Stephensan Posted October 27, 2023 Share Posted October 27, 2023 (edited) Reported Version: v0.1.5 (latest) | Mods: none | Can replicate without mods? Yes OS: Windows 11 | CPU: Ryzen 5 5600x | GPU: 3070 | RAM: 64gb Behavior The Bug Does: Upon reverting from a save, the craft wobbles and breaks itself apart. Behavior: Spoiler Steps to Reproduce: Launch MiniMotherShip.json Into Stable Orbit Quick Save, or Save Game Revert To That Save Video Evidence: Spoiler First Evidence (16 seconds in) Second Evidence (52 seconds in) Note: First Video: quicksave_40.json Second Video: quicksave_39.json Extra Info: Spoiler Information That Might Help: Watching the video you can see at the same frame of destruction the top piece merges where it explodes. Parts were in a stable condition prior to using auto-save Parts Continue To Wobble After Destruction Part Clipping (Shouldn't) Have Been Used. Additional Notes: Behavior Might Be Different When Relaunching Game Bug Behaves Differently When Freezing and Unfreezing Game Physics Using Time Warp Bug Is Random, Sparatic, And Happens Without Warning. (I have had 3 machines have this behavior but this one is easy to show and is consistent) Full Video: https://youtu.be/FHIBvulU9PQ? Edited December 17, 2023 by The Space Peacock Link to comment Share on other sites More sharing options...
1 Stephensan Posted March 11 Author Share Posted March 11 Also going to add this This issue can cause Save Rot. Save Rot, means even if you go back on saves on the craft the issue persist and is only really "fixable" by grounding the mission to the initial launch.. This will cause headaches if you built a craft and it's perfectly normal even in a sandbox state and then return on the save you actually wanted to do, put the craft where you wanted it, even made sure the issue of wobbling didn't exist.. The issue can arise after doing multiple missions and when returning to the craft regardless of which save you pick, the wobbling can start, causing a save rot, rotting the usefulness of the craft, and can cause the reverting of a lot of progress. Save Rot, isn't end all of end all, there is a chance with enough saves that suddenly the wobbling stops, but I'm talking 30+ quicksaves/saves can go away just trying save a single craft. It is possible to get the craft in less saves "rotted" but its hard to reproduce the cause of the issue, it just starts. Link to comment Share on other sites More sharing options...
0 142857 Posted November 1, 2023 Share Posted November 1, 2023 (edited) Reported Version: v0.1.5 (latest) | Mods: none | Can replicate without mods? Yes OS: WIN 11 HOME | CPU: CPU AMD Ryzen 7 5800H with Radeon Graphics Base speed: 3,20 GHz Sockets: 1 Cores: 8 Logical | GPU: GPU 0 NVIDIA GeForce RTX 3060 Laptop GPU Driver version: 31.0.15.4584 Driver date: 11/10/2023 | RAM: Memory 16,0 GB Speed: 3200 MHz Slots used: 2 of 2 Form factor: SODIMM Hardware reserved: 676 Description: idk what caused it but when I'm outside of Kerbin's atmosphere this vessel will suddenly start to wobble with or without SAS, sometimes it is so strong that the rocket just break. I tried to simplify it to find out what was the issue but the more parts I remove the less significant the wobble is. The vessel that I will upload can't just auto destroy due to wobble but it can be destroyed if you decouple the next stage when to rocket is going crazy. Original.json is my original craft that can go CRAZY Bug.json is the simplified version that can still go pretty nuts I tried to reduce the part count as much as possible and came up with this design of vessel that still have that bug while having a total of 8 Parts. (see SIMPLE.json) Steps to Replicate: Launch My Vessel (Don't have to orbit it , just shoot it strait up) Warp till altitude > 70 (out of atmosphere) Stage the booster for the original craft , but not or the "bug" (simplified) craft Wait , if it don't start try to pitch round. Activate SAS if it has started to wobble to make it worse. Video: Spoiler original.mp4 Included Attachments: original.json bug.json SIMPLE.json Edited November 3, 2023 by The Space Peacock Link to comment Share on other sites More sharing options...
0 The Space Peacock Posted November 1, 2023 Share Posted November 1, 2023 @142857 @Kerbart Made this a dedicated report for future proofing reasons Link to comment Share on other sites More sharing options...
0 Spicat Posted November 1, 2023 Share Posted November 1, 2023 (edited) Someone sent me a craft that had a similar behaviour: 2023-11-01 22-59-43.mp4 It seems like it's related to fairings and docking ports, but I didn't succeed to pinpoint the problem. (From what I've tested it only happens after 70000m) Here the craft file: KSS Duct Tape.json Edited November 1, 2023 by Spicat Link to comment Share on other sites More sharing options...
0 NexusHelium Posted November 1, 2023 Share Posted November 1, 2023 Ooh... I remember this happening in KSP1 as well... It was so annoying... Link to comment Share on other sites More sharing options...
0 The Space Peacock Posted November 1, 2023 Share Posted November 1, 2023 for reference, this is basically the classic 'kraken attack' behaviour Link to comment Share on other sites More sharing options...
0 142857 Posted November 3, 2023 Share Posted November 3, 2023 (edited) Yea I had the same conclusions : only above 70km , have something to do with faring, docking ports used as decoupler and also the change of size of the craft (Medium to small parts) , and also to temporarily prevent it you can light your engine, and the problem goes away when you stage (stage the medium size parts) (for my case) On 11/1/2023 at 11:04 PM, Spicat said: Someone sent me a craft that had a similar behaviour: 2023-11-01 22-59-43.mp4 3.43 MB · 0 downloads It seems like it's related to fairings and docking ports, but I didn't succeed to pinpoint the problem. (From what I've tested it only happens after 70000m) Here the craft file: KSS Duct Tape.json Edited November 3, 2023 by 142857 Link to comment Share on other sites More sharing options...
0 The Space Peacock Posted November 3, 2023 Share Posted November 3, 2023 @142857 added the additional simplified craft file you provided to your report Link to comment Share on other sites More sharing options...
0 Meb Kat Posted November 5, 2023 Share Posted November 5, 2023 Reported Version: v0.1.5 (latest) | Mods: none | Can replicate without mods? Yes OS: Windows | CPU: GenuineIntel 13th Gen Intel(R) Core (TM) i7-13700H | GPU: NVIDIA GeForce RTX 4060 Laptop GPU | RAM: 1 TB I had offset a Clydesdale booster slightly into a TT-440 XL radial decoupler. Upon Launching my rocket, the boosters began to shake themselves to pieces! Included Attachments: AT-cm_AhAhw1Ik0wpatk2hNfhvtA.mp4 Link to comment Share on other sites More sharing options...
0 The Space Peacock Posted November 5, 2023 Share Posted November 5, 2023 @Meb Kat merged your report Link to comment Share on other sites More sharing options...
0 Vl3d Posted November 6, 2023 Share Posted November 6, 2023 To merge? Link to comment Share on other sites More sharing options...
0 Davidian1024 Posted November 6, 2023 Share Posted November 6, 2023 I've definitely been running into this as well. This is new as of 0.1.5.0 Link to comment Share on other sites More sharing options...
0 Anonymous Bug Reporter Posted December 17, 2023 Share Posted December 17, 2023 (edited) Reported Version: v0.1.5 (latest) | Mods: none | Can replicate without mods? Yes OS: Windows 11 | CPU: Intel i9-9750H | GPU: RTX3060 | RAM: 32GB Sometimes when loading a save, the vessel will shudder until it breaks apart. I think it may have to do with clipped parts. When testing with the attached save, it occurred 3 out of 4 times (video shows 2 loads of the save, with an instance of the bug occurring on the second load). Included Attachments: KerbalSpaceProgram22023-12-1721-00-24.mp4 OrbitalRelay.json autosave_1.json Edited December 17, 2023 by The Space Peacock Link to comment Share on other sites More sharing options...
0 Spicat Posted December 22, 2023 Share Posted December 22, 2023 On 11/6/2023 at 1:50 PM, Vl3d said: To merge? Thanks, I merged it. Link to comment Share on other sites More sharing options...
0 CameronLeroux Posted March 5 Share Posted March 5 Reported Version: v0.2.1 (latest) | Mods: none | Can replicate without mods? Yes OS: Windows 11 | CPU: N/A | GPU: RTX GeForce | RAM: N/A I expected my rocket to not act up before and during launch, only to end up attacked by, you guessed it, a Kraken, it usually happened when I had 6, maybe 8, Kickback SRBs attached to extended radial decouplers with the same amount as the SRBs, so that I could increase my Δv to reach Minmus, it would end up causing the rocket to squirm around at the launchpad or during flight, the only way that I managed to stop it was by reverting to launch. Included Attachments: Link to comment Share on other sites More sharing options...
0 DibzNr Posted March 5 Share Posted March 5 @StephensanUnarchived your report @CameronLerouxMerged your report with this post Link to comment Share on other sites More sharing options...
0 Stephensan Posted March 5 Author Share Posted March 5 2 hours ago, DibzNr said: @StephensanUnarchived your report @CameronLerouxMerged your report with this post poggers Link to comment Share on other sites More sharing options...
0 DibzNr Posted March 14 Share Posted March 14 @ShadowZone Merged your report with this post Link to comment Share on other sites More sharing options...
Bug Report
Stephensan
Reported Version: v0.1.5 (latest) | Mods: none | Can replicate without mods? Yes
OS: Windows 11 | CPU: Ryzen 5 5600x | GPU: 3070 | RAM: 64gb
Behavior The Bug Does:
Behavior:
Steps to Reproduce:
Video Evidence:
Note:
Extra Info:
Information That Might Help:
Additional Notes:
Full Video: https://youtu.be/FHIBvulU9PQ?
Edited by The Space PeacockLink to comment
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