Lowi_Sace Posted February 18, 2023 Share Posted February 18, 2023 Like most probably know, the outer planets will not be added to KSP2. I actually think they are kind of an unofficial part of KSP1 and hope the developers make it possible to have them in the game. They could do this in three ways in my opinion. 1. Add them in a later update 2. Make them a (free) DLC 3. Make them an official mod or extension I also think the outer planet mod will add a lot more to KSP2 than it did to KSP1. It will also give some more challenging places (and huge distances) before making the huge jump to interstellar travel. Also in terms of colonies and gameplay (really for colonies) it will add a lot to the game. Things from the outer planets mod that in my opinion will add a lot to the game: The binary body: KSP2 will have a binary planet (rask and rusk) and different orbital mechanics for it. with the outer planets you would have something like that in the kerboler system. With outer planets there is Plock wich kinda is like that (Only one is a lot smaller/more like a moon) Techto: is kinda like the titan of KSP. Real titan has lakes of methane, low gravity and a thick atmosphere. My opinion is that making this moon more like titan would add a lot in terms of gameplay. Methane is main liquid fuel in KSP2. Just imagine a moon with lakes of liquid fuel on the surface and transporting it to other colonies. Also the cool things in terms of planes with such a moon Egg shaped moon: Will make some great landing challenges The moon of the moon: outer planets also has a moon with a moon which is pretty funny in my opinion If this mod will be remade for KSP2 (I hope it will) it would be nice if the developers will help make sure this mod feels as integrated into the game as possible (and maybe let it become part of the game later). Of course the outer planets should not be a priority, that must be making the main game work. Also for the remake I would like Eeloo to be a planet (same orbit) and not a moon Link to comment Share on other sites More sharing options...
KerikBalm Posted February 19, 2023 Share Posted February 19, 2023 Outer planets in the kerbal's system should definitely be there. I worry that they will hold them back as a paid DLC Link to comment Share on other sites More sharing options...
jimmymcgoochie Posted February 19, 2023 Share Posted February 19, 2023 What part of "Kerbol system will be unchanged" wasn't clear? Besides, OPM2 will probably show up soon enough if KSP2 is as modding-friendly as advertised. I don't particularly like OPM and the whole "it's basically Sol system but Kerbal-y" thing; either fully commit to it and use KSRSS, or do something totally different like Galileo's Planet Pack or Beyond Home do. Link to comment Share on other sites More sharing options...
Bej Kerman Posted February 19, 2023 Share Posted February 19, 2023 1 hour ago, jimmymcgoochie said: either fully commit to it and use KSRSS, or do something totally different like Galileo's Planet Pack or Beyond Home do. What's wrong with OPM not doing either? Link to comment Share on other sites More sharing options...
poopslayer78 Posted February 19, 2023 Share Posted February 19, 2023 3 hours ago, KerikBalm said: I worry that they will hold them back as a paid DLC Personally I wouldn't mind the outer planets as a paid DLC that gets released after 1.0. The outer planets were never part of the early access roadmap, wasn't promised in any of the feature videos, and is a true "extra" that isn't critical for enjoying the base game. Plus, the outer planets would be a sufficient amount of content to justify a DLC. This seems like a fair one-time transaction of money for game content. That said, the OPM will probably be released as a mod long before 1.0 so we'll probably get it for free anyway . Link to comment Share on other sites More sharing options...
Lowi_Sace Posted February 19, 2023 Author Share Posted February 19, 2023 (edited) 3 hours ago, jimmymcgoochie said: What part of "Kerbol system will be unchanged" wasn't clear? Besides, OPM2 will probably show up soon enough if KSP2 is as modding-friendly as advertised. I don't particularly like OPM and the whole "it's basically Sol system but Kerbal-y" thing; either fully commit to it and use KSRSS, or do something totally different like Galileo's Planet Pack or Beyond Home do. That is why I suggested it as a DLC or an official mod/extension. So the people who want it can have it 5 hours ago, KerikBalm said: I worry that they will hold them back as a paid DLC I wouldn't mind. They never promissed it, the game can be played well without it and it adds enough to justify it being a paid DLC. Edited February 19, 2023 by Lowi_Sace Link to comment Share on other sites More sharing options...
The Aziz Posted February 19, 2023 Share Posted February 19, 2023 If only there was a way for Intercept to use the mod... Oh wait they sorta can't. Link to comment Share on other sites More sharing options...
Vl3d Posted February 20, 2023 Share Posted February 20, 2023 Forget OPM, we're going interstellar. There are sufficient things to do in the stock Kerbol system as it is. Link to comment Share on other sites More sharing options...
pandaman Posted February 20, 2023 Share Posted February 20, 2023 Unless I am very mistaken OPM was a mod. Nothing at all to do with anything official. If the creator wants to do a '2' version they will. If Intercept do decide to expand the Kerbolar system they will, and I expect it will be paid DLC if so, unless it's just a couple of small bodies. Link to comment Share on other sites More sharing options...
Lowi_Sace Posted February 20, 2023 Author Share Posted February 20, 2023 5 minutes ago, pandaman said: Unless I am very mistaken OPM was a mod. Nothing at all to do with anything official. If the creator wants to do a '2' version they will. If Intercept do decide to expand the Kerbolar system they will, and I expect it will be paid DLC if so, unless it's just a couple of small bodies. I would be totally fine with it being a paid dlc. Other option is letting it be an official mod. Hope the modder will make outer planets for ksp2 Link to comment Share on other sites More sharing options...
The Aziz Posted February 20, 2023 Share Posted February 20, 2023 It's a team effort but you could always ask the main contributor if they would be up to the challenge (assuming proper tools arrive) @Poodmund? Link to comment Share on other sites More sharing options...
KerikBalm Posted February 21, 2023 Share Posted February 21, 2023 23 hours ago, Vl3d said: Forget OPM, we're going interstellar. There are sufficient things to do in the stock Kerbol system as it is. Outer planets would make a lot of gameplay sense as an intermediate between the interplanetary voyages of KSP 1 and interstellar voyages. Going to a Sedna analoge would be 2 orders of magnitude farther out iirc 22 hours ago, pandaman said: Unless I am very mistaken OPM was a mod. Nothing at all to do with anything official. There is the "Outer planets mod" and the generic concept of outer planets. The could skip a Saturn analogue, add one Ice giant (still want a Titan analogue, and since they have a method for making rings, a Saturn analogue seems like a good idea) or maybe something intermediate between a gas giant like Saturn and an ice giant like Neptune. Then after that- kuiper belt-like and scattered disk like objects. It wouldn't be an OPM copy, and could go much further. Exploration of Oort cloud objects would be nearly on the scale of interstellar trips anyway. Some predictions have our own Oort cloud extending half way to alpha centauri Link to comment Share on other sites More sharing options...
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