Adiri Posted July 2, 2023 Author Share Posted July 2, 2023 1 hour ago, Delay said: Sure! Most of this are related to JNSQ, and I re-downloaded all mods for this install, so everything should be up to date. Edit: One more thing: The Kickback in combination with with BetterSRBs results in a flameout time that's longer than whatever you set the timer to. The result is: No flameout effect! And you updated waterfall? Link to comment Share on other sites More sharing options...
Adiri Posted July 2, 2023 Author Share Posted July 2, 2023 (edited) All LES towers should no longer have their effects on constantly. https://github.com/AdiriKSP/RSMP - Edit Spacedock is fixed too; https://spacedock.info/mod/2992/RSMP - Remastered Solid Plume Effects [ALL OLD RELEASES OUTDATED!!!]#changelog Edited July 2, 2023 by Adiri Link to comment Share on other sites More sharing options...
Delay Posted July 2, 2023 Share Posted July 2, 2023 (edited) 31 minutes ago, Adiri said: And you updated waterfall? Huh... seems like I might've had an outdated version. Reinstalled waterfall and testing it right now. If that fixes it then I'm really sorry for the inconvenience! Edit: Yeah... that did it. Fixed the Kickback problems I had as well. Only problem left is the RAM's effect offset. Again, I'm really sorry for bothering you with something that turned out to be my fault! Edited July 3, 2023 by Delay Link to comment Share on other sites More sharing options...
Adiri Posted July 3, 2023 Author Share Posted July 3, 2023 1 hour ago, Delay said: Huh... seems like I might've had an outdated version. Reinstalled waterfall and testing it right now. If that fixes it then I'm really sorry for the inconvenience! Edit: Yeah... that did it. Fixed the Kickback problems I had as well. Only problem left is the RAM's effect offset. Again, I'm really sorry for bothering you with something that turned out to be my fault! It's alright Link to comment Share on other sites More sharing options...
Adiri Posted July 3, 2023 Author Share Posted July 3, 2023 ok ram fixed, all h2 parts (new ones included) fixed/added, ariane 6 and vega stuff wip Link to comment Share on other sites More sharing options...
ksp player Posted July 3, 2023 Share Posted July 3, 2023 Amazing mod! I have a problem though. When the SRB is finished and there is no fuel, it keeps on running until like 5 minutes after. And after that happens and it doesnt run anymore, the sound is still there. Any help? Link to comment Share on other sites More sharing options...
Delay Posted July 3, 2023 Share Posted July 3, 2023 26 minutes ago, ksp player said: When the SRB is finished and there is no fuel, it keeps on running until like 5 minutes after. That flameout effect is intentional (although I wish it slowly weakened over time). During a space shuttle launch the boosters kept burning for quite a while longer without producing any thrust. Maybe it does last a bit too long,though. I guess the sound is intentional too. Link to comment Share on other sites More sharing options...
Adiri Posted July 4, 2023 Author Share Posted July 4, 2023 9 hours ago, Delay said: That flameout effect is intentional (although I wish it slowly weakened over time). During a space shuttle launch the boosters kept burning for quite a while longer without producing any thrust. Maybe it does last a bit too long,though. I guess the sound is intentional too. Sound, idk how to fix, i think its just broken. The burnout could definitely last less time though, i dont think i can weaken it. I'll take a look Link to comment Share on other sites More sharing options...
Delay Posted July 4, 2023 Share Posted July 4, 2023 6 hours ago, Adiri said: i dont think i can weaken it. I looked at how the effect works and you basically use a timer that's counting down from some huge number to zero, and the burnout effect is active while that timer is > 0. Is the thrust variable the only thing that can vary an effect's strength? I don't know nearly enough about the ins and outs of Waterfall to suggest anything here, unfortunately. Link to comment Share on other sites More sharing options...
Adiri Posted July 4, 2023 Author Share Posted July 4, 2023 12 hours ago, Delay said: I looked at how the effect works and you basically use a timer that's counting down from some huge number to zero, and the burnout effect is active while that timer is > 0. Is the thrust variable the only thing that can vary an effect's strength? I don't know nearly enough about the ins and outs of Waterfall to suggest anything here, unfortunately. I’m not sure honestly, I’ve tried messing around with it before, haven’t gotten anything good Link to comment Share on other sites More sharing options...
Rakete Posted July 8, 2023 Share Posted July 8, 2023 Any chance to may get a tufx-not-required version of RSMP in the next weeks ?! Link to comment Share on other sites More sharing options...
Adiri Posted July 9, 2023 Author Share Posted July 9, 2023 18 hours ago, Rakete said: Any chance to may get a tufx-not-required version of RSMP in the next weeks ?! It already isn't required, unless CKAN is goofed. Link to comment Share on other sites More sharing options...
Rakete Posted July 10, 2023 Share Posted July 10, 2023 On 7/9/2023 at 4:32 AM, Adiri said: It already isn't required, unless CKAN is goofed. Yeah, but you said and showed those strange blue and black artifacts caused by too high brightness and told this issue would still be there at the moment, if nit combined with tufx Link to comment Share on other sites More sharing options...
Adiri Posted July 11, 2023 Author Share Posted July 11, 2023 19 hours ago, Rakete said: Yeah, but you said and showed those strange blue and black artifacts caused by too high brightness and told this issue would still be there at the moment, if nit combined with tufx It doesn’t show up 99% of the time, and I haven’t found a way to fix it without breaking the entire plume. I was gonna mess around with the configs yesterday but I’m sick now so that isn’t going to happen. Link to comment Share on other sites More sharing options...
Rakete Posted July 11, 2023 Share Posted July 11, 2023 I wanted to download it from your github repo, but it says no release available. Link to comment Share on other sites More sharing options...
Rakete Posted July 11, 2023 Share Posted July 11, 2023 Update: I took the github repo as a whole, and extracted the Gamedatafolder (and the things in it) and placed it correctly in the gamedata folder (like any other mod)... The SWE/RSMP-Effects show up, but also the old stock effects. Link to comment Share on other sites More sharing options...
Adiri Posted July 12, 2023 Author Share Posted July 12, 2023 9 hours ago, Rakete said: Update: I took the github repo as a whole, and extracted the Gamedatafolder (and the things in it) and placed it correctly in the gamedata folder (like any other mod)... The SWE/RSMP-Effects show up, but also the old stock effects. Send a picture of your gamedata, and what it looks like in ksp. Also, some stuff isnt finished yet. Link to comment Share on other sites More sharing options...
Rakete Posted July 12, 2023 Share Posted July 12, 2023 12 hours ago, Adiri said: Send a picture of your gamedata, and what it looks like in ksp. Also, some stuff isnt finished yet. Found the issue... Real plume stock was missing. It was not mentioned in the dependencies, so found the hint here in some post. Link to comment Share on other sites More sharing options...
Adiri Posted July 13, 2023 Author Share Posted July 13, 2023 13 hours ago, Rakete said: Found the issue... Real plume stock was missing. It was not mentioned in the dependencies, so found the hint here in some post. alrighty, will change that Link to comment Share on other sites More sharing options...
Rakete Posted July 13, 2023 Share Posted July 13, 2023 Great mod. I like the love and energy, that was put into this mod. I got some thoughts on the actual plume designs... You may consider or ignore them. the plume particles (the big glowing things).... aren't they moving way too slow ? Especially at higher speeds it looks kinda ... ... unexpected. You leave behind a long smoke trail but drop those glowing particles, which kind of accelerates with your ship, what the shouldn't. They should almost stay in the place where they where dropped, like smoke clouds. Or am i wrong? And the usage of an SRB in vacuum looks also a little bit strange. (I made a single use escape system, that uses cheap SRBs for deorbiting... Link to comment Share on other sites More sharing options...
Adiri Posted July 13, 2023 Author Share Posted July 13, 2023 10 hours ago, Rakete said: Great mod. I like the love and energy, that was put into this mod. I got some thoughts on the actual plume designs... You may consider or ignore them. the plume particles (the big glowing things).... aren't they moving way too slow ? Especially at higher speeds it looks kinda ... ... unexpected. You leave behind a long smoke trail but drop those glowing particles, which kind of accelerates with your ship, what the shouldn't. They should almost stay in the place where they where dropped, like smoke clouds. Or am i wrong? And the usage of an SRB in vacuum looks also a little bit strange. (I made a single use escape system, that uses cheap SRBs for deorbiting... if you can show some pictures it might help me improve on them. Link to comment Share on other sites More sharing options...
Adiri Posted July 24, 2023 Author Share Posted July 24, 2023 Working on updating the rest of BDB, probably gonna make new vacuum plumes (for STAR motors) and maybe a better burnout effect. Link to comment Share on other sites More sharing options...
peter_12 Posted July 27, 2023 Share Posted July 27, 2023 Hello, when I install the mod, plume shows cylindrical purple and I have installed all dependencies request help pls Link to comment Share on other sites More sharing options...
Adiri Posted July 27, 2023 Author Share Posted July 27, 2023 10 hours ago, peter_12 said: Hello, when I install the mod, plume shows cylindrical purple and I have installed all dependencies request help pls Show a picture of your gamedata please, also make sure waterfall is updated to the latest version. Link to comment Share on other sites More sharing options...
Adiri Posted July 28, 2023 Author Share Posted July 28, 2023 New vac plume, based off Antares. Gonna see how much stuff I can remove from realplume... Link to comment Share on other sites More sharing options...
Recommended Posts