Socraticat Posted June 28, 2023 Share Posted June 28, 2023 (edited) Reported Version: v0.1.3 (latest) | Mods: none | Can replicate without mods? Yes OS: win10 | CPU: Ryzen 5 3600 | GPU: 3080 | RAM: 32 The fairing generated by the large engine plate has returned after loading a save. It should be gone, since that stage and engines have already been initiated through the staging process. Included Attachments: LargeEnginePlateFairingRespawnsonload_logs.zip Edited September 8, 2023 by Anth12 Link to comment Share on other sites More sharing options...
Kerbart Posted June 29, 2023 Share Posted June 29, 2023 (edited) It's not just after load. It's after a visit to the KSC as well. At first I thought it was related to the new engines with extendable nozzles but it appears to be of any engine type. It happens when an engine plate is used, regardless of the size (same/smaller) of the engine mounted. The respawned fairing is the engine plate fairing, not the decoupler or engine fairing. In some cases the respawning will result in rapid disassembly. Edited June 29, 2023 by Kerbart Link to comment Share on other sites More sharing options...
QwertyHpp Posted July 21, 2023 Share Posted July 21, 2023 (edited) Reported Version: v0.1.3.2 (latest) | Mods: none | Can replicate without mods? Yes OS: Windows 11 | CPU: Intel i9-9750H | GPU: RTX3060 | RAM: 32GB Sent a couple capsules into LKO, one after the other. After returning to the first launched vessel from switching away to launch the second one, the engine plate fairings that had been decoupled with the decoupler were visible again (see screenshot). Video Evidence: KerbalSpaceProgram22023-08-3109-22-29-Copy.mp4 Save File: autosave_2.json Screenshot: Edited August 30, 2023 by Anth12 Link to comment Share on other sites More sharing options...
Vortygont Posted August 30, 2023 Share Posted August 30, 2023 (edited) Reported Version: v0.1.4 (latest) | Mods: none | Can replicate without mods? Yes OS: Windows 10 | CPU: Intel Core i7 9750H | GPU: NVIDIA GeForce GTX 1650 | RAM: 16 GB I used on my craft small engine mount, firstly stage decoupled normally from mount and there was no shroud. But when I loaded save shroud appeared on my craft's mount plate, but decoupler was detached. I attached craft, screenshots, log and save Save File: Mun-1.json Screenshot: Edited August 31, 2023 by Anth12 Link to comment Share on other sites More sharing options...
Anth Posted August 30, 2023 Share Posted August 30, 2023 17 minutes ago, Vortygont said: I used on my craft small engine mount, firstly stage decoupled normally from mount and there was no shroud. But when I loaded save shroud appeared on my craft's mount plate, but decoupler was detached. I attached craft, screenshots, log and save I am sorry but a lot of the files are missing. When submitting the bug report via the form all the file types need to be highlighted for it to work. This is done by holding down Shift or Ctrl and then clicking on the different types. Link to comment Share on other sites More sharing options...
QwertyHpp Posted August 30, 2023 Share Posted August 30, 2023 This is an issue I've had too since at least 1.3: (Happens any time a vessel is reloaded) Potentially an issue with Intel iX-9750H CPU's? As this is a very persistent issue that I haven't seen reported much anywhere else Link to comment Share on other sites More sharing options...
Anth Posted August 30, 2023 Share Posted August 30, 2023 @Vortygont Merged your bug report with this one. @QwertyHpp Added your files to your first post. If you want to rearrange, please feel free to do so. Link to comment Share on other sites More sharing options...
Anth Posted August 31, 2023 Share Posted August 31, 2023 @Vortygont added picture and save file. Link to comment Share on other sites More sharing options...
NaughtyMonster Posted September 1, 2023 Share Posted September 1, 2023 (edited) Having this issue too when I load a craft. Fairing staged ok(ish) but then returns when I load the craft from a save. Version: v0.1.4.0 | Mods: none | Can replicate without mods? Yes OS: Windows 10 | CPU: Intel i7-7700 | GPU: GTX1650 | RAM: 32GB Edited September 3, 2023 by NaughtyMonster Added version & specs Link to comment Share on other sites More sharing options...
Ruedii Posted September 2, 2023 Share Posted September 2, 2023 (edited) Also occurs when loading saved game. (Might be different bug, but logically would be the same bug.) Not fixed on 0.1.4-x in that case. Worse yet, the colliders stay in place which just ruined my Mun landing. (No fret, I'm tuning my Mun landing craft for fun and found it a tad short on fuel, made it safely, but fallen over on the ground with 22 Dv left in the lander stage. ) Edited September 2, 2023 by Ruedii Link to comment Share on other sites More sharing options...
QwertyHpp Posted September 3, 2023 Share Posted September 3, 2023 (edited) 5 hours ago, Ruedii said: Also occurs when loading saved game. (Might be different bug, but logically would be the same bug.) Yup the original title & description are a little outdated - this happens with any engine plates any time a vessel is unloaded and reloaded. I think these are all the cases that I've found it happening (and it has never not happened): - Switching between vessels, including switching over to the KSC - Quicksaving/quickloading - Loading a save from the main menu Other potential cases that I have yet to confirm: - Entering physics range of a vessel (i.e. driving off in a rover and coming back to a ship - do the engine plate fairings respawn on the ship - maybe not?) - Going directly to the tracking station from the pause menu (since this is really just the map view so I don't think the vessel gets reloaded) -> confirmed not a case Edited September 3, 2023 by QwertyHpp Tested unknown case Link to comment Share on other sites More sharing options...
BechMeister Posted September 3, 2023 Share Posted September 3, 2023 I have experienced the same - meaning I am launching some vessels upside down, as I can connect the clamp-o-tron st to clamp-o-tron st and its a strong connection x) But then I launch the second stage upside down, and have to do a flip maneuver once launched - of course it's not a solution for all crafts Link to comment Share on other sites More sharing options...
Kerbart Posted September 4, 2023 Share Posted September 4, 2023 Reporting same issue, it renders engine plates for all but the lowest stage useless. Happens consistently with each reload. Link to comment Share on other sites More sharing options...
HammerTyme Posted October 26, 2023 Share Posted October 26, 2023 I’ve noticed this as well and have been able to replicate this easily. Link to comment Share on other sites More sharing options...
Kerbart Posted October 29, 2023 Share Posted October 29, 2023 Confirming bug to be still present in 0.1.5 Link to comment Share on other sites More sharing options...
Anonymous Bug Reporter Posted November 7, 2023 Share Posted November 7, 2023 (edited) Reported Version: v0.1.5 (latest) | Mods: none | Can replicate without mods? Yes OS: Windows 10 | CPU: Ryzen 5600x | GPU: GTX 1650 | RAM: 16GB Spoiler when loading to a vessil i had recently landed on the mum the interstage from the previus stage decopling reapared and caused the vesil to jump in the air then land on its side Severity: Medium kerbal now stuck on mun and not in a fun way Frequancy:Medium happens every time i load the saves from when i left the mun havent tried with diffrent craft. Included Attachments: NewWorkspace.json Edited November 7, 2023 by The Space Peacock Link to comment Share on other sites More sharing options...
Joker58th Posted November 22, 2023 Share Posted November 22, 2023 Reported Version: v0.1.5 (latest) | Mods: none | Can replicate without mods? Yes OS: Windows 11 | CPU: Intel i7-12700K | GPU: Nvidia RTX 2080 | RAM: 32GB I was going to create a bug report but maybe this is also related to this issue. On revert to launch, the engine plate faring looks like a vertical blind. Easy to reproduce. Link to comment Share on other sites More sharing options...
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