smushanoob Posted June 21, 2021 Author Share Posted June 21, 2021 (edited) (aurora from TWB, the TWB mod (edit: sorry for misread possibility) license has changed to CC-BY-NC-SA, allowing use of its assets. Read more about it here https://creativecommons.org/licenses/by-nc-sa/2.0/ ) Edited June 21, 2021 by smushanoob Link to comment Share on other sites More sharing options...
DasSkelett Posted June 21, 2021 Share Posted June 21, 2021 (edited) Hey @smushanoob , I'm looking at this mod for addition to CKAN after we received the automated PR from SpaceDock. While trying to figure out the relationships of this mod, I decided to play-test it to make sure I got everything right, and it appears to me that this mod has a hard dependency on Scatterer. Is this possible? Without Scatterer and its default configs the planet textures and lightning are buggy, see the images I've posted here. Also I've noticed your release zip includes a .git directory, you might want to exclude that, it takes up space, increases loading times (because KSP needs to scan every file and folder inside to determine whether it's something it wants to load), and could potentially reveal secrets or other things you don't want to be public. On 6/21/2021 at 2:42 PM, smushanoob said: the license has changed to CC-BY-NC-SA. read about it here https://creativecommons.org/licenses/by-nc-sa/2.0/ The license of the whole mod? In this case you should update the forum post and the SpaceDock page, I'll adjust it in the CKAN metadata as well. Edited July 20, 2021 by DasSkelett Link to comment Share on other sites More sharing options...
smushanoob Posted June 21, 2021 Author Share Posted June 21, 2021 (edited) 8 minutes ago, DasSkelett said: Hey @smushanoob , I'm reviewing this mod for addition to CKAN after we received the automated PR from SpaceDock. While trying to figure out the relationships of this mod, I decided to play-test it to make sure I got everything right, and it appears to me that this mod has a hard dependency on Scatterer. Is this possible? Without Scatterer and its default configs the planet textures and lightning are buggy, see the images I've posted here. Also I've noticed your release zip includes a .git directory, you might want to exclude that, it takes up space, increases loading times (because KSP needs to scan every file and folder inside to determine whether it's something it wants to load), and could potentially reveal secrets or other things you don't want to be public. I'll take a look. I've tried to go through atmorim (sky effects from space) issues with R-T-B himself, (and couldn't figure it out) and that might be the culprit. I'll see what I can do to attempt to make a fix. I think I know what is happening. (this wouldn't be a lighting issue either) edit again: i was mentioning TWB's license change in the previous post, not my license change. 10 minutes ago, DasSkelett said: Hey @smushanoob , I'm reviewing this mod for addition to CKAN after we received the automated PR from SpaceDock. While trying to figure out the relationships of this mod, I decided to play-test it to make sure I got everything right, and it appears to me that this mod has a hard dependency on Scatterer. Is this possible? Without Scatterer and its default configs the planet textures and lightning are buggy, see the images I've posted here. Also I've noticed your release zip includes a .git directory, you might want to exclude that, it takes up space, increases loading times (because KSP needs to scan every file and folder inside to determine whether it's something it wants to load), and could potentially reveal secrets or other things you don't want to be public. The license of the whole mod? In this case you should update the forum post and the SpaceDock page, I'll adjust it in the CKAN metadata as well. Ok so i've tested without scatterer, and I don't seem to be getting the issue your having. Due to the lingering of assets I don't want currently released, I could possibly release a fixed and working version onto CKAN when i've completed a full release. Would this work out? Edited June 21, 2021 by smushanoob Link to comment Share on other sites More sharing options...
smushanoob Posted June 21, 2021 Author Share Posted June 21, 2021 Link to comment Share on other sites More sharing options...
DasSkelett Posted June 21, 2021 Share Posted June 21, 2021 1 hour ago, smushanoob said: Ok so i've tested without scatterer, and I don't seem to be getting the issue your having. Due to the lingering of assets I don't want currently released, I could possibly release a fixed and working version onto CKAN when i've completed a full release. Would this work out? Sure, we can wait with indexing until the mod is stable and fully published, no problem. That's what most authors prefer. I don't want to index the mod before finding the cause of the visual bugs I experienced anyway, because it's possible that it's caused by how CKAN installs it in combination with the other visual mods, which would mean all CKAN users would suffer from the same problem, and that would obviously be bad. I've just tested again with only Homeworld, Kopernicus, MFI, ModuleManager and the DLCs installed on KSP 1.11.2, and all planets still have this bright "overexposed" effect. So I can at least rule out interference from any other mod. Link to comment Share on other sites More sharing options...
smushanoob Posted June 21, 2021 Author Share Posted June 21, 2021 (edited) 2 minutes ago, DasSkelett said: Sure, we can wait with indexing until the mod is stable and fully published, no problem. That's what most authors prefer. I don't want to index the mod before finding the cause of the visual bugs I experienced anyway, because it's possible that it's caused by how CKAN installs it in combination with the other visual mods, which would mean all CKAN users would suffer from the same problem, and that would obviously be bad. I've just tested again with only Homeworld, Kopernicus, MFI, ModuleManager and the DLCs installed on KSP 1.11.2, and all planets still have this bright "overexposed" effect. So I can at least rule out interference from any other mod. The white sky rims from space would be the result of a texture input not being given to the sky rim texture path, which should be fixed in the full version. I don't know why exactly this happened, but it should be fixed in the full release. Oops read it wrong. I know how to fix the overexposed effect. Edited June 21, 2021 by smushanoob Link to comment Share on other sites More sharing options...
smushanoob Posted June 22, 2021 Author Share Posted June 22, 2021 Link to comment Share on other sites More sharing options...
smushanoob Posted June 24, 2021 Author Share Posted June 24, 2021 Link to comment Share on other sites More sharing options...
big man Posted June 24, 2021 Share Posted June 24, 2021 Nice! I like the theme. Link to comment Share on other sites More sharing options...
smushanoob Posted June 26, 2021 Author Share Posted June 26, 2021 (edited) sneak peak at Homeworld beyond! (name not final) Edited June 26, 2021 by smushanoob Link to comment Share on other sites More sharing options...
Heliocentric Posted June 27, 2021 Share Posted June 27, 2021 idk kinda sussy Link to comment Share on other sites More sharing options...
smushanoob Posted June 27, 2021 Author Share Posted June 27, 2021 8 hours ago, Heliocentric said: idk kinda sussy dies Link to comment Share on other sites More sharing options...
smushanoob Posted July 20, 2021 Author Share Posted July 20, 2021 cough cough enjoy :> full version coming soon Link to comment Share on other sites More sharing options...
smushanoob Posted July 21, 2021 Author Share Posted July 21, 2021 release approaches... Link to comment Share on other sites More sharing options...
smushanoob Posted July 22, 2021 Author Share Posted July 22, 2021 I'm sorry and excited to announce that I am currently restructuring the homesystem. This will push release back for a long time. I hope you find the patience to wait for this, as I want the mod to be truly to my liking. -Smushanoob Link to comment Share on other sites More sharing options...
Souptime Posted July 23, 2021 Share Posted July 23, 2021 Wen iterstelar vershiun!!1! Link to comment Share on other sites More sharing options...
smushanoob Posted July 23, 2021 Author Share Posted July 23, 2021 39 minutes ago, Souptime said: Wen iterstelar vershiun!!1! shut Link to comment Share on other sites More sharing options...
Souptime Posted July 23, 2021 Share Posted July 23, 2021 Just now, smushanoob said: shut bruj Link to comment Share on other sites More sharing options...
smushanoob Posted July 23, 2021 Author Share Posted July 23, 2021 Just now, Souptime said: bruj :troll: Link to comment Share on other sites More sharing options...
Souptime Posted July 23, 2021 Share Posted July 23, 2021 1 minute ago, smushanoob said: :troll: :Gface: Link to comment Share on other sites More sharing options...
smushanoob Posted July 30, 2021 Author Share Posted July 30, 2021 something is cooking Link to comment Share on other sites More sharing options...
smushanoob Posted August 7, 2021 Author Share Posted August 7, 2021 Expansion pack for this mod page Link to comment Share on other sites More sharing options...
TRAPPIST-1E Posted August 8, 2021 Share Posted August 8, 2021 Do you still have the original system before you redid it (the original full release) Link to comment Share on other sites More sharing options...
smushanoob Posted August 8, 2021 Author Share Posted August 8, 2021 (edited) 3 hours ago, TRAPPIST-1E said: Do you still have the original system before you redid it (the original full release) ? Edited August 8, 2021 by smushanoob Link to comment Share on other sites More sharing options...
TRAPPIST-1E Posted August 8, 2021 Share Posted August 8, 2021 Nothing. Do you have a system plan for the revised homeworld? Link to comment Share on other sites More sharing options...
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