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BROTHER KIND: An upcoming KSP2 movie in 2023


Dr. Kerbal

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BROTHER KIND
A brother of our kind. An upcoming KSP2 movie coming in 2023.

 

Current Status: VERY VERY Early story line planning  (rough draft of script) 

 

Start of Project Date: December 30, 2020

Project Announcement: June 21, 2021

Projected End Date: Spring of 2023 

Edited by Dr. Kerbal
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BROTHER KIND TEASER
A brother of our kind. An upcoming KSP2 movie coming in 2023.

Brother Kind a KSP2 film which will show space battles, explosions, invasion, and daring adventures of un-successful time travel missions. The movie take place shortly after the Kerbal's find their first exoplanet which is Puff. They decided to send a large ship to go an explore and colonize it.  However, another variant of Kerbalkind already lives there in secret. However, before we continue there is some history we must cover. A very very very long time ago Kerbalkind had some sort of, Civil War. The war ends at that one group left Kerbin forever and where exiled. The exiled group moved to Puff and started new lives. But they were still angry at the kerbal that exiled them and wanted to take revenge. Then thousands of years later they decided to invade Kerbin and take it back. Coincidently at the time Kerbalkind starts to head to Puff. I wont spoil the rest. Thats it. And enjoy this image of Doc's train.

https://static.wikia.nocookie.net/bttf/images/9/91/Timetrain.jpg/revision/latest?cb=20131025205033

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1 hour ago, Rocketry101 said:

first also how do you even plan a movie before the game!!???

right now I am just coming up with a story. And since I am awful at fiction it might take me a year or 2. 

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  • 4 weeks later...
On 6/23/2021 at 10:05 AM, Minmus Taster said:

Because he's epic:cool:

This might come out as one of the last KSP1 movies. I now am very ambitous and maybe make it both in KSP and Ksp2. Who knows. This is just as  of though and nothing official.

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So here's the new story plan. 

   It was 10,000 years before the KSC. It was a time where Kerbalkind was divided on the idea to colonize Laythe. Half of Kerbal Kind wanted to colonize the entire solar system while one half disagreed. Soon debates and small fights became protests and battles. Kerbalkind was at war with each other about colonizing Laythe. After 10 years of fighting the non-colonizing Kerbals won. However the war had destroyed many parts of Kerbin, almost whipping out all their technology. The non-colonizing Kerbals however did not want to exile the colonizing Kerbals. So they decided to banish them to a faraway planet called Puff in a whole new solar system. They agreed that they would be so far apart that another fight between them was very low. So then all of Kerbin’s colonizing Kerbals left Kerbin on a ship headed to Puff. The ship did arrive at Puff safely but a growing anger at the Kerbals on Kerbin rose. 

   1,000 years later and the Kerbals that opposed colinzation were now interested in space like crazy! They had been to every planet in the solar system, built bases, flew SSTOs, rockets, built space stations, and much more. However it was around the time that the Kerbals discovered Puff. And it was also the time where the Kerbals on Puff were so angry that they began building warships to take back Kerbin. While on Kerbin they were building an interplanetary ship to explore Puff. 

   2 years later the kerbals had just launched their mission to Puff. The boom! The ship blows up on its way performing a gravity assist around Jool. The crew had died. The KSC learned of this shortly after and had actually spotted several warships. The KSC, confused and not wanting to be annihilated, also built war ships. 

  When the enemy warships arrived at Duna the KSC sent their warships to attack but they had lost the battle. Puff’s warships were just too strong. The KSC was using missiles while Puff was using lasers and antimatter based weapons. This fleet of warships by Puff was commanded by Julius Bodekam (all kerbals on Puff have the last name Bodekam). The fleet of warships from Kerbin was led by Werner Von Kerman who surprisingly made it out alive. 

   The warp ships arrived at Kerbin and Julius Bodekam gave a warning saying that Kerbin must surrender or he will annihilate all kerbalKind on Kerbin. After receiving this threat an unknown craft approaches the KSC. It was a Puff who came to help. His name was Ho Bodekam. He wants to help Kerbalkind defend themselves as Julius is a madman and will destroy them anyways (surrender or not). Ho hands them plans and laser cannons form them to use and replicate and make more. The KSC understood the plans and made a huge fleet of warships with laser matching Puff. 

   Then a big space battle happens (like the one in StarWars). Warships clash and little space jets fly and destroy each other.  Eventually Julius is defeated and his warships return to Puff in retreat. However Julius (a madman) decides to evacuate his crew and fly the ship himself to blow up the KSC using the ship. He follows his plans and basically sasy, If I go down you go down too! Jebidiah swoops in and destroyed Juluis’s crafts before it hits the KSC.

  Kerbals celebrate and THE END. 

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Sup Dr. Kerbal?

Mind if I provide constructive criticism?

You gotta give the audience the means to keep them hooked by the story. If you have a linear storytelling, things _could_ get e little bit boring for the viewer. The script  could be a lot more engaging by changing the order of the paragraphs.

You could start in the second paragraph, setting the environment and explaining a few key things in order to place the viewer in the world. Then, jump to the Puff mission, the vessel goes BOOM around Jool but nobody knows really why. That's the hook I was talking about. The viewer most probably will think about aliens attacking the kerbals.

Proceed with the story as you wrote it until Ho Bodekam appears and reveals himself as a Kerbal kind. This is the plot twist. Previous to this point, you should never give any hint about the real nature of the Puff kerbal kind. Now is when you explain all the lore of the first paragraph and put the viewer in context of the whole story.

Finally, end the film the way it is in the script and THE END.

As for the characters, you could develop nice character arcs for Ho, Julius and Werner. Give Julius a reason for being so offensive towards Kerbin kerbals, not just being crazy about it. Maybe Ho could be in the Julius side but, when the attack turns out to be an extermination, he switches sides and decide to fight with Kerbin kerbals. You could make Werner too sure of himself and proud and, when the attack arrives, all that ego is shredded to pieces.

Hope you get the best of this comment. It's just a proposition in order to make the story a bit more engaging.

Edited by AnimatedK
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