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Fairing inside viewing only works when mousing over the base of the fairing.


Jaypeg

Bug Report

Reported Version: v0.1.3.2 (latest) | Mods: none | Can replicate without mods? Yes 
OS: Windows 11 | CPU: I9 CPU Intel | GPU: 3060 6 gb (laptop) | RAM16 GB

 

When using the button to look inside a built fairing if the fairing is tall enough the fairing will only "open" if your mouse is over the base/root of the fairing, not just over a part of the whole fairing at all.

In the attached image the mouse is hovering over the main part of the craft in the fairing but the fairing only opens slightly, if I hover over the bottom, though, it opens properly.

 

Included Attachments:

Screenshot2023-07-23103530.png.f8938d8d75e15eaa115b749dcf8f02c8.png

Edited by Anth12
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Reported Version: v0.2.0 (latest) | Mods: none | Can replicate without mods? Yes 
OS: Windows 10 | CPU: Ryzen 5 3600 | GPU: Radeon RX 5600 XT | RAM32GB

In KSP1, fairings could expand in the VAB when you moused over any part of them from top to bottom. Now, it seems like fairings only expand depending on the mouse's distance from the fairing's base, which makes it difficult to interact with any part of the payload that isn't right next to the fairing base, as illustrated in the attached video.

Frequency: High

Severity: Low

Workaround: Either don't edit moderately tall payloads once they're inside a fairing, or angle the camera awkwardly so you can edit the payload while mousing over the fairing base. The latter workaround may result in some parts of the payload becoming occluded and un-interactable.

 

Included Attachments:

2023-12-3012-35-43.mkv

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Fairings need a proper UX review. For the reason above, as well as the annoying behavior of disappearing when it clips something.

I would go as far as implementing an auto-mode, which just wraps the top of the rocket in the minimal fairing required, not considering aerodynamics or aesthetics. It would suffice for most people in most situations, without sacrificing any of the fun.

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