RayneCloud Posted August 23, 2023 Share Posted August 23, 2023 14 hours ago, StarCrusher96 said: confirmed. Do you know a fix? Oh, I wouldn't know a fix at all, SC.. but looks like @R-T-Bhad a Kopernicus fix? Quote Link to comment Share on other sites More sharing options...
R-T-B Posted August 23, 2023 Share Posted August 23, 2023 39 minutes ago, RayneCloud said: Oh, I wouldn't know a fix at all, SC.. but looks like @R-T-Bhad a Kopernicus fix? At least for stars shining through bodies yeah. It was another fun distant collider bug we had to work around. KSP wouldn't be KSP without bugs though. lol Quote Link to comment Share on other sites More sharing options...
RayneCloud Posted August 23, 2023 Share Posted August 23, 2023 37 minutes ago, R-T-B said: At least for stars shining through bodies yeah. It was another fun distant collider bug we had to work around. KSP wouldn't be KSP without bugs though. lol *is reminded of running the experimental testing team way back when she was CM* Don't I know it... lol TY for the hard work there RTB <3 Quote Link to comment Share on other sites More sharing options...
Sup3r_Tyl3r Posted September 3, 2023 Share Posted September 3, 2023 Small queston, whats Galaxy Mode, does it just move the stars around to orbit the black hole closer? Quote Link to comment Share on other sites More sharing options...
StarCrusher96 Posted September 5, 2023 Author Share Posted September 5, 2023 Working on that new Kerbin for KSS2. Quote Link to comment Share on other sites More sharing options...
locknload339 Posted September 20, 2023 Share Posted September 20, 2023 (edited) Something happed to the ckan version i cant find it anywhere in ckan. Edited September 23, 2023 by locknload339 Quote Link to comment Share on other sites More sharing options...
yeag4 Posted October 1, 2023 Share Posted October 1, 2023 On 9/20/2023 at 3:12 PM, locknload339 said: Something happed to the ckan version i cant find it anywhere in ckan. yeah, i cant find it either on ckan Quote Link to comment Share on other sites More sharing options...
JoE_BoT Posted October 10, 2023 Share Posted October 10, 2023 When I use my Blueshift ship to go to Kirbani it crashes Like right when I enter the SOI Quote Link to comment Share on other sites More sharing options...
tychochallenge Posted October 10, 2023 Share Posted October 10, 2023 I can confirm that GU works with KSRSS. However, rescaling for GU doesn't work since KSRSS now has its own rescaling configs and doesn't seem to be compatible with Sigma Dimensions. (game stays on black screen and doesn't load) Will do some more testing. Quote Link to comment Share on other sites More sharing options...
Erumaaro Posted October 13, 2023 Share Posted October 13, 2023 On 2/7/2021 at 12:17 PM, StarCrusher96 said: Systems were tested for orbital stability and they should be stable - but the mod isn't built to support principia mechanics. Is this due to the barycenters for binary system etc.? Since the stars etc. can orbit them, they probably have a non-zero mass, which would cause problems with principia. Simply setting their mass to zero with a patch will change the initial position and velocity of the orbiting bodies since the mass determines the orbital period and the orbital parameters contain two values that depend on the period: [epoch] and [meanAnomlyAtEpoch]. I believe you can set the period to a fix value, if the orbit's mode is set to 0. (all configs I've come accross so far that had an explicit period value also had "mode=0".) My idea of patch that could make GU principia compatible without needing to reassign parent bodies and recalculating orbital parameters: Spoiler < > brackets are used for placeholders. Best served with a grain of salt . @Kopernicus:AFTER[Principia] { @Body[<barycenter>] { @Properties { %mass = 0 %radius = 1 %sphereOfInfluence = 1 //idk if setting the last 2 to 0 would cause problems. } } @Body[<body orbiting a barycenter>] { @Orbit { %mode = 0 %period = <calculated period> } } } Spoiler (example taken from the mod "Strange new worlds", body: Polaris A-B Barycenter) Properties { description = The system barycenter and core. Not much to see here, move along. Insert haha funni joke here. displayName = Polaris System mass = 1.152E+29 radius = 2000000 sphereOfInfluence = 10000000000000 } Orbit { referenceBody = Sun iconTexture = StrangeNewWorlds/Textures/PluginData/Icons/AB.png inclination = 90 //0 eccentricity = 0.0561 //0.6 semiMajorAxis = 4096496294627486 //930498755754.0 period = 1E+12 longitudeOfAscendingNode = 0 argumentOfPeriapsis = 0 meanAnomalyAtEpochD = 89 //0 epoch = 0 color = 1,1,1,1 mode = 0 } Quote Link to comment Share on other sites More sharing options...
dprostock Posted October 20, 2023 Share Posted October 20, 2023 Science? Quote Link to comment Share on other sites More sharing options...
dumbdestroyer2 Posted October 21, 2023 Share Posted October 21, 2023 The game lags badly when landing on a extrasolar planet with eve installed, just so you know Quote Link to comment Share on other sites More sharing options...
aced Posted October 21, 2023 Share Posted October 21, 2023 So this is a weird glitch that im getting with galaxies unbound. I made sure that it was GU because when i removed it, the circle wasn't there, but when I re-added the mod the circle disappeared. Have no idea what's causing this and if there's any fixes. If anybody knows please let me know asap: https://imgur.com/a/83Liyqu Quote Link to comment Share on other sites More sharing options...
StarCrusher96 Posted November 4, 2023 Author Share Posted November 4, 2023 (edited) New tidally locked planet for kss2. Edited November 4, 2023 by StarCrusher96 Quote Link to comment Share on other sites More sharing options...
Terminal Velocity Posted November 5, 2023 Share Posted November 5, 2023 R.S.S support? Quote Link to comment Share on other sites More sharing options...
StarCrusher96 Posted November 8, 2023 Author Share Posted November 8, 2023 On 11/5/2023 at 4:22 PM, Terminal Velocity said: R.S.S support? Will need more context. Quote Link to comment Share on other sites More sharing options...
StarCrusher96 Posted November 20, 2023 Author Share Posted November 20, 2023 (edited) Link to the new kss2 thread. https://forum.kerbalspaceprogram.com/topic/220876-111x-1123-kerbal-star-systems-2™-dev/ Edited November 20, 2023 by StarCrusher96 Quote Link to comment Share on other sites More sharing options...
whytho Posted November 24, 2023 Share Posted November 24, 2023 (edited) I have a question, when will the Kerolon system(or any other systems) release? Amazing planet pack btw. Also im talking about KSS wrong thread lol. Edited November 24, 2023 by whytho Quote Link to comment Share on other sites More sharing options...
gnmcp Posted January 10 Share Posted January 10 A question that all the links about downing gu like https://github.com/StarCrusher96/Galaxies-Unbound-A-Stellar-Odyssey/releases/tag/1.4.3 can not be accessed page not found 404 Quote Link to comment Share on other sites More sharing options...
StarCrusher96 Posted January 12 Author Share Posted January 12 (edited) In order to get all the mods ready for KSS2, i've closed the repositries for maintenance (removing dated versions, fixing latest ones - providing patches). They will come back online after KSS2 release. Edited January 12 by StarCrusher96 Quote Link to comment Share on other sites More sharing options...
Bosch_Drill Posted January 13 Share Posted January 13 Hi there, i get in here, because i tried to download the KSS. So, why you dont save github on KSS and GU? Basically, i dont want to wait months for new mod, when i just dont want to play then. Do you still have last version of KSS? I think you'll be thanked for it. Quote Link to comment Share on other sites More sharing options...
jebycheek Posted January 14 Share Posted January 14 On 1/12/2024 at 3:57 PM, StarCrusher96 said: In order to get all the mods ready for KSS2, i've closed the repositries for maintenance (removing dated versions, fixing latest ones - providing patches). They will come back online after KSS2 release. I really need GU now, Is there a second option? Quote Link to comment Share on other sites More sharing options...
SoggyBogRoll Posted January 17 Share Posted January 17 Please please could you make GU available on github again? Just got a modlist setup for my first interstellar playthrough, but now missing GU Thank you for all your work! Quote Link to comment Share on other sites More sharing options...
Octahedran Posted January 18 Share Posted January 18 On 1/13/2024 at 9:03 PM, jebycheek said: I really need GU now, Is there a second option? Looking around, It seems that slightly older versions are available on The Internet Archive. Cannot verify if they are safe for windows because I use Linux, however they were uploaded by CKAN despite GU not being on the CKAN program itself. Quote Link to comment Share on other sites More sharing options...
jebycheek Posted January 19 Share Posted January 19 On 1/18/2024 at 11:02 AM, Octahedran said: Looking around, It seems that slightly older versions are available on The Internet Archive. Cannot verify if they are safe for windows because I use Linux, however they were uploaded by CKAN despite GU not being on the CKAN program itself. Thanks mate, good to know. Quote Link to comment Share on other sites More sharing options...
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