KerbalSofaProgram Posted May 16, 2021 Share Posted May 16, 2021 (edited) 9 minutes ago, Spaceman.Spiff said: Do have the latest version of the plug-in and the textures? yeah yeah yeah 1.2.3, double triple checked EDIT: more importantly at this point, why can't i delete those dll's? Edited May 16, 2021 by KerbalSofaProgram Quote Link to comment Share on other sites More sharing options...
Spaceman.Spiff Posted May 16, 2021 Share Posted May 16, 2021 6 minutes ago, KerbalSofaProgram said: yeah yeah yeah 1.2.3, double triple checked Uh, well idk then. Im sure the dev will get to it, but the newest version was supposed to fix kerbal hovering. Quote Link to comment Share on other sites More sharing options...
KerbalSofaProgram Posted May 16, 2021 Share Posted May 16, 2021 (edited) 25 minutes ago, Spaceman.Spiff said: Uh, well idk then. Im sure the dev will get to it, but the newest version was supposed to fix kerbal hovering. https://www.dropbox.com/t/49SZ4MSJ0P9kK71V well there's the output log just in case anyone wants to look at it did you happen to notice the edit in my last post? any ideas? SUPER EDIT 3000: the description says it wants the ksp log not the output log so here's that https://www.dropbox.com/t/YIiYhNAmUwD9U6jA Edited May 16, 2021 by KerbalSofaProgram Quote Link to comment Share on other sites More sharing options...
kerbnub Posted May 20, 2021 Share Posted May 20, 2021 Is the terrain on the night side of airless bodies supposed to be pitch black except where lit by artificial means? In this screenshot, the downed craft next to me is visible, but terrain is solid black except in the eva helmet's light. Happens on mun and minmus but not kerbin. Quote Link to comment Share on other sites More sharing options...
OdyBN Posted May 20, 2021 Share Posted May 20, 2021 Is it possible for this mod to work with KSP version 1.9.1? Quote Link to comment Share on other sites More sharing options...
Motokid600 Posted May 20, 2021 Share Posted May 20, 2021 8 hours ago, kerbnub said: Is the terrain on the night side of airless bodies supposed to be pitch black except where lit by artificial means? Realistically speaking? Yes. Pitch black unless there is a light source be it natural or artificial. Quote Link to comment Share on other sites More sharing options...
Agustin Posted May 20, 2021 Share Posted May 20, 2021 I was not aware this mod had been updated two times since 1.2.1 The title should be updated. It works really well now, I am enjoying it a lot. Quote Link to comment Share on other sites More sharing options...
QuantumS1ngularity Posted May 20, 2021 Share Posted May 20, 2021 I have a problem: the terrain textures are ""missing"" for parallax even tho I have installed Stock textures Here's a part of the log: [LOG 00:33:12.815] [Parallax] Validating /Applications/KSP_osx/KSP.app/GameData/Parallax_StockTextures/_Details/PluginData/beach_sand00.dds [LOG 00:33:12.815] [Parallax] - Texture doesn't exist, skipping: _DetailTexLow with filepath: Parallax_StockTextures/_Details/PluginData/beach_sand00.dds [LOG 00:33:12.815] [Parallax] Validating /Applications/KSP_osx/KSP.app/GameData/Parallax_StockTextures/_Details/PluginData/grass_hc00.dds [LOG 00:33:12.815] [Parallax] - Texture doesn't exist, skipping: _DetailTexMid with filepath: Parallax_StockTextures/_Details/PluginData/grass_hc00.dds [LOG 00:33:12.815] [Parallax] Validating /Applications/KSP_osx/KSP.app/GameData/Parallax_StockTextures/_Details/PluginData/gravel00.dds [LOG 00:33:12.815] [Parallax] - Texture doesn't exist, skipping: _DetailTexHigh with filepath: Parallax_StockTextures/_Details/PluginData/gravel00.dds [LOG 00:33:12.816] [Parallax] Validating /Applications/KSP_osx/KSP.app/GameData/Parallax_StockTextures/_Details/PluginData/steep_sandstone00.dds [LOG 00:33:12.816] [Parallax] - Texture doesn't exist, skipping: _DetailSteepLow with filepath: Parallax_StockTextures/_Details/PluginData/steep_sandstone00.dds [LOG 00:33:12.816] [Parallax] Validating /Applications/KSP_osx/KSP.app/GameData/Parallax_StockTextures/Kerbin/PluginData/mid00.dds [LOG 00:33:12.816] [Parallax] - Texture doesn't exist, skipping: _DetailSteepMid with filepath: Parallax_StockTextures/Kerbin/PluginData/mid00.dds Quote Link to comment Share on other sites More sharing options...
QuantumS1ngularity Posted May 20, 2021 Share Posted May 20, 2021 (edited) Any help will he really appreciated Thank you Edited May 21, 2021 by QuantumS1ngularity Quote Link to comment Share on other sites More sharing options...
Burning Kan Posted May 21, 2021 Share Posted May 21, 2021 in GameData u need: Kopernicus Parallax Parallax_StockTextures and of course the latest version of all paralax 1.2.3, ksp 1.11.2 p.s if its not working a fresh install to test is best Quote Link to comment Share on other sites More sharing options...
QuantumS1ngularity Posted May 21, 2021 Share Posted May 21, 2021 (edited) 2 hours ago, Burning Kan said: in GameData u need: Kopernicus Parallax Parallax_StockTextures and of course the latest version of all paralax 1.2.3, ksp 1.11.2 p.s if its not working a fresh install to test is best Nope, I just installed a fresh copy and deleted the old one but it still shows the same logs and white textures. I have no other visual mods. But there's something that I don't understand: Why is the filepath set to KSP_osx<<KSP.app<<Gamedata? Because my Gamedata folder is: KSP_osx<<Gamedata. I'm just curious, i don't understand so much these hard codes and logs. I have another question too: since the new updated Kopernicus from R-T-B has been released is it OK too for parallax? Here's some pics: https://imgur.com/a/mnsydIq Edited May 21, 2021 by QuantumS1ngularity Quote Link to comment Share on other sites More sharing options...
somnambulist Posted May 21, 2021 Share Posted May 21, 2021 36 minutes ago, QuantumS1ngularity said: But there's something that I don't understand: Why is the filepath set to KSP_osx<<KSP.app<<Gamedata? Because my Gamedata folder is: KSP_osx<<Gamedata. I'm just curious, i don't understand so much these hard codes and logs. Post your full log on Pastebin or something. It's been awhile since I've had Kerbal installed under OS X but I'm pretty sure there isn't a Gamedata folder inside the app bundle Quote Link to comment Share on other sites More sharing options...
QuantumS1ngularity Posted May 21, 2021 Share Posted May 21, 2021 2 hours ago, somnambulist said: Post your full log on Pastebin or something. It's been awhile since I've had Kerbal installed under OS X but I'm pretty sure there isn't a Gamedata folder inside the app bundle So, it looks like the KSP.app filepath is correct, since it is present in other mods I have installed too, the problem remains unknown. Here's the full Log I found in KSP.log: https://justpaste.it/872ov It will take some time to load. Quote Link to comment Share on other sites More sharing options...
SuppaTenko Posted May 22, 2021 Share Posted May 22, 2021 (edited) So.. Ugh... Stubid question, but will it work on my typewriter? 'cause my GPU is pretty outdated and has only 2 gigs of memory. Spoiler ---- NVM. Checked myself. it works and it looks awesome. But RAM usage skyrockets for me. Not a big problem - I have plenty ram. But one of my Mun bases went underground and exploded when I accelerated time near it. First, I tried to accelerate time by pressing key couple times - it started acceleration and then halted it. Game thinks that my base moves. Then i hit 'accelerate to next morning' and it whent to see if Kraken is sound asleep underground. And Kraken wasn't asleep. He patiently waited for that moment =| It's recreateable. Sometimes it doesn't allow you to accelerate time. Sometimes it does, but base goes underground and POOF! No base. Spoiler But if i retract all landing legs - it works just fine. But nearby rover still goes underground and explodes. Spoiler And if I retract rover wheels - it stays here just fine. Let's go to my heavy rover and check if Lynx rover wheels work well with timeskip. ...Nope. They don't. I can't retract them so I can't timewarp. Spoiler Let's check it out on Minmus. ...Yep. On Minmus everything is fine. Base and Rover can survive timewarps. Spoiler Sooo... How can I fix it? Am I alone here? Edited May 22, 2021 by SuppaTenko Quote Link to comment Share on other sites More sharing options...
plakman Posted May 23, 2021 Share Posted May 23, 2021 Hey Spoiler I was wondering, is this how it's supposed to look? Just wondering if the installation was ok as i don't see thesame cool effects as in the trailer. but idk if it's only on other planets or not since i uhm have a hard time with that ^^ Quote Link to comment Share on other sites More sharing options...
New Horizons Posted May 23, 2021 Share Posted May 23, 2021 Is this mod working on KSP V1.10.x? The Use Guide file in the download folder says something about download correct version for a KSP version? I only found one version of this mod. Quote Link to comment Share on other sites More sharing options...
Spaceman.Spiff Posted May 23, 2021 Share Posted May 23, 2021 27 minutes ago, New Horizons said: Is this mod working on KSP V1.10.x? The Use Guide file in the download folder says something about download correct version for a KSP version? I only found one version of this mod. Should work just fine. Make sure you have the right Kopernicus. Quote Link to comment Share on other sites More sharing options...
Mitohnesprudel Posted May 27, 2021 Share Posted May 27, 2021 Hi, I encountered an error while installing the mod. It works until I want to fly something. I tried to install it manually and with ckan. I tried different Kopernicus versions, but I can't get it to work. If I uninstall parallax everything is fine. KSP.log File Quote Link to comment Share on other sites More sharing options...
snkiz Posted May 27, 2021 Share Posted May 27, 2021 (edited) 1 hour ago, Mitohnesprudel said: If I uninstall parallax everything is fine. Witch parallax are you using? There are some specific instructions to get it to work, and it's not supported by JNSQ. This is the version you want. It's only textures, so you need to get Parallax and move some files around. Set scatters to 100 and quality to JNSQ-high. Don't use to many lights around bumpy terrain, it will kill your frame rate. Edited May 27, 2021 by snkiz Very specific instructions. Quote Link to comment Share on other sites More sharing options...
Mitohnesprudel Posted May 27, 2021 Share Posted May 27, 2021 I had the wrong parallax version for my game version. It works now. Quote Link to comment Share on other sites More sharing options...
HebaruSan Posted May 31, 2021 Share Posted May 31, 2021 On 9/20/2020 at 12:22 PM, Gameslinx said: NoDerivatives — If you remix, transform, or build upon the material, you may not distribute the modified material. FYI, you have an infringer: https://spacedock.info/mod/2768/LizardMan's Visual Collection @VITAS will probably take it down if you object. Quote Link to comment Share on other sites More sharing options...
Gameslinx Posted May 31, 2021 Author Share Posted May 31, 2021 1 hour ago, HebaruSan said: FYI, you have an infringer: https://spacedock.info/mod/2768/LizardMan's Visual Collection @VITAS will probably take it down if you object. This breaches my license so I do not approve of this modpack. The creator did not approach me for permission before uploading either. Thanks for bringing this to my attention Quote Link to comment Share on other sites More sharing options...
theleg Posted June 1, 2021 Share Posted June 1, 2021 What is the best parallax settings for a low-end pc? I run it on such a pc with 2 to 6 fps when on ground on any planet...I wonder if tweaking the ParallaxGlobal.cfg might bring a high fps (by high, I mean 10-15 fps ). Quote Link to comment Share on other sites More sharing options...
Arco123 Posted June 1, 2021 Share Posted June 1, 2021 17 hours ago, Gameslinx said: This breaches my license so I do not approve of this modpack. The creator did not approach me for permission before uploading either. Thanks for bringing this to my attention Doom music starts. Quote Link to comment Share on other sites More sharing options...
Darkuss Posted June 1, 2021 Share Posted June 1, 2021 51 minutes ago, Arco123 said: Doom music starts. loads shotgun with malicious intent Quote Link to comment Share on other sites More sharing options...
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