GrimT Posted September 29, 2022 Share Posted September 29, 2022 5 hours ago, Kerbin Launch Coalition said: Yes it's not present using TUFX. HOWEVER, that said it also isn't present in stock (With Parallax) and KS3P, that's the setup I am using, rescaled stock with Outer Planets and Minor Planets. I see, Im using Scatterer, DistantObject, EVE with AVP as far as graphical changes go. I appreciate that you recognized the issue, swapping from KS3P to TUFX resolved the issue. It appears that KS3P doesnt have an update from the last version I had. 8 hours ago, Gameslinx said: This problem doesn't happen with TUFX, which is the successor to KS3P Thank you for that recommendation, guessing by your choice word "successor" its safe to assume KS3P is no longer getting any love? This did resolve that issue for me, the saturation at the KSC is gone as well. Theres a bit of a difference in the looks I'll have to adjust to or figure out how to configure the profiles for now. Thanks again for the help! Quote Link to comment Share on other sites More sharing options...
Kerbin Launch Coalition Posted September 30, 2022 Share Posted September 30, 2022 9 hours ago, GrimT said: I see, Im using Scatterer, DistantObject, EVE with AVP as far as graphical changes go. I appreciate that you recognized the issue, swapping from KS3P to TUFX resolved the issue. It appears that KS3P doesnt have an update from the last version I had. Thank you for that recommendation, guessing by your choice word "successor" its safe to assume KS3P is no longer getting any love? This did resolve that issue for me, the saturation at the KSC is gone as well. Theres a bit of a difference in the looks I'll have to adjust to or figure out how to configure the profiles for now. Thanks again for the help! You'll encounter the same issue with KS3P and Ad Astra for JNSQ. Quote Link to comment Share on other sites More sharing options...
Trevisan Posted October 1, 2022 Share Posted October 1, 2022 Fantastic Mod, really a game-changer! I have a request for the mod author, can we have a patch for Eve to remove only the bubbles but leaving the plants? Eve with bubbles reminds me of those anomaly planets on No mans Sky with bubbles everywere, hehe. Quote Link to comment Share on other sites More sharing options...
Adventures Posted October 1, 2022 Share Posted October 1, 2022 Is it working with Ksrss? if so can I have a link to the specific version that works? Quote Link to comment Share on other sites More sharing options...
Seadragon420 Posted October 1, 2022 Share Posted October 1, 2022 16 hours ago, Kerbin Launch Coalition said: You'll encounter the same issue with KS3P and Ad Astra for JNSQ. I tried to use Ad Astra for JNSQ and JUST Ad Astra, and i got a issue that there was no atmospheric scattering and clouds on "Kerbin" , although this is best brought up on the JNSQ and Ad Astra threads. Quote Link to comment Share on other sites More sharing options...
Fihnakis Posted October 3, 2022 Share Posted October 3, 2022 For KSRSS are you supposed to delete the \_configs folder from \parallax_stocktextures for all to work right or is there an issue with my install? Quote Link to comment Share on other sites More sharing options...
ToastedToast Posted October 4, 2022 Share Posted October 4, 2022 (edited) Been playing fine but recently this started to happen. Any help would be appreciated. Edit* Found that the issue was with scatterer's merge depth pass option Edited October 4, 2022 by ToastedToast Quote Link to comment Share on other sites More sharing options...
Cozmicbot Posted October 6, 2022 Share Posted October 6, 2022 Hey quick question, my game after downloading parallax like how you said now will not load, I have an acer nitro 5 with 16gigs of ram and an intel core i5 11th gen with a rtx 3050 inside, can you help? Quote Link to comment Share on other sites More sharing options...
Motokid600 Posted October 6, 2022 Share Posted October 6, 2022 (edited) Im sorry for asking a question that's probably been answered, but my searching of the subject eludes me. I am suffering from an FPS issue, but only on the surface with multiple engines running. The usual suspects of visual mods. Restock, waterfall, etc. Full list. Oh and Magpie reflections as opposed to TURD. LOG. Edited October 6, 2022 by Motokid600 Quote Link to comment Share on other sites More sharing options...
JonnyOThan Posted October 6, 2022 Share Posted October 6, 2022 10 minutes ago, Motokid600 said: Im sorry for asking a question that's probably been answered, but my searching of the subject eludes me. I am suffering from an FPS issue, but only on the surface with multiple engines running. The usual suspects of visual mods. Restock, waterfall, etc. Full list. Oh and Magpie reflections as opposed to TURD. LOG. What’s your pixel light count set to? Try decreasing it. 2 hours ago, Cozmicbot said: Hey quick question, my game after downloading parallax like how you said now will not load, I have an acer nitro 5 with 16gigs of ram and an intel core i5 11th gen with a rtx 3050 inside, can you help? Check the troubleshooting section on the first post, and if you can’t figure it out then post your logs somewhere. Quote Link to comment Share on other sites More sharing options...
Motokid600 Posted October 6, 2022 Share Posted October 6, 2022 Its set to yes. Ill try lowering it, ty. I know Parallax can chug with alot of lights and because of that I avoided Engine Lighting. Yet I suppose they still give off some kind of light. Maybe its Waterfall? Quote Link to comment Share on other sites More sharing options...
JonnyOThan Posted October 6, 2022 Share Posted October 6, 2022 8 hours ago, Motokid600 said: Its set to yes. Ill try lowering it, ty. I know Parallax can chug with alot of lights and because of that I avoided Engine Lighting. Yet I suppose they still give off some kind of light. Maybe its Waterfall? Yes, waterfall includes lights on each engine. You can turn that off globally in waterfall's config file too. Quote Link to comment Share on other sites More sharing options...
Filigan Posted October 6, 2022 Share Posted October 6, 2022 Amazing mod, i am totaly in for it! However i do play with upscaled Planets x10.625, and this makes the terrain scatter look extremely thined out (oh what a big surprise here ). Are there any settings or changes to your config to make it look closer to what i get on a vanilla sized kerbin? Or would this require more active modding? Quote Link to comment Share on other sites More sharing options...
Gameslinx Posted October 6, 2022 Author Share Posted October 6, 2022 36 minutes ago, Filigan said: Amazing mod, i am totaly in for it! However i do play with upscaled Planets x10.625, and this makes the terrain scatter look extremely thined out (oh what a big surprise here ). Are there any settings or changes to your config to make it look closer to what i get on a vanilla sized kerbin? Or would this require more active modding? Increase the density multiplier in ParallaxGlobal.cfg. You should set it to the square of your rescale value, but 100x is probably far too much. I've seen people using 40x density Quote Link to comment Share on other sites More sharing options...
Filigan Posted October 6, 2022 Share Posted October 6, 2022 Ah yes, i should have clarified that i have already played arroudn with that one, i was just hoping i might have overlooked something to make it work properly. Ihave also found this very same discusion a couple of pages back, i must have missed it when i first skimmed the pages for answers. Anyway thanks for the reply! Quote Link to comment Share on other sites More sharing options...
Jagger73 Posted October 9, 2022 Share Posted October 9, 2022 Can't get it to work after an hour of troubleshooting. No error message and text of parallax being enabled is displayed on the loading screen, hoping someone can help me out. Thanks. KSP.log: https://drive.google.com/file/d/1tneSQlhYs2dy5etDpHu-BQS6NkW70Iov/view?usp=sharing Quote Link to comment Share on other sites More sharing options...
Gameslinx Posted October 9, 2022 Author Share Posted October 9, 2022 1 hour ago, Jagger73 said: Can't get it to work after an hour of troubleshooting. No error message and text of parallax being enabled is displayed on the loading screen, hoping someone can help me out. Thanks. KSP.log: https://drive.google.com/file/d/1tneSQlhYs2dy5etDpHu-BQS6NkW70Iov/view?usp=sharing This might be a dumb question, but have you tried launching a craft on the runway or launch pad? You will not see trees until you are in the flight sccene. You have installed Parallax correctly from what the log tells me. Double check that the _Scatters folder exists in Parallax_StockTextures amongst all of the other stuff in there. Quote Link to comment Share on other sites More sharing options...
jebycheek Posted October 10, 2022 Share Posted October 10, 2022 Greetings! I encountered a problem that is occasionally Severe FPS drop when approaching ground surface, and It get worse when I switching to the IVA interface, my gamedata is around 8G, I'm using the RTX 3060 and 12th i5CPU so I assumed that is not hardware Problem... how can I fix this this? Quote Link to comment Share on other sites More sharing options...
JonnyOThan Posted October 10, 2022 Share Posted October 10, 2022 3 hours ago, jebycheek said: Greetings! I encountered a problem that is occasionally Severe FPS drop when approaching ground surface, and It get worse when I switching to the IVA interface, my gamedata is around 8G, I'm using the RTX 3060 and 12th i5CPU so I assumed that is not hardware Problem... how can I fix this this? There’s a performance section in the troubleshooting block in the OP. Quote Link to comment Share on other sites More sharing options...
Agustin Posted October 10, 2022 Share Posted October 10, 2022 Can I use the ksp wheel foundries mod? or is there a patch for compatibility? thanks. Quote Link to comment Share on other sites More sharing options...
Agustin Posted October 11, 2022 Share Posted October 11, 2022 Hello I wanted to say I just played, after not having played for a year or so.. and the moon is so fun. I got lost in all the rocks I couldn't see my vessel and I felt the terror and it was great. Also now I am wandering about the science rocks, how do I distinguish so I can science them out? is there a mod for that or how are you guys doing. thanks. Quote Link to comment Share on other sites More sharing options...
RW-1 Posted October 11, 2022 Share Posted October 11, 2022 19 hours ago, Agustin said: Hello I wanted to say I just played, after not having played for a year or so.. and the moon is so fun. I got lost in all the rocks I couldn't see my vessel and I felt the terror and it was great. Also now I am wandering about the science rocks, how do I distinguish so I can science them out? is there a mod for that or how are you guys doing. thanks. If you use scansat, you can use the BTDT too locate the rocks/craters to visit. if not there is a cheat setting to show you their location too, can turn on / off at leisure. Quote Link to comment Share on other sites More sharing options...
MoeKitsune Posted October 12, 2022 Share Posted October 12, 2022 I've had a strange issue with Parallax that has made my game not load the scene after I launch a craft from the VAB. I haven't had this issue before, and it's only happening with one install to my knowledge. Logs: https://drive.google.com/file/d/1YkC2sjDxoqZ8cduAAGcboOgn2oFiaTyS/view?usp=sharing Quote Link to comment Share on other sites More sharing options...
iterationAstro Posted October 13, 2022 Share Posted October 13, 2022 Can I possibly remove foliage and rocks on surfaces I want to build a KerbalKonstructs structures on? Is it possible to remove these objects when there is a KerbalKonstructs structure? Last thing, is a feature where foliage and rocks are automatically removed when there is a KerbalKonstructs structure on the surface? Quote Link to comment Share on other sites More sharing options...
JonnyOThan Posted October 13, 2022 Share Posted October 13, 2022 3 hours ago, iterationAstro said: Can I possibly remove foliage and rocks on surfaces I want to build a KerbalKonstructs structures on? Is it possible to remove these objects when there is a KerbalKonstructs structure? Last thing, is a feature where foliage and rocks are automatically removed when there is a KerbalKonstructs structure on the surface? KK has a MapDecal feature for removing scatters. That should work for parallax too. Quote Link to comment Share on other sites More sharing options...
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