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Struts in Symmetry Don't Connect Correctly When 2 Inline Parts are Facing Away/Towards Each Other


Spicat

Bug Report

Reported Version: v0.1.4 (latest) | Mods: none | Can replicate without mods? Yes 
OS: Windows 10 | CPU: Intel(R) Core(TM) i7-10700 CPU @ 2.90GHz | GPU: NVIDIA GeForce RTX 2070 | RAM16GB

 

Problem:

FubbMLr.jpg

Steps to Replicate:

  1. Put one inline part
  2. Put another inline part and rotate it in a way that it's "in mirror" with the other part
  3. Use symmetry of 3 or above
  4. Place struts between the two parts

Additional information:

  • Both parts don't have to be the same (It just need to be rotated by 180° ("in mirror")):

Aah4092.jpg

 

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Edited by Anth12
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16 answers to this question

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3 hours ago, 00Dave said:

first i always see if i cant tweek it, but if not i have to delete, then look for the extra struts that are left (4x will leave 3 after i hit backspace). so i can either delete all extras or just Half and then while having Sym set to either 2 or Mirror i set them

This is another bug:

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Maybe I made a change to the craft. I've got a two Hydrogen ball/swerv ship whereI flip a duplicate and join. Used to be able to strut directly  between them, then started seeing the twisty. It's possible I rearranged the coupling sequence and introduced the problem about the time 1.4 came out.

Struts.1.jpg

 

Edited by Filed.Teeth
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This problem there from the beginning version.

This can happen even with simple structures.

I think, this is due to the incorrect direction of its rotation when the surfaces are facing different directions.OBYgL5M.png

Edited by Lapp
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Had this since 1.2.

happens to me for different reasons, from large part count, differing angels, short connect runs,  just trying to mirror, or to *inverted parts.                                                                                                                                 (*game reads parts in one directions and can get criss crossed)        i get it with 4x or more. (i dont really do 3x strut)

first i always see if i cant tweek it, but if not i have to delete, then look for the extra struts that are left (4x will leave 3 after i hit backspace). so i can either delete all extras or just Half and then while having Sym set to either 2 or Mirror i set them

Edited by 00Dave
had a bit more to add
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Perhaps I have made a significant alteration to the craft. I have developed a unique two Hydrogen ball/swerv ship, where I duplicate and merge them. Initially, I could easily connect them with a strut, but then I began to notice a peculiar twist. It is plausible that I inadvertently modified the coupling sequence, which subsequently caused the issue around the release of version 1.4.

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Reported Version: v0.2.0 (latest) | Mods: none | Can replicate without mods? Yes 
OS: Windows 11 23H2 | CPU: 11th Gen Intel(R) Core(TM) i5-11400H | GPU: Nvidia 3050 RTX Laptop GPU | RAM16GB DDR4-3200

 

When attaching struts to an above decoupler that is flipped upside-down using symmetry (using the 'w' key), the struts attached using symmetry will have seemingly inverted connections to the ones on the decoupler and base fuel tank.

 

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Edited by The Space Peacock
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+1 here. Was going to add struts under the impression it would just have a single one going between the four SRBs, result was spaghetti with them clipping through and ending outside the part unconnected.

Aircraft symmetry seems to be a work around, but that only applies to two parts at a time.

I have a video but unsure on how to submit to forum post, would just a pure bug report rather than reply be preferable?

VzsUsxf.jpg

Edited by Chel
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