Bej Kerman Posted December 18, 2022 Share Posted December 18, 2022 I can't think of anything else KSP 2 needs. KSP 2 is only how I mod KSP 1, without the lag and miles-long list of bugs. I can think of a grand total of one mod (out of 90) I have on KSP 1 that probably won't make it into KSP 2, the Netherdyne Mass Driver mod. On that topic though, KSP 2 will have some official form of CKAN and creating multiple instances using any version, if it's as modding friendly as it claims to be. If I have to muck around in order to downgrade or create multiple instances, or if I really have to mess around downloading mods manually after fans, in their free time, created such a good solution for managing mods for KSP 1, then it's not modding friendly. Link to comment Share on other sites More sharing options...
Vl3d Posted December 18, 2022 Share Posted December 18, 2022 1 hour ago, Bej Kerman said: (out of 90) I have on KSP 1 Would you mind posting your mods list Bej? I'm curios. Link to comment Share on other sites More sharing options...
Bej Kerman Posted December 19, 2022 Share Posted December 19, 2022 15 hours ago, Vl3d said: 17 hours ago, Bej Kerman said: (out of 90) I have on KSP 1 Would you mind posting your mods list Bej? I'm curios. Spoiler AlphaMensae's Modular Launch Pads (ModularLaunchPads 2.5.3) Animated Decouplers (AnimatedDecouplers v1.5.0) AT Utils (AT-Utils v1.10.1) B9 Part Switch (B9PartSwitch v2.20.0) BetterTimeWarpContinued (BetterTimeWarpCont 2.3.13) Breaking Ground (BreakingGround-DLC 1.7.1) Chatterer (Chatterer 0.9.99) ClickThrough Blocker (ClickThroughBlocker 1:2.1.10.18) Community Category Kit (CommunityCategoryKit v112.0.1) Community Resource Pack (CommunityResourcePack v112.0.1) Community Tech Tree (CommunityTechTree 1:3.4.4) Community Terrain Texture Pack (CommunityTerrainTexturePack 1:1.0.4) Conformal Decals (ConformalDecals 0.2.12) Cryo Tanks (CryoTanks 1.6.5) Cryo Tanks Core (CryoTanks-Core 1.6.5) Custom Pre Launch Checks (CustomPreLaunchChecks 1.8.1.1) Deployable Engines Plugin (DeployableEngines 1.3.1) Dynamic Battery Storage (DynamicBatteryStorage 2:2.2.5.0) Easy Vessel Switch (EVS) (EasyVesselSwitch 2.3) Environmental Visual Enhancements - Stock Planet Config files (EnvironmentalVisualEnhancements-HR 2:EVE-1.2.2-1) Environmental Visual Enhancements Redux (EnvironmentalVisualEnhancements 3:1.11.7.1) Far Future Technologies (FarFutureTechnologies 1.2.0) Ferram Aerospace Research Continued (FerramAerospaceResearchContinued 3:0.16.1.1) Filter Extensions - Plugin (FilterExtensions 3.2.7.1) Flight Manager for Reusable Stages (FMRS) Continued (FMRSContinued 1.2.9.3) FullAutoStrut (FullAutoStrut v3.0.1.0) Galaxies Unbound - Alien Worlds Expansion (GalaxiesUnbound-AlienWorlds 1.3) Galaxies Unbound - Stellar Adventures Expansion (GalaxiesUnbound-StellarAdventures 1.3) Galaxies Unbound - Worlds of Fire Expansion (GalaxiesUnbound-WorldsofFire 1.3) Galaxies Unbound A Stellar Odyssey (GalaxiesUnbound-Core 1.3) Hangar Extender (HangerExtenderExtended 3.6.0.2) Harmony 2 (Harmony2 2.2.1.0) Heat Control (HeatControl 0.6.1) JSIPartUtilities (JSIPartUtilities 0.5.0.5) Kerbal Actuators (KerbalActuators v1.8.5) Kerbal Engineer Redux (KerbalEngineerRedux 1.1.9.0) Kerbal Joint Reinforcement Continued (KerbalJointReinforcementContinued v3.6.1) Kerbal Konstructs (KerbalKonstructs v1.8.6.0) Kerbal Reusability Expansion (SpaceXLegs 2.9.2) Kopernicus Planetary System Modifier (Kopernicus 2:release-1.12.1-139) Kronal Vessel Viewer Continued (KVVContinued 0.1.1) KSC Extended (KSCExtended 3.0.2) KSPBurst (KSPBurst v1.5.5.1) Making History (MakingHistory-DLC 1.12.1) ModularFlightIntegrator (ModularFlightIntegrator 1.2.10.0) Module Manager (ModuleManager 4.2.2) Near Future Aeronautics (NearFutureAeronautics 2.1.1) Near Future Electrical (NearFutureElectrical 1.2.3) Near Future Electrical Core (NearFutureElectrical-Core 1.2.3) Near Future Exploration (NearFutureExploration 1.1.2) Near Future IVA Props (NearFutureProps 1:0.7.1) Near Future Launch Vehicles (NearFutureLaunchVehicles 2.2.0) Near Future Propulsion (NearFuturePropulsion 1.3.5) Near Future Solar (NearFutureSolar 1.3.2) Near Future Solar Core (NearFutureSolar-Core 1.3.2) Near Future Spacecraft (NearFutureSpacecraft 1.4.3) Netherdyne Mass Driver (NetherdyneMassDriver 1:1.3.4.2) Omega's Stockalike Structures: No Textures Required (StockalikeStructures 0.0.12) Outer Planets Mod (OuterPlanetsMod 2:2.2.10) Parallax (Parallax 2.0.6) Parallax - Stock Planet Textures (Parallax-StockTextures 2.0.0) Parallax - Stock Scatter Textures (Parallax-StockScatterTextures 2.0.1) RasterPropMonitor (RasterPropMonitor 1:v0.31.9) RasterPropMonitor Core (RasterPropMonitor-Core 1:v0.31.9) RecoveryController (RecoveryController 0.0.4.1) ReStock (ReStock 1.4.3) Restock Waterfall Expansion (RestockWaterfallExpansion 0.3.0) ReStock+ (ReStockPlus 1.4.3) Retractable Lifting Surface Module (RetractableLiftingSurface 0.2.1.2) Reviva (Reviva 0.8.0) Scatterer (Scatterer 3:v0.0838) Scatterer Default Config (Scatterer-config 3:v0.0838) Scatterer Sunflare (Scatterer-sunflare 3:v0.0838) Shabby (Shabby 0.3.0.0) Shaddy (Shaddy v2.1) Singularity (Singularity 0.991) Space Dust (SpaceDust 0.4.4) SpaceTux Library (SpaceTuxLibrary 0.0.8.5) Staged Animation (StagedAnimation v2.0) System Heat (SystemHeat 0.6.0) The Janitor's Closet (JanitorsCloset 0.3.7.8) Throttle Controlled Avionics (ThrottleControlledAvionics v3.8.0.1) Toolbar Controller (ToolbarController 1:0.1.9.9) Trajectories (Trajectories v2.4.3) Tundra Exploration - Stockalike Dragon V2 and Falcon 9 (TundraExploration 6.1.0) Tundra's Space Center (TundraSpaceCenter 2.0.2) TweakScale Redistributable (TweakScale-Redist v2.4.6.18r3) Vessel Viewer Continued (VesselView 2:0.8.8.5) VesselView-UI-RasterPropMonitor (VesselView-UI-RasterPropMonitor 1:0.8.8.5) Waterfall - Restock (WaterfallRestock 0.2.3) Waterfall Core (Waterfall 0.9.0) Mostly things to make the game feel less dull and barebones, and dependencies. I suspect my mod list will be in the single digits for KSP 2 as the new dev team will be focused on adding features to an already much more complete game instead of wasting most of their time revamping part textures to be worse (both the pre-0.17 and post-0.18 textures were fine and not nearly as samey and generic as the Take Two era textures) and implementing mods but tackier (seriously, it's not much easier to fine tune maneuvers than it was before - mods did this much better and didn't close themselves if you dare mouse over anything but the maneuver node). That's enough whining from me. I just look forward to having a game that's held together by struts instead of glue Link to comment Share on other sites More sharing options...
GoldForest Posted December 21, 2022 Share Posted December 21, 2022 I would like to see 2 parts, well, 1 part and 1 set of parts from a mod added to KSP 2. The Ikerus Mk 1 Solar Shield and the Ikerus Mk 2 solar panel parts. I really like the movie Sunshine where they restart the sun, and love the design of the Icarus. Link to comment Share on other sites More sharing options...
physius Posted December 22, 2022 Share Posted December 22, 2022 Personally I'm looking to see if @JonnyOThan will make a VR mod for KSP2 ala KerbalVR, as well as a revival Stand Alone Map View. It's going to be 2023 and there should be absolutely no reason to not have a 2nd or 3rd monitor dedicated to just the map with telemetry built in. Stand Alone Map View was ahead of it's time and it needs to shine! Unless - the devs want to you add in multimonitor support?? @Nate Simpson Link to comment Share on other sites More sharing options...
TheOrios Posted December 23, 2022 Share Posted December 23, 2022 i want to see what kinda stuff could be done for bd armory with the new interstellar tech Link to comment Share on other sites More sharing options...
Opus Posted December 24, 2022 Share Posted December 24, 2022 RSS RO RP1 for KSP2 stat! Also all my editor mods like precise editor editor extensions etc. I would also like to see procedural wings that can do custom cord shape and curved/ sloped edges. Link to comment Share on other sites More sharing options...
nightbeast Posted December 28, 2022 Share Posted December 28, 2022 A couple things I really want to see 1. I really want better space plane support. Papi lights at the runways, localizer and glide slope support, 10,000 times better aero physics, better re-entry targeting (so you can line up on speed / altitude / direction), things like that. 2. Passive science gathering (like in RP1) or automatic science gathering. Running 10 science experiments 30 times as I go from biome to biome and flying low to high in space is not what I consider fun. Let me build my crafts and fly them where I want to go, and don't make me miss out on science because I forgot to click one of the 15 science gadgets bolted on the side of my craft. Link to comment Share on other sites More sharing options...
darthgently Posted December 28, 2022 Share Posted December 28, 2022 Totally off the wall, but I think the devs should seriously consider a pure STEM education oriented version of KSP targeted for sale to school districts and home school clusters. It could be the new "Oregon Trail" of space, physics, science, exploration education software. They should offer prizes to science teachers for lesson plans and curriculum centered on KSP Link to comment Share on other sites More sharing options...
IncompetentSpacer Posted December 28, 2022 Share Posted December 28, 2022 On 12/24/2022 at 3:20 AM, Opus said: RSS RO RP1 for KSP2 stat! Also all my editor mods like precise editor editor extensions etc. I would also like to see procedural wings that can do custom cord shape and curved/ sloped edges. I wish this too but THAT will take time... Link to comment Share on other sites More sharing options...
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