L0ck0n Posted September 19, 2020 Share Posted September 19, 2020 (edited) ColdWarAerospace Full Album: Version 0.1: https://imgur.com/a/BHRkQ1D Version 0.2: https://imgur.com/a/Dp74HYm Version 0.3: https://imgur.com/a/Z2aQZs3 Version 0.4: https://i.imgur.com/MbjBEqn.png Version 0.5: https://imgur.com/a/0U9wciQ Version 0.5.1 & 0.5.2 & 0.5.3: https://imgur.com/a/MmR9Z0r Craft files: Depedencies: Required: · BDAnimationModules https://github.com/raidernick/BDAnimationModules/releases · Firespitter (only plugin and sounds are necessary, you can delete rest from Firespitter folder) https://github.com/snjo/Firespitter/releases · ModuleManager BDAnimationModules and Firespitter are used by many parts with cool animations. Recommended: · TweakScale https://github.com/net-lisias-ksp/TweakScale/releases/tag/RELEASE%2F2.4.2.0 · B9 Aerospace ProceduralWings https://github.com/Rafterman82/B9-PWings-Fork/releases · Custom Bulkhead Profiles https://forum.kerbalspaceprogram.com/index.php?/topic/181645-18-112-custom-bulkhead-profiles-020/ Many parts are created with TweakScale in mind. It's not cheating, some parts are even underpowered when upscaled. Get B9 Aerospace ProceduralWings for cool wings. How to find ColdWarAerospace parts in hangar? Just type "cwa" or "coldwar" in search box above parts menu! Also you can search by: Origin: West East Resistance Cold war era (late 1940s -1960; 1960s -1980; 1980s - mid 1990s): Early Mid Late If you want to search for parts from West, late cold war just write in search box: "west late" *For awesome building turn on "advanced tweakables" in KSP options. -------- DOWNLOAD -------- https://spacedock.info/mod/2535/ColdWarAerospace -------- DONATE -------- https://www.paypal.com/donate/?hosted_button_id=H5C3NFZC4H5DJ For more informations: READ "INFO.PDF" inside mod folder!!! Licensing: ColdWarAerospace contains models, textures, code which are released under separate licenses: - UAZ-452 model and textures: by Sergey Egelsky (https://sketchfab.com/3d-models/uaz-452- 4f45aa2e9180437b9687b3d567069ca9), released under Attribution 4.0 International (CC BY 4.0), https://creativecommons.org/licenses/by/4.0/ ; - UAZ 001 УАЗ model and textures: by hawol (https://sketchfab.com/3d-models/uaz-001-09016f12adde42e996c29209635e2b92), released under Attribution 4.0 International (CC BY 4.0), https://creativecommons.org/licenses/by/4.0/ ; - "Mi-8MT Mi-17MT Right Panels Board English" (https://skfb.ly/6F8Xr) by pukamakara is licensed under Creative Commons Attribution (http://creativecommons.org/licenses/by/4.0/). ; - "Low poly Mercedes" (https://skfb.ly/6WYpB) by Bindestrek is licensed under Creative Commons Attribution (http://creativecommons.org/licenses/by/4.0/). Rest of "ColdWarAerospace" content that is not released under separate licenses is released under Attribution-NonCommercial-ShareAlike 4.0 International (CC BY-NC-SA 4.0) https://creativecommons.org/licenses/by-nc-sa/4.0/ *I only take credit on my parts/content. Author: L0ck0n Plans for the future: Im quite busy, so dont expect frequent updates, but in the future im planning to upload all these crafts to KerbalX and add more cool parts! Versions: 0.1 Initial release- still WiP, some parts need more work, and changes in configs. 0.2 Updated textures, meshes, many new parts, many changes to engines cfgs. 0.3 New textures for american vehicles, new soviet cars, more new parts, fixed models, textures, configs and more! 0.4 New cargo plane parts, many fixes (wheels should work properly now), radial parts (Starlifter cockpit - WiP), custom bulkhead profiles https://i.imgur.com/6ydM5jp.png 0.4.1 Fixes (models, textures, configs), IVA portraits. 0.5 Il-76 cockpit, new landing gear, updated textures (ground vehicles) with Ambient Occlusion, some changes to US vehicles IVA 0.5.1 & 0.5.2 & 0.5.3 Cockpit fixes - geometry, collision, S-duct intake fixed etc. Edited January 2, 2023 by L0ck0n Quote Link to comment Share on other sites More sharing options...
Hohmannson Posted September 19, 2020 Share Posted September 19, 2020 Finally we have a rover that is kerbal enough, thank you! Quote Link to comment Share on other sites More sharing options...
Cyne Posted September 20, 2020 Share Posted September 20, 2020 Looks amazing, wow! Quote Link to comment Share on other sites More sharing options...
john hunter Posted September 20, 2020 Share Posted September 20, 2020 amazing job keep it up Quote Link to comment Share on other sites More sharing options...
Starboost88 Posted September 20, 2020 Share Posted September 20, 2020 Great work! Quote Link to comment Share on other sites More sharing options...
Phantom-051 Posted October 3, 2020 Share Posted October 3, 2020 This is seriously amazing! I absolutely love the parts you have so far, and I had a few ideas for potential cockpits you could add (if you want to, that is) in the future: Vought F-8 Crusader, F-5E Tiger II/F-20 Tigershark, F-106 Delta Dart, and F-105 Thunderchief. Once again, this is absolutely amazing, and I hope you have a great day! Quote Link to comment Share on other sites More sharing options...
theonegalen Posted October 4, 2020 Share Posted October 4, 2020 I'm really impressed how you made these designs fit with the stock Kerbal / porkjet aesthetic. Great job! Quote Link to comment Share on other sites More sharing options...
Kerbalwings Posted October 4, 2020 Share Posted October 4, 2020 How about some bomber parts. Maybe a chinook cockpit? Quote Link to comment Share on other sites More sharing options...
L0ck0n Posted October 10, 2020 Author Share Posted October 10, 2020 (edited) Thank you all for your responses! Im quite busy, but im still working on this mod in my free time. So for the next update: some fixes for models and configs (more realistic engines etc) and new models (some jeeps, CUCV and UAZ) and probably ill upload some crafts to KerbalX. Plan for the future: MiG-23 and F-4E - cockpits, parts, intakes, engines (very early WiP). But as i said im really busy so dont expect anything rly soon Edited October 10, 2020 by L0ck0n Quote Link to comment Share on other sites More sharing options...
SomeoneWhoLikesTrains Posted October 13, 2020 Share Posted October 13, 2020 (edited) Poggers! Anyway, the MiG-29 looks great, but when i tried replicating it, i couldn't even get it to fly Edited October 14, 2020 by SomeoneWhoLikesTrains Additional comment Quote Link to comment Share on other sites More sharing options...
Kerbalwings Posted November 7, 2020 Share Posted November 7, 2020 (edited) On 10/10/2020 at 4:32 PM, L0ck0n said: Thank you all for your responses! Im quite busy, but im still working on this mod in my free time. So for the next update: some fixes for models and configs (more realistic engines etc) and new models (some jeeps, CUCV and UAZ) and probably ill upload some crafts to KerbalX. Plan for the future: MiG-23 and F-4E - cockpits, parts, intakes, engines (very early WiP). But as i said im really busy so dont expect anything rly soon I see an Apache in the poster, the one in firespitter is ugly. Edited November 8, 2020 by Kerbalwings Quote Link to comment Share on other sites More sharing options...
AirShark Posted January 6, 2021 Share Posted January 6, 2021 On 10/13/2020 at 6:55 PM, SomeoneWhoLikesTrains said: Poggers! Anyway, the MiG-29 looks great, but when i tried replicating it, i couldn't even get it to fly Same here, I feel that the cockpit is generating WAYYYY too much lift for some reason. Quote Link to comment Share on other sites More sharing options...
Manul Posted January 7, 2021 Share Posted January 7, 2021 On 9/19/2020 at 5:48 PM, Hohmannson said: Finally we have a rover that is kerbal enough, thank you! It's also the most kerbal deep space exploration vehicle (i should bring it to Eeloo I think) Quote Link to comment Share on other sites More sharing options...
callsignblaze Posted January 7, 2021 Share Posted January 7, 2021 14 hours ago, AirShark said: Same here, I feel that the cockpit is generating WAYYYY too much lift for some reason. i believe it is why the creator added balance weights with his mod. I have used most of his cockpits with no issue Quote Link to comment Share on other sites More sharing options...
L0ck0n Posted January 8, 2021 Author Share Posted January 8, 2021 (edited) Hi, Uploaded new version- 0.2. Many new parts, improvements to textures, geometry, configs, more realistic engines and much more! https://imgur.com/a/Dp74HYm Edited January 8, 2021 by L0ck0n Quote Link to comment Share on other sites More sharing options...
HebaruSan Posted January 8, 2021 Share Posted January 8, 2021 On 9/19/2020 at 7:17 AM, L0ck0n said: · ModuleManager https://github.com/sarbian/ModuleManager/releases Hi, the ModuleManager releases are not available to download from that link, which offers only source code; you have to go to Sarbian's Jenkins to get something installable: https://ksp.sarbian.com/jenkins/job/ModuleManager/ However, is this true? On 9/19/2020 at 7:17 AM, L0ck0n said: ModuleManager is necessary for all things to work. Reviewing this for addition to CKAN, I don't see any use of ModuleManager syntax in the cfg files, and our MM syntax detector agrees. If you used some, do you recall where it was? We would want to improve the syntax detector if possible. Thanks! Quote Link to comment Share on other sites More sharing options...
L0ck0n Posted January 8, 2021 Author Share Posted January 8, 2021 11 minutes ago, HebaruSan said: Hi, the ModuleManager releases are not available to download from that link, which offers only source code; you have to go to Sarbian's Jenkins to get something installable: https://ksp.sarbian.com/jenkins/job/ModuleManager/ However, is this true? Reviewing this for addition to CKAN, I don't see any use of ModuleManager syntax in the cfg files, and our MM syntax detector agrees. If you used some, do you recall where it was? We would want to improve the syntax detector if possible. Thanks! To be honest, i don't remember if currently there are any parts that need ModuleManager (xD), maybe some other depedencies require ModuleManager? Quote Link to comment Share on other sites More sharing options...
AirShark Posted January 9, 2021 Share Posted January 9, 2021 On 1/7/2021 at 7:10 AM, callsignblaze said: i believe it is why the creator added balance weights with his mod. I have used most of his cockpits with no issue Omg I never noticed the weights, I have to give them a try! Quote Link to comment Share on other sites More sharing options...
Wolfosito Posted January 20, 2021 Share Posted January 20, 2021 Hey man! I've been using this mod since the day it released pretty much, and it's one of my favourite mods. Do you have a list or something with the stuff you plan on adding? Also what about adding a bicoupler for your size 1 mk3 parts to make stuff like the English Electric Lightning? Quote Link to comment Share on other sites More sharing options...
KIMCHI Posted January 27, 2021 Share Posted January 27, 2021 Has anyone tried this on RO? I know the engines may not work, but perhaps the structures will? Quote Link to comment Share on other sites More sharing options...
Kerbinchaser Posted February 1, 2021 Share Posted February 1, 2021 Looks awesome. Fits really well with the stock aesthetic. Quote Link to comment Share on other sites More sharing options...
L0ck0n Posted May 8, 2021 Author Share Posted May 8, 2021 (edited) Hi, Version 0.3 is released! Added some cool new parts, fixed old textures, configs and models! Here is link to album: https://imgur.com/a/Z2aQZs3 Edited May 8, 2021 by L0ck0n Quote Link to comment Share on other sites More sharing options...
Beetlecat Posted May 8, 2021 Share Posted May 8, 2021 YES!! These are so great. Totally dumping them into my current game, post-haste! Quote Link to comment Share on other sites More sharing options...
L0ck0n Posted May 8, 2021 Author Share Posted May 8, 2021 (edited) 3 minutes ago, Beetlecat said: YES!! These are so great. Totally dumping them into my current game, post-haste! Thanks! Currently im quite busy with some stuff in my life, but in my free time im working on new parts for the next update, some cool cargo plane parts. So in next update probably Il-76 and something american Edited May 8, 2021 by L0ck0n Quote Link to comment Share on other sites More sharing options...
KSP dogfight master Posted May 8, 2021 Share Posted May 8, 2021 could we please get a proper f-15E cockpit? sad there isnt an actual one in any ksp mod. also the new parts look sick! Quote Link to comment Share on other sites More sharing options...
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