lassombra Posted July 3, 2023 Share Posted July 3, 2023 Awesome, thanks for the fix! P.S. If I wanted to customize a part with just a passthrough tunnel is there documentation somewhere on how to do that? I'm trying to figure it out and can't seem to find it in this thread. Quote Link to comment Share on other sites More sharing options...
softweir Posted July 7, 2023 Share Posted July 7, 2023 A magnificent mod! Have I said how much I love it? A suggestion: add support for NESD's Warehouse parts? (After all the everything else, of course!) Quote Link to comment Share on other sites More sharing options...
tmccreight651 Posted July 26, 2023 Share Posted July 26, 2023 How do I disable seeing the IVA when I'm in the external camera? I don't see it listed on the hotkeys. Quote Link to comment Share on other sites More sharing options...
JonnyOThan Posted July 26, 2023 Author Share Posted July 26, 2023 8 minutes ago, tmccreight651 said: How do I disable seeing the IVA when I'm in the external camera? I don't see it listed on the hotkeys. The stock IVA overlay view toggle is alt+C, or click the small button near the kerbal portraits. Quote Link to comment Share on other sites More sharing options...
kspbutitscursed Posted August 4, 2023 Share Posted August 4, 2023 (edited) Decq saturn v LM CSM configs maybe. for RSS RO Edited August 4, 2023 by kspbutitscursed Quote Link to comment Share on other sites More sharing options...
Wulfrank Posted August 5, 2023 Share Posted August 5, 2023 Great mod! Are there any plans to add the ability to transfer science from one pod to another without having to EVA? Quote Link to comment Share on other sites More sharing options...
JonnyOThan Posted August 5, 2023 Author Share Posted August 5, 2023 31 minutes ago, Wulfrank said: Great mod! Are there any plans to add the ability to transfer science from one pod to another without having to EVA? Huh…interesting idea. I’ll have to think for a bit about a good way to do it. Quote Link to comment Share on other sites More sharing options...
Wulfrank Posted August 7, 2023 Share Posted August 7, 2023 I've been running into an issue with closing the docking hatch when it's attached to the top of a Mk1-3 Command Pod. I can open it just fine, but I can't seem to get in the right position to trigger the prompt to close it. I'm using RastorPropMonitor and Restock+, so I'm wondering if maybe the physical space the Kerbal needs to occupy to trigger the prompt is embedded inside the console or something. Is there another way to close docking hatches, like from a menu perhaps? On 8/5/2023 at 11:48 AM, JonnyOThan said: Huh…interesting idea. I’ll have to think for a bit about a good way to do it. I just found out I can use a mod called Ship Manifest to transfer science, so now I'm one step closer to never having to leave IVA for the duration of a mission! I don't think I can ever go back to playing without FreeIVA. Quote Link to comment Share on other sites More sharing options...
JonnyOThan Posted August 8, 2023 Author Share Posted August 8, 2023 11 hours ago, Wulfrank said: Is there another way to close docking hatches, like from a menu perhaps? You can click the hatch handles. Quote Link to comment Share on other sites More sharing options...
MagnetoDynamic Posted August 9, 2023 Share Posted August 9, 2023 (edited) Hi, firstly, love your work! I've been having some issues getting the mod installed and running properly. I was initially on the latest version of KSP (1.12), not sure of the exact version number but it's the latest version on Steam as of today. I manually installed FreeIVA and Station Parts Expansion Redux and it worked great, except I couldn't pass through any of the multi-port station connectors or pressurised crew tubes ("hatch is blocked" error). I figured I'd messed something up during the manual install or used an outdated version. So I downloaded CKAN, and then tried installing FreeIVA / Station Parts Expansion Redux. CKAN wouldn't allow this as apparently SPER is only compatible with 1.12.3 and below, so I rolled back my KSP 1.12.3 via Steam, started with a fresh KSP install, and everything copied across successfully, including some other mods I like using. Problem now is I get a black screen whenever I press 'C' to view inside the ships, plus the '[Y] Unbuckle' prompt doesn't appear implying FreeIVA isn't working either. I'd attach my log file and GameData folder, but I'm not sure how to on this forum! I guess what I'm asking for is a step-by-step install guide if possible; sorry - I'm fairly new to this! Edited August 9, 2023 by MagnetoDynamic Correctness / more information Quote Link to comment Share on other sites More sharing options...
JonnyOThan Posted August 9, 2023 Author Share Posted August 9, 2023 7 hours ago, MagnetoDynamic said: I rolled back my KSP 1.12.3 via Steam Don’t do this. In ckan, go to settings-> compatible game versions and check the box for 1.12. You can optionally go back as far as 1.8, but do not check 1.7 or earlier. The IVAs for SSPX are a separate install package in ckan. Also you’ll probably want reviva since many of the structural parts have variants and FreeIVA needs reviva to work properly with them. Quote Link to comment Share on other sites More sharing options...
MagnetoDynamic Posted August 10, 2023 Share Posted August 10, 2023 10 hours ago, JonnyOThan said: Don’t do this. In ckan, go to settings-> compatible game versions and check the box for 1.12. You can optionally go back as far as 1.8, but do not check 1.7 or earlier. The IVAs for SSPX are a separate install package in ckan. Also you’ll probably want reviva since many of the structural parts have variants and FreeIVA needs reviva to work properly with them. Yep - sorted it right out! Silly mistake on my part. The black screen happened because I didn't install the separate SSPX IVA package. Installed that plus reviva and all is well. Thanks for your reply! Quote Link to comment Share on other sites More sharing options...
kspbutitscursed Posted August 10, 2023 Share Posted August 10, 2023 when @Damon redos all of rodan you will need to update the free iva configs for tindra exploration. Quote Link to comment Share on other sites More sharing options...
ryk Posted August 17, 2023 Share Posted August 17, 2023 Thank you Quote Link to comment Share on other sites More sharing options...
ryk Posted August 18, 2023 Share Posted August 18, 2023 On 11/10/2022 at 9:39 PM, JonnyOThan said: @pizzaoverhead, @Icecovery and I are proud to announce that after 7 long years in the WIP section, FreeIva is finally ready for a full release! FreeIva allows you to get out of your seat in IVA mode and move around your ship - even between parts. You can buckle up in another seat in a distant part to transfer crew, or use a hatch from the inside to go EVA. All stock and DLC crewed parts, docking ports, and many adapters are supported. Controls Right-click to toggle the mouse between free look and pointer. Keys Action Setting Name Y Get out of seat (unbuckle) while on IVA UnbuckleKey W Move forward ForwardKey S Move backward BackwardKey A Strafe left LeftKey D Strafe right RightKey X Toggle Crouch CrouchKey Space Jump JumpKey Q Roll counterclockwise (when in low gravity) RollCCWKey E Roll clockwise (when in low gravity) RollCWKey Left Shift Move upwards UpKey Ctrl Move downwards DownKey F Open or close a hatch that you're looking at OpenHatchKey C Return to original seat Alt-G Toggle gravity Alt-Left-Click Grab or throw prop Left-Click Use prop Dependencies ModuleManager is required. B9PartSwitch is recommended for passable variants of some of the stock parts. Reviva is recommended for even more passable variants of some stock and modded parts. RasterPropMonitor and ASET props are recommended for the stock inline docking ports. CommunityCategoryKit is recommended to see all FreeIVA-supported parts at once. You can also type "freeiva" into the stock search box, but may get some false positives. Download CKAN is recommended. https://github.com/pizzaoverhead/FreeIva/releases https://spacedock.info/mod/3151/FreeIva Compatibility The following sets of parts have full support: All stock and DLC crewed parts and many adaptors Planetside Exploration Technologies. Reviva is recommended. Stockalike Station Parts Expansion Redux Buffalo 2 Kerbal Planetary Base Systems - Requires HabTech Props Modded mk3 cockpits: KermanTech, Ultimate Shuttle IVA, and Mk3 Shuttle Mid-Deck Extra Docking Ports SDHI Service Module System Kerbalism Mk2 Expansion . Reviva is recommended. Mk3 Expansion. Reviva is recommended. Near Future Spacecraft, including Vexarp IVA layouts. ASET mk1-2 IVA. Use Reviva to use this IVA inside the mk1-3 pod. Artemis Construction Kit Shuttle Orbiter Construction Kit Mark IV Spaceplane System. Reviva is recommended for support in adapter parts. B9 Aerospace Universal Storage II ALCOR pod (yes it still works in ksp 1.12!) ProbeControlRoom HabTech2 Feline Utility Rover Tantares Starship Expansion Project KNES Mk3 Mini Expansion Starilex's mk1pod Needle IVA SABS IVAs ReStockPlus Bluedog Design Bureau NeistAir AirplanePlus SXT Kerbonov Warbirds Cockpits OPT Near Future Construction Cold War Aerospace Tundra Exploration Prakasa Aeroworks Exploration Rover System Keridian Dynamics The Martian Malemute Rover Coriolis Space Systems More coming soon! Planned supported mods are listed here: https://github.com/pizzaoverhead/FreeIva/labels/Mod Support. If you'd like to see something that's not on the list, just let us know! Support/Feedback Here on the forum or https://discord.gg/vBDzZAq3AF. You MUST include your ksp.log file with any bug reports. Legal stuff Source Code: https://github.com/pizzaoverhead/FreeIva License: GPL2 for code, All Rights Reserved for other assets On 11/10/2022 at 9:39 PM, JonnyOThan said: @pizzaoverhead, @Icecovery and I are proud to announce that after 7 long years in the WIP section, FreeIva is finally ready for a full release! FreeIva allows you to get out of your seat in IVA mode and move around your ship - even between parts. You can buckle up in another seat in a distant part to transfer crew, or use a hatch from the inside to go EVA. All stock and DLC crewed parts, docking ports, and many adapters are supported. Controls Right-click to toggle the mouse between free look and pointer. Keys Action Setting Name Y Get out of seat (unbuckle) while on IVA UnbuckleKey W Move forward ForwardKey S Move backward BackwardKey A Strafe left LeftKey D Strafe right RightKey X Toggle Crouch CrouchKey Space Jump JumpKey Q Roll counterclockwise (when in low gravity) RollCCWKey E Roll clockwise (when in low gravity) RollCWKey Left Shift Move upwards UpKey Ctrl Move downwards DownKey F Open or close a hatch that you're looking at OpenHatchKey C Return to original seat Alt-G Toggle gravity Alt-Left-Click Grab or throw prop Left-Click Use prop Dependencies ModuleManager is required. B9PartSwitch is recommended for passable variants of some of the stock parts. Reviva is recommended for even more passable variants of some stock and modded parts. RasterPropMonitor and ASET props are recommended for the stock inline docking ports. CommunityCategoryKit is recommended to see all FreeIVA-supported parts at once. You can also type "freeiva" into the stock search box, but may get some false positives. Download CKAN is recommended. https://github.com/pizzaoverhead/FreeIva/releases https://spacedock.info/mod/3151/FreeIva Compatibility The following sets of parts have full support: All stock and DLC crewed parts and many adaptors Planetside Exploration Technologies. Reviva is recommended. Stockalike Station Parts Expansion Redux Buffalo 2 Kerbal Planetary Base Systems - Requires HabTech Props Modded mk3 cockpits: KermanTech, Ultimate Shuttle IVA, and Mk3 Shuttle Mid-Deck Extra Docking Ports SDHI Service Module System Kerbalism Mk2 Expansion . Reviva is recommended. Mk3 Expansion. Reviva is recommended. Near Future Spacecraft, including Vexarp IVA layouts. ASET mk1-2 IVA. Use Reviva to use this IVA inside the mk1-3 pod. Artemis Construction Kit Shuttle Orbiter Construction Kit Mark IV Spaceplane System. Reviva is recommended for support in adapter parts. B9 Aerospace Universal Storage II ALCOR pod (yes it still works in ksp 1.12!) ProbeControlRoom HabTech2 Feline Utility Rover Tantares Starship Expansion Project KNES Mk3 Mini Expansion Starilex's mk1pod Needle IVA SABS IVAs ReStockPlus Bluedog Design Bureau NeistAir AirplanePlus SXT Kerbonov Warbirds Cockpits OPT Near Future Construction Cold War Aerospace Tundra Exploration Prakasa Aeroworks Exploration Rover System Keridian Dynamics The Martian Malemute Rover Coriolis Space Systems More coming soon! Planned supported mods are listed here: https://github.com/pizzaoverhead/FreeIva/labels/Mod Support. If you'd like to see something that's not on the list, just let us know! Support/Feedback Here on the forum or https://discord.gg/vBDzZAq3AF. You MUST include your ksp.log file with any bug reports. Legal stuff Source Code: https://github.com/pizzaoverhead/FreeIva License: GPL2 for code, All Rights Reserved for other assets How to download Module Manager Quote Link to comment Share on other sites More sharing options...
JonnyOThan Posted August 18, 2023 Author Share Posted August 18, 2023 2 hours ago, ryk said: How to download Module Manager Ah I'd really suggest using CKAN to install mods, it will grab all the dependencies for you. Quote Link to comment Share on other sites More sharing options...
MagnetoDynamic Posted August 27, 2023 Share Posted August 27, 2023 Think I may have found a bug with a part in Kerbal Planetary Base Systems - specifically the LV25 'Meerkat' Landing Assist. There is no 'Open Hatch [F]' prompt when I approach the hatch, so I can't pass through. Sorry I can't attach a picture/video to show you! Versions: FreeIVA v0.2.16.1, Kerbal Planetary Base Systems v1.6.16 (with Hab Tech Props v0/2/0), Reviva 0.8.1. Quote Link to comment Share on other sites More sharing options...
JonnyOThan Posted August 27, 2023 Author Share Posted August 27, 2023 21 minutes ago, MagnetoDynamic said: Think I may have found a bug with a part in Kerbal Planetary Base Systems - specifically the LV25 'Meerkat' Landing Assist. There is no 'Open Hatch [F]' prompt when I approach the hatch, so I can't pass through. Sorry I can't attach a picture/video to show you! Versions: FreeIVA v0.2.16.1, Kerbal Planetary Base Systems v1.6.16 (with Hab Tech Props v0/2/0), Reviva 0.8.1. Logs might be useful. Quote Link to comment Share on other sites More sharing options...
MagnetoDynamic Posted August 27, 2023 Share Posted August 27, 2023 58 minutes ago, JonnyOThan said: Logs might be useful. Ok, I built a craft to test this out - made of a KPBS Greenhouse, attached to a Meerkat Landing Assist, attached to a Planetary Laboratory. Here's a link to my KSP.log file: https://ufile.io/rzz0bwj5 Also, in case it's relevant, the console in the F12 menu showed the following: Exception: NullReferenceException: Object reference not set to an instance of an object. Quote Link to comment Share on other sites More sharing options...
JonnyOThan Posted August 30, 2023 Author Share Posted August 30, 2023 On 8/27/2023 at 12:52 PM, MagnetoDynamic said: Ok, I built a craft to test this out - made of a KPBS Greenhouse, attached to a Meerkat Landing Assist, attached to a Planetary Laboratory. Here's a link to my KSP.log file: https://ufile.io/rzz0bwj5 Also, in case it's relevant, the console in the F12 menu showed the following: Exception: NullReferenceException: Object reference not set to an instance of an object. Thanks; I found the issue and it'll be fixed in the next release. Quote Link to comment Share on other sites More sharing options...
MagnetoDynamic Posted September 1, 2023 Share Posted September 1, 2023 On 8/30/2023 at 3:29 PM, JonnyOThan said: Thanks; I found the issue and it'll be fixed in the next release. Brill, thank you! Quote Link to comment Share on other sites More sharing options...
RyanRising Posted September 19, 2023 Share Posted September 19, 2023 thanks johnnyothan! this is a lot of fun to play with and as a mod it's come so much farther and gotten so much more polished than I could have imagined it would be. It must be an incredible amount of work to make this happen. Quote Link to comment Share on other sites More sharing options...
JonnyOThan Posted September 19, 2023 Author Share Posted September 19, 2023 FreeIva 0.2.17.0 is now available! https://github.com/pizzaoverhead/FreeIva/releases/tag/0.2.17.0 Controls: https://github.com/pizzaoverhead/FreeIva/wiki/Controls Support: https://discord.gg/vBDzZAq3AF Supported Mods: https://github.com/pizzaoverhead/FreeIva/wiki#compatibility Dependencies ModuleManager is required. B9PartSwitch is recommended for passable variants of some of the stock parts. Reviva is recommended for even more passable variants of some stock and modded parts. RasterPropMonitor and ASET Consolidated Props are recommended for the stock inline docking ports. CommunityCategoryKit is recommended to see all FreeIVA-supported parts at once. You can also type "freeiva" into the stock search box, but may get some false positives. Notable Changes Added support for Heisenberg Airships Added support for Wildblue physical props Added support for DeepFreeze Bug Fixes Etc. Fix some issues with Mk2Expansion Added missing parameters to settings.cfg (jump key, jumpforce, walkable slope) Support parts that don't use mesh colliders Fix NRE when airlock is missing Tourists can no longer go EVA Now checks for obstructions before playing the animation on EVA hatches Parts without inherent tags now get the freeiva tag and category correctly Fixed KPBS landing engine passthrough Fixed some issues with Exploration Rover Systems Smoothed out roll inputs in zero-g Known Issues Windows in distant parts do not render correctly Centrifuge internals are always visible when JSI Advanced Transparent Pods is installed Quote Link to comment Share on other sites More sharing options...
Falcon Aerospace Posted September 19, 2023 Share Posted September 19, 2023 support for Benjee10 shared assets? Quote Link to comment Share on other sites More sharing options...
JonnyOThan Posted September 19, 2023 Author Share Posted September 19, 2023 11 minutes ago, Falcon Aerospace said: support for Benjee10 shared assets? Er, I guess that's already done because it's mostly just the docking ports from habtech 2. Quote Link to comment Share on other sites More sharing options...
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