planeticegaming Posted July 27, 2022 Share Posted July 27, 2022 32 minutes ago, chaos113 said: also what does the aquarium module do i presume it is for food preduction or algee production? Quote Link to comment Share on other sites More sharing options...
SkyFall2489 Posted July 27, 2022 Share Posted July 27, 2022 20 hours ago, Angel-125 said: retire from modding KSP 1 once Buffalo 2 is finished. So, you're calling off the KFS mothership and SunkWorks then? Quote Link to comment Share on other sites More sharing options...
Angelo Kerman Posted July 27, 2022 Author Share Posted July 27, 2022 5 hours ago, chaos113 said: also what does the aquarium module do It's primarily for submarines, but the aquarium module (a nod to Subnautica Below Zero) catches Fish when you're in the right environment, such as the oceans of Kerbin and Laythe. If you have Snacks installed, then in the B2 Galley Module, you can make Sushi- turning Fish into Snacks. 2 hours ago, SkyFall2489 said: So, you're calling off the KFS mothership and SunkWorks then? Most likely, yes. I haven't worked on the KFS mothership in years, and produced Blueshift instead. SunkWorks has the basics for submarines, but the hull parts were proving to be more trouble than they're worth. But you might notice that I've hedged my bets a bit; Buffalo 2 has "superstructure" part variants for a reason... But the real issue is that I'm pretty burned out from work, spend more time modding KSP than playing, and I'd like to enjoy the stuff that I've made. With KSP 2 arriving sometime next year, I want time to relax and have fun with my mods before the next version of the game is released. Quote Link to comment Share on other sites More sharing options...
Angelo Kerman Posted July 28, 2022 Author Share Posted July 28, 2022 Today I fixed the IVA issues with the new Observer part variant on the command pod, and built the exterior for the new B2 Observation Module. Here's a preview: It kind of looks like a tram: Quote Link to comment Share on other sites More sharing options...
Angelo Kerman Posted July 29, 2022 Author Share Posted July 29, 2022 Today I built the interior of the B2 Observation Module- with rotating seats! Quote Link to comment Share on other sites More sharing options...
Davi SDF Posted July 29, 2022 Share Posted July 29, 2022 18 hours ago, Angel-125 said: Today I built the interior of the B2 Observation Module- with rotating seats! h o w Quote Link to comment Share on other sites More sharing options...
chaos113 Posted July 30, 2022 Share Posted July 30, 2022 (edited) angelo are you a user of black magic because this seems crazy with the rotating seats Edited July 30, 2022 by chaos113 Quote Link to comment Share on other sites More sharing options...
planeticegaming Posted July 30, 2022 Share Posted July 30, 2022 23 hours ago, Angel-125 said: Today I built the interior of the B2 Observation Module- with rotating seats! OMG THIS IS REVOULTIONARY!! also those parts looks awesome! Quote Link to comment Share on other sites More sharing options...
Angelo Kerman Posted July 31, 2022 Author Share Posted July 31, 2022 Today I worked on a new prop: It's a hideaway sofa bed with Flash Kerman sheets. "Who'd they get to play Dr. Zarkov?" "Uh, Dr. Zarkov..." Quote Link to comment Share on other sites More sharing options...
nothingSpecial Posted July 31, 2022 Share Posted July 31, 2022 (edited) May i suggest having an additional inner hatch prop without the vacuum label? It's okay a couple of times, but seeing the same joke on each and every door gets very old very quickly. Edited July 31, 2022 by nothingSpecial Quote Link to comment Share on other sites More sharing options...
Angelo Kerman Posted August 1, 2022 Author Share Posted August 1, 2022 It's movie night in the prototype Stateroom Module, time to unfold the bed: Let's lower the screen: I wonder what's on... It's getting there, there are some IVA issues to fix, and I need to make a prop to turn out the lights... Quote Link to comment Share on other sites More sharing options...
planeticegaming Posted August 1, 2022 Share Posted August 1, 2022 54 minutes ago, Angel-125 said: i presume the screen works like the old ones and displays screenshots. unless you have even more wizardry to show us haha Quote Link to comment Share on other sites More sharing options...
chaos113 Posted August 2, 2022 Share Posted August 2, 2022 what if they have made a way to play videos in ksp Quote Link to comment Share on other sites More sharing options...
Angelo Kerman Posted August 3, 2022 Author Share Posted August 3, 2022 Today I got the light switches in game. There's more than one light switch, and they're in sync. There's also a "Secure Transmission" switch for those like @adsii1970 who need secure transmissions. Really, the switch can cycle through several different colors.... I also fixed up the projector screen. Now, if you select an image and then roll the screen up, the image is turned off. If you then unroll the screen again, the image will appear after the screen fully unrolls. That's hard to show, so here's an update to the image: Next up is the seat switcher that'll let you reassign kerbals to seats. Quote Link to comment Share on other sites More sharing options...
planeticegaming Posted August 3, 2022 Share Posted August 3, 2022 1 hour ago, Angel-125 said: There's also a "Secure Transmission" switch for those like @adsii1970 who need secure transmissions. what does the secure transmission button do? Quote Link to comment Share on other sites More sharing options...
Angelo Kerman Posted August 3, 2022 Author Share Posted August 3, 2022 21 minutes ago, planeticegaming said: what does the secure transmission button do? Absolutely nothing other than turn the cabin lights blue. Quote Link to comment Share on other sites More sharing options...
SkyFall2489 Posted August 3, 2022 Share Posted August 3, 2022 8 hours ago, Angel-125 said: Absolutely nothing other than turn the cabin lights blue. Turning cabin lights blue increases the coefficient of cool by 200%, which makes transmissions 200% more secure! Quote Link to comment Share on other sites More sharing options...
Angelo Kerman Posted August 4, 2022 Author Share Posted August 4, 2022 Not a huge update today, but I fixed some bugs in the lighting, wired the internal light switch up to the external model's window lights, and made the digital picture frame: I also added the "Secure Transmission" button to the B2 Briefing Module- you never know when you need to have a secure conversation in the briefing room... I also started working on the seat switcher, but that's not done yet. Quote Link to comment Share on other sites More sharing options...
Rutabaga22 Posted August 4, 2022 Share Posted August 4, 2022 (edited) On 2/18/2022 at 12:01 AM, Angel-125 said: Work has been a beast this week, but I've been slowly working on the generic IVAs. Here you can see the flooring for both the short module (left) and the full-length module (right): The ceiling is set up so that I can place roof windows on future models while still leaving a center isle for kerbals to walk on. Once the generic IVAs are done, they'll set the tone for variants such as the longer windows and modules with overhead windows. They'll be filled with props from Near Future Props. The interiors look VERY subnautica Also, Please include Bob & Jebs ice cream again Will this be compatible with buffalo 1 with some sort of adapter? Edited August 4, 2022 by Rutabaga22 Quote Link to comment Share on other sites More sharing options...
Angelo Kerman Posted August 4, 2022 Author Share Posted August 4, 2022 4 hours ago, Rutabaga22 said: The interiors look VERY subnautica Also, Please include Bob & Jebs ice cream again Will this be compatible with buffalo 1 with some sort of adapter? Subnautica was indeed a major influence on the IVAs. I totally forgot about Bill & Jeb's Excellent Ice Cream! That's part of Wild Blue Tools though.. I was planning on retiring Buffalo 1 after completing Buffalo 2. B2 is vastly better than the original. And bonus update tonight: seat switching! I've got some more IVA issues to fix, but I'm almost done with the B2 Stateroom Module. Quote Link to comment Share on other sites More sharing options...
chaos113 Posted August 4, 2022 Share Posted August 4, 2022 angel youre a wizard, holy excrements Quote Link to comment Share on other sites More sharing options...
Rutabaga22 Posted August 4, 2022 Share Posted August 4, 2022 aaa 6 hours ago, Angel-125 said: I totally forgot about Bill & Jeb's Excellent Ice Cream! That's part of Wild Blue Tools though.. I meant in the IVAs. In one of the buffalo IVAs there was one or two pints of ben and jerry's Bob and Jebs. Quote Link to comment Share on other sites More sharing options...
Angelo Kerman Posted August 4, 2022 Author Share Posted August 4, 2022 7 hours ago, Rutabaga22 said: aaa I meant in the IVAs. In one of the buffalo IVAs there was one or two pints of ben and jerry's Bob and Jebs. Got it. Yeah, the original Buffalo uses the (horribly organized, shame on me, I'm a professional software engineer) WildBlueTools. I'm trying avoid that legacy and instead rely on the better organized and documented WildBlueCore. WBC doesn't have any of the ice cream props. I suppose I could add them but I'm trying to avoid duplicate work. Meanwhile, I got the IVA issues worked out, and finished up the B2 Stateroom Module: In building up the new part modules, props, and prop modules, I got an idea for one more module: B2 Sickbay. Unless you have Snacks' Stress enabled, it won't do much except look cool. But with Snacks' Stress, kerbals in Sickbay will recover Stress faster than activities like Relaxing, Stargazing, Exercising, Cooking, and Fishing. Technically I could have Sickbay consume some resource like Medical Supplies, but game-play wise I don't think that's needed. Anyway, Sickbay shouldn't take too long because I have just about everything I need. Quote Link to comment Share on other sites More sharing options...
chaos113 Posted August 4, 2022 Share Posted August 4, 2022 will there be a greenhouse module Quote Link to comment Share on other sites More sharing options...
Angelo Kerman Posted August 4, 2022 Author Share Posted August 4, 2022 1 hour ago, chaos113 said: will there be a greenhouse module Yup, the B2 Greenhouse Module is already done. It also works with Snacks' Stress; kerbals can partake in Gardening to reduce Stress. Quote Link to comment Share on other sites More sharing options...
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