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Must my far-range missions always be sabotaged?


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     My 2nd Minmus mission - Mun got in the way

     All gilly missions - Mun got in the way

     3/4 duna missions - Mun got in the way

1/2 Duna return missions - Ike got in the way

     1/1 Jool missions - DUNA?! got in the way

Edited by Wizard Kerbal
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8 hours ago, Wizard Kerbal said:

     My 2nd Minmus mission - Mun got in the way

     All gilly missions - Mun got in the way

     3/4 duna missions - Mun got in the way

1/2 Duna return missions - Ike got in the way

     1/1 Jool missions - DUNA?! got in the way

Two things to try

1-many many cobalt based nuclear weapons

2-launch a little earlier or later and use them as gravity assists

What do you think? #2 sound possible at least?

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2 hours ago, Dientus said:

What do you think? #2 sound possible at least?

Yeah, i’ve started using #2, it’s just put yourself in this situation:

You’re fine tuning your encounter, and suddenly, it disappears.

You look back, and see the purple lines of an encounter. You sh$@!

And on Xbox, we don’t have the predicted path further option to see where you’ll go after the Munar flyby, unless you make a maneuver node which can be finicky 

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6 minutes ago, Wizard Kerbal said:

And on Xbox, we don’t have the predicted path further option to see where you’ll go after the Munar flyby, unless you make a maneuver node which can be finicky 

Have you tried turning 'patched conics draw mode' up in the settings? It should allow you to see your trajectory further out.

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2 minutes ago, RealKerbal3x said:

Have you tried turning 'patched conics draw mode' up in the settings? It should allow you to see your trajectory further out.

However, you don't want to turn it up to the max while around Jool. It gets complicated quickly on your way in.

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2 hours ago, Wizard Kerbal said:

Yeah, i’ve started using #2, it’s just put yourself in this situation:

You’re fine tuning your encounter, and suddenly, it disappears.

You look back, and see the purple lines of an encounter. You sh$@!

And on Xbox, we don’t have the predicted path further option to see where you’ll go after the Munar flyby, unless you make a maneuver node which can be finicky 

I keep forgetting who runs PC and who doesn't.. so even option 1 wouldn't be open to you then, no mods.

:sad:

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14 hours ago, Wizard Kerbal said:

And on Xbox, we don’t have the predicted path further option to see where you’ll go after the Munar flyby, unless you make a maneuver node which can be finicky 

actually, you can do it. unless the xbox version uses completely different algorithms, which i don't belive is the case.

you enter mun SoI, then you make a new manuever node behind the mun, which you leave without any actual manuever. it will show the further prediction of your path, and changing the first manuever node is also going to reflect on this second one.

actually, there are problems when you actually make the burn, because then the manuever node stays and keep thinking you are coming along on that exact predicted pathway. so, after you actually perform your first manuever, you have to delete the planned path and plan it again. expect to need some course correction, gravity assists always do for precision. A well-performed mun assist can save you 50-100 m/s on your way out, whatever is your destination.

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