Jump to content

Kilonova- Whirligig World Grand Tour


MythicalHeFF

Recommended Posts

  On 10/30/2022 at 8:24 PM, Jack Joseph Kerman said:

Kerbmun, which I plan to get back to at the end

Expand  

That's an interesting routing decision; I probably would have gone to Kerbmun earlier so that the plane could be left at Gannovar.

  On 10/30/2022 at 8:24 PM, Jack Joseph Kerman said:

in order to get rid of the Brute 2 and reduce our part count and mass further.

Expand  

On the other hand, I also see why you want to do this as quickly as possible. That lander has a lot of parts.

Link to comment
Share on other sites

PART 4: VISITING VALYR

  Reveal hidden contents

 

Edited by Jack Joseph Kerman
Link to comment
Share on other sites

PART 4.1: GO HANG A SALAMI, I'M A LASAGNA HOG!

9780785735090.jpg

... or visiting the moons of Valyr. Your choice. 

  Reveal hidden contents

 

Edited by Jack Joseph Kerman
Link to comment
Share on other sites

  On 11/3/2022 at 4:27 AM, Jack Joseph Kerman said:

Finally, once the final descent had commenced, Jeb's boredom and impatience turned back into excitement and raw hype. Rather surprisingly, the heat shields actually had a little more trouble descending on Valyr than they had on Derbin, despite the velocity of entry being several hundred meters per second lower. Probably just had something to do with the orientation of the vessel or something, I don't know.

Expand  

That would probably be the more compact atmosphere from the lower temperatures again - as you descend, the atmosphere gets denser faster, giving you less time to slow down before hitting more dangerous parts. Lower temperatures also reduce the speed of sound, which makes your Mach number higher, and increases the shock heating (thus compensating for the lower starting temperatures)

 

  On 11/3/2022 at 6:02 AM, Jack Joseph Kerman said:

Naturally, I then ran a few science experiments, one of which, the EVA Report, claimed that Didd had its own moon- a sub-sub satellite, or "moonmoonmoon", if you will. I didn't see anything of the sort, though.

Expand  

It's a guaranteed specific procedural asteroid, if you don't have them on in your kopernicus settings it won't show up.

Link to comment
Share on other sites

PART 5: TURNING UP THE THERMOSTAT

  Reveal hidden contents

 

Edited by Jack Joseph Kerman
Link to comment
Share on other sites

PART 6: TRIPLE-WHAMMY

  Reveal hidden contents

 

Edited by Jack Joseph Kerman
Link to comment
Share on other sites

PART 7: MEANDERING AROUND REANDER

  Reveal hidden contents

 

 

Edited by Jack Joseph Kerman
Link to comment
Share on other sites

PART 8: THE SCORCH TRIALS

  Reveal hidden contents

 

 

Edited by Jack Joseph Kerman
Link to comment
Share on other sites

  On 11/15/2022 at 1:44 PM, king of nowhere said:

Just noticed this report, I'll be following it. Not many people use my style of (detailed) reports. And I'm definitely thinking of trying this pack as soon as I finish my current grand tour.

 

However, if I can give one piece of advice, you should put the reports under spoilers. It makes the page a lot easier to navigate.

Expand  

I've now put the reports into spoilers, as well as added a table of contents on the original post to make finding things a bit easier.

Link to comment
Share on other sites

Update: I'm having some technical troubles in that the game keeps crashing whenever I try to set up a trajectory to get to Gememma. The first time it happened, I had already done the transfer burn, and had installed the Better Time Warp mod in order to make the transfer not take literally hours, and, of course, I thought the mod may have been causing the issue, so I uninstalled it after trying again and having the same thing happen, eliminating the possibility of a coincidence. I then tried again without the Better Time Warp mod, and got the same result: the game crashed whenever I made a maneuver node around Gememma. After this, I then thought the issue might have had to do with the way the trajectory was strangely flickering in and out of having an encounter, and so I reloaded a save game to before I had conducted the transfer burn, and yet the game still crashed after I set up a maneuver node. I then tried validating the game files, and nothing changed. I've never had these kinds of issues with Whirligig World or the Better Time Warp Mod before, and none of the crashes occurred when I didn't have any sort of trajectory intersecting Gememma's sphere of influence.

kgu8ZSa.gif

Link to comment
Share on other sites

  On 11/18/2022 at 7:18 PM, Jack Joseph Kerman said:

I'm having some technical troubles in that the game keeps crashing whenever I try to set up a trajectory to get to Gememma.

Expand  

I've encountered similar issues with quite a few other planet mods when attempting to plot a trajectory into the SOI of a distant secondary star. I haven't able to figure out what the cause is, but I think it could be related to a planned trajectory that exits (in this case) Gememma, enters a really long orbit around Kaywell, and then encounters Gememma again at a time that's so far in the future that it causes floating-point errors. If so, that would explain why turning the conic patch limit down to 3 before plotting the maneuver seems to prevent crashes.

Edit: As @Stamp20 points out, disabling "always show closest approach to target" also works, but it can be undesirable if you want to intercept a planet directly from the transfer.

Edited by Leganeski
Link to comment
Share on other sites

  On 11/19/2022 at 1:11 AM, Leganeski said:

I've encountered similar issues with quite a few other planet mods when attempting to plot a trajectory into the SOI of a distant secondary star. I haven't able to figure out what the cause is, but I think it could be related to a planned trajectory that exits (in this case) Gememma, enters a really long orbit around Kaywell, and then encounters Gememma again at a time that's so far in the future that it causes floating-point errors. If so, that would explain why turning the conic patch limit down to 3 before plotting the maneuver seems to prevent crashes.

Edit: As @Stamp20 points out, disabling "always show closest approach to target" also works, but it can be undesirable if you want to intercept a planet directly from the transfer.

Expand  

Didn't work. I had actually already had "Always Show Closest Approach" disabled, and decreasing the conic patch limit from 6 to 3 didn't do anything to prevent another crash. However, since the game has yet to crash during time warp, I'm wondering if I should just time warp straight into Gememma's sphere of influence and bite the bullet in terms of the delta-V requirements in getting to Mandrake.

Edited by Jack Joseph Kerman
Link to comment
Share on other sites

  On 11/19/2022 at 9:06 PM, Jack Joseph Kerman said:

Didn't work. I had actually already had "Always Show Closest Approach" disabled, and decreasing the conic patch limit from 6 to 3 didn't do anything to prevent another crash.

Expand  

Interesting. I can never figure out what's going on with that bug; it doesn't appear most of the time and varies wildly in the amount of lag it causes before crashing. Perhaps someone on the Kopernicus team might know more.

Link to comment
Share on other sites

I just tried reducing the conic patch limit to 2 and time-warping all the way to the Gememma encouter at the Space Center, and, while that worked, and I was even able to control the ship and do science in Gememma's outer SOI, once I tried to create a maneuver node to enter orbit, the game immediately crashed again. If there's no way around this besides save file editing, I might have to end the mission here.

uAD3Ugi.jpg

Edited by Jack Joseph Kerman
Link to comment
Share on other sites

  On 11/19/2022 at 9:25 PM, Jack Joseph Kerman said:

If there's no way around this besides save file editing, I might have to end the mission here.

Expand  

If the bug only happens when you plan a maneuver node, you could enter orbit by burning retrograde at periapsis without a maneuver node and then continue as normal once you get a stable orbit. Even with a periapsis near Mandrake's orbit, this would cost at most an additional 300 m/s or so. (I've never experienced the crashing bug when my orbit is safely contained in the secondary star's SOI.)

Link to comment
Share on other sites

  On 11/19/2022 at 9:25 PM, Jack Joseph Kerman said:

I just tried reducing the conic patch limit to 2 and time-warping all the way to the Gememma encouter at the Space Center, and, while that worked, and I was even able to control the ship and do science in Gememma's outer SOI, once I tried to create a maneuver node to enter orbit, the game immediately crashed again. If there's no way around this besides save file editing, I might have to end the mission here.

uAD3Ugi.jpg

Expand  

Have you tried KSP Community Fixes? I've heard secondhand that there are issues with the maneuver tool that mod fixes, it's basically all just bugfixes and some UI improvements, nothing really affecting game mechanics afaik (unless you count bugs as mechanics, which in a game like this would be understandable), so I'd say it shouldn't invalidate your tour

Link to comment
Share on other sites

Welp, that just about does it.

The game just crashed again twice, once while I had not made any maneuver node whatsoever, and another time when I had already entered an extremely high, but closed orbit around Gememma, which was my last resort. In other words, in order to have any chance of continuing the mission, I'd have to do the entire rest of it without using maneuver nodes, which, given that my current orbit is highly eccentric AND retrograde, would be next to impossible. Quite frankly, I've also been getting pretty tired of this mission anyways.

After almost giving up, I then decided to install KSP Community Fixes at the recommendation of @WarriorSabe, and got the same result. 

Mission suspended indefinitely.

Link to comment
Share on other sites

  On 11/20/2022 at 2:11 AM, Jack Joseph Kerman said:

Welp, that just about does it.

The game just crashed again twice, once while I had not made any maneuver node whatsoever, and another time when I had already entered an extremely high, but closed orbit around Gememma, which was my last resort. In other words, in order to have any chance of continuing the mission, I'd have to do the entire rest of it without using maneuver nodes, which, given that my current orbit is highly eccentric AND retrograde, would be next to impossible. Quite frankly, I've also been getting pretty tired of this mission anyways.

After almost giving up, I then decided to install KSP Community Fixes at the recommendation of @WarriorSabe, and got the same result. 

Mission suspended indefinitely.

Expand  

Ah well. Maybe put out the save file, and see if someone else can salvage it?

Link to comment
Share on other sites

  On 10/22/2022 at 7:02 AM, jimmymcgoochie said:

The most challenging part of any Grand Tour isn’t designing the vessels or planning the route, it’s putting up with abysmal, slideshow quality frame rates as your thousand-plus-part monstrosity thrashes the single CPU core doing all the work. Docking or doing any kind of EVA work is so much slower and even more painful at 3FPS, plus I’ve found EVAs a lot harder to control properly as they always seem to overcorrect instead of just pointing the way I tell them to.

Expand  

of course, one could still run a grand tour with a much smaller and simpler ship. even counting the big landers for the eve-like planets, it should still be within less 300 parts.

but then, most of the times a grand tour is nothing but a thinly-veiled excuse to go wild on ship design.

Link to comment
Share on other sites

This thread is quite old. Please consider starting a new thread rather than reviving this one.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...