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[1.9.x - 1.12.x] Precursors V1.7.1-- PARALLAX UPDATE INCOMING -- NOW ON GITHUB!


wpetula

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21 hours ago, Sky Kerman said:

Why cant I get and encounter?

Judging by Fracture's position, the reason you can't get an encounter is likely because by the time you get there, Fracture will have already moved too far along its orbit. It might take several trips around for the encounter to finally show up.

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23 hours ago, Sky Kerman said:

Why cant I get and encounter?

 

https://imgur.com/6U2B8Xm 

 

 

https://imgur.com/xjtLB2m

 

https://imgur.com/6U2B8Xm

 

Use this mod, it allows you to plan transfer windows and its alot better than the stock one

https://forum.kerbalspaceprogram.com/index.php?/topic/84005-112x-transfer-window-planner-v1800-april-11/

 

 

Edited by yoarebignoob
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Version 1.4.2 is released!

VISUAL PATCH PART 2

As the update name promises, the celestial bodies in Precursors now look better than ever!

  • Replaced CTTP terrain textures with high quality stock textures on all bodies
  • Removed CTTP from the download (and license credits)
  • Fixed the impossible contract issue by removing the underground lunar oceans
  • Changed Echo's ocean color to a darker blue
  • Terrain color adjustments on most bodies
  • Fixed broken splash screens
  • Minor Scatterer adjustments
  • Minor config adjustments

SCREENSHOTS

y6A5aYl.png

hskd1HO.png

XjW1k0T.png

NOTE: Unfortunately, I was unable to fix the "small moon orbital instability" issue. Whenever you leave the SOI of a small moon, you must time warp a significant distance away or your ship will experience phantom acceleration and orbital instabilities. I checked other planet packs such as OPM, and they have the same issue too. As far as I know, there is no feasible workaround. At least it isn't a game-breaking problem!

Edited by wpetula
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27 minutes ago, wpetula said:

Version 1.4.2 is released!

VISUAL PATCH PART 2

As the update name promises, the celestial bodies Precursors now look better than ever!

  • Replaced CTTP terrain textures with high quality stock textures on all bodies
  • Removed CTTP from the download (and license credits)
  • Fixed the impossible contract issue by removing the underground lunar oceans
  • Changed Echo's ocean color to a darker blue
  • Terrain color adjustments on most bodies
  • Fixed broken splash screens
  • Minor Scatterer adjustments
  • Minor config adjustments

SCREENSHOTS

y6A5aYl.png

hskd1HO.png

XjW1k0T.png

NOTE: Unfortunately, I was unable to fix the "small moon orbital instability" issue. Whenever you leave the SOI of a small moon, you must time warp a significant distance away or your ship will experience phantom acceleration and orbital instabilities. I checked other planet packs such as OPM, and they have the same issue too. As far as I know, there is no feasible workaround. At least it isn't a game-breaking problem!

Is the Maar blue lake problem get fixed yet?

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4 hours ago, Sky Kerman said:

Is the Maar blue lake problem get fixed yet?

In-game, I didn't see any blue lakes on Maar. But, as seen before, my game play and other peoples' game play do not always match up.

If you can confirm that the color is no longer blue for you, I will update the changelog.

Edited by wpetula
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14 hours ago, wpetula said:

Version 1.4.2 is released!

VISUAL PATCH PART 2

As the update name promises, the celestial bodies Precursors now look better than ever!

  • Replaced CTTP terrain textures with high quality stock textures on all bodies
  • Removed CTTP from the download (and license credits)
  • Fixed the impossible contract issue by removing the underground lunar oceans
  • Changed Echo's ocean color to a darker blue
  • Terrain color adjustments on most bodies
  • Fixed broken splash screens
  • Minor Scatterer adjustments
  • Minor config adjustments

SCREENSHOTS

y6A5aYl.png

hskd1HO.png

XjW1k0T.png

NOTE: Unfortunately, I was unable to fix the "small moon orbital instability" issue. Whenever you leave the SOI of a small moon, you must time warp a significant distance away or your ship will experience phantom acceleration and orbital instabilities. I checked other planet packs such as OPM, and they have the same issue too. As far as I know, there is no feasible workaround. At least it isn't a game-breaking problem!

 

Hm Maars lakes are still blue?

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43 minutes ago, Sky Kerman said:

Hm Maars lakes are still blue?

B R U H H H H

For now, they'll stay blue. I have another visual patch planned; I'll try to resolve the issue once and for all.

Edited by wpetula
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7 hours ago, yoarebignoob said:

Windows or a specific graphics card?

Windows is very likely not the issue, unless you happen to be using a version that isn't supported by KSP anymore.

Your graphics card could be the issue, but that isn't my area of expertise.

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14 hours ago, wpetula said:

Windows is very likely not the issue, unless you happen to be using a version that isn't supported by KSP anymore.

Your graphics card could be the issue, but that isn't my area of expertise.

i have the latest windows so i suppose its NIVIDA's fault

On 6/4/2022 at 4:51 PM, Sky Kerman said:

Thats weird? They are kerbin water blue for me?

Sky Kerman do you have NIVIDA Graphics Card???

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57 minutes ago, Sky Kerman said:

I don’t think so? Is that the problem? I play on Lenovo laptop.

Well, do you have hyperedit? i found out it broke my planet order in this planet pack ( other planet packs too, perhaps it is the one whos causing small moon instability)

also since computers dont make a diffrence i just kinda think its something with graphics card

Edited by yoarebignoob
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32 minutes ago, yoarebignoob said:

also since computers dont make a diffrence i just kinda think its something with graphics card

I use nvidia, too.  In my experience, when the same version of a mod works differently for different people, it's usually a matter of what else is installed, and usually not the hardware.

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3 hours ago, OrbitalManeuvers said:

I use nvidia, too.  In my experience, when the same version of a mod works differently for different people, it's usually a matter of what else is installed, and usually not the hardware.

well alr, gotta ask what Sky Kerman uses and look at his mods and compare them with mine

5 hours ago, Sky Kerman said:

I don’t think so? Is that the problem? I play on Lenovo laptop.

Can you please screenshot the list of your mods and send it here?

i gotta compare mine list vs yours to see what could cause the maar bug

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14 hours ago, OrbitalManeuvers said:

because that sounds like so much fun, here's mine too :)

  Hide contents

XQ5HF8X.png

 

your computer loads it in like 15 minutes right?

17 hours ago, Sky Kerman said:

i suppose its the texture replacer or scatterer atmosphere cache (unlikly) that causes it, i have it too

Edited by yoarebignoob
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1 hour ago, yoarebignoob said:

your computer loads it in like 15 minutes right?

Usually around 10, off an SSD (but probably not a super great one). 

 

1 hour ago, yoarebignoob said:

i suppose its the texture replacer

I would start here for sure. The scatterer folder is created by scatterer at startup for caching stuff I beleive.

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23 hours ago, OrbitalManeuvers said:

Usually around 10, off an SSD (but probably not a super great one). 

 

I would start here for sure. The scatterer folder is created by scatterer at startup for caching stuff I beleive.

well it must be the texture replacer then

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