Nazalassa Posted April 5, 2023 Share Posted April 5, 2023 (edited) Naztheme I recently discovered HUDReplacer (by @UltraJohn) which allows to change internal images in KSP, including almost all UI elements. So I'm currently creating my own theme, and since some of you may be interested in obtaining it, well... now you can obtain it Installation Install HUDReplacer if you haven't installed it yet Download either the .zip or the .tar.gz file (not the source code!), unzip it, you should find a directory named Naztheme. Copy the directory into GameData. Please do not put it in another directory, as if you do HUDReplacer won't load the images (unless you change the config). Launch the game and enjoy! Dependencies Requires HUDReplacer and ModuleManager. Download License (apparently it's needed) GNU GPL 2.0 or later Changelog Spoiler Naztheme 0.3d Added statemaps for AG buttons (complete) Modified the altimeter's display to be more pleasing (tell me if you have any ideas for it) Naztheme 0.3c Added background in the Tracking Station Added elements for the flight UI (mainly the time quadrant and the altimeter) Naztheme 0.3b Made the Navball rounder. Removed the silly purple-and-black water textures I accidentally left by accident. Made dropdown_test a bit more transparent for consistency with PAW background. Naztheme 0.3a Added (completed) missing UI elements for: Tooltips Navball! (except for SAS side icons and maneuver node stuff) The thing below staging in flight ("staging quadrant") Administration Building Settings Color picker (for fireworks) "Play mission" dialog from MH (subject to Dynamic-Loading Issue) Loading widget (bottom right, when changing scenes) Restored the previous state of app_divider_pulldown_head_over (too dark) Added some elements in Tracking Station (unfinished) Added a texture for the background of resources bars (in flight, "resources" tab) Added background and buttons for kbButtons (knowledge base, TS or mapview) Naztheme 0.2c Added missing elements for subassemblies. Added KAL editor elements (KAL editor is complete now). Completed Kerbnet access window. Tweaked app_divider_pulldown_head_over (the orange bar above PAWs) so that it appears darker and less orange. (if you don't like it, tell me and I'll restore its previous state) Naztheme 0.2b Added the missing UI elements for the construction thing of the VAB (place, offset, rotate, re-root...). AG not done yet. Fixed ugliness of per-stage Dv display in-flight. Naztheme 0.2a Added UI elements for: Astronaut Complex (complete) VAB (complete, except for a few buttons and AG) Launchpad/Runway dialog (complete) Staging (complete) Naztheme 0.1b Fixed folder name in the config file that would cause HUDReplacer trying to get the images from inexistent directories (effectively breaking the mod) on case-sensitive operating systems. Doesn't matter on MS Windows. Naztheme 0.1a Initial release: 5 folders, 1 cfg file, 1 README, 94 images. Known "issues" and similar stuff The facility icons for the Runway, the Launchpad, the VAB and the SPH in the KSC scene are completely messed up. That's normal. I'll fix it later. (yes, it's still there, and I'm too lazy to fix that apparently) The look of the theme sometimes clashes (in a visual way) with the stock look (especially in flight). I told you, it's mostly a bit incomplete. Not everything is supported (yet). Broken in case-sensitive OS (fixed in 0.1b) DeltaV button is off-centered in flight (fixed in 0.2c) Action Group buttons look weird (will fix statemaps later) Warp to sunrise buttons look weird (fill redo them later) Edited March 3 by Nazalassa Screenshots moved to Codeberg; Codeberg repo added Quote Link to comment Share on other sites More sharing options...
AtomicTech Posted April 5, 2023 Share Posted April 5, 2023 50 minutes ago, Nazalassa said: Naztheme I recently discovered HUDReplacer (by @UltraJohn) which allows to change internal images in KSP, including almost all UI elements. So I'm currently creating my own theme, and since some of you may be interested in obtaining it, well... now you can obtain it Installation Install HUDReplacer if you haven't installed it yet Download either the .zip or the .tar.gz file (not the source code!), unzip it, you should find a directory named Naztheme. Copy the directory into GameData. Please do not put it in another directory, as if you do HUDReplacer won't load the images (unless you change the config). Launch the game and enjoy! Dependencies Requires [HUDReplacer](https://github.com/UltraJohn/HUDReplacer/releases). Download Spacedock Github License (apparently it's needed) GNU GPL 3.0 Known "issues" and similar stuff The facility icons for the Runway, the Launchpad, the VAB and the SPH in the KSC scene are completely messed up. That's normal. The look of the theme sometimes clashes (in a visual way) with the stock look (especially in flight). I told you, it's mostly incomplete. Not everything is supported (yet). If you want some design help, I'm more than happy to help Quote Link to comment Share on other sites More sharing options...
Nazalassa Posted April 5, 2023 Author Share Posted April 5, 2023 1 minute ago, AtomicTech said: If you want some design help, I'm more than happy to help I may need some inspiration for the mirror symmetry icons... But that's all (for now). Quote Link to comment Share on other sites More sharing options...
UltraJohn Posted April 5, 2023 Share Posted April 5, 2023 Very nice! Now if only I could get KSP to run on an actual Win95 machine.. Quote Link to comment Share on other sites More sharing options...
StarKerb Posted April 7, 2023 Share Posted April 7, 2023 (edited) I have installed HUDReplacer and Naztheme on vanilla ksp (no other mods) on ksp 1.12.5. The Hud dosen't seem to change, what other mods do i have to install? Edit: I installed modulemanager. works now Edited April 7, 2023 by StarKerb Quote Link to comment Share on other sites More sharing options...
Nazalassa Posted April 7, 2023 Author Share Posted April 7, 2023 2 minutes ago, StarKerb said: I have installed HUDReplacer and Naztheme on vanilla ksp (no other mods) on ksp 1.12.5. The Hud dosen't seem to change, what other mods do i have to install? I think you also need ModuleManager Quote Link to comment Share on other sites More sharing options...
Nazalassa Posted April 10, 2023 Author Share Posted April 10, 2023 Version 0.2a is out! Changelog Added UI elements for: Astronaut Complex (complete) VAB (complete, except for a few buttons and AG) Launchpad/Runway dialog (complete) Staging (complete) Screenshots: Spoiler Astronaut Complex Launchpad/Runway dialog VAB Quote Link to comment Share on other sites More sharing options...
Nazalassa Posted April 10, 2023 Author Share Posted April 10, 2023 Version 0.2b is out! Changelog Added buttons in the VAB, which is now complete (except for the AG tab). Here's the finished VAB Quote Link to comment Share on other sites More sharing options...
Nazalassa Posted April 26, 2023 Author Share Posted April 26, 2023 Version 0.2c is out! Changelog Added missing elements for subassemblies. Added KAL editor elements (KAL editor is complete now). Completed Kerbnet access window. Tweaked app_divider_pulldown_head_over (the orange bar above PAWs) so that it appears darker and less orange. (if you don't like it, tell me and I'll restore its previous state) Fixed DeltaV button being off-centered in flight. Screenshots: Spoiler Note: the KAL editor likely won't be affected when you open it for the first time, if you have the dev edition of HUDReplacer, press 'q'. If you have the regular version, go to any other scene (tracking station, etc.) and then go back to the ship (or the VAB if it's where you were). Quote Link to comment Share on other sites More sharing options...
Rutabaga22 Posted April 27, 2023 Share Posted April 27, 2023 I really like this design! Will you be making a navball? Also, does it work with B9 Part switch? Quote Link to comment Share on other sites More sharing options...
Nazalassa Posted April 27, 2023 Author Share Posted April 27, 2023 (edited) 2 hours ago, Rutabaga22 said: I really like this design! Will you be making a navball? I have, um, already made that Spoiler although it is not yet available for download. (joke) If you want the file, you can get it here, just put it in the "flight" directory (GameData/Naztheme/Flight). Note that you have to restart KSP if you want the "normal" texture to show up. That said, the texture's 1:1, so it won't be really hard. 2 hours ago, Rutabaga22 said: Also, does it work with B9 Part switch? Anything that only uses stock textures will work fine (except if it uses some textures that haven't been done yet). If, however, a mod uses its own textures, then I don't think it will work, I (or we) will have to add a bunch of, or at least some, textures to the mod. But I'll think about it when I'll have put more textures in the stock game (I'm planning to do the flight scene, and finish the AG tab in the VAB). Edited April 27, 2023 by Nazalassa 1:1 tex Quote Link to comment Share on other sites More sharing options...
LucalisIndustries Posted April 27, 2023 Share Posted April 27, 2023 this looks very cool, but i feel the orange looks excesively dark Quote Link to comment Share on other sites More sharing options...
Nazalassa Posted April 27, 2023 Author Share Posted April 27, 2023 3 minutes ago, LucalisIndustries said: this looks very cool, but i feel the orange looks excesively dark Noted. (will fix in a relatively near future) Quote Link to comment Share on other sites More sharing options...
LucalisIndustries Posted April 28, 2023 Share Posted April 28, 2023 On 4/27/2023 at 1:09 PM, Nazalassa said: Noted. (will fix in a relatively near future) Cool, I feel the stock orange already works very fine, maybe a bit darker would work Quote Link to comment Share on other sites More sharing options...
Nazalassa Posted April 29, 2023 Author Share Posted April 29, 2023 Version 0.3a is out! Changelog Added (completed) missing UI elements for: Tooltips NAVBALL!!! (except for SAS side icons and maneuver node stuff) The thing below staging in flight Administration Building Settings Color picker (for fireworks) "Play mission" dialog from MH (subject to Dynamic-Loading Issue) Loading widget (when changing scenes) Restored the previous state of app_divider_pulldown_head_over (too dark) Added some elements in Tracking Station (unfinished) Added a texture for the background of resources bars (in flight, "resources" tab) Added background and buttons for kbButtons (knowledge base, TS or mapview) Screenshots: Spoiler Quote Link to comment Share on other sites More sharing options...
Nazalassa Posted April 29, 2023 Author Share Posted April 29, 2023 On 4/27/2023 at 2:44 PM, Rutabaga22 said: Will you be making a navball? btw, doneTM. Quote Link to comment Share on other sites More sharing options...
LucalisIndustries Posted April 29, 2023 Share Posted April 29, 2023 (edited) duuuuuuuuuuuuude!!! this looks really cool, i feel the navball is too squary, but the everything looks so cool!! Edited April 29, 2023 by LucalisIndustries Quote Link to comment Share on other sites More sharing options...
Nazalassa Posted April 29, 2023 Author Share Posted April 29, 2023 (edited) 3 hours ago, LucalisIndustries said: i feel the navball is too squary I can try to "fix" it. Like that? Edited April 29, 2023 by Nazalassa "fixed" it lol Quote Link to comment Share on other sites More sharing options...
UltraJohn Posted April 29, 2023 Share Posted April 29, 2023 5 hours ago, Nazalassa said: Like that? That's definetely an improvement! Quote Link to comment Share on other sites More sharing options...
LucalisIndustries Posted April 29, 2023 Share Posted April 29, 2023 5 hours ago, Nazalassa said: I can try to "fix" it. Like that? Edited 5 hours ago by Nazalassa "fixed" it lol okay, now this looks simply beautyful, likely perfect Quote Link to comment Share on other sites More sharing options...
AtomicTech Posted April 29, 2023 Share Posted April 29, 2023 7 hours ago, Nazalassa said: I can try to "fix" it. Like that? If you're taking requests, I think Naztheme could use a bit more orange ;P Quote Link to comment Share on other sites More sharing options...
Nazalassa Posted April 30, 2023 Author Share Posted April 30, 2023 (edited) 9 hours ago, AtomicTech said: If you're taking requests, I think Naztheme could use a bit more orange ;P For which elements? I can add an orange pixel to the grass around the KSC if you want :D Edited April 30, 2023 by Nazalassa joke Quote Link to comment Share on other sites More sharing options...
Nazalassa Posted April 30, 2023 Author Share Posted April 30, 2023 (edited) Version 0.3b is out! Changelog Made the Navball rounder. Removed the silly purple-and-black water textures I accidentally left by accident. Made dropdown_test a bit more transparent for consistency with PAW background. Edited April 30, 2023 by Nazalassa -- Quote Link to comment Share on other sites More sharing options...
Nazalassa Posted May 8, 2023 Author Share Posted May 8, 2023 (edited) The biggest part of 0.3c is almost done, I'll release it on Wednesday or Thursday. [image removed, see next post] Edited May 10, 2023 by Nazalassa Quote Link to comment Share on other sites More sharing options...
Nazalassa Posted May 10, 2023 Author Share Posted May 10, 2023 Version 0.3c is out! Changelog Added background in the Tracking Station Added elements for the flight UI (mainly the time quadrant and the altimeter) Screenshots: Spoiler (note: the altimeter is really weird. The numbers are drawn above the UI image, and so I can't get rid of the extra top and bottom bits - I'll have to do with them. I found a quick-and-dirty solution, but let me know if you have a better idea!) Quote Link to comment Share on other sites More sharing options...
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