Aelfhe1m Posted February 14 Share Posted February 14 (edited) @Bizobinator It's probably not SunkWorks. I just checked my ModuleManager.ConfigCache file and the jetpack in my game build is still showing 17L. You can find out which mods are affecting the jetpack by opening the file Logs/ModuleManager/ModuleManager.log in a text editor and searching for Jetpack.cfg/PART[evaJetpack] In my current game build I get 14 matches from 8 different mods: Spoiler Line 5749: [LOG 23:38:53.903] Applying update 999_KSP-Recall/patches/EDITOR_160/@PART[*]:HAS[~bulkheadProfiles[]] to Squad/Parts/Cargo/Jetpack/Jetpack.cfg/PART[evaJetpack] Line 8384: [LOG 23:38:54.284] Applying update 999_KSP-Recall/patches/fundskeeper/@PART[*]:HAS[!MODULE[ModuleAsteroid],!MODULE[ModuleComet],!MODULE[KerbalEVA]]:NEEDS[KSPRECALL-FUNDSKEEPER] to Squad/Parts/Cargo/Jetpack/Jetpack.cfg/PART[evaJetpack] Line 12289: [LOG 23:38:54.887] Applying update 999_KSP-Recall/patches/refunding/@PART[*]:HAS[!MODULE[ModuleAsteroid],!MODULE[ModuleComet],!MODULE[KerbalEVA]]:NEEDS[KSPRECALL-REFUNDING] to Squad/Parts/Cargo/Jetpack/Jetpack.cfg/PART[evaJetpack] Line 16194: [LOG 23:38:55.416] Applying update 999_KSP-Recall/patches/stealbackfunds/@PART[*]:HAS[!MODULE[ModuleAsteroid],!MODULE[ModuleComet],!MODULE[KerbalEVA]]:NEEDS[KSPRECALL-STEALBACKFUNDS] to Squad/Parts/Cargo/Jetpack/Jetpack.cfg/PART[evaJetpack] Line 25663: [LOG 23:39:22.280] Applying update WildBlueIndustries/Sandcastle/Patches/CargoPartInfos/@PART[*]:HAS[@MODULE[ModuleCargoPart],!MODULE[WBIPrinterRequirements]] to Squad/Parts/Cargo/Jetpack/Jetpack.cfg/PART[evaJetpack] Line 26348: [LOG 23:39:23.249] Applying update WildBlueIndustries/SunkWorks/Patches/StockDroppableParts/@PART[evaJetpack,evaCylinder,evaRepairKit,evaScienceKit] to Squad/Parts/Cargo/Jetpack/Jetpack.cfg/PART[evaJetpack] Line 36177: [LOG 23:39:40.471] Applying update RocketSoundEnhancementDefault/Configs/ShipEffects/@PART:HAS[~RSENoFX[*],#crashTolerance]:AFTER[RocketSoundEnhancementDefault] to Squad/Parts/Cargo/Jetpack/Jetpack.cfg/PART[evaJetpack] Line 46438: [LOG 23:40:07.897] Applying update PartInfoInPAW/PartInfoInPAW/@PART[*]:FOR[zzzzzzzzPartInfoInPAW] to Squad/Parts/Cargo/Jetpack/Jetpack.cfg/PART[evaJetpack] Line 50392: [LOG 23:40:09.014] Applying update KSPCommunityFixes/MMPatches/ModSupport/KSPRecall/@PART[*]:HAS[@MODULE[Refunding]]:LAST[999_KSP-Recall] to Squad/Parts/Cargo/Jetpack/Jetpack.cfg/PART[evaJetpack] Line 54334: [LOG 23:40:10.147] Applying update KSPCommunityFixes/MMPatches/ModSupport/KSPRecall/@PART[*]:HAS[#hasRefundingOnRecovery[?rue]]:LAST[999_KSP-Recall] to Squad/Parts/Cargo/Jetpack/Jetpack.cfg/PART[evaJetpack] Line 58276: [LOG 23:40:10.571] Applying update KSPCommunityFixes/MMPatches/ModSupport/KSPRecall/@PART[*]:HAS[#hasRefundingOnRecovery]:LAST[999_KSP-Recall] to Squad/Parts/Cargo/Jetpack/Jetpack.cfg/PART[evaJetpack] Line 62211: [LOG 23:40:11.906] Applying update 999_KSP-Recall/patches/attached-on-editor/@PART[*]:HAS[!MODULE[ProceduralPart],!MODULE[WingProcedural],!MODULE[ModuleAsteroid],!MODULE[ModuleComet],!MODULE[KerbalEVA]]:LAST[KSPRECALL-ATTACHED-ON-EDITOR]:NEEDS[TweakScale] to Squad/Parts/Cargo/Jetpack/Jetpack.cfg/PART[evaJetpack] Line 67544: [LOG 23:40:32.573] Applying update KSP_PartVolume/AddToAllParts/@PART[*]:HAS[!MODULE[ModuleCargoPart],!MODULE[ModuleInventoryPart],!MODULE[KerbalEVA]]:FINAL to Squad/Parts/Cargo/Jetpack/Jetpack.cfg/PART[evaJetpack] Line 71088: [LOG 23:40:35.525] Applying update PartInfo/PartInfo/@PART[*]:HAS[~name[TCAModule*],~name[Deployed*],~name[Potato*]]:FINAL to Squad/Parts/Cargo/Jetpack/Jetpack.cfg/PART[evaJetpack] Depending on what mods you have installed, your list will likely be different. Once you've identified all the patches being applied it's then a case of looking at each one and seeing if it modifies packedVolume Edited February 14 by Aelfhe1m Add @ username Quote Link to comment Share on other sites More sharing options...
Manul Posted February 15 Share Posted February 15 11 hours ago, Bizobinator said: Hello! I think I've encountered a bug, where this mod ends up setting the volume of the base-game EVA jetpack to 77L instead of 17L? What would you need from me to continue further? Since this didn't have a crash, does the log file help at all? I noticed that dropping the EVA jetpack on the ground (feature added by Sunk Works) and then picking it up may increase it's mass up to 20t. It's not shown anywhere but boarding a vessel with the glitched jetpack increases the mass of a cockpit by 20t. Maybe the volume is affected as well. Quote Link to comment Share on other sites More sharing options...
Manul Posted February 15 Share Posted February 15 On 2/14/2024 at 9:48 PM, Aelfhe1m said: You can find out which mods are affecting the jetpack SunkWorks has a MM patch adding ModuleGroundPart to the jetpack and it is having some unforeseen consequences Quote Link to comment Share on other sites More sharing options...
DrewsinYT Posted May 11 Share Posted May 11 I forgot about this mod, has it been released yet? Quote Link to comment Share on other sites More sharing options...
stk2008 Posted May 21 Share Posted May 21 Hi I am still getting crazy spam when placing these three motors. Please find attached a zip with the log files at the time of placing them https://oshi.at/RxPC/KSPBugReport_2024-05-21_151732.zip Thanks so much in advance Quote Link to comment Share on other sites More sharing options...
stk2008 Posted May 23 Share Posted May 23 another issue sorry even setting difficulty to hard the Kerbals never drown Quote Link to comment Share on other sites More sharing options...
Angelo Kerman Posted June 17 Author Share Posted June 17 On 5/23/2024 at 4:56 PM, stk2008 said: another issue sorry even setting difficulty to hard the Kerbals never drown It’s been awhile since I worked on this mod. I think I disabled the drowning feature. I got pretty burnt out from making the boat parts and haven’t returned to it yet. With KSP 2’s apparent demise, I may take another look since I’m starting to think about modding KSP again. At the least SunkWorks needs a few bug fixes. The hard part is that my license to my 3D art program ran out at the end of 2022 and don’t have access to the source files anymore. Learning Blender has been a big challenge too. Eventually I’ll figure it out though. So no promises of new parts and I’m in limbo waiting to see what happens with KSP 2 at the end of the month… Quote Link to comment Share on other sites More sharing options...
Angelo Kerman Posted June 17 Author Share Posted June 17 On 5/21/2024 at 7:19 AM, stk2008 said: Hi I am still getting crazy spam when placing these three motors. Please find attached a zip with the log files at the time of placing them https://oshi.at/RxPC/KSPBugReport_2024-05-21_151732.zip Thanks so much in advance I'm not seeing your NREs in my test build, without posting all your logs, can you provide me the last few lines where you see that NullRefrenceException going on? Quote Link to comment Share on other sites More sharing options...
Foxalpha09 Posted June 17 Share Posted June 17 I tried looking on Ckan for this mod. I couldn't find it. If possible, please put this on Ckan, please. I'm not good at doing it manually and I now rely on Ckan for mod management. Thx for your time. Quote Link to comment Share on other sites More sharing options...
aviin Posted June 17 Share Posted June 17 20 hours ago, Angelo Kerman said: With KSP 2’s apparent demise, I may take another look since I’m starting to think about modding KSP again. At the least SunkWorks needs a few bug fixes. It would be awesome to see KSP1's Wild Blue mods getting some more love from you. I hope it happens. Regarding SunkWorks bugs, I personally have a consistent issue where ballast tanks that are set to be trim tanks just don't seem to keep the setting. Get everything all set up in the SPH/VAB and on launch the tank becomes a straight ballast tank. Could be a problem on my end (some unholy interaction between mods), but might be something worth looking into. Regarding something noted awhile back about the jetpack gaining a bunch of mass when placed on the surface and being picked back up by a kerbal, I do not believe that it is a bug specific to SunkWorks. The same thing happens when I have added the ground part module to parts from other mods (specifically, BDB in this case). Quote Link to comment Share on other sites More sharing options...
Angelo Kerman Posted June 21 Author Share Posted June 21 On 6/17/2024 at 10:15 AM, Foxalpha09 said: I tried looking on Ckan for this mod. I couldn't find it. If possible, please put this on Ckan, please. I'm not good at doing it manually and I now rely on Ckan for mod management. Thx for your time. I didn't realize that SunkWorks wasn't on CKAN. That's an oversight. Quote Link to comment Share on other sites More sharing options...
Grenartia Posted June 21 Share Posted June 21 1 hour ago, Angelo Kerman said: I didn't realize that SunkWorks wasn't on CKAN. That's an oversight. I would have asked before, but your name is on the opt-out list, so I took that to mean you didn't want any more of your mods on there. Quote Link to comment Share on other sites More sharing options...
Angelo Kerman Posted June 21 Author Share Posted June 21 4 hours ago, Grenartia said: I would have asked before, but your name is on the opt-out list, so I took that to mean you didn't want any more of your mods on there. Yeah, that was from several years ago. I should be taken off the opt-out list as I've had my mods listed for years now... Quote Link to comment Share on other sites More sharing options...
Foxalpha09 Posted June 22 Share Posted June 22 3 hours ago, Angelo Kerman said: Yeah, that was from several years ago. I should be taken off the opt-out list as I've had my mods listed for years now... Welp, I hope I was sorta helpful Quote Link to comment Share on other sites More sharing options...
Kazako Posted June 24 Share Posted June 24 is this mod supposed to increase the volume size of EVA backpacks in the inventory to 72 liters? or is this some kind of conflict or bug related to another mod on my end? Quote Link to comment Share on other sites More sharing options...
Manul Posted June 24 Share Posted June 24 39 minutes ago, Kazako said: is this mod supposed to increase the volume size of EVA backpacks in the inventory to 72 liters? Did you drop the EVAjetpack on the ground and then pick it up? This is how I increased the jetpack's mass up to 20t. And they can't be refueled. So I disabled the patch that turns jetpacks into deployable ground part. Quote Link to comment Share on other sites More sharing options...
Angelo Kerman Posted July 3 Author Share Posted July 3 On 6/24/2024 at 9:52 AM, Manul said: Did you drop the EVAjetpack on the ground and then pick it up? This is how I increased the jetpack's mass up to 20t. And they can't be refueled. So I disabled the patch that turns jetpacks into deployable ground part. I'll be removing that patch in the next update. That should help. Trying to get to things as I'm able. Quote Link to comment Share on other sites More sharing options...
ksp guy14 Posted July 15 Share Posted July 15 is it on ckan? Quote Link to comment Share on other sites More sharing options...
ksp guy14 Posted July 15 Share Posted July 15 do i need WildBlueIndustries to run this mod? Quote Link to comment Share on other sites More sharing options...
ColdJ Posted July 16 Share Posted July 16 @Rjoande Hi. The creator of this mod has the most experience that I know of when it comes to knowing what can and can't be done with Kerbals and what they wear. They may be able to help you with whether what you want to do is possible or not. Otherwise you might want to look up people who post patches in the Module Manager Patches thread, they may know too. Quote Link to comment Share on other sites More sharing options...
Angelo Kerman Posted July 19 Author Share Posted July 19 On 7/14/2024 at 7:53 PM, ksp guy14 said: do i need WildBlueIndustries to run this mod? The dependencies that SunkWorks needs are included in the download. The readme contains the installation instructions and shows the structure of the folders after installation. Specifically: Simply copy all the files into your GameData folder. When done, it should look like: Simply copy all the files into your GameData folder. When done, it should look like: GameData WildBlueIndustries SunkWorks WildBlueCore ModuleManager.dll (the latest version is included) Quote Link to comment Share on other sites More sharing options...
panarchist Posted July 19 Share Posted July 19 4 hours ago, Angelo Kerman said: Simply copy all the files into your GameData folder. When done, it should look like: Unless you're on Mac, in which case, carefully copy them in a directory at a time. Then again, those on Mac probably are already aware of this. Quote Link to comment Share on other sites More sharing options...
Av8tor8a Posted July 20 Share Posted July 20 (edited) I cannot seem to find any of the hulls aside from the bow portion. I thought it was a variant thing but I don't see anything there either. is there something I'm missing? Also, are bridge/superstructure parts or even other types of keels/hulls (tumblehome, trimaran, catamaran, etcetera) planned? Edited July 21 by Av8tor8a Quote Link to comment Share on other sites More sharing options...
Angelo Kerman Posted July 22 Author Share Posted July 22 On 7/20/2024 at 4:53 PM, Av8tor8a said: I cannot seem to find any of the hulls aside from the bow portion. I thought it was a variant thing but I don't see anything there either. is there something I'm missing? Also, are bridge/superstructure parts or even other types of keels/hulls (tumblehome, trimaran, catamaran, etcetera) planned? The bow was the only hull that I got to before I put the mod on long hiatus. My Buffalo2 mod has superstructure part variants for its body parts. I don't know if/when I circle back to the boat hulls. Quote Link to comment Share on other sites More sharing options...
RedAl1en1 Posted September 19 Share Posted September 19 Bro this requires ckan, because i have no idea how to download mods manually Quote Link to comment Share on other sites More sharing options...
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