SergeantBlueforce Posted August 7 Share Posted August 7 Is there any way to use only the scatter objects in this mod without the terrain tessellation? The latter always causes objects to visually clip into the ground. Quote Link to comment Share on other sites More sharing options...
Gameslinx Posted August 7 Author Share Posted August 7 8 hours ago, SergeantBlueforce said: Is there any way to use only the scatter objects in this mod without the terrain tessellation? The latter always causes objects to visually clip into the ground. You can turn tessellation off by changing your terrain shader quality (in the main menu settings) to High. Ultra enables tessellation. There is no other difference between the two Quote Link to comment Share on other sites More sharing options...
SergeantBlueforce Posted August 7 Share Posted August 7 (edited) The slider for terrain quality in my instance of the game caps out at high, with no ultra option. Even so, terrain tessellation appears to still be applied (it's the convolution of the terrain surface, correct?). Edited August 7 by SergeantBlueforce Quote Link to comment Share on other sites More sharing options...
Gameslinx Posted August 7 Author Share Posted August 7 4 minutes ago, SergeantBlueforce said: The slider for terrain quality in my instance of the game caps out at high, with no ultra option. Even so, terrain tessellation appears to still be applied (it's the convolution of the terrain surface, correct?). Are you looking at Terrain Detail? I'm referring to this one, which has an Ultra option, but you'll want to set it to High Quote Link to comment Share on other sites More sharing options...
SergeantBlueforce Posted August 7 Share Posted August 7 Yes I was, sorry for being stupid. Out of interest, what does that slider control outside of your mod? Quote Link to comment Share on other sites More sharing options...
Gameslinx Posted August 7 Author Share Posted August 7 16 minutes ago, SergeantBlueforce said: Yes I was, sorry for being stupid. Out of interest, what does that slider control outside of your mod? I think Ultra controls the shader on Kerbin (which isn't used anywhere else) and setting it lower reverts it to what it was like pre-1.9. Not sure what the other ones do, probably the same for the other planets but reverting to an even older shader Quote Link to comment Share on other sites More sharing options...
Viper_214 Posted August 8 Share Posted August 8 I dont see any grass or trees or anything i am running an older version though 1.12.1 Quote Link to comment Share on other sites More sharing options...
LadyAthena Posted August 9 Share Posted August 9 (edited) So I am not really getting any tree's etc. It says I'm not running Parallax on an appropriate version of KSP. (Even though I have the latest one. I didn't notice anything requiring a specific version.) Not sure what's up.. Edit: So I installed it via Ckan. I have Parralax, Paralax stock planet textures, and Parralax OPM, Parralax stock textures scatters says it conflicts with Parrallax, and won't let me install. Is this the problem? Edited August 9 by LadyAthena Quote Link to comment Share on other sites More sharing options...
Second Hand Rocket Science Posted August 10 Share Posted August 10 Any way to remove the water physics, but retain the snazzy graphic effects on the water? The seas are so choppy you can't take off from them in seaplanes Quote Link to comment Share on other sites More sharing options...
The Dressian Exploder Posted August 10 Share Posted August 10 Pretty sure the water physics are managed by Scatterer, not Parallax. Best ask on their thread. Quote Link to comment Share on other sites More sharing options...
Turbo49_ Posted August 10 Share Posted August 10 16 minutes ago, Second Hand Rocket Science said: Any way to remove the water physics, but retain the snazzy graphic effects on the water? The seas are so choppy you can't take off from them in seaplanes You can change the wave intensity or even disable the waves physics in scatterer settings Quote Link to comment Share on other sites More sharing options...
Wilhelm von Hermann Posted August 10 Share Posted August 10 2 hours ago, Second Hand Rocket Science said: Any way to remove the water physics, but retain the snazzy graphic effects on the water? The seas are so choppy you can't take off from them in seaplanes i think there's setting in Scatterer in Ocean tab, called ocean wave interactions or something like that. just uncheck it and change scene (like launch new craft, like that) Quote Link to comment Share on other sites More sharing options...
NovaSuper Posted August 13 Share Posted August 13 I'm having an issue where it looks like the ground is tearing sort of? https://imgur.com/a/1rOMm4j Quote Link to comment Share on other sites More sharing options...
Jeffery Kerman Posted August 13 Share Posted August 13 Do you know if there will ever be mac support again after they dropped OpenGL? Quote Link to comment Share on other sites More sharing options...
Gameslinx Posted August 13 Author Share Posted August 13 7 hours ago, NovaSuper said: I'm having an issue where it looks like the ground is tearing sort of? https://imgur.com/a/1rOMm4j If deferred is installed, update Parallax. If it's not, I need your KSP.log and steps to reproduce 6 hours ago, Jeffery Kerman said: Do you know if there will ever be mac support again after they dropped OpenGL? I'm looking into it. Macs have moved to Metal, and/or can support Vulkan as well - both of which I should be able to compile shaders for. But at the end of the day it is entierly up to Unity whether the check 'supports compute shaders' passes. Quote Link to comment Share on other sites More sharing options...
Viper_214 Posted August 13 Share Posted August 13 i dont see any trees or parallax stuffs anywhere version 1.12.1 Quote Link to comment Share on other sites More sharing options...
NovaSuper Posted August 13 Share Posted August 13 (edited) By the way im using KSRSS, but I've never had any issues with it and parallax, anyway I reinstalled Parallax and the game just got stuck on the loading screen after the expansion loading finished edit; forgot to delete the _configs folder Edited August 14 by NovaSuper im dumb Quote Link to comment Share on other sites More sharing options...
Wilhelm von Hermann Posted August 16 Share Posted August 16 On 8/14/2024 at 12:19 AM, Viper_214 said: i dont see any trees or parallax stuffs anywhere version 1.12.1 no logs no support Quote Link to comment Share on other sites More sharing options...
Nightside Posted August 16 Share Posted August 16 10 minutes ago, Wilhelm von Hermann said: no logs no support But how can you get logs if you don’t have any trees? Quote Link to comment Share on other sites More sharing options...
kspbutitscursed Posted August 17 Share Posted August 17 KSP directory ksp.log Quote Link to comment Share on other sites More sharing options...
Obermufti Posted August 17 Share Posted August 17 Quick question, do I drop the bubble free Eve patch just into the Game Data folder? Thank you for your time. Quote Link to comment Share on other sites More sharing options...
Wilhelm von Hermann Posted August 19 Share Posted August 19 On 8/16/2024 at 8:35 PM, Nightside said: But how can you get logs if you don’t have any trees? you needed ksp.log only, and i think parallax do not have logs (maybe, but atleast all errors about parallax will be in ksp.log) Quote Link to comment Share on other sites More sharing options...
SergeantBlueforce Posted August 19 Share Posted August 19 I just wanted to mention that although the tessellation adds a nice sense of detail to terrain, it also makes a lot of objects appear to "sink" into the ground. This image below is of a particularly egregious example at Kerbin's north pole, for instance. I know there are a lot of limitations to work around, but is there anything that can be done to mitigate this effect? Quote Link to comment Share on other sites More sharing options...
Gameslinx Posted August 19 Author Share Posted August 19 6 minutes ago, SergeantBlueforce said: I just wanted to mention that although the tessellation adds a nice sense of detail to terrain, it also makes a lot of objects appear to "sink" into the ground. This image below is of a particularly egregious example at Kerbin's north pole, for instance. I know there are a lot of limitations to work around, but is there anything that can be done to mitigate this effect? This will be much less noticeable/fixed entirely with the upcoming rewrite Quote Link to comment Share on other sites More sharing options...
TwoCalories Posted August 22 Share Posted August 22 Is it possible for there to be a "Lifeless Laythe" optional patch similar to Lifeless Eve? I've heard a couple requests for something like that. If not, is there a way to do it myself? Quote Link to comment Share on other sites More sharing options...
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