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Physicsless Parts List?


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As of version 0.1.3.2, Parts without physics seem to be the main issue for many of my inexplicable bugs, so let's make sure everyone knows which parts they are so they can experiment or avoid them. It's tough to be Kraken bait without even knowing what's luring the beast. If you have a part to add to the list, or a combo of parts or assembly that seems to give you issues (or maybe even a workaround), please post it here. 

Someone mentioned physicsless parts as an issue and the notes in the Wiki are remarkably similar to what I've encountered in KSP2. I've confirmed 2 craft killers from this list and wonder if other parts in this category of attachment could cause problems in certain circumstances.

I've grabbed  a list of parts from a KSP1 wiki since KSP2 wikis are unfinished (nor can I find a comprehensive part list without making my own).

From the Kerbal Wiki for KSP1:

Spoiler
  • Physicsless parts are parts where the physics don't work in the usual way. The mass of the part and the drag experienced by it are added to the parent's part. The part itself has no mass nor drag at its point of placement, but it still contributes to the vehicle's total mass and drag; in short, during movement, the added physicless parts would not generate mass-shift and drag that affects lateral stability. Before 1.0.1 the mass and the drag weren't added to the parent but just ignored. It is influenced by the PhysicsSignificance flag in the part configuration which must be set to 1 to make it physicsless.
  • When constructing a craft, the root part can't be such a part.

Behavior

  • A craft with only physicsless parts starts to oscillate after a short time and then starts to destroy itself. But this is usually not possible because the root part is always not a physicsless part. The game can change the property on the fly, so that when a new root part after decoupling would be physicsless the game removes that special status.

List of physicsless parts

  • Physicsless parts for KSP1 as of 1.10.1: Strikethrough Denotes part not present in KSP2
  • 2HOT Thermometer
  • Atmospheric Fluid Spectro-Variometer
  • BZ-52 Radial Attachment Point
  • Communotron 16-S
  • Communotron 16
  • Communotron 88-88
  • Cubic Octagonal Strut
  • Double-C Seismic Accelerometer
  • EAS-4 Strut Connector
  • FL-A5 Adapter
  • FTX-2 External Fuel Duct
  • GRAVMAX Negative Gravioli Detector
  • Illuminator Mk1
  • Illuminator Mk2
  • Kelus Mobility Enhancer
  • Kelus-LV Bay Mobility Enhancer
  • O-10 "Puff" MonoPropellant Fuel Engine
  • Octagonal Strut
  • OX-STAT Photovoltaic Panels
  • Pegasus I Mobility Enhancer
  • Place-Anywhere 7 Linear RCS Port
  • PresMat Barometer
  • RFP-0 Flag (0.625 m)
  • RFP-1 Flag (1.25 m)
  • RFP-2 Flag (2.5 m)
  • RFP-3 Flag (3.75 m)
  • RFP-F Flag Flat
  • RV-105 RCS Thruster Block
  • Vernor Engine
  • Z-100 Rechargeable Battery Pack
  • Z-400 Rechargeable Battery

As far as KSP2 is concerned, I'll just put these two on a "confirmed list"

  • STJ-3125 Square Truss Junction
  • Suare Truss (Excuse me while I go look up the proper name)

I'm looking forward to checking back on the progress of all of these parts in the coming weeks after August 22nd. Until then, I hope this helps you all "Fly Safe"!

Edited by Socraticat
Developing insight/ Clarity
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Since I have absolutely no knowledge of how it works otherwise? Yeah. Unless someone can clear that up...

Clearly some of thes parts aren't the same in KSP2, but it gives me something to aim at.

Having said that, I haven't had trouble with any of these parts EXCEPT for the XS cubic trusses and hubs in experimentation.

Edited by Socraticat
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  • 2 months later...
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