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  • About me
    Senior IVA Designer
  • Location
    Houston area
  • Interests
    Rockets, Airplanes, History, Teaching, NASA, spaceflight, Rock and Roll, Jesus Christ

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  1. Next update will be sometime after 1.12.2 drops. This will update the existing stock and mod support, but should not require a new game or save.
  2. Whoever gets this job, can I just say please please please consider being inspired by @Daishi and @DMagic's (and formerly @Paul Kingtiger's) amazing work on Universal Storage II. Building functional and beautiful service modules and cargo closets with it seems so underrated yet is one of the most satisfying things in my rocket designs.
  3. Yeah, when I made WarbirdCockpits years ago, I made a lot of custom variable logic to provide a more "realistic" simulation of real world cockpit gauges. This was mostly because I couldn't run DCS on my old computer, but I could run KSP. I've recently tested WC with a fresh install of nothing but ASET Props, Avionics, RPM, WC and stock Squad folders, and it worked just fine (minus MechJeb / RPM integration, since those weren't installed). Regarding the loading errors in the log - they aren't relevant. I get the same "texture missing" error on some of the props because KSP expects the texture to be in the same folder as the model, which some of them aren't - but the props still load. The other WC/RPM related errors I see are all because I didn't put :NEEDS nodes in any of the Warbird Cockpit IVA configs - KSP is trying to build IVAs for mods that aren't installed using mods that integrate with RPM that aren't installed (SXT, VesselViewer, Kerbonov, SCANsat, Astrogator, etc). There are some BDArmory errors and looks like KerbalEngineer threw a few NREs as well. I just double checked it and it's working. I think it's probably the battery connect switch in the cockpits, so long as all the gauges are showing up @Vault_Buster. Hopefully with summer coming up I'll have more time to update Warbird Cockpits to MAS and I'll probably get rid of the battery switch (or make it on by default) in the next version. I have DCS running on my computer now, so maybe not everything in WC needs to be like a study sim.
  4. It looks to me like Warbird Cockpits isn't installed quite correctly. I tried a couple of different things to see if I could reproduce the picture you posted, but I could not. Even with nothing but ASET Avionics, ASET Props, JSI, Warbird Cockpits, and the stock Squad folder, everything worked. What do you have installed besides those five? Make sure it's in [Your KSP Folder]/GameData/Galen/WarbirdCockpits, not just [Your KSP Folder]/GameData/WarbirdCockpits Make sure you have both ASET_Avionics and ASET_Props MAS shouldn't be necessary.
  5. Welcome. I usually do change the science slider, but I use mods with a lot of extra science parts. The problem with simply changing the science slider is that at 100%, initial science from first flight, height records, etc add up quickly and allow you to blow through multiple tech nodes in one mission, but at 50% or lower, getting beyond nodes that require 45 or more science can take a very long time. I usually go with 50% on my personal playthroughs, and I also use severedsolo's Bureaucracy mod to change the way funding works in KSP. I'm not using any reduction in my most recent playthrough because I hope to actually get to Jool before I restart everything.
  6. What other mods do you have installed? Anything that changes cockpits? Try an install with nothing but this, RPM, ASET Avionics and ASET Props. See if that works.
  7. It was the old version before you took it over.
  8. DE's mod had a Mk1-3 config, but upon looking into it, I see that it doesn't actually have a new IVA for it. This does:
  9. New transport / small airliner! B O A T Now if I can just stop the boat from flipping into the air when it goes too fast and hits a wave just right...
  10. I accidentally deleted the texture work I did last night and today. Gah.
  11. I'm so glad you picked this up! My Warbird Cockpits mods autopilots are based on using this for the backend through it's interaction with RasterPropMonitor!
  12. Currently updating the AirplanePlus textures and configs to add WindowShine to all the cockpits and parts that need it that have been added since @miromed made his mod supports. @HafCoJoe, what do you use instead of WindowShine these days? Is there an easier way to get reflections added to windows?
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