RedParadize Posted July 31, 2022 Share Posted July 31, 2022 (edited) That's the kind of lander I always have been looking for. My only comment would be about the solar panels, look a bit skinny to serve as landing gear. Maybe if they opened to 100 degree it would look a bit more solid? That would also make it more convenient to disembark Kerbals. Regardless, it looks great! About the mini Shuttle: I noticed that the cargo bay do not shield interior, in fact there is no cargobay module in the config. Is it something that you plan on adding later on? Having the two door opening separately might make it more complicated, but UniversalStorage2 does it so it must be doable. Another thing, the part menu of the Shuttle Orbiter is... pretty packed! I do not know if its possible to reduce it. Maybe some of these option could be hidden in flight? RCS adjustment are not identified (as far as I know they cant be), I bet only few would take the time to tweak them. If it is possible to hide the RCS related slider and button it would make the list allot shorter. Again, very nice stuff! Edited July 31, 2022 by RedParadize Quote Link to comment Share on other sites More sharing options...
DimonD Posted July 31, 2022 Author Share Posted July 31, 2022 (edited) 8 hours ago, RedParadize said: That's the kind of lander I always have been looking for. My only comment would be about the solar panels, look a bit skinny to serve as landing gear. Maybe if they opened to 100 degree it would look a bit more solid? That would also make it more convenient to disembark Kerbals. Regardless, it looks great! About the mini Shuttle: I noticed that the cargo bay do not shield interior, in fact there is no cargobay module in the config. Is it something that you plan on adding later on? Having the two door opening separately might make it more complicated, but UniversalStorage2 does it so it must be doable. Another thing, the part menu of the Shuttle Orbiter is... pretty packed! I do not know if its possible to reduce it. Maybe some of these option could be hidden in flight? RCS adjustment are not identified (as far as I know they cant be), I bet only few would take the time to tweak them. If it is possible to hide the RCS related slider and button it would make the list allot shorter. Again, very nice stuff! Thank you! but unfortunately I "lost" the files, now it will be very difficult to recover it. I know about the orbiter menu, infinite RCS is inconvenient though easy to fix, but right now minishuttle is not available in Unity and it will take a long time to set it up again. Now released a small patch that fixes the problem with the fragility of the solar panels on the shuttle, now they will not require jewelry landing: https://spacedock.info/mod/2678/KerbalMiniShuttle Edited July 31, 2022 by DimonD Quote Link to comment Share on other sites More sharing options...
RedParadize Posted July 31, 2022 Share Posted July 31, 2022 Just now, DimonD said: Thank you! but unfortunately I "lost" the files, now it will be very difficult to recover it. I know about the orbiter menu, infinite RCS is inconvenient though easy to fix, but right now minishuttle is not available in Unity and it will take a long time to set it up again. Now released a small patch that fixes the problem with the fragility of the solar panels on the shuttle, now they will not require jewelry landing: https://spacedock.info/mod/2678/KerbalMiniShuttle Nice! Do you need to open the shuttle in unity to add a cargo bay? I am trying to add it by myself right now and I do not quite remember how it work. Quote Link to comment Share on other sites More sharing options...
DimonD Posted August 1, 2022 Author Share Posted August 1, 2022 20 hours ago, RedParadize said: Nice! Do you need to open the shuttle in unity to add a cargo bay? I am trying to add it by myself right now and I do not quite remember how it work. Yes, but most likely it will not be possible to set up the cargo bay properly, because they work like solar panels. Although I'm not good at it. Quote Link to comment Share on other sites More sharing options...
RedParadize Posted August 1, 2022 Share Posted August 1, 2022 1 hour ago, DimonD said: Yes, but most likely it will not be possible to set up the cargo bay properly, because they work like solar panels. Although I'm not good at it. I manage to do it on my side, I would share it with you but I used SSTU cargo module instead... Its a great little shuttle, beside the cargo issue the only thing it miss is a science lab that fit in it. I used a re-scaled one in the mean time. I hope you continue to develop it, it deserve it. Having said that I can't wait to see that lander too. Btw, its always good to have at least a small cargo bay. Science parts are really expensive, recovering them save allot of money. I would therefore suggest to have a small shielded cargo bay on your lander, maybe one on each side for balance. Its just a suggestion of course. Quote Link to comment Share on other sites More sharing options...
The Dressian Exploder Posted August 2, 2022 Share Posted August 2, 2022 (edited) On 7/26/2022 at 3:17 PM, DimonD said: Encounter on the Moon! the main ship and its budget version.)) For the solar panels to look better as landing legs, I think they need to have some extra struts or some kind of other visible reinforcement. Maybe if they also didn't fold out as far? Edited August 2, 2022 by The Dressian Exploder spelin nut gud Quote Link to comment Share on other sites More sharing options...
DimonD Posted August 2, 2022 Author Share Posted August 2, 2022 20 hours ago, RedParadize said: I manage to do it on my side, I would share it with you but I used SSTU cargo module instead... Its a great little shuttle, beside the cargo issue the only thing it miss is a science lab that fit in it. I used a re-scaled one in the mean time. I hope you continue to develop it, it deserve it. Having said that I can't wait to see that lander too. Btw, its always good to have at least a small cargo bay. Science parts are really expensive, recovering them save allot of money. I would therefore suggest to have a small shielded cargo bay on your lander, maybe one on each side for balance. Its just a suggestion of course. The science lab was in development along with the station, but after the unity incident, I lost interest in this add-on, but it is not abandoned, but simply frozen. Possibly before the release of KSP 2.) It has a cargo hold, and the ship itself has room for a micro satellite. I will also develop a special rover for him. 3 hours ago, The Dressian Exploder said: For the soler panels to look better as landing legs, I think they need to have some extra struts or some kind of other visible reinforcement. Maybe if they also didn't fold out as far? Yes, I thought about additional struts, although this is not a priority now, but the opening of the panels will remain at the same level. The start of the development of the first stage. Quote Link to comment Share on other sites More sharing options...
Starwaster Posted August 2, 2022 Share Posted August 2, 2022 It's not necessary to have the original Unity files to set up a stock cargo bay. Here is an example. (stock Mk2 shuttle part) MODULE { name = ModuleCargoBay DeployModuleIndex = 1 closedPosition = 1 lookupCenter = 0, 0.0, 0 lookupRadius = 1.15 partTypeName = Cargo bay nodeOuterForeID = top nodeOuterAftID = bottom nodeInnerForeID = top2 nodeInnerAftID = bottom2 } DeployModuleIndex is the index of the animation module (0 being first module) lookupCenter: I inserted this into the example; you would use it only if you want the lookup position to be other than the dead center of the part. lookupRadius is how far to check to see if something is enclosed. partTypeName: Fairing, Cargo Bay, Ramp or Service bay the last four are the attach nodes both inner and outer, those should be self explanatory Quote Link to comment Share on other sites More sharing options...
DimonD Posted August 5, 2022 Author Share Posted August 5, 2022 On 8/2/2022 at 6:29 PM, Starwaster said: It's not necessary to have the original Unity files to set up a stock cargo bay. Here is an example. (stock Mk2 shuttle part) MODULE { name = ModuleCargoBay DeployModuleIndex = 1 closedPosition = 1 lookupCenter = 0, 0.0, 0 lookupRadius = 1.15 partTypeName = Cargo bay nodeOuterForeID = top nodeOuterAftID = bottom nodeInnerForeID = top2 nodeInnerAftID = bottom2 } DeployModuleIndex is the index of the animation module (0 being first module) lookupCenter: I inserted this into the example; you would use it only if you want the lookup position to be other than the dead center of the part. lookupRadius is how far to check to see if something is enclosed. partTypeName: Fairing, Cargo Bay, Ramp or Service bay the last four are the attach nodes both inner and outer, those should be self explanatory And yet it does not work, perhaps because the animation works like a solar panel, and the "ModuleCargoBay" is superfluous, or I do not understand or do something wrong. Quote Link to comment Share on other sites More sharing options...
Sanchez_1 Posted August 21, 2022 Share Posted August 21, 2022 On 8/2/2022 at 7:42 AM, DimonD said: The science lab was in development along with the station, but after the unity incident, I lost interest in this add-on, but it is not abandoned, but simply frozen. Possibly before the release of KSP 2.) It has a cargo hold, and the ship itself has room for a micro satellite. I will also develop a special rover for him. Yes, I thought about additional struts, although this is not a priority now, but the opening of the panels will remain at the same level. The start of the development of the first stage. Lemme just bang my credit card on the table " Im gonna need that." Quote Link to comment Share on other sites More sharing options...
DimonD Posted August 29, 2022 Author Share Posted August 29, 2022 On 8/21/2022 at 10:10 PM, Sanchez_1 said: Lemme just bang my credit card on the table " Im gonna need that." Thanks, but unfortunately I'm not sure when I can complete this add-on. It contains a lot of bugs, KSP lacks good tutorials on how to create add-ons, so I'm looking for a solution to problems that arise for too long, it's tiring. Quote Link to comment Share on other sites More sharing options...
zw_45 Posted August 29, 2022 Share Posted August 29, 2022 7 hours ago, DimonD said: Thanks, but unfortunately I'm not sure when I can complete this add-on. It contains a lot of bugs, KSP lacks good tutorials on how to create add-ons, so I'm looking for a solution to problems that arise for too long, it's tiring. Thank you for your beautiful work. I'm wondering if you can provide a prerelease beta version so we can help you test and figure out those bugs. Quote Link to comment Share on other sites More sharing options...
Sanchez_1 Posted August 29, 2022 Share Posted August 29, 2022 (edited) 13 hours ago, DimonD said: Thanks, but unfortunately I'm not sure when I can complete this add-on. It contains a lot of bugs, KSP lacks good tutorials on how to create add-ons, so I'm looking for a solution to problems that arise for too long, it's tiring. Try the Kerbal Community discord, tons of people with modding knowledge are in there and are willing to help! Edited August 29, 2022 by Sanchez_1 Spelling fix Quote Link to comment Share on other sites More sharing options...
Soviet_Velir Posted August 31, 2022 Share Posted August 31, 2022 Hi! The mod is truly magnificent and this is what I was looking for! But what confuses me is the difficulty in creating launch pads for the ship. Will there be an alternative launch vehicle in the future? Or cooperation with Alphamensae's MLP? Quote Link to comment Share on other sites More sharing options...
OrbitalManeuvers Posted August 31, 2022 Share Posted August 31, 2022 9 hours ago, Soviet_Velir said: Or cooperation with Alphamensae's MLP? I use this with MLP. Here's one way I do it: Spoiler Quote Link to comment Share on other sites More sharing options...
Soviet_Velir Posted August 31, 2022 Share Posted August 31, 2022 3 hours ago, OrbitalManeuvers said: I use this with MLP. Here's one way I do it: Hide contents OOOOH, ITS AWESOME! Can you please send a craftfile for my MAKS program? Quote Link to comment Share on other sites More sharing options...
OrbitalManeuvers Posted August 31, 2022 Share Posted August 31, 2022 3 hours ago, Soviet_Velir said: Can you please send a craftfile Sure, here you go: https://drive.google.com/drive/folders/1kA6zF_y8vqEUj3rCqQEfFlXuZ1K1lBoW?usp=sharing Quote Link to comment Share on other sites More sharing options...
Soviet_Velir Posted August 31, 2022 Share Posted August 31, 2022 1 hour ago, OrbitalManeuvers said: Sure, here you go: https://drive.google.com/drive/folders/1kA6zF_y8vqEUj3rCqQEfFlXuZ1K1lBoW?usp=sharing Very, very thanks! Quote Link to comment Share on other sites More sharing options...
Galileo chiu Posted September 13, 2022 Share Posted September 13, 2022 RO Compatable? Quote Link to comment Share on other sites More sharing options...
Sanchez_1 Posted October 29, 2022 Share Posted October 29, 2022 Any dev updates??? I would love to see some progress. Quote Link to comment Share on other sites More sharing options...
DimonD Posted November 4, 2022 Author Share Posted November 4, 2022 No progress. It is frozen for now. Quote Link to comment Share on other sites More sharing options...
LordCelestia Posted March 6, 2023 Share Posted March 6, 2023 Is this going to be on Ckan? Ope, just read that this project is frozen. I can try putting it into Unity - I've used Unity for personal gamedev for like 5 years. it seems awesome! Is the source code anywhere? Quote Link to comment Share on other sites More sharing options...
LordCelestia Posted March 19, 2023 Share Posted March 19, 2023 On 11/4/2022 at 12:37 AM, DimonD said: No progress. It is frozen for now. Hello, is there any update on this? I am willing to attempt to maintain it if development is truly halted. These are awesome parts and I hope they can continue! Quote Link to comment Share on other sites More sharing options...
Saturn1234 Posted April 7, 2023 Share Posted April 7, 2023 Does anyone know if this will work with Kerbalism? Quote Link to comment Share on other sites More sharing options...
Saturn1234 Posted April 22, 2023 Share Posted April 22, 2023 I'm having problems with how to properly place the wings on the space shuttle. They don't want to put themselves in the right place. Don't know how to fix it? Quote Link to comment Share on other sites More sharing options...
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