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Do you think that KSP2 will also be available to Xbox One S/X?


stereowired

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I don't think it will be added, as I know it's super optimized, and I know I shouldn't ask questions I know the answer to. I will not be able to get early access as I do not have a super NASA PC, nor do I have the ability to purchase an Xbox Series X/S. I just want to hear your thoughts about it.

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14 hours ago, Missingno200 said:

If Microsoft has anything to say about it, it WILL be supported on the One.

You don't think they've learned anything from shoehorning new games on to the old console? They did that at release, cost them a bunch of refunds and some bad blood with some studios. I don't think they'll do that again.

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15 hours ago, Missingno200 said:

If Microsoft has anything to say about it, it WILL be supported on the One.

The only Microsoft Console KSP 2 will go on is the Xbox Series X.

The Original Xbox One is dead.

The Xbox One X, is dead.

Also, it's not up to Microsoft what game system a game goes on. It's up to the developers and/or publishers of the game. If they say no Xbox One of XB.O.X, then the game doesn't get put on those consoles. If Microsoft tries to strong arm them, the devs/pubs will walk away. 

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39 minutes ago, GoldForest said:

Also, it's not up to Microsoft what game system a game goes on. 

Microsoft has made every Xbox Series X/S game (that I can think of) compatible with the Xbox One so far. Yes, including 3rd party titles. I don't think they're going to let exceptions happen for KSP2.

Spoiler


Halo-Infinite_768x.jpg?v=1622393964

 

1 hour ago, snkiz said:

You don't think they've learned anything from shoehorning new games on to the old console? They did that at release, cost them a bunch of refunds and some bad blood with some studios. I don't think they'll do that again.

I may be wrong, but last I heard, they're still doing that. They didn't stop, never did. Here's Hogwarts Legacy from Walmart to prove my point.

Spoiler

15da457a-69fc-4d96-b3e6-90a05d2237fb.91e
This was the only recent game I could think of that would've gotten a physical disk release.

 

3 hours ago, Gargamel said:

What, Exactly, does that mean? 

Oh carp, sorry, didn't see you ALSO responded.
Basically, every Xbox Series X/S game has been backwards(forwards?) compatible with the Xbox One.
Every. Single. One. At least as far as I can tell, I could be wrong.
I don't think KSP2 is going to be an exception to that rule, even if IG/PD paid big bucks to try to circumvent this rule.

Edited by Missingno200
Added spacing. Is it backwards compatible? Or forwards compatible? Backwards suggests last gen on new hardware...
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9 minutes ago, Missingno200 said:

Microsoft has made every Xbox Series X/S game (that I can think of) compatible with the Xbox One so far. Yes, including 3rd party titles. I don't think they're going to let exceptions happen for KSP2.

That's just because the Xbox One, One X and the Series X use the same code. The only difference is that the Series X has a lot more power under the hood than the One or even the One X. 

Seriously, The Xbox Series X is just Xbox One 3.0. There's literally nothing different about it software wise, except perhaps 4K optimizations. That's it. 

Edited by GoldForest
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14 minutes ago, GoldForest said:

That's just because the Xbox One, One X and the Series X use the same code. The only difference is that the Series X has a lot more power under the hood than the One or even the One X. 

This is... a baffling defense to say the least. It's a complete non-sequitur. The power defense doesn't work BECAUSE that wasn't the point though. The point was that you specified that the Xbox One and One X are dead.

59 minutes ago, GoldForest said:

The Original Xbox One is dead.

The Xbox One X, is dead.

I responded by saying that Microsoft has kept support by(through whatever means,) causing developers to release Xbox One versions at the same time. And now we're here, with you trying to claim that the Series X/S are the same hardware as the One/X but souped up.
I'm not saying you're wrong, by the ways, far be it from me to tell you that iterations of PC compatible hardware are not iterations of PC compatibles, I'm just saying that this is NOT an applicable defense because my argument was that they're still supporting the last generation Xbox One with games, and it seems that Microsoft won't let Series X/S only games release.

Edited by Missingno200
"in this case" became a summary of my argument.
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11 minutes ago, Missingno200 said:

This is... a baffling defense to say the least. It's a complete non-sequitur. The power defense doesn't work BECAUSE that wasn't the point though. The point was that you specified that the Xbox One and One X are dead.

They are dead... mostly. The fact that games for the Series X runs on them are simply a matter of they run the same code. If Microsoft keeps using the same code and an Xbox (Whatever) comes out that's just another Xbox One with upgraded hardware comes out in 50 years, the Xbox One original will still run it, albeit it would be slow as heck do to the hardware limitations. But if the code remains the same between Xbox One v1.0 (Original and Xbox One v50.0, the games made for v50.0 will still run on v1.0, in theory at least, in practice, I'm kind of exaggerating. But you see my point. 

14 minutes ago, Missingno200 said:

I responded by saying that Microsoft has kept support by(through whatever means,) causing developers to release Xbox One versions at the same time. And now we're here, with you trying to claim that the Series X/S are the same hardware as the One/X but souped up.
I'm not saying you're wrong, by the ways, far be it from me to tell you that iterations of PC compatible hardware are not iterations of PC compatibles, I'm just saying that this is NOT an applicable defense because my argument was that they're still supporting the last generation Xbox One with games, and it seems that Microsoft won't let Series X/S only games release.

Keeping support for the Xbox One? That's a stretch. Like I said, the three machines run the exact same code almost. The only major difference between the three models is hardware and made some optimizations for newer tech. I only mentioned the hardware because it was prevalent to the conversation. 

There can't be a Series X/S only game because the One Original and the One X/S are the same as the Series X/S code wise. 

Even then, there can't really be an Xbox only game anymore because Xbox now just runs a version of Windows. Any game that runs on Windows can run on an Xbox, and vice versa. 

The code is the same throughout all four platforms, it's just the hardware that's different. 

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1 hour ago, Missingno200 said:

Microsoft has made every Xbox Series X/S game (that I can think of) compatible with the Xbox One so far. Yes, including 3rd party titles. I don't think they're going to let exceptions happen for KSP2.

  Reveal hidden contents


Halo-Infinite_768x.jpg?v=1622393964

 

I may be wrong, but last I heard, they're still doing that. They didn't stop, never did. Here's Hogwarts Legacy from Walmart to prove my point.

  Reveal hidden contents

15da457a-69fc-4d96-b3e6-90a05d2237fb.91e
This was the only recent game I could think of that would've gotten a physical disk release.

 

Oh carp, sorry, didn't see you ALSO responded.
Basically, every Xbox Series X/S game has been backwards(forwards?) compatible with the Xbox One.
Every. Single. One. At least as far as I can tell, I could be wrong.
I don't think KSP2 is going to be an exception to that rule, even if IG/PD paid big bucks to try to circumvent this rule.

Thank you microsoft for limiting what the new games can be by forcing them on 10 years old hardware.

That's what really happens. Halo, Hogwarts, Forza, these games could've been so much more if they didn't have to run on old consoles. Old generation is over, it's time for M$ to admit that and move on.

If I were the devs, I'd rather not release on XB at all if that meant tuning down the game. Thankfully we always have Sony which embraced the future.

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On 2/8/2023 at 5:11 PM, Missingno200 said:

 

I responded by saying that Microsoft has kept support by(through whatever means,) causing developers to release Xbox One versions at the same time. 

Really? Is there a XBox One Version of MS Flight Simulator? 

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20 hours ago, Monger said:

Really? Is there a XBox One Version of MS Flight Simulator? 

Quote

I wouldn't say it's DIRECT support but it is a technicality. Surprised this one wasn't on the One. I don't actually own a One, so if anyone can correct me on that, that'd be great. There's some evidence that it may be possible natively rather than through this cloud gaming setup, but I'm not certain that this is true and the game is only marketed for S/X/PC.

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MSFS is very hard to run. The Original Xbox One and the Xbox One X/S don't have the power. 

11 minutes ago, Missingno200 said:

I wouldn't say it's DIRECT support but it is a technicality. Surprised this one wasn't on the One. I don't actually own a One, so if anyone can correct me on that, that'd be great. There's some evidence that it may be possible natively rather than through this cloud gaming setup, but I'm not certain that this is true and the game is only marketed for S/X/PC.

I think that's through the Xbox PC App, not through the Xbox itself. 

Edit: Yeah, it's for the PC Xbox App, not the actual Xbox. 

So MSFS is not on Xbox One or XB.O.X/S at all. 

Edited by GoldForest
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3 minutes ago, GoldForest said:

 

So MSFS is not on Xbox One or XB.O.X/S at all. 

I am playing MSFS on my Series S. I can play it with nice details even if offline.

MSFS improves considerably with streaming, but it's optional. 

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Just now, Missingno200 said:

Funny considering it IS advertised for the Xbox X/S.

 

2 minutes ago, Monger said:

I am playing MSFS on my Series S. I can play it with nice details even if offline.

MSFS improves considerably with streaming, but it's optional. 

The Series X/S, yes. I was talking about the XBox One X/S

XB.O.X/S is the acronym I use for the One X and One S since XBox One X spells out XBOX.

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1 minute ago, Missingno200 said:

Microsoft's naming conventions were a mistake and literally nothing can prove to me otherwise.

I don't know, I think that one was kind of clever. Spelling XBOX in acronyms. X Box One X. Flippin clever if you ask me. 

Anyway, that's a bit off topic.

I don't see KSP 2 ever coming to Xbox One X/S. They're too underpowered. The Series X/S has like double to triple the power of the One X/S (Depending on the game and other factors). They're also old/outdated consoles. 

If they did support the One X/S, they'd probably have to support PS4 Pro too, which spreads the team out even further. Unless they outsource it like Squad did for KSP 1.

That and both last gen consoles are reaching EOL support by their parent companies. Sony just shut down the PS3 network last year. I expect PS4 network to go this year or next. 

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On 2/12/2023 at 10:26 AM, Missingno200 said:

Microsoft's naming conventions were a mistake and literally nothing can prove to me otherwise.

And you are captain obvious. I wonder how many sub committees and focus groups was needed to come up with an so stupid name. 
USB naming is more idiotic as in USB 3.1 gen2, instead of USB 3.3 or USB 3.1.2 :o I assume MS payed them off to not have the stupids naming system. 

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On 2/8/2023 at 7:50 AM, Missingno200 said:

Microsoft has made every Xbox Series X/S game (that I can think of) compatible with the Xbox One so far. Yes, including 3rd party titles. I don't think they're going to let exceptions happen for KSP2.

I've shipped multiple titles on XB1 and XB1X, and I even have an unfortunate experience of porting a PC game to run on XB1 back in 2014-2015. Most games are GPU-bound. That's why you can take an XBSX game and port it down to XB1X by just stripping down the graphics. But games that are CPU-bound? It's an absolute nightmare. The CPU on the 8th gen consoles was garbage. A steaming pile of contaminated manure in a plastic casing that we were all conned into treating like a processor. If it will be an eternity until I have to deal with the Jaguar's cache issues again, it will be too soon.

KSP is a very CPU-demanding game. It already runs on the 8th gen consoles like it just woke up three hours before normal and haven't had its coffee yet. While we expect KSP2 to be far better optimized, it also has way more to do on the CPU. We're getting physics improvements, improved physics warp, more resource systems, colonies, extra load in multiplayer that can't be discounted in this discussion... I expect that systems that struggled running KSP due to CPU limitations will manage a slide show at best with KSP2. It's very likely that XB1X or PS4 Pro aren't getting KSP2 at all. Theoretically, even if the team can spend an extra year optimizing every system to perfection, cutting all the unnecessary bells and whistles, and getting it to run on these systems well enough for a release, it probably won't be relevant anymore. Not in terms of sales it could generate in proportion to effort expended. I don't think Private Division is going to invest in such a task.

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