gussi111 Posted August 31, 2021 Share Posted August 31, 2021 For example wind turbines, solar panels and other equipment used for supplying the colony have a chance of breaking and you would have to repair them, and if you don't and the colony runs out of power, the kerbals will become less productive / population will shrink. Link to comment Share on other sites More sharing options...
shdwlrd Posted August 31, 2021 Share Posted August 31, 2021 Random failures won't be a thing in KSP2. That was set from the beginning. Link to comment Share on other sites More sharing options...
AtomicTech Posted August 31, 2021 Share Posted August 31, 2021 Maybe pushing a power source too hard may decrease efficiency and/or maximum output. (I'm thinking about Fallout Shelter a bit ) I'm not 100% sure how you could push a power source too hard, maybe overheating? Link to comment Share on other sites More sharing options...
Kerb24 Posted August 31, 2021 Share Posted August 31, 2021 If it isn't in the stock game, there will be a mod for it. Link to comment Share on other sites More sharing options...
Nirgal Posted September 1, 2021 Share Posted September 1, 2021 I'm not a fan, I already find getting into orbit tedious, having to micro-manage random event problems in colonies would discourage me from creating them. Imagine if you build a colony on every world, there could be 100 or more in KSP2. No thanks lol Link to comment Share on other sites More sharing options...
mcwaffles2003 Posted September 2, 2021 Share Posted September 2, 2021 Lore wise I think it would be fair to assume that engineers will be living on the colonies fixing these problems automatically anyways Link to comment Share on other sites More sharing options...
pandaman Posted September 2, 2021 Share Posted September 2, 2021 6 minutes ago, mcwaffles2003 said: Lore wise I think it would be fair to assume that engineers will be living on the colonies fixing these problems automatically anyways Exactly this^^ Assuming that problems and general maintenance issues occur and get fixed all the time by those nameless, but nevertherless essential, background staff to the point that gameplay can just ignore it makes perfect sense. Link to comment Share on other sites More sharing options...
jimmymcgoochie Posted September 2, 2021 Share Posted September 2, 2021 Micromanaging colonies isn’t what this game’s about. Assume that if something needs repaired or maintained on a colony, the resident engineers will repair or maintain it automatically. Link to comment Share on other sites More sharing options...
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