Sidestrafe2462 Posted February 25, 2021 Share Posted February 25, 2021 The ball 50 cal overheats in only a couple of seconds of fire, far too little for the slugs to do anything. Change? Quote Link to comment Share on other sites More sharing options...
lionbeast321 Posted March 8, 2021 Share Posted March 8, 2021 Can I used regular bdac instead of black with runway project? Quote Link to comment Share on other sites More sharing options...
Pds314 Posted March 27, 2021 Share Posted March 27, 2021 My immediate instinct when I saw this was updated was to check the challenge forum for a new BADT lol Quote Link to comment Share on other sites More sharing options...
Pds314 Posted April 17, 2021 Share Posted April 17, 2021 (edited) Is the weight on the 13mm turret historical? That thing feels a bit bonkers. Like, you can put 8 of them on some tiny SPAA and it'll just rip planes to shreds even with damage multiplier set to 100%. Edited April 17, 2021 by Pds314 Quote Link to comment Share on other sites More sharing options...
brokenbolt Posted April 24, 2021 Share Posted April 24, 2021 (edited) What ammo box does the Ho-5 use? 20x102 doesn't work and there is no 20x94mm ammo in the universal ammo box. EDIT I INSTALLED THE MOD INCORRECTLY Edited April 25, 2021 by brokenbolt delete Quote Link to comment Share on other sites More sharing options...
dinostar1210111 Posted April 26, 2021 Share Posted April 26, 2021 Having some issues with sound. None of the guns or cannons make any sound, although they fire and destroy just as they normally would. Any fix for this? Quote Link to comment Share on other sites More sharing options...
brokenbolt Posted April 26, 2021 Share Posted April 26, 2021 1 hour ago, dinostar1210111 said: Having some issues with sound. None of the guns or cannons make any sound, although they fire and destroy just as they normally would. Any fix for this? You installed the mod incorrectly. in the 'AviatorArsenal 1.5' folder, there is another folder called GameData. In GameData there is the actual mod folder named 'AviatorArsenal'. Extract 'AviatorArsenal' into the KSP installation GameData folder. Quote Link to comment Share on other sites More sharing options...
dinostar1210111 Posted April 26, 2021 Share Posted April 26, 2021 32 minutes ago, brokenbolt said: You installed the mod incorrectly. in the 'AviatorArsenal 1.5' folder, there is another folder called GameData. In GameData there is the actual mod folder named 'AviatorArsenal'. Extract 'AviatorArsenal' into the KSP installation GameData folder. Ah, you're right. Cheers mate. Quote Link to comment Share on other sites More sharing options...
Vault_Buster Posted May 20, 2021 Share Posted May 20, 2021 (edited) I'm running both the runway version of BDA that's 1.4, and I have extracted the correct folder into the Game data folder not the ' AviatorArsenal 1.5' but regular Aviatorsarsenal, yet when loading the game I freeze from module manager 'Module manager: Running post patch callbacks' Any tips? I have 1.11.2 and the latest version of module manager. 4.1.4 Edited May 20, 2021 by Vault_Buster Quote Link to comment Share on other sites More sharing options...
SuicidalInsanity Posted May 23, 2021 Author Share Posted May 23, 2021 I'm going to need your KSP.log; it sounds like you either have an incorrect installation or there's a mod conflict somewhere. Quote Link to comment Share on other sites More sharing options...
JakeTheJoke Posted May 30, 2021 Share Posted May 30, 2021 it freezes on start up loading at Hispano mk2 Enclosed Barrel/hispanoMK2enclosed/hispanoEnclosed when i have BDArmory, but works fine on its own. 1.9.1 Quote Link to comment Share on other sites More sharing options...
JakeTheJoke Posted May 30, 2021 Share Posted May 30, 2021 (edited) i also tried 1.10.1, 1.11.1, it froze on loading on both Edited May 30, 2021 by JakeTheJoke Quote Link to comment Share on other sites More sharing options...
JakeTheJoke Posted May 30, 2021 Share Posted May 30, 2021 found the solution! i reinstalled BDArmoury and AA, boom, its fixed Quote Link to comment Share on other sites More sharing options...
Jaggleberry Posted June 4, 2021 Share Posted June 4, 2021 Would it be possible to get this working for the normal version of bda? PR version doesn't have cool stuff like nukes or stingers. Quote Link to comment Share on other sites More sharing options...
Jamma368 Posted June 15, 2021 Share Posted June 15, 2021 On 6/4/2021 at 7:59 PM, Jaggleberry said: Would it be possible to get this working for the normal version of bda? PR version doesn't have cool stuff like nukes or stingers. are you using nkd ? Quote Link to comment Share on other sites More sharing options...
JB182 Posted June 21, 2021 Share Posted June 21, 2021 why is this mod not working? all MG's not firing, bombs didnt do much explosion, and rocket wont launch from its rail. Quote Link to comment Share on other sites More sharing options...
SuicidalInsanity Posted July 5, 2021 Author Share Posted July 5, 2021 Update following the BDA 1.4.7.0 release, grab from Spacedock. Changelog: Updates AA to new BDA 1.4.7.0 bullet/rocket standards -Fixes missing fire sound for the Ho-5 -Fixes MG131z mass -Adds in Incendiary ammo support -Adds Breda-SAFAT AP ammo -Ho-103 now has AP and HE ammo option -MG151/20 now has choice of AP, Incendiary, and HE rounds -Mk 108 now has choice of HE and Incendiary rounds -Most AP, and some HE rounds now have incendiary attribute Bit late, but Jagglebearry, at this point, BDAc-rp is the defacto BDA, and I don't have plans to reverse-port AA to older versions of BDA. That said, if you do need a BDA 1.3.4 compatible version of AA, you can grab it from the original AA thread. -JB182, without more information, I can't help you. Do you have BDA installed? AA requires it to function. Quote Link to comment Share on other sites More sharing options...
Azimech Posted July 11, 2021 Share Posted July 11, 2021 Nice! I remember making the very first edits in the configuration files of BDArmory to create the first prototype. I see all of the guns I created are still there. We tested it in combat and we liked it. Then I gave development away. Maybe, if I'll ever find the time, I'll compete again with dogfights. Maybe in KSP 2? Quote Link to comment Share on other sites More sharing options...
Kerbal410 Posted July 31, 2021 Share Posted July 31, 2021 can you add the Fritz-X Guided bomb, Tallboy 12000 Ib bomb and Tiny Tim unguided rocket? Quote Link to comment Share on other sites More sharing options...
HyperDraco Posted August 22, 2021 Share Posted August 22, 2021 This issue has been going on for me for months now, no matter what I do the game always stops loading on the Enclosed Hispano, I saw the previous question and saw the CFG file for the 20x94 mm shell but I have no idea what to do with it. (I am running the 1.5 Version) Quote Link to comment Share on other sites More sharing options...
Wolfosito Posted August 22, 2021 Share Posted August 22, 2021 6 hours ago, HyperDraco said: This issue has been going on for me for months now, no matter what I do the game always stops loading on the Enclosed Hispano, I saw the previous question and saw the CFG file for the 20x94 mm shell but I have no idea what to do with it. (I am running the 1.5 Version) You need to use the Project runway bdarmory version, should be in the main post iirc Quote Link to comment Share on other sites More sharing options...
HyperDraco Posted August 22, 2021 Share Posted August 22, 2021 Ah alright, it fixed the issue, thank you. Quote Link to comment Share on other sites More sharing options...
HyperDraco Posted August 31, 2021 Share Posted August 31, 2021 Hey I'm back with my 1.12.1 Install and another issue. I have the Bombs, Ammo racks, Rockets, CASE settings and everything, except for the guns. I have no guns. It's the same setup as my working 1.11.2 game. Quote Link to comment Share on other sites More sharing options...
HyperDraco Posted August 31, 2021 Share Posted August 31, 2021 Update: This is an incompatibility issue, or a bug. Aviator's Arsenal when paired with SimpleRepaint doesn't allow any guns to be loaded into the game. I have conducted this on two separate installs, and removing SR fixes the issue in both cases. Quote Link to comment Share on other sites More sharing options...
Dioso Posted October 15, 2021 Share Posted October 15, 2021 hey why does the loading (loading screen at start) stop at cannons>? it just stop loading and freezes am using 1.12 it seems to not load anymore after that gamedata 000_Harmony 000_TextureUnlimited 77Industries 999_KSP-Recall AirplanePlus Autogarage AviationLights AviatorArsenal B9_Aerospace_ProceduralWings B9PartSwitch BDArmory BurnTogether Carcharoth Aeronautics Chatter ColdWarAerospace CommunityResourcePack ComformalDecals DestructionEffects Eskandare_Heavy_Industires FengistAnim Firespitter FSReszier FullAutoStrut Grounded HullcamVDS ImproveChaseCamera KAS KerbalEngineer KerbalField KerbalJointReinforcement Kerbaltek KFC KSPWheel LShipPartsModern LShipPartsRequired LShipPartsWW2 Malfunc Industries Maratime Pack MiniAVC MouseAimFlight MPUtils NAS NED NeistAir NKDR NMB OpenCockpit PhysicsRangeExtender Planeshine ProceduralParts RetractableLiftingSurface scatter Shabby Skyler's Part Pack Squad SquadExpansion StockWaterfallEffects SXT TimeControl Tweakscale VesselMover Waterfall Wraithforge XyphosAerospace 999_Scale_Redist.dll ModuleManager.4.2.1.dll Quote Link to comment Share on other sites More sharing options...
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