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[1.12.x] ZTheme v1.1.3 - A dark theme for KSP (2024-02-27)


zapsnh

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9 hours ago, OnlyLightMatters said:

As they are even not clickable buttons, It could look like this if we discard any button-like appearance.

sckf.png

Snazzy! Though, the icons should prolly be a tad smaller so that it doesn't look akward.

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First @zapsnh, i want to thank you very very much for your mod, as it is pure delight for the eyes, candy for the mood, KSP3 feeling!

I would like to know if it would be possible, should you have the time and the feeling for it, to makes your mod able to make it so that the same Theme is applied to those mods, which are used by many (and me obviously) :
> Mechjeb's interface  // > Toolbar's interface //  > QuickGo To 's buttons // Edito's Extension Redux >  Usi Kolonisation dashboard // > Kerbal Alarm Clock's interface // Precise nod editor interface // Nertea's system monitor

Please find here their links, and a picture to show a bit like their interfaces can't rival with your design (and it would be so cool if they could have it!)

wthe-q.png

 

 

 

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14 hours ago, Agartha said:

First @zapsnh, i want to thank you very very much for your mod, as it is pure delight for the eyes, candy for the mood, KSP3 feeling!

Thank yous[sic]! I can't take all the credit tho. UltraJohn made HUDReplacer (the backbone of ZTheme) and OnlyLightMatters (and others) did a ton of work with the icons.

14 hours ago, Agartha said:

I would like to know if it would be possible, should you have the time and the feeling for it, to makes your mod able to make it so that the same Theme is applied to those mods, which are used by many (and me obviously) :
> Mechjeb's interface  // > Toolbar's interface //  > QuickGo To 's buttons // Edito's Extension Redux >  Usi Kolonisation dashboard // > Kerbal Alarm Clock's interface // Precise nod editor interface // Nertea's system monitor

Unfortunately, I believe this is a problem with the way HUDReplacer themes things; it can't theme some mod UIs due to how they're implemented. Some UIs do work with ZTheme though (iirc Trajectories and ScanSat with some settings tweaked).

There is a janky workaround for this tho. If you enable HUDReplacer's debug mode (follow instructions here), turn on debug mode, and press Q, (most of) the textures for mods will become ZThemified.

I miiiiight add an option in ZUI for this in the future.

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