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If you could have one feature in KSP what would it be?


TimKerbin

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I'd have to say more diversity in parts and having some basic mods included in the game, like Near Future Technologies and Better Time Warp.

I would say that I would really like Gas Planet 2 and others, but honestly the stock system doesn't suck. Maybe include OPM or QuackPack into the base game?

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30 minutes ago, Great Liao said:

I'd have to say more diversity in parts and having some basic mods included in the game, like Near Future Technologies and Better Time Warp.

I would say that I would really like Gas Planet 2 and others, but honestly the stock system doesn't suck. Maybe include OPM or QuackPack into the base game?

OPM deserves to be in KSP. It’s of a similar quality as stock and has real analogs.

 

quackpack should not be in ksp, since the planets are too high quality to blend in with stock and do not have any real analogs.

 

also, they may drive attention of Eve due to their difficulty.

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  • 5 weeks later...
On 5/23/2023 at 4:07 PM, adsii1970 said:

However, with the way KSP2 was introduced, they did say that FTL would be part of the stock game once it was complete.

I'm pretty sure they stated the exact opposite.

On 5/23/2023 at 4:07 PM, adsii1970 said:

unless we are talking about creating generational Kerbal spacecraft

Creating massive interstellar vessels that spend decades between stars is absolutely one of KSP 2's goals, I can say that.

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If there was only one thing, my priority (by far!) feature would be life support and ending passive immortality of Kerbals. Basically what Kerbalism with Kerbalism simplex configuration yields. No complex resource loops. Just four key things:

  1.  air - to prevent suffocation; bare essential
  2. snacks - to prevent starvation; bare essential
  3. volume of space - to prolong mental health; becomes important with increasing mission time
  4. shielding - to reduce exposure to ionizing radiation (which is itself a highly educational add-on and makes Kerbalism worth having); becomes important with increasing mission time

Kerbals who require sustenance and care transform them from being nearly useless puppets to active, precious payload.

I will be honest - the game still has loads of unfinished things, both functional and cosmetical ones. Releasing a v1.0, in 2015, was a public relations stunt haphazardly made at the time when interest in KSP started dwindling. I thought that by now, EIGHT years later, these issues will be solved, but virtually nothing has changed. It is still a game lacking so much and with so much to offer. Proof? Still a huge number of active mods, and I'm not talking about highly customized, cosmetic things liked by few tens of players.

I've been a long advocate of tapping Kerbol as a resource of gameplay. It's a star, it offers stellar storms, ionizing radiation, there is a photosphere to be examined, but in over a decade it merely stopped being a cold picture in the sky.

Truth to be told, I've lost hope. Financial and human resources have been shifted into pouring towards KSP2 which has so far been an failure, as expected. Graphs on Steam tell a realistic story. KSP still has fairly regular, oscillating interest, and KSP2 is at its deathbed like a Petri dish of germs starved of nutrients.

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On 11/19/2023 at 11:52 AM, lajoswinkler said:

Truth to be told, I've lost hope. Financial and human resources have been shifted into pouring towards KSP2 which has so far been an failure, as expected. Graphs on Steam tell a realistic story. KSP still has fairly regular, oscillating interest, and KSP2 is at its deathbed like a Petri dish of germs starved of nutrients.

KSP 1 isn't?

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23 minutes ago, Bej Kerman said:

KSP 1 isn't?

Yes. I've lost hope KSP 1 (AKA KSP) will ever truly become a completed game (because it's not, whatever the developers say), and I really never had hope for KSP 2 to begin with, assuming present situation will easily occur.

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  • 3 weeks later...
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