Biggen Posted January 18, 2022 Share Posted January 18, 2022 How did you install? I used CKAN which got all the dependencies included Scatterer. Quote Link to comment Share on other sites More sharing options...
priles Posted January 18, 2022 Share Posted January 18, 2022 This might be a silly question, and this might be the wrong place to ask. But, If I am using this, as well as Eve Redux, Astronomer's, Scatter, and such. I assume that I need to install all of those with their own configs and then Parallax with it's configs, and then I also need Kopernicus to boot, right? Or am I misunderstanding how all of this works together? Quote Link to comment Share on other sites More sharing options...
vinix Posted January 18, 2022 Share Posted January 18, 2022 3 hours ago, priles said: This might be a silly question, and this might be the wrong place to ask. But, If I am using this, as well as Eve Redux, Astronomer's, Scatter, and such. I assume that I need to install all of those with their own configs and then Parallax with it's configs, and then I also need Kopernicus to boot, right? Or am I misunderstanding how all of this works together? Astronomer's visual pack is a graphical mod that depends on EVE and scaterer to work properly. Unrelated, Parallax enhances greatly the planets' textures, and depends on Kopernicus to that end (as well as the mod parallax textures). If you think you are missing a mod, I recommend using CKAN to make proper modded installs and avoid some headache. Quote Link to comment Share on other sites More sharing options...
Gosye Posted January 19, 2022 Share Posted January 19, 2022 9 hours ago, Biggen said: How did you install? I used CKAN which got all the dependencies included Scatterer. Through CKAN first, then manually with same result. Quote Link to comment Share on other sites More sharing options...
eberkain Posted January 19, 2022 Share Posted January 19, 2022 3 hours ago, Gosye said: Through CKAN first, then manually with same result. So you are saying you did a clean install of KSP and then used CKAN to install only parallax and it was giving errors and not working? Quote Link to comment Share on other sites More sharing options...
Gosye Posted January 19, 2022 Share Posted January 19, 2022 6 hours ago, eberkain said: So you are saying you did a clean install of KSP and then used CKAN to install only parallax and it was giving errors and not working? No I was saying as per original post I've installed parallax and dependencies , then answered question that I did so through CKAN, I thought maybe textures got corrupted and downloaded parallax from github with same visual result so I asked here if its working since log was throwing errors and I wasn't sure what features current version has and how its supposed to look. What I didn't do though was re-download dependencies leaving those installed by CKAN from cache and listed as up to date. After clearing CKAN cache today and letting it download dependencies again mod is working with no issues. Great mod Gameslinx, thanks! Quote Link to comment Share on other sites More sharing options...
Gameslinx Posted January 27, 2022 Author Share Posted January 27, 2022 (edited) Hey all! Back with another update on the scattering system. I've done some optimizations and begun working on the other planets now. For those of you who will undoubtedly ask about colliders, the scatters are not collideable right now but it is something I will be looking into. I can just imagine driving a rover across the rocky Mun surface I have also created an extensive UI to allow other planet makers to add their own scatters with ease Edited January 27, 2022 by Gameslinx Quote Link to comment Share on other sites More sharing options...
THX-1138 Posted January 27, 2022 Share Posted January 27, 2022 @Gameslinx Great update! Yes on the colliders if possible! Great to know that you are still working on this mod for KSP1. I am still enjoying it since 2012 Quote Link to comment Share on other sites More sharing options...
Neebel Posted January 29, 2022 Share Posted January 29, 2022 On 1/27/2022 at 3:15 AM, Gameslinx said: Hey all! Back with another update on the scattering system. I've done some optimizations and begun working on the other planets now. For those of you who will undoubtedly ask about colliders, the scatters are not collideable right now but it is something I will be looking into. I can just imagine driving a rover across the rocky Mun surface I have also created an extensive UI to allow other planet makers to add their own scatters with ease Looks awesome, can't wait to see this in game! One humble question, can we expect a Beyond Home update to the newer Parallax and KSP versions anytime soon? Quote Link to comment Share on other sites More sharing options...
Gameslinx Posted January 30, 2022 Author Share Posted January 30, 2022 17 hours ago, Neebel said: One humble question, can we expect a Beyond Home update to the newer Parallax and KSP versions anytime soon? This is still on the way, but I don't have an estimate on when it'll be ready yet Quote Link to comment Share on other sites More sharing options...
Neebel Posted January 30, 2022 Share Posted January 30, 2022 (edited) 4 hours ago, Gameslinx said: This is still on the way, but I don't have an estimate on when it'll be ready yet Great to hear, thanks for the answer! Edited January 30, 2022 by Neebel Quote Link to comment Share on other sites More sharing options...
rex industries Posted January 30, 2022 Share Posted January 30, 2022 Is parallax compactable with AVP @Gameslinx Quote Link to comment Share on other sites More sharing options...
Gameslinx Posted January 30, 2022 Author Share Posted January 30, 2022 29 minutes ago, rex industries said: Is parallax compactable with AVP @Gameslinx Yes it is, but you need to disable the city lights Quote Link to comment Share on other sites More sharing options...
Ares71 Posted February 7, 2022 Share Posted February 7, 2022 (edited) Hello, I'm super excited to get this going, but so far I can't get anything to show up. All the terrain textures look the same as before. I'm trying a minimal modlist using CKAN on a fresh KSP install. I get the following error in my KSP.log: [ERR 18:25:34.542] Unable to open archive file: C:/Program Files (x86)/Steam/steamapps/common/Kerbal Space Program/KSP_x64_Data/../GameData/Parallax/Shaders/Wireframe-windows.unity3d [ERR 18:25:34.542] Failed to read data for the AssetBundle 'Wireframe-windows.unity3d'. [LOG 18:25:34.542] Failed to load bundle at [LOG 18:25:34.542] Path: C:/Program Files (x86)/Steam/steamapps/common/Kerbal Space Program/KSP_x64_Data/../GameData/Parallax/Shaders/Wireframe-windows.unity3d KSP.log Edit: It seems to be affecting the textures but nothing else. My buddy is having the same result after also installing from CKAN. Edited February 8, 2022 by Ares71 update Quote Link to comment Share on other sites More sharing options...
redrem Posted February 8, 2022 Share Posted February 8, 2022 So where and what version of kopernicus to download, so that paralax works on ksp 1.12.x. None fit Quote Link to comment Share on other sites More sharing options...
vinix Posted February 8, 2022 Share Posted February 8, 2022 (edited) 10 hours ago, redrem said: So where and what version of kopernicus to download, so that paralax works on ksp 1.12.x. None fit The latest version works just fine. You can find it at: https://github.com/Kopernicus/Kopernicus/releases/tag/release-78. You will want the file Kopernicus-1.12.1-78.zip If you have trouble finding and installing dependencies, I suggest using CKAN. It will install the right version of Kopernicus automatically. Edited February 8, 2022 by vinix Quote Link to comment Share on other sites More sharing options...
RyGuy_McFly Posted February 9, 2022 Share Posted February 9, 2022 Hi there! Having some issues with this mod on KSP 1.12.2. Installed via CKAN alongside EVE, Scatterer, and AVP. My surface textures have certainly been improved, but the ground still seems flat and there's no scatter besides the stock scatter. Looking at my KSP.log, it seems to be throwing a constant stream of NRE's, as seen here: [EXC 14:38:40.536] NullReferenceException: Object reference not set to an instance of an object Parallax.ParallaxInFlightOperations.Update () (at <cb0720cb81c84273b2cb8a73f9c5d3d9>:0) UnityEngine.DebugLogHandler:LogException(Exception, Object) ModuleManager.UnityLogHandle.InterceptLogHandler:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) Nothing seems to look "broken", with the exception of the lack of surface features and texture. I'm also having an issue where zooming close to certain bodies (for example, Moho) will turn the planet very dark. Not usre if Parallax is causing this or not, but I think it is. Anyone know what's going on? I haven't ended up removing the AVP city lights yet, as they're working fine. Could that be it? Quote Link to comment Share on other sites More sharing options...
LHACK4142 Posted February 9, 2022 Share Posted February 9, 2022 On 1/26/2022 at 6:15 PM, Gameslinx said: Hey all! Back with another update on the scattering system. I've done some optimizations and begun working on the other planets now. For those of you who will undoubtedly ask about colliders, the scatters are not collideable right now but it is something I will be looking into. I can just imagine driving a rover across the rocky Mun surface I have also created an extensive UI to allow other planet makers to add their own scatters with ease That does it. The moment this comes out, I'm installing and never uninstalling this, no matter my framerate. Quote Link to comment Share on other sites More sharing options...
I love ksp Posted February 10, 2022 Share Posted February 10, 2022 Do you support RSS? Quote Link to comment Share on other sites More sharing options...
Cheesecake Posted February 10, 2022 Share Posted February 10, 2022 2 hours ago, I love ksp said: Do you support RSS? No. There is no support/configs. Quote Link to comment Share on other sites More sharing options...
I love ksp Posted February 10, 2022 Share Posted February 10, 2022 14 minutes ago, Cheesecake said: No. There is no support/configs. Oh, I see. Thank you. Quote Link to comment Share on other sites More sharing options...
Gameslinx Posted February 10, 2022 Author Share Posted February 10, 2022 4 hours ago, I love ksp said: Do you support RSS? Not natively, but configs for it can be found here: https://github.com/KSP-RO/RealSolarSystem/tree/parallax Quote Link to comment Share on other sites More sharing options...
eberkain Posted February 10, 2022 Share Posted February 10, 2022 44 minutes ago, Gameslinx said: Not natively, but configs for it can be found here: https://github.com/KSP-RO/RealSolarSystem/tree/parallax I've started to play RO again, any plans to tackle the conflict with citylights from eve? Quote Link to comment Share on other sites More sharing options...
Gameslinx Posted February 10, 2022 Author Share Posted February 10, 2022 6 hours ago, eberkain said: I've started to play RO again, any plans to tackle the conflict with citylights from eve? This will hopefully be fixed in the next update Quote Link to comment Share on other sites More sharing options...
ndiver Posted February 13, 2022 Share Posted February 13, 2022 (edited) Hello, I installed Parallax and its stock textures, and get curiously extremely yellowish colors for Kerbin, and the texture granularity seems really large. This is a stock KSP with just Kopernicus 81 and Parallax 1.3.1 installed as a check, and I have the same colors on a modded KSP: Is it normal? Did I missed something? I'm comparing with this post as reference: Is Parallax running well with Spectra? Edited February 13, 2022 by ndiver Quote Link to comment Share on other sites More sharing options...
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