theJesuit Posted October 2, 2021 Share Posted October 2, 2021 (edited) ANGLECAN Part Tweaks Download from Spacedock Requires Module Manager (not included). Licence is CC-BY-NC-SA http://creativecommons.org/licenses/by-nc-sa/4.0/ This mod contains a couple of Module Manager patches that tweak parts in a stock fashion but often to make life a little more interesting. If you don't like any of them you can delete the individual files! Docking Port Snap Docking Ports will only lock in 15 degree implements. Sure, you could use the 1.12.2 rotating docking port thing, but this forces a correct alignment when you dock. Also, the docking snap feature is configured to work with JPL Repo's Docking Fix in 1.1 Fairing Limiter Fairing widths are nerfed. For most it gives a width of .75 metres wider than than the base plate. This was to stop ridiculously wide fairings on toothpick rockets. For the 1.25m fairing, this means the octagonal Mk1 LanderCan JUST fits. For the 2.5m Fairing, the bulgy Mk2 LanderCan fits reasonably well. JNSQ Mün move JNSQ, the Mün is moved to 55,5000 km instead of 90,960 km. This means that it is a ~1510ms-1 delta vee transfer (not 1545), which is crucially just under 2 and a half days rather than several. This also means that a pod in Kerbalism with 5 days supplies in their pod can get there, orbit, and return before the crew will get hungry, or suffocate! EVA Science This won't show unless Breaking Ground is installed. I'm talking about the experiment that needs an inventory part. The reason? This EVA science pack doesn't play neatly with Kerbalism's awesome science setup. I also don't really use Break Ground. I did think about remove the deployable science but <insert kerbal shrug emoticon here> MacLuky Landercans Only the Mk1 Landercan with 2 seats is added. BahaEPL Tanks BahaEPL tanks removed. KER Parts KER parts removed. kOS Parts kOS parts removed, instead kOS is available on all command parts. Cyro-engines Parts Hydrolox Engines no longer installed. KDVA Tanks Only some of the KDVA tanks remain (the grey ones), others are removed. ReStockPlus Engine NERF This reduces the thrust by 10% (now 90%) of the ReStock 1.875 engines specifically: Schnauzer, Ursa, Caravel. The reason was that these engines are OP compared to the next iteration, i.e. Poodle and Skipper. These engines are still better than the Stock Terrier, Reliant and Swivel. TETRIX Limiter Some TETRIX TechTree nodes are removed. Duplicate Adapter Parts now with LFO The NCS Adapter and the FL-A10 Adapter are duplicated with LFO Edited July 12, 2024 by theJesuit 1.5 update Quote Link to comment Share on other sites More sharing options...
theonegalen Posted October 3, 2021 Share Posted October 3, 2021 These seem like the kind of things that could integrate well with Patch Manager. Quote Link to comment Share on other sites More sharing options...
theJesuit Posted October 3, 2021 Author Share Posted October 3, 2021 29 minutes ago, theonegalen said: These seem like the kind of things that could integrate well with Patch Manager. Possibly. Sounds like another thing to learn though Next update will include a patch to move the Mun in JNSQ to have orbital period of 12 days. Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted October 3, 2021 Share Posted October 3, 2021 7 hours ago, theJesuit said: Possibly. Sounds like another thing to learn though Next update will include a patch to move the Mun in JNSQ to have orbital period of 12 days. Or ask for help??? Quote Link to comment Share on other sites More sharing options...
theJesuit Posted October 3, 2021 Author Share Posted October 3, 2021 3 hours ago, linuxgurugamer said: Or ask for help??? For the JNSQ patch, or Patch Manager? I really don't have the head space in the next wee while. I have two more things to get done before I can have a good playthrough again! How would that work with a potential kopernicus patches? Well, I'm happy to have someone make a suggestion of how to patch it in. Looking at it @theonegalen , yes it could be helpful to pick and choose and change you are right. Thanks for the suggestion, sorry for the flippant remark back Quote Link to comment Share on other sites More sharing options...
theJesuit Posted November 13, 2021 Author Share Posted November 13, 2021 Okay! A couple of added 'features' With JNSQ, the Mun is moved to 55,5000 km instead of 90,960 km. This means that it is a ~1510ms-1 delta vee transfer (not 1545), which is crucially just under 2 and a half days. It also means taht a pod in Kerbalism with 5 days supplies in their pod can get there, orbit and return before the crew die! EVA Science, that is the newer crew experiment that needs a backpack? This won't show unless Breaking Ground is installed. The reason? I don't really use break ground as the deployable science doesn't play neatly with Kerbalism 3. The EVA science pack is the same. If you don't like either of these you can delete the individual files! Also, the docking snap feature is configured to work with JPL Repo's docking fix. Quote Link to comment Share on other sites More sharing options...
theJesuit Posted July 6, 2023 Author Share Posted July 6, 2023 The BahaEPL tanks are removed. Quote Link to comment Share on other sites More sharing options...
theJesuit Posted June 27, 2024 Author Share Posted June 27, 2024 ReStockPlus Engine NERF This reduces the thrust by 10% (now 90%) of the ReStock 1.875 engines specifically: Schnauzer, Ursa, Caravel. The reason was that these engines are OP compared to the next iteration, i.e. Poodle and Skipper. These engines are still better than the Stock Terrier, Reliant and Swivel. Quote Link to comment Share on other sites More sharing options...
theJesuit Posted July 12, 2024 Author Share Posted July 12, 2024 Duplicate Adapter Parts now with LFO The NCS Adapter and the FL-A10 Adapter are duplicated with LFO Quote Link to comment Share on other sites More sharing options...
QuadrilateralsAreCool Posted March 25 Share Posted March 25 @theJesuit I noticed multi adapters were added as well, but not described here. I can't tell based off the configs what size they're supposed to be. Quote Link to comment Share on other sites More sharing options...
theJesuit Posted March 25 Author Share Posted March 25 13 hours ago, QuadrilateralsAreCool said: @theJesuit I noticed multi adapters were added as well, but not described here. I can't tell based off the configs what size they're supposed to be. The multi adapters are supposed to be squished - I think from memory that they are the 2.5 to multi 1.25 connections. Quote Link to comment Share on other sites More sharing options...
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