Jump to content

Post your FPS!(And system specs.)


Arugela

Recommended Posts

Intel i5-8250U, 16GB Ram, GTX 1050, KINGSTON SA400S37480G, 1080p,  (Lowest settings)

I tested it on a laptop I have, it was around 2 - 5fps anywhere near ksc, 8-9 fps on the home screen,  7fps in VAB,  it was 20fps on the map  and looking out into space was about 5fps

Link to comment
Share on other sites

I've been experimenting with a ten year old CPU (i5-4670) and a six year old video card (GTX 1060 6GB) which are both below the minimum requirements.

To my great surprise, neither the CPU nor the GPU are really under full load. The GPU temperature stays really low regardless of reported load, and the CPU is rarely breaching 50%. My results overall are very similar to those of @BobbyDausus - down to exactly the same 9 FPS when looking at Kerbin from orbit.

What is chock full, however, is the video memory. And when I overlcocked that, I saw an immediate FPS improvement.

So right now, my hunch is that anything short of 8 GB VRAM will simply choke and drop to single-digit FPS when looking at Kerbin from orbit and such.

Link to comment
Share on other sites

Just now, Kubas_inko said:

And that's bad. GPU should be at 100% unless you are hitting your FPS limit

The GPU is at 100%, according to my monitoring tools. It just isn't doing anything beyond twiddling its thumbs waiting for data to be fetched from system memory and/or disk because its video memory is overflowing. As soon as a less memory intensive scene is presented (i.e. anything without a celestial body in the frame), it starts doing actual work.

I just experimentally dropped my render resolution, which usually comes with notable video memory savings. Result: VRAM still full to bursting, which proves that it is definitely way too small. But the GPU is running warmer now even when choked on it, so the problem grew smaller. FPS on space center screen improved from 14 to 22, and from 9 to 11 when looking at Kerbin from orbit. Meanwhile, looking at my craft in space without Kerbin in the picture gets above 60 FPS. Pretty good for a GPU/CPU combo that's below the official minimum spec.

Verdict: KSP2, and its celestial bodies in particular, definitely want a good amount of VRAM to render smoothly. Probably at least 8 GB for 1080p and at least 10 GB for 1440p.

Link to comment
Share on other sites

R9 5900X, 3080Ti 12GB, 32GB 3000mhz DDR4

I looked at the FPS at the beginning and it was about 40 when launching but over 100 everywhere else. I then turned hte FPS counter off and the game plays fine. GPU load seems to sit at about 96% (ouch) an dabotu 8 of my 12 cores are being used. The game also sits at abotu 16GB RAM being used.

I haven't seen any of the slideshow performance issues of big craft, even with complicated fuel feeding. There is a lot of physics jankiness that I remember from early KSP days. Stuff like SAS wobbling crafts apart on launchpads etc. Also the SAS is very innacurate, another problem I remember from early KSP, RCS will be constantly overcorrecting in space wasting mono etc.

The problems I've mentioned don't really bother me because I know they are solved problems, we just have to wait for the solution to be implemented.

Link to comment
Share on other sites

i5 10400f, 1050ti 4GB, 16gb 2666mhz DDR4(1080p low settings)

Main screen - 50fps
KSC - 10-15fps
VAB - 25-30fps
Flying(15 part rocket):
Looking at ground - 5-10fps
Looking at sky - 25-30fps

The game is playable but will stutter unless i look at the sky during a flight and not at kerbin

 

Link to comment
Share on other sites

2 hours ago, Streetwind said:

The GPU is at 100%, according to my monitoring tools. It just isn't doing anything beyond twiddling its thumbs waiting for data to be fetched from system memory and/or disk because its video memory is overflowing. As soon as a less memory intensive scene is presented (i.e. anything without a celestial body in the frame), it starts doing actual work.

I just experimentally dropped my render resolution, which usually comes with notable video memory savings. Result: VRAM still full to bursting, which proves that it is definitely way too small. But the GPU is running warmer now even when choked on it, so the problem grew smaller. FPS on space center screen improved from 14 to 22, and from 9 to 11 when looking at Kerbin from orbit. Meanwhile, looking at my craft in space without Kerbin in the picture gets above 60 FPS. Pretty good for a GPU/CPU combo that's below the official minimum spec.

Verdict: KSP2, and its celestial bodies in particular, definitely want a good amount of VRAM to render smoothly. Probably at least 8 GB for 1080p and at least 10 GB for 1440p.

Yes,im with you on this one.The memory starts filling up to 4GB hitting the ceilling and staying there.No matter the resolution ,i even went down to 720P and similar FPS ,then i've changed from 1080 LOW to 1080 HIGH,no difference in performance at all.

Link to comment
Share on other sites

15 hours ago, Darkona said:

[images]

These are my most important specs, and this is the kind of FPS I've been having. So far I have had a few simple bugs come up but nothing major. No major drop in FPS, will update if that happens.

 

Notice the difference when looking at the KSC and when looking elsewhere, a 20FPS increase.

Quoting myself for continuity.

I made it to Dres. It wasn't very fun.

I made a 240+ parts rocket that took about 10 minutes to reach orbital altitude. FPS from 5 to 7 from the pad to space. Realized RCS also tanks FPS a lot. Multiple engines on the same fuel tank, low FPS. Apparently solar panels also reduce your FPS. 

However everything seems related. I'm willing to bet that this is a bug and when corrected it will increase performance across the board, so I'll wait and see.

And yes, I'm running KSP2 on an SSD, load times are nice.

Link to comment
Share on other sites

i7-11700KF at 3.6Ghz (clocking dynamically to 5.0Ghz).
RTX 3070 
32GB DDR4-3200 memory
Game installed to 1TB M.2 NVME SSD
1440p, 4X antialiasing, everything else set to High across the board

I kept my tests simple. With the Kerbal X-2 sitting on the pad looking at it horizontally, I get upper 30’s - low 40’s FPS, rising to 60 fps if I change the camera view to hide terrain (nice to see yet another long-standing KSP issue still present - looking away from terrain massively boosts performance).

During ascent, FPS rises to mid 40’s - mid 50’s FPS, and about 60 FPS in >100km elliptical orbit. In trans-Munar space, with just the command pod and second stage/service module, >110 FPS. 

I’m going to build some more expansive craft today and do more testing but things like anti-aliasing settings didn’t seem to impact performance nearly as much as just looking at terrain. My GPU was pegged at 90% - 100% utilization almost full-time, even in space which is somewhat concerning. Running this game is going to be as punishing as crypto mining. 

Link to comment
Share on other sites

CPU: Intel Core i5 6600 3.3GHz
GPU: Nvidia GeForce GTX 970
RAM: 16GB (4x4 GB)
Disk: SATA SSD (c:)
OS: Windows 10 22H2
DirectX 12
1920x1080

Graphics to low settings.

Average FPS:

  • Main menu: 140
  • KSC menu: 12
  • Training Center: 45
  • Trainings:
    • Launch Pad: 20
    • In flight: 15
  • VAB: 40
  • In flight (low part count):
    • Space (looking to space): 55
    • Space (looking at Kerbin): 11
    • Map: 70
    • Landed (looking at horizon): 13
Link to comment
Share on other sites

4 hours ago, sBauze said:

i5 10400f, 1050ti 4GB, 16gb 2666mhz DDR4(1080p low settings)

Main screen - 50fps
KSC - 10-15fps
VAB - 25-30fps
Flying(15 part rocket):
Looking at ground - 5-10fps
Looking at sky - 25-30fps

The game is playable but will stutter unless i look at the sky during a flight and not at kerbin

 

Oh, I have to do the sky thing in KSP 1 just to get 60 FPS. I can't imagine how painful it'd be for me to do that in KSP 2.

Edited by Kerbalsaurus
Link to comment
Share on other sites

@popos1

I don't want to trash-talk the devs, I think there's already enough of that going around and I don't want to dog-pile them.  But still... I have to wonder what they tested on when they were developing the game.  It seems like even the most powerful cards out there often struggle to pass 30 FPS.  Yes it's an alpha, but it's still puzzling that 98% of PCs out there are just choking when running the game.

Link to comment
Share on other sites

8 minutes ago, PTNLemay said:

@popos1

I don't want to trash-talk the devs, I think there's already enough of that going around and I don't want to dog-pile them.  But still... I have to wonder what they tested on when they were developing the game.  It seems like even the most powerful cards out there often struggle to pass 30 FPS.  Yes it's an alpha, but it's still puzzling that 98% of PCs out there are just choking when running the game.

What baffles me the most is that there are people out there putting this whole situation under the ,,It's an early access game,, thing.I can't remember in my 30 years of existance about any early access game that ran this bad.Even if you would try to mess up a game with the most intesive and unrealistic mods,you still can't make it run this bad.I have no clue how did they manage to go with this,i would get the most un-optimised textures ,24k resolution,millions of polygons and still would come out with better FPS.Hopefully they know what's going on and will get fixed asap.As far as i can see,there are no announcements or news from the team yet

Edited by BobbyDausus
Link to comment
Share on other sites

Maybe someone should provide a savegame or at least a vehicle save first.

This would enable getting replicable results. It will also be necessary to decide what settings to be used (graphics settings as well as resolution). Just posting numbers without comparable settings is quite useless. It would also be usefull to use always the same tool to display FPS, I would suggest using FrameView as it is easy to use and does also show CPU/GPU usage without the need to setup the display.

Link to comment
Share on other sites

This thread is quite old. Please consider starting a new thread rather than reviving this one.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...