.NumericParser`1[System.Boolean])
[LOG 21:13:29]: Parsing Target onDemandLogOnMissing in (Kopernicus.Configuration.Loader) as (Kopernicus.ConfigParser.BuiltinTypeParsers.NumericParser`1[System.Boolean])
[LOG 21:13:29]: Parsing Target onDemandUnloadDelay in (Kopernicus.Configuration.Loader) as (Kopernicus.ConfigParser.BuiltinTypeParsers.NumericParser`1[System.Int32])
[LOG 21:13:29]: Parsing Target useManualMemoryManagement in (Kopernicus.Configuration.Loader) as (Kopernicus.ConfigParser.BuiltinTypeParsers.NumericParser`1[System.Boolean])
[LOG 21:13:29]: Parsing Target mainMenuBody in (Kopernicus.Configuration.Loader) as (System.String)
[LOG 21:13:29]: Parsing Target maxViewingDistance in (Kopernicus.Configuration.Loader) as (Kopernicus.ConfigParser.BuiltinTypeParsers.NumericParser`1[System.Double])
[LOG 21:13:29]: Parsing Target scaledSpaceFaderMult in (Kopernicus.Configuration.Loader) as (Kopernicus.ConfigParser.BuiltinTypeParsers.NumericParser`1[System.Double])
[LOG 21:13:29]: Parsing Target force3DOrbits in (Kopernicus.Configuration.Loader) as (Kopernicus.ConfigParser.BuiltinTypeParsers.NumericParser`1[System.Boolean])
[LOG 21:13:29]: Parsing Target self in (Kopernicus.Configuration.Loader) as (System.Collections.Generic.List`1[Kopernicus.ConfigParser.BuiltinTypeParsers.StringCollectionParser])
[LOG 21:13:29]: [Kopernicus]: Configuration.Loader: Loaded Body: Sun
[LOG 21:13:30]: [Kopernicus]: Configuration.Loader: Loaded Body: Moho
[LOG 21:13:31]: [Kopernicus]: Configuration.Loader: Loaded Body: Eve
[LOG 21:13:32]: [Kopernicus]: Configuration.Loader: Loaded Body: Gilly
[LOG 21:13:32]: [Kopernicus]: Configuration.Loader: Failed to load Body: Squad/Kerbin: Default constructor not found for type UnityEngine.Material
[LOG 21:13:40]: [Kopernicus] RuntimeUtility Started
[LOG 21:13:40]: StarLightSwitcher.Awake(): Begin
[LOG 21:14:18]: Injector.OnDestroy(): Complete

logs/kopernicus is somehow empty for me though, so no dice on posting the output log :(

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Hey @R-T-B im trying to figure out what i might be doing wrong trying to use kopernicus and 

 I had heaps of mods and OPM and everything worked like a charm....except solar panels not charging on warp and killing kerbals when electricity got to zero. This was on 1.9.x.  then tried on 1.10.1 and same problem. Then just tried 1.10.1 with only kopernicus OPM and TACLS and any dependencies required. Before i post logs is there any recommendations you have? Should i be directing my question here or in TACLS forum. I can say that without kopernicus and just having TACLS the problem disappeared. Any initial help appreciated. I can then look at a recommended fix, install relevant mods and then post logs if required.

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5 hours ago, jebalicious said:

Hey @R-T-B im trying to figure out what i might be doing wrong trying to use kopernicus and 

 I had heaps of mods and OPM and everything worked like a charm....except solar panels not charging on warp and killing kerbals when electricity got to zero.

Yeah the solar panel code in Kopernicus is undergoing a rewrite right now, it's part of why I'm so quiet (apologies all, it's a tough one).

You can revert to the "stock" solar code by deleting solarpanels.cfg from the config folder of Kopernicus.  Do be advised this only works for single star systems, as the stock code is not aware of more than one star.

For everyone else:  I am working on it.  I do apologize things are not moving faster but it's a combination of my job and the task to fix it being increasingly complex the more I dig into it.

For the bug reported by @Daxion and @computercat04, the situation is a bit better.  The fix needed is config side.  We may want to report the change needed to RSS devs, which I will do.  The thing is, Kerbin uses several shaders by default now (depending on your settings) so templating it without specifying a shader type is not supported.  This can be fixed by simply settings a PQS materialType, like so in the PQS node on earth:

materialType = AtmosphericTriplanarZoomRotation

I've attatched a file that does this, fixing the loading bug, and reported it upstream to RSS devs.  Thanks for helping narrow that down.

To use the attached file, download the zip, and replace the Earth.cfg in your GameData\RealSolarSystem\RSSKopernicus\Earth folder with the one in the zip.  Thanks.

http://glacialsoftware.net/EarthRSSFix.zip

EDIT EDIT:  After looking over the RSS repo it seems you are using an out of date version.  Though my fix will work, it is advisable to use the latest versions.  Since they have already fixed the "bug" I have removed my bug report.

Find the right versions here:

https://github.com/KSP-RO/RealSolarSystem/releases

https://github.com/KSP-RO/RSS-Textures/releases

 

Edited by R-T-B
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2 hours ago, R-T-B said:

For the bug reported by @Daxion and @computercat04, the situation is a bit better.  The fix needed is config side.  We may want to report the change needed to RSS devs, which I will do.  The thing is, Kerbin uses several shaders by default now (depending on your settings) so templating it without specifying a shader type is not supported.  This can be fixed by simply settings a PQS materialType, like so in the PQS node on earth:

materialType = AtmosphericTriplanarZoomRotation

I've attatched a file that does this, fixing the loading bug, and reported it upstream to RSS devs.  Thanks for helping narrow that down.

To use the attached file, download the zip, and replace the Earth.cfg in your GameData\RealSolarSystem\RSSKopernicus\Earth folder with the one in the zip.  Thanks.

http://glacialsoftware.net/EarthRSSFix.zip

EDIT EDIT:  After looking over the RSS repo it seems you are using an out of date version.  Though my fix will work, it is advisable to use the latest versions.  Since they have already fixed the "bug" I have removed my bug report.

Find the right versions here:

https://github.com/KSP-RO/RealSolarSystem/releases

https://github.com/KSP-RO/RSS-Textures/releases

I think I was using the wrong version of RSS and the textures too. Maybe that was the problem.

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2 hours ago, computercat04 said:

I think I was using the wrong version of RSS and the textures too. Maybe that was the problem.

Most likely.  Sorry for the slow replies, hope it works for you now!

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