Angelo Kerman Posted April 6, 2022 Author Share Posted April 6, 2022 12 hours ago, SkyFall2489 said: Just wondering, what is the height of the modules? Quote Link to comment Share on other sites More sharing options...
TheSaint Posted April 6, 2022 Share Posted April 6, 2022 Just wondering: Will there be a stand to place under the modules if we wanted to use them for a surface base? Something that will lift them up to the same height as the rovers? Quote Link to comment Share on other sites More sharing options...
Angelo Kerman Posted April 7, 2022 Author Share Posted April 7, 2022 19 minutes ago, TheSaint said: Just wondering: Will there be a stand to place under the modules if we wanted to use them for a surface base? Something that will lift them up to the same height as the rovers? Yup! I have two parts planned: a Power Support Unit and a Resource Support Unit, with different variants available. They're roughly the height of two chassis units- though that might change if it looks nicer to use the body parts as bases while in Station mode instead of in Rover mode. Or there will be variants to support both modes... I also have a Stilt Lift Unit planned that connects to the PSU/RSU that'll raise up the assembly so that you can roll a chassis-based automated rover underneath. Anyway, today, I started the design work on the B2 Airlock Module. It seats a single kerbal, it holds a bit of storage, and with Wild Blue Tools installed, it has a single Omni Converter. This is very much a work in progress, but here's a preview: I also realized that the small walkway would make a nice "back porch" for other modules, so I made a separate part for that (also WIP): Finally, I have the start of a tailgate concept whose variants will work with the airlock/back porch/exploration module/cargo bays/etc and provides a ramp into the back: Quote Link to comment Share on other sites More sharing options...
SkyFall2489 Posted April 7, 2022 Share Posted April 7, 2022 23 minutes ago, Angel-125 said: Yup! I have two parts planned: a Power Support Unit and a Resource Support Unit, with different variants available. It would be great to have more base mounts. Currently, if you don't want your base to slide, you slap launchclamps on it, which are very ugly... A new set of ground fasteners for large bases would be great! I'm definitely adding this to my save after release. Quote Link to comment Share on other sites More sharing options...
Angelo Kerman Posted April 7, 2022 Author Share Posted April 7, 2022 15 minutes ago, SkyFall2489 said: It would be great to have more base mounts. Currently, if you don't want your base to slide, you slap launchclamps on it, which are very ugly... A new set of ground fasteners for large bases would be great! I'm definitely adding this to my save after release. Hm, maybe a combination ground anchor and docking port? Quote Link to comment Share on other sites More sharing options...
planeticegaming Posted April 7, 2022 Share Posted April 7, 2022 4 hours ago, Angel-125 said: I also realized that the small walkway would make a nice "back porch" for other modules, so I made a separate part for that (also WIP): Idea: Variant without the roof and one that is like a tub like the back of a ute/Pickup so we can make cool looking pickups/utes and a ramp that fits with it so we can have something like the tesla cybertruck Quote Link to comment Share on other sites More sharing options...
JadeOfMaar Posted April 7, 2022 Share Posted April 7, 2022 (edited) 3 hours ago, SkyFall2489 said: A new set of ground fasteners for large bases would be great! 3 hours ago, Angel-125 said: Hm, maybe a combination ground anchor and docking port? Drop the BASS? Totally not a side of fish to go with all these new Buffalo wings? Spoiler Boxed Anchored Structural Staple? ...That's something I intend to do for myself, actually. If I get around to the project that contains it. Edited April 7, 2022 by JadeOfMaar Quote Link to comment Share on other sites More sharing options...
ColdJ Posted April 7, 2022 Share Posted April 7, 2022 Love the farm overhead pic on the wall in your internal. It is the little touches like that that make them so special. Quote Link to comment Share on other sites More sharing options...
panarchist Posted April 7, 2022 Share Posted April 7, 2022 3 hours ago, ColdJ said: Love the farm overhead pic on the wall in your internal. It is the little touches like that that make them so special. Apparently the Kerbals are classic Maxis fans. :-) Quote Link to comment Share on other sites More sharing options...
SkyFall2489 Posted April 7, 2022 Share Posted April 7, 2022 (edited) 19 hours ago, Angel-125 said: Hm, maybe a combination ground anchor and docking port? More ground anchors, especially bigger ones, would be great! Maybe something for another mod tho. 15 hours ago, JadeOfMaar said: Drop the BASS? Totally not a side of fish to go with all these new Buffalo wings? Hide contents Boxed Anchored Structural Staple? ...That's something I intend to do for myself, actually. If I get around to the project that contains it. Which mod exactly? Edited April 7, 2022 by SkyFall2489 Quote Link to comment Share on other sites More sharing options...
ColdJ Posted April 14, 2022 Share Posted April 14, 2022 On 4/7/2022 at 3:39 PM, planeticegaming said: Idea: Variant without the roof and one that is like a tub like the back of a ute/Pickup so we can make cool looking pickups/utes and a ramp that fits with it so we can have something like the tesla cybertruck This do? Quote Link to comment Share on other sites More sharing options...
Angelo Kerman Posted April 15, 2022 Author Share Posted April 15, 2022 Today's update: the B2 Airlock Module: It's cramped on the inside but there's space for a kerbal to get ready for EVA. I also have the Back Porch done: Quote Link to comment Share on other sites More sharing options...
nothingSpecial Posted April 15, 2022 Share Posted April 15, 2022 By the way, what's the exact diameter of B2 docking ports? Are they 0.9375? Quote Link to comment Share on other sites More sharing options...
Angelo Kerman Posted April 15, 2022 Author Share Posted April 15, 2022 8 hours ago, nothingSpecial said: By the way, what's the exact diameter of B2 docking ports? Are they 0.9375? A little bit under that, but they match up with the stock Clamp-O-Tron ports. Quote Link to comment Share on other sites More sharing options...
Angelo Kerman Posted April 15, 2022 Author Share Posted April 15, 2022 Today I built the B2 Exploration Module. It combines the docking module and airlock module into one part. It's roughly equal to the older Buffalo Crew Cabin. If you don't have Wild Blue Tools installed, then it becomes a mini mobile processing lab. With Wild Blue Tools, it instead becomes a geology lab that's capable of unlocking biomes, displaying the local resources, and performing biome experiments. Here's a preview: As installed on my prototype rover. As you can see, I'm getting closer to making the command cab. One thing I'm not certain of: the submarine yellow texture for the body parts. At this point my prototype texture is out of date, and many parts that Buffalo 2 is compatible with don't have a yellow texture as well. I might drop that feature in the interest of time. It's taken me 3 months of nights and weekends to get to this point, and I was hoping to be done by now, but at least I can see the basic rover ready to go on the horizon. Quote Link to comment Share on other sites More sharing options...
Angelo Kerman Posted April 17, 2022 Author Share Posted April 17, 2022 Today is my day off from modding, but yesterday I built a good chunk of the B2 Exploration Module's interior... I have some texturing work to do, and I need to make the IVA mask, but then the part will be done. Quote Link to comment Share on other sites More sharing options...
adsii1970 Posted April 17, 2022 Share Posted April 17, 2022 4 minutes ago, Angel-125 said: Today is my day off from modding, but yesterday I built a good chunk of the B2 Exploration Module's interior... That's like - woah - amazing! Quote Link to comment Share on other sites More sharing options...
Angelo Kerman Posted April 17, 2022 Author Share Posted April 17, 2022 16 minutes ago, adsii1970 said: That's like - woah - amazing! Yeah, I take Sundays off to play and have fun. Quote Link to comment Share on other sites More sharing options...
Angelo Kerman Posted April 18, 2022 Author Share Posted April 18, 2022 Today was a bit of a learning experience, but I finished the B2 Exploration Module's IVA: Quote Link to comment Share on other sites More sharing options...
chaos113 Posted April 18, 2022 Share Posted April 18, 2022 will there be a config for it to have rpm screens Quote Link to comment Share on other sites More sharing options...
Angelo Kerman Posted April 18, 2022 Author Share Posted April 18, 2022 13 minutes ago, chaos113 said: will there be a config for it to have rpm screens The command pods will use Quote Link to comment Share on other sites More sharing options...
Angelo Kerman Posted April 19, 2022 Author Share Posted April 19, 2022 Ever wanted to do this in KSP: With today's update, if you have the Breaking Ground DLC, now you can! The new Power Converter will covert Power Units from Breaking Ground power generators into Electric Charge. Here's a preview: But that's not all. You can also power your ground science parts using the Power Converter: Quote Link to comment Share on other sites More sharing options...
Angelo Kerman Posted April 20, 2022 Author Share Posted April 20, 2022 And a promo... Quote Link to comment Share on other sites More sharing options...
wasml Posted April 20, 2022 Share Posted April 20, 2022 (edited) Great idea! It's always bothered me that the BG science used a different type of electricity than everything else. I think they really missed an opportunity when arranged things as they did. edit: and great model with the radiator fins an all. Edited April 20, 2022 by wasml Quote Link to comment Share on other sites More sharing options...
JadeOfMaar Posted April 21, 2022 Share Posted April 21, 2022 On 4/19/2022 at 9:17 PM, wasml said: I think they really missed an opportunity when arranged things as they did. Maybe...... Also maybe it was wiser to not involve the affected parts with the stock resource system. A mod that consists of parts like the DLC deployed science, and a logistics plugin for short range wireless EC transmission can perform just as well as this (and has existed: CobaltWolf's abandoned Surface Experiment Package), however, it relied on KAS for connecting the devices to circulate power. Quote Link to comment Share on other sites More sharing options...
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