dave1904 Posted December 13, 2023 Share Posted December 13, 2023 Know I know how the Soviets felt after venus..... Quote Link to comment Share on other sites More sharing options...
Great Liao Posted December 19, 2023 Share Posted December 19, 2023 @Lt_Duckweed Nice Update! Quote Link to comment Share on other sites More sharing options...
sirOrange17 Posted March 26, 2024 Share Posted March 26, 2024 Will there be support for rational resources? Quote Link to comment Share on other sites More sharing options...
Jcklemme Posted April 3, 2024 Share Posted April 3, 2024 What a fantastic pack, I can't believe I only just found it. This is amazing work for a first planet pack, and it fills in a gap no other planet pack I use has filled. Quote Link to comment Share on other sites More sharing options...
RamieusTitan Posted May 8, 2024 Share Posted May 8, 2024 I honestly love this mod, thank you for the great planets!! I do have a question about Cind tho. I really like the style and vibe but I want to know if it’s possible to make the “lava lake” look more lava-ey. Is it a simple case of just editing the texture file myself? Quote Link to comment Share on other sites More sharing options...
Lt_Duckweed Posted May 8, 2024 Author Share Posted May 8, 2024 10 hours ago, RamieusTitan said: I want to know if it’s possible to make the “lava lake” look more lava-ey. Is it a simple case of just editing the texture file myself? It should be possible I think. For more lava-ey lava from far away you will want to edit CindOcean in GameData\QuackPack\textures\pluginData CindEmissiveDetail in GameData\QuackPack\EVE\Textures When actually sitting on the ground near an ocean, there are issues with z-fighting between the emissive texture and the regular ocean texture I never really figured out how to resolve, but to make the ocean texture look better while sitting close to it you will have to change the Cind config to replace the default "water" textures with brand new textures (currently it uses build in KSP textures), which will be more difficult. When I next get around to updating QuackPack, better Cind lava is pretty high on the list. Quote Link to comment Share on other sites More sharing options...
Lt_Duckweed Posted July 1, 2024 Author Share Posted July 1, 2024 QuackPack v1.2.0 Dead Worlds Changelog Dependencies KopernicusExpansionContinued-er dependency removed VertexColorMapEmissive added as bundled dependency VertexHeightOblateAdvanced added as bundled dependency Blas Dimmer, more transparent rings Redone, less saturated colormap Add height noise for more varied, bumpy terrain Add terrain scatters Tweaked, less saturated Scatterer atmosphere Stock atmosphere redone, will look nicer when playing without Scatterer Jot Tweak Scatterer atmosphere slightly Stock atmosphere redone, will look nicer when playing without Scatterer Subon Use VertexHeightOblateAdvanced instead of oblate heightmap Updated normalmap Add terrain scatters Cind Scatter atmosphere redone, now purple to represent the high concentrations of disulfur gas Stock atmosphere redone, will look nicer when playing without Scatterer Add height noise for more varied, bumpy terrain Add terrain scatters Ocean texture redone, now looks more like lava and less like orange juice All emissive effects redone, using VertexColorMapEmissive Download Github SpaceDock Licensing QuackPack is licensed by Attribution-NonCommercial-NoDerivs 3.0 Unported (CC BY-NC-ND 3.0) Quote Link to comment Share on other sites More sharing options...
Iapetus7342 Posted July 2, 2024 Share Posted July 2, 2024 Ah neat, my hellworlds will look much better now! Quote Link to comment Share on other sites More sharing options...
Infinite Aerospace Posted July 4, 2024 Share Posted July 4, 2024 Might I first add that this is a sweet addition to a stock system. Can you actually land on Cind? It seems insanely close to Kerbol. Quote Link to comment Share on other sites More sharing options...
Lt_Duckweed Posted July 4, 2024 Author Share Posted July 4, 2024 9 hours ago, Infinite Aerospace said: Might I first add that this is a sweet addition to a stock system. Can you actually land on Cind? It seems insanely close to Kerbol. It is very difficult to safely reach and land on Cind, but it is just far enough from Kerbol that with very judicious part selection it is possible to stay within thermal limits and pull off a landing. Here is an example of a successful mission pulled off by @JeDoesStuff Quote Link to comment Share on other sites More sharing options...
Fizzlebop Smith Posted July 7, 2024 Share Posted July 7, 2024 I was having issues with the Kopernicus-er. I wanna check this out now. Thanks for the update. Quote Link to comment Share on other sites More sharing options...
J-B Posted July 18, 2024 Share Posted July 18, 2024 (edited) The orbits of Geet and Subon are not stable with Principia. I don’t know if a stable orbit exists, in the meantime you can delete them like so: @Kopernicus:AFTER[QuackPack]:NEEDS[Principia] { -Body[Geet] {} -Body[Subon] {} } The orbits of the three planets are stable (tested to 600 years). Edited July 18, 2024 by J-B Quote Link to comment Share on other sites More sharing options...
Lt_Duckweed Posted July 18, 2024 Author Share Posted July 18, 2024 (edited) 1 hour ago, J-B said: The orbits of Geet and Subon are not stable with Principia. I don’t know if a stable orbit exists, in the meantime you can delete them like so: @Kopernicus:AFTER[QuackPack]:NEEDS[Principia] { -Body[Geet] {} -Body[Subon] {} } The orbits of the three planets are stable (tested to 600 years). Yeah with how close the three planets are to Kerbol and to each other, I doubt any orbit for any moons could ever be stable around any of the three. The existence of Geet and Subon are ultimately concessions that deviate from realism for gameplay purposes. Subon exists because otherwise Jot can feel empty and a bit pointless, and to serve as a staging ground for inner system infrastructure. Geet exists to ease the delta-v challenge of leaving Blas, via ISRU (for those who chose to do so). Out of curiosity, what happens to Geet and Subon? I assume Geet is ejected, does Subon also get ejected or does it collide with Jot? Edited July 18, 2024 by Lt_Duckweed Quote Link to comment Share on other sites More sharing options...
J-B Posted July 18, 2024 Share Posted July 18, 2024 In my testing, Geet appeared to remain in a highly irregular orbit around Blas, with Principia throwing an “apocalypse” error indicating the accelerations are too extreme for it to properly model (likely implying a collision would occur). When I tested with 1.25x and 0.8x SMA, it was instead immediately ejected. I didn’t test Subon as thoroughly; it remains in stable orbit for longer than Geet does but otherwise seems to behave similarly. Quote Link to comment Share on other sites More sharing options...
Infinite Aerospace Posted February 10 Share Posted February 10 Since I can't think of why this wouldn't work, is there any reason anyone can think of as to why Jot is a very dark grey object when orbiting Ciro (GPP, still named 'Sun' as far as the game is concerned), I can't see a reason why this would be the case in any of the configs. Am I missing something? This was installed via CKAN. Quote Link to comment Share on other sites More sharing options...
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