The Aziz Posted May 15, 2023 Share Posted May 15, 2023 "I post a list of some games and I don't personally know any of them means I'm correct" Link to comment Share on other sites More sharing options...
RocketRockington Posted May 15, 2023 Share Posted May 15, 2023 Well they did post a screenshot so everyone could see how many they recognized. Link to comment Share on other sites More sharing options...
The Aziz Posted May 15, 2023 Share Posted May 15, 2023 (edited) I played/recognized plenty. About half from each screenshot. Some are newer, some older, many well received by players and critics. Big publisher and large budget does not guarantee a successful release or high player counts. So I don't get what it's trying to prove. And to whom. Edited May 15, 2023 by The Aziz Link to comment Share on other sites More sharing options...
Alexoff Posted May 15, 2023 Share Posted May 15, 2023 5 minutes ago, The Aziz said: Big publisher and large budget does not guarantee a successful release or high player counts. For example Marvel Avengers or KSP2 6 minutes ago, The Aziz said: So I don't get what it's trying to prove. And to whom. This is an interesting statistic, someone writes in this thread. Should there be a grand design? Link to comment Share on other sites More sharing options...
PDCWolf Posted May 15, 2023 Share Posted May 15, 2023 (edited) On 5/13/2023 at 8:48 PM, Socraticat said: Peak interest @ $50 a pop says they'll come back when the updates address their main issues. Peak interest @ EA launch, before having a decade to woo players like KSP did... wow. WOW! I am so glad to see so much interest in the game. Whether the money was refunded or not. My broski, KSP1 launched in 2010, when steam had a maximum of 2,5 million users. KSP2 launched in 2023, now that steam has more than 10 times the userbase from ten years ago. Thus, KSP2 achieved the following: Got 20% more peak players on a market that's 10 times bigger. Thus, interest normalized against possible market is actually magnitudes lower. On a market 10 times bigger, it also failed to surpass the sales of the original. In the span of 2 months back in 2013, KSP1 managed to retain a concurrent playerbase of more than 4k players. Meanwhile KSP2, on a market 10 times bigger, in the span of 2 months barely manages a 3 digit playerbase. The EA launch was a complete failure from a business standpoint. I understand being hopeful, happy the game is out, and being positive that you'll get more content and what not. [snip] Edited May 15, 2023 by Vanamonde Link to comment Share on other sites More sharing options...
Starhawk Posted May 15, 2023 Share Posted May 15, 2023 Thread locked for review. Link to comment Share on other sites More sharing options...
Vanamonde Posted May 15, 2023 Share Posted May 15, 2023 We've been through this discussion before and it led to the usual argument. Let's all just move on, okay? Link to comment Share on other sites More sharing options...
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