Sunlis Posted February 24, 2023 Share Posted February 24, 2023 I'm not exactly sure what caused it, but after circularizing an orbit around Kerbin my trajectory line has vanished. Has anyone found a workaround to get it to display again? I've tried closing and reopening the game and it's still not appearing. Quote Link to comment Share on other sites More sharing options...
RocketJockey Posted February 24, 2023 Share Posted February 24, 2023 same thing happened to me. Launched, went to map to plan circularization and no orbit line, no way to set waypoint. Quote Link to comment Share on other sites More sharing options...
DaUnRealN00B Posted February 25, 2023 Share Posted February 25, 2023 same thing happened but on the Mun, and the tracking station said the vessel was landed. Quote Link to comment Share on other sites More sharing options...
Temujin Posted February 25, 2023 Share Posted February 25, 2023 same problem Quote Link to comment Share on other sites More sharing options...
mariusvnh Posted February 25, 2023 Share Posted February 25, 2023 same here, even with a game reload the orbit won't reappear. this is game breaking since we cannot do any manoever after that Quote Link to comment Share on other sites More sharing options...
mariusvnh Posted February 25, 2023 Share Posted February 25, 2023 16 hours ago, DaUnRealN00B said: same thing happened but on the Mun, and the tracking station said the vessel was landed. yeah i was able to recover the vessel while in minmus orbit Quote Link to comment Share on other sites More sharing options...
Baleine Posted February 25, 2023 Share Posted February 25, 2023 I experienced a similar issue while launching a two-staged lander from mun (apollo-style). When I went on the tracking station, the game said my ship was still landed (even though it was flying at several hundred meters per second). Quote Link to comment Share on other sites More sharing options...
LittleBitMore Posted February 25, 2023 Share Posted February 25, 2023 This happened to my Mun lander after lifting off from the Mun. Going to the tracking station informed me it was landed, and going back to the ship did not fix it, but instead set its orbital velocity to 0, which prompted an emergency landing, a mission failure, and a stranded Bill due to lack of fuel. Quote Link to comment Share on other sites More sharing options...
corri42 Posted February 25, 2023 Share Posted February 25, 2023 I had this issue too, powering the engine up for a second made it appear again :) Quote Link to comment Share on other sites More sharing options...
JWag Posted February 26, 2023 Share Posted February 26, 2023 (edited) This happened to me after landing on the Mun and I think I've fixed it by editing the save file. Here's what I did: I made a fresh quicksave with F5 and exited the game without saving, and then deleted all of the quicksaves and autosaves except for the most recent quicksave. You will want to open "quicksave_xx.json" where it matches the time you made the quicksave. Find your vessel in the json file. It will be under AssemblyDefinition -> "assemblyName" and will have some number appended to it. My vessel "Albatross 2" had an assemblyName of "Albatross 2-10". Scroll down Under "vesselstate", I changed "PhysicsMode" from "AtRest" to "RigidBody" I changed "Situation" from "Landed" to "Orbiting" Under "location", I changed "LocationType" from "SurfaceCoordinates" to "Orbit" Now reload and open the vessel in the tracking center, and it should be "in orbit". Disclaimer: editing savefiles is dangerous! Do this at your own risk! Edited February 26, 2023 by JWag Quote Link to comment Share on other sites More sharing options...
bepsy3d Posted February 28, 2023 Share Posted February 28, 2023 On 2/26/2023 at 1:06 AM, JWag said: This happened to me after landing on the Mun and I think I've fixed it by editing the save file. Here's what I did: I made a fresh quicksave with F5 and exited the game without saving, and then deleted all of the quicksaves and autosaves except for the most recent quicksave. You will want to open "quicksave_xx.json" where it matches the time you made the quicksave. Find your vessel in the json file. It will be under AssemblyDefinition -> "assemblyName" and will have some number appended to it. My vessel "Albatross 2" had an assemblyName of "Albatross 2-10". Scroll down Under "vesselstate", I changed "PhysicsMode" from "AtRest" to "RigidBody" I changed "Situation" from "Landed" to "Orbiting" Under "location", I changed "LocationType" from "SurfaceCoordinates" to "Orbit" Now reload and open the vessel in the tracking center, and it should be "in orbit". Disclaimer: editing savefiles is dangerous! Do this at your own risk! This fixed. Thanks. Quote Link to comment Share on other sites More sharing options...
Matt Lowne Posted March 13, 2023 Share Posted March 13, 2023 On 2/26/2023 at 12:06 AM, JWag said: This happened to me after landing on the Mun and I think I've fixed it by editing the save file. Here's what I did: I made a fresh quicksave with F5 and exited the game without saving, and then deleted all of the quicksaves and autosaves except for the most recent quicksave. You will want to open "quicksave_xx.json" where it matches the time you made the quicksave. Find your vessel in the json file. It will be under AssemblyDefinition -> "assemblyName" and will have some number appended to it. My vessel "Albatross 2" had an assemblyName of "Albatross 2-10". Scroll down Under "vesselstate", I changed "PhysicsMode" from "AtRest" to "RigidBody" I changed "Situation" from "Landed" to "Orbiting" Under "location", I changed "LocationType" from "SurfaceCoordinates" to "Orbit" Now reload and open the vessel in the tracking center, and it should be "in orbit". Disclaimer: editing savefiles is dangerous! Do this at your own risk! Absolute legend! Quote Link to comment Share on other sites More sharing options...
Bej Kerman Posted March 14, 2023 Share Posted March 14, 2023 On 2/24/2023 at 7:17 PM, Sunlis said: I'm not exactly sure what caused it, but after circularizing an orbit around Kerbin my trajectory line has vanished. Has anyone found a workaround to get it to display again? I've tried closing and reopening the game and it's still not appearing. That's a landed state. Stratzenblitz75 took weeks to figure out how to manipulate KSP 1's landed state, now it seems to happen on a whim. Avoiding coming into contact with water or separated stages once they detach seems to help, and generally seems to linger around scenarios involving docking and undocking. Quote Link to comment Share on other sites More sharing options...
Filed.Teeth Posted April 21, 2023 Share Posted April 21, 2023 @JWag, thanks. Worked. Quote Link to comment Share on other sites More sharing options...
dya Posted January 3 Share Posted January 3 This issue is happening to me constantly on the refueling station I've sent up several times now. I did go through and tried @JWag's recommendation to edit the save file. While I was able to change the state, my velocity stats on that vessel get absolutely zero'd out. WIthout knowing the vector, I can't populate the XYZ velocities in the file. Quote Link to comment Share on other sites More sharing options...
Overheal Posted March 1 Share Posted March 1 This is a very annoying bug - they still haven't fixed this yet? Quote Link to comment Share on other sites More sharing options...
Ryaja Posted March 8 Share Posted March 8 (edited) I'm getting this bug and can't fix it. The fact that this STILL hasn't been fixed is insane. For now, my game is completely unplayable. Edited March 8 by Ryaja Quote Link to comment Share on other sites More sharing options...
Syr Posted October 9 Share Posted October 9 On 2/26/2023 at 1:06 AM, JWag said: This happened to me after landing on the Mun and I think I've fixed it by editing the save file. Here's what I did: I made a fresh quicksave with F5 and exited the game without saving, and then deleted all of the quicksaves and autosaves except for the most recent quicksave. You will want to open "quicksave_xx.json" where it matches the time you made the quicksave. Find your vessel in the json file. It will be under AssemblyDefinition -> "assemblyName" and will have some number appended to it. My vessel "Albatross 2" had an assemblyName of "Albatross 2-10". Scroll down Under "vesselstate", I changed "PhysicsMode" from "AtRest" to "RigidBody" I changed "Situation" from "Landed" to "Orbiting" Under "location", I changed "LocationType" from "SurfaceCoordinates" to "Orbit" Now reload and open the vessel in the tracking center, and it should be "in orbit". Disclaimer: editing savefiles is dangerous! Do this at your own risk! Works! Perfect! Quote Link to comment Share on other sites More sharing options...
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