Syczek Posted January 31 Share Posted January 31 1 hour ago, JoshTheKerbal said: Most likely GU changed Kerbol's parameters so that Silan receives almost no light at all. Try it without GU. Seems to be a jackpot,runned without GU no problem,any patch to solve it?? Quote Link to comment Share on other sites More sharing options...
JoshTheKerbal Posted January 31 Author Share Posted January 31 13 minutes ago, Syczek said: Seems to be a jackpot,runned without GU no problem,any patch to solve it?? The only way to fix this would be moving Silan closer to Eeloo but it breaks the difficulty. Or you can change Kerbol's curves in GU's config. Quote Link to comment Share on other sites More sharing options...
Syczek Posted January 31 Share Posted January 31 6 minutes ago, JoshTheKerbal said: The only way to fix this would be moving Silan closer to Eeloo but it breaks the difficulty. Or you can change Kerbol's curves in GU's config. How to do curve stuff?? Quote Link to comment Share on other sites More sharing options...
JoshTheKerbal Posted January 31 Author Share Posted January 31 53 minutes ago, Syczek said: How to do curve stuff?? Try this one Quote Link to comment Share on other sites More sharing options...
Syczek Posted January 31 Share Posted January 31 (edited) 46 minutes ago, JoshTheKerbal said: Try this one Trying for now solution to move Silan before Plock,if that fails i try this calculator. Edit could make patch for set Silan between Plock and Neidon?? Because i fail to find light curve edit that would cause this in GU Edited January 31 by Syczek Quote Link to comment Share on other sites More sharing options...
davidmakurin Posted April 18 Share Posted April 18 (edited) can you please give me exact types of all bodies added by this mod Edited April 18 by davidmakurin Quote Link to comment Share on other sites More sharing options...
JoshTheKerbal Posted April 19 Author Share Posted April 19 15 hours ago, davidmakurin said: can you please give me exact types of all bodies added by this mod It's on the SpaceDock page, if not already obvious from the images Quote Link to comment Share on other sites More sharing options...
Great Liao Posted June 3 Share Posted June 3 Hello, I was thinking about using this mod (with credit ofc) in a sort of alternis-kerbol + solar system overhaul. Is it okay to integrate this mod into my modpack with credit? I will most likely be changing the sizes, orbits, etc but no textures. Ty! =) Quote Link to comment Share on other sites More sharing options...
JoshTheKerbal Posted June 3 Author Share Posted June 3 6 hours ago, Great Liao said: Hello, I was thinking about using this mod (with credit ofc) in a sort of alternis-kerbol + solar system overhaul. Is it okay to integrate this mod into my modpack with credit? I will most likely be changing the sizes, orbits, etc but no textures. Ty! =) Look at the license in the SpaceDock page. If you want to use my ideas and parts of my configs, fine, but no using textures from my mod. Quote Link to comment Share on other sites More sharing options...
Infinite Aerospace Posted June 3 Share Posted June 3 9 hours ago, JoshTheKerbal said: Look at the license in the SpaceDock page. If you want to use my ideas and parts of my configs, fine, but no using textures from my mod. Gotta ask, Parallax 2.0 and Volumetric Clouds support? Looks sweet by the way, I love packs that add to Kerbol system rather than replace it, it always felt a few planets short. Quote Link to comment Share on other sites More sharing options...
JoshTheKerbal Posted June 3 Author Share Posted June 3 3 hours ago, Infinite Aerospace said: Gotta ask, Parallax 2.0 and Volumetric Clouds support? Looks sweet by the way, I love packs that add to Kerbol system rather than replace it, it always felt a few planets short. I'll need to add that someday Quote Link to comment Share on other sites More sharing options...
Infinite Aerospace Posted June 8 Share Posted June 8 Might I add that this is a really nice little mod. Like, what Kerbal Space Program is missing in my opinion is a larger stock system. Especially if you're playing at stock Kerbal scale. This planet is so far from Kerbin it adds a fresh challenge, especially when using a less forgiving life support mods like Kerbalism. Quote Link to comment Share on other sites More sharing options...
Kimera Industries Posted October 13 Share Posted October 13 Very nice mod. Will it work with Beyond Jool? Quote Link to comment Share on other sites More sharing options...
Infinite Aerospace Posted October 13 Share Posted October 13 3 hours ago, Kimera Industries said: Very nice mod. Will it work with Beyond Jool? I'm using it right now with Outer Planets Mod and it orbits *well* further out than Neidon, so I can't imagine there'll be a problem. Besides, even if there was just tweak the semi-major axis to fix the orbital issue. It's a nice planet to be honest so I add it to most mod lists. Quote Link to comment Share on other sites More sharing options...
Kimera Industries Posted October 13 Share Posted October 13 1 hour ago, Infinite Aerospace said: I'm using it right now with Outer Planets Mod and it orbits *well* further out than Neidon, so I can't imagine there'll be a problem. Besides, even if there was just tweak the semi-major axis to fix the orbital issue. It's a nice planet to be honest so I add it to most mod lists. Good to know! Kind of exciting to think about what it would take to reach it. I'm planning a sort of grand tour with a modded solar system, and having this as a faraway flyby destination is a good problem to think about... Quote Link to comment Share on other sites More sharing options...
Infinite Aerospace Posted October 13 Share Posted October 13 51 minutes ago, Kimera Industries said: Good to know! Kind of exciting to think about what it would take to reach it. I'm planning a sort of grand tour with a modded solar system, and having this as a faraway flyby destination is a good problem to think about... Yeah I play with Kerbalism installed, can't wait to try that. Quote Link to comment Share on other sites More sharing options...
Mr. Kerbin Posted October 13 Share Posted October 13 9 hours ago, Kimera Industries said: Will it work with Beyond Jool? No. Also needs a patch. Without OPM, it gets quite close to where Urlum lies. Quote Link to comment Share on other sites More sharing options...
Mutantbard64 Posted October 29 Share Posted October 29 This mod is very cool and to make cooler you should give Talin lakes of some kind perhaps methane or nitrogen to add a flare of creativity. Quote Link to comment Share on other sites More sharing options...
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