JadeOfMaar Posted October 24, 2022 Author Share Posted October 24, 2022 @TLCore You might have to reinstall/replace KSP then. If every mod breaks then it's not the mods. Quote Link to comment Share on other sites More sharing options...
RevKefira Posted October 24, 2022 Share Posted October 24, 2022 Hi, do I understand correctly that the problem with some of the details from release 3.0 is still relevant? I am using KSP 1.12 and have encountered spawn of the listed parts at a height of two kilometers. Quote Link to comment Share on other sites More sharing options...
TLCore Posted October 24, 2022 Share Posted October 24, 2022 4 hours ago, JadeOfMaar said: @TLCore您可能需要重新安装/更换 KSP。如果每个模组都损坏了,那么它就不是模组了。 Yes I am considering it, looks like only me have such weird bug often. Maybe just my KSP broken.... Quote Link to comment Share on other sites More sharing options...
JadeOfMaar Posted October 25, 2022 Author Share Posted October 25, 2022 1 hour ago, RevKefira said: Hi, do I understand correctly that the problem with some of the details from release 3.0 is still relevant? I am using KSP 1.12 and have encountered spawn of the listed parts at a height of two kilometers. Yeah, that's still there. Those aren't getting fixed anytime soon, sorry. Quote Link to comment Share on other sites More sharing options...
Jovzin Posted November 2, 2022 Share Posted November 2, 2022 Hello Jade of Maar. I have 2 questions. 1/ What is that Atmosphere convertor that I see on some of the Intakes ? And does it work on Duna where there is no Oxygen but Atmosphere is ? 2/ I want to confirm my folders for OPT : Kerbal Space Program\GameData\Opt Kerbal Space Program\GameData\Opt_Legacy Kerbal Space Program\GameData\Opt_Reconfig Is it OK or I should delete or merge some of those folders ? Thank you Quote Link to comment Share on other sites More sharing options...
Stone Blue Posted November 2, 2022 Share Posted November 2, 2022 (edited) @Jovzin No, that folder structure is correct... all three should be their own folder in GameData As to question #1, there may be a deeper issue youre seeing, but make sure you have Community Resource Pack installed, as well.... It is a dependency for OPT Reconfig. Edited November 2, 2022 by Stone Blue Quote Link to comment Share on other sites More sharing options...
GoatBOT Posted November 3, 2022 Share Posted November 3, 2022 Hello, I'm attempting to use OPT in this career and Im finding if I put any of the OPT rear cargo ramp parts on my craft seems to detonate on load sending parts out of the Kerbin system from as far as I can tell faster than 1c. I have tried adding world stabilizer to the mod list but it doesnt appear to help in any way. Any ideas would be great thank you. Quote Link to comment Share on other sites More sharing options...
Jovzin Posted November 3, 2022 Share Posted November 3, 2022 @Stone Blue Thank you I enabled the CRP option in WBI and now I see and can change the Fuel to use IntakeAtm too. And looks like that Atmosphere Convertor is not working too But I have one more problem. Not sure if you experienced it. When I save a game with some OPT plane in orbit. And when I load the game and return back to that plane suddenly the VTOL engines are running. They are in shutdown mode , even the fuel is disabled. But somehow the animation and sound of for example OPT-E VT "Valkyrie" Tilt Engine is running. I see the speed is not increasing and the engine is shutdown but somehow the animation and sound is playing in a loop. Was trying to reload the save and reload the game but still the same. Quote Link to comment Share on other sites More sharing options...
17141 Posted November 7, 2022 Share Posted November 7, 2022 Hi there, been having some trouble with my k size modules as most of the show only the k spaceplane cockpit, is there a solution to this? Quote Link to comment Share on other sites More sharing options...
JadeOfMaar Posted November 7, 2022 Author Share Posted November 7, 2022 On 11/3/2022 at 5:27 AM, Jovzin said: But I have one more problem. Not sure if you experienced it. When I save a game with some OPT plane in orbit. And when I load the game and return back to that plane suddenly the VTOL engines are running. They are in shutdown mode , even the fuel is disabled. But somehow the animation and sound of for example OPT-E VT "Valkyrie" Tilt Engine is running. I see the speed is not increasing and the engine is shutdown but somehow the animation and sound is playing in a loop. Was trying to reload the save and reload the game but still the same. My guess is some plugin mod must be misbehaving (I'm cautious of mods not rated for KSP 1.8 or newer) or your save somehow corrupted. Create a new save and test the same plane(s) in it. If this started after you updated your KSP to 1.12.4 (assuming you did) then try copying your save and modlist back to 1.12.3 or 1.12.2. 9 hours ago, 17141 said: Hi there, been having some trouble with my k size modules as most of the show only the k spaceplane cockpit, is there a solution to this? You have these paths to take. Each one requires more work than the previous: If you have a highly modded install and only recently installed OPT then re-download it. Chances are good that your download is corrupted. Purge your mods and reinstall them all fresh. I assume you take the liberty of using CKAN. If you've had OPT around earlier and you installed a few mods or individual patches after it and then this problem started, assume that there's a low quality patch mod somewhere and it broke OPT. Remove recent mods (a few at a time, helps you isolate the offender) until the problem goes away. If you find the offender I can look into it and point out the syntax errors. Quote Link to comment Share on other sites More sharing options...
17141 Posted November 8, 2022 Share Posted November 8, 2022 Reply to JadeOfMaar In case if I wasn't clear, I was meaning that the interior on most of the k fuselage like the K science lab and the K passenger fuselage, as well as the avatar cockpit showing only the normal k cockpit. Sorry if I don't have any picture of it, but I hope you know what you mean. Quote Link to comment Share on other sites More sharing options...
17141 Posted November 8, 2022 Share Posted November 8, 2022 Reply to JadeOfMaar Oh and I got the mod from space dock, could you try and put the continued up on github please Quote Link to comment Share on other sites More sharing options...
Stone Blue Posted November 9, 2022 Share Posted November 9, 2022 (edited) On 11/8/2022 at 6:34 AM, 17141 said: Reply to JadeOfMaar Oh and I got the mod from space dock, could you try and put the continued up on github please it *IS* on github... *all* three OPT mods are in the same repo, here: https://github.com/StoneBlue/OPT_Streamlined "Continued" is the /OPT/ folder Edited November 9, 2022 by Stone Blue Quote Link to comment Share on other sites More sharing options...
JadeOfMaar Posted November 9, 2022 Author Share Posted November 9, 2022 On 11/8/2022 at 3:50 AM, 17141 said: like the K science lab and the K passenger fuselage I don't make IVAs (yet, anyway) so these have placeholder just so you can see kerbal portraits when kerbals are in there. The original part maker made the IVAs. On 11/8/2022 at 3:50 AM, 17141 said: avatar cockpit showing only the normal k cockpit That might be by design. The Avatar body was previously the K body... Unless there's an Avatar cockpit where the K cockpit IVA is misaligned or has very different window hole shapes. Quote Link to comment Share on other sites More sharing options...
17141 Posted November 10, 2022 Share Posted November 10, 2022 (edited) @Jovzin Will you try to make iva's for them please Edited November 10, 2022 by 17141 Quote Link to comment Share on other sites More sharing options...
17141 Posted November 10, 2022 Share Posted November 10, 2022 (edited) @Jovzin (That might be by design. The Avatar body was previously the K body... Unless there's an Avatar cockpit where the K cockpit IVA is misaligned or has very different window hole shapes.) It is actually in the original mod Edited November 10, 2022 by 17141 Quote Link to comment Share on other sites More sharing options...
17141 Posted November 16, 2022 Share Posted November 16, 2022 @Jovzin Hi I've been having trouble with the wings in the mod recently as they now won't register lift in the hanger and in flight, they don't operate at all yet the stock wings work perfectly fine. Is there a solution please? Quote Link to comment Share on other sites More sharing options...
JadeOfMaar Posted November 16, 2022 Author Share Posted November 16, 2022 @17141 Hi. You might want to put more effort into spelling my username correctly. I'm not "Jozvin." Sorry, I don't have any guesses to why only the OPT wings become non-functional. Perhaps delete this file GameData/ModuleManager.ConfigCache and let KSP regenerate it. Quote Link to comment Share on other sites More sharing options...
17141 Posted November 16, 2022 Share Posted November 16, 2022 (edited) @JadeOfMaar That might help Thanks P.S. Do you think you could update the mod with new ivas Edited November 16, 2022 by 17141 Quote Link to comment Share on other sites More sharing options...
17141 Posted November 16, 2022 Share Posted November 16, 2022 (edited) @JadeOfMaar It doesn't work the file just keeps coming back Edited November 16, 2022 by 17141 Quote Link to comment Share on other sites More sharing options...
17141 Posted November 16, 2022 Share Posted November 16, 2022 (edited) @JadeOfMaar Heres what I mean file:///C:/Users/wtait/OneDrive/Pictures/i-converter_com%20(1).bmp file:///C:/Users/wtait/OneDrive/Pictures/i-converter_com.bmp (Just copy and place in search bar) Please help Edited November 16, 2022 by 17141 Quote Link to comment Share on other sites More sharing options...
17141 Posted November 17, 2022 Share Posted November 17, 2022 Nevermind I fixed it Quote Link to comment Share on other sites More sharing options...
RB101 Posted November 17, 2022 Share Posted November 17, 2022 Are we going to seem more mounted H parts for use with the KH series? the current part roster is lacking (only a drone core, fuel tank, and crew compartment) and don't fit properly (falling a little short) in places Quote Link to comment Share on other sites More sharing options...
Dhruv Posted November 27, 2022 Share Posted November 27, 2022 On 11/16/2022 at 9:45 AM, 17141 said: @Jovzin Hi I've been having trouble with the wings in the mod recently as they now won't register lift in the hanger and in flight, they don't operate at all yet the stock wings work perfectly fine. Is there a solution please? I have the same issue for OPT craft. for me it is either not lifting or the whole aircraft YAWs suddenly. I am confused if it is either due to wings or engines. I guess wings cuz when using stock engines the same spinning mid air happens. I reckon you found the fix, can you please tell me how did you do that?? Thanks! I mean it happens when I use OPT parts to make the craft either the craft dosen't generate lift or it spins mid air uncontrollably Here is the full log file https://drive.google.com/file/d/1aw45yNzZBft9RA6ppzOvdM5E2JJNfsM1/view?usp=share_link Quote Link to comment Share on other sites More sharing options...
Dhruv Posted November 29, 2022 Share Posted November 29, 2022 I know it is funny but for some reason OPT fuel tanks stopped working, like there is no fuel in them. I freshly installed both game and the mod but the fuel tanks are static objects now for me! A help or idea would be great! thanks.... Quote Link to comment Share on other sites More sharing options...
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