Kevin_kerman Posted Monday at 01:14 AM Share Posted Monday at 01:14 AM 5 minutes ago, starship747 said: so I tried using this mod with a brand new installation and only the dependencies installed and still have the problem of the black screen with the loading icon in the corner stinks cause this mod looks so freakin cool Logs? Quote Link to comment Share on other sites More sharing options...
StarCrusher96 Posted Monday at 07:13 AM Author Share Posted Monday at 07:13 AM 6 hours ago, starship747 said: so I tried using this mod with a brand new installation and only the dependencies installed and still have the problem of the black screen with the loading icon in the corner stinks cause this mod looks so freakin cool There must be an installation issue, can you join the discord and file a bugreport? We will need context. Quote Link to comment Share on other sites More sharing options...
DannyT Posted Monday at 06:58 PM Share Posted Monday at 06:58 PM I hope we get an analog to Alpha sagittarii in kss2 at one point Quote Link to comment Share on other sites More sharing options...
Eclipse 32 Posted Tuesday at 04:50 PM Share Posted Tuesday at 04:50 PM is it on CKAN? i really hope it is because i don't want to fight with manual installation. Quote Link to comment Share on other sites More sharing options...
Kevin_kerman Posted Tuesday at 04:56 PM Share Posted Tuesday at 04:56 PM 6 minutes ago, Eclipse 32 said: is it on CKAN? i really hope it is because i don't want to fight with manual installation. no Quote Link to comment Share on other sites More sharing options...
Eclipse 32 Posted Tuesday at 04:58 PM Share Posted Tuesday at 04:58 PM nuuuuu Quote Link to comment Share on other sites More sharing options...
Kevin_kerman Posted Tuesday at 05:05 PM Share Posted Tuesday at 05:05 PM 6 minutes ago, Eclipse 32 said: nuuuuu Manual install is easy Quote Link to comment Share on other sites More sharing options...
StarCrusher96 Posted Tuesday at 05:05 PM Author Share Posted Tuesday at 05:05 PM 15 minutes ago, Eclipse 32 said: is it on CKAN? i really hope it is because i don't want to fight with manual installation. It will come to CKAN in the future (few months). Quote Link to comment Share on other sites More sharing options...
Eclipse 32 Posted Tuesday at 06:00 PM Share Posted Tuesday at 06:00 PM sigh. can you PM me when it's on CKAN then? Quote Link to comment Share on other sites More sharing options...
starship747 Posted Tuesday at 08:53 PM Share Posted Tuesday at 08:53 PM I think I managed to find info in the log file referring to kss2. Im not certain though im terrible at this kinda stuff. It basically is just repeating this over and over: [LOG 15:41:53.425] [B9PW] start bundle load process [LOG 15:41:53.426] [B9PW] Aquiring bundle data [LOG 15:41:53.436] [B9PW] Wing shader "KSP/Specular Layered" loaded. Shader supported? True [LOG 15:41:53.456] [DBS][Settings]: Kopernicus detected [LOG 15:41:53.456] [DBS][Settings] Kopernicus Multi Star Logic is False [LOG 15:41:53.456] [DBS][Settings]: Kopernicus detected [LOG 15:41:53.456] [DBS][Settings] Kopernicus Multi Star Logic is False [LOG 15:41:53.456] [DBS][Settings]: Kopernicus detected [LOG 15:41:53.932] ScaleModList: listSize 41 maxListSize 843 [ERR 15:41:53.934] Exception handling event onLevelWasLoadedGUIReady in class <>c:System.NullReferenceException: Object reference not set to an instance of an object at Kopernicus.RuntimeUtility.StarLightSwitcher+<>c.<Start>b__2_1 (GameScenes scene) [0x00005] in <3885dc17c29642ccbbe5cbe04576836b>:0 at EventData`1[T].Fire (T data) [0x000b0] in <4b449f2841f84227adfaad3149c8fdba>:0 [EXC 15:41:53.934] NullReferenceException: Object reference not set to an instance of an object Kopernicus.RuntimeUtility.StarLightSwitcher+<>c.<Start>b__2_1 (GameScenes scene) (at <3885dc17c29642ccbbe5cbe04576836b>:0) EventData`1[T].Fire (T data) (at <4b449f2841f84227adfaad3149c8fdba>:0) UnityEngine.DebugLogHandler:LogException(Exception, Object) ModuleManager.UnityLogHandle.InterceptLogHandler:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) EventData`1:Fire(GameScenes) <FireLoadedEventGUIReady>d__47:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [EXC 15:42:03.575] NullReferenceException: Object reference not set to an instance of an object Kopernicus.Components.KopernicusStar.LateUpdate () (at <3885dc17c29642ccbbe5cbe04576836b>:0) UnityEngine.DebugLogHandler:LogException(Exception, Object) ModuleManager.UnityLogHandle.InterceptLogHandler:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) [LOG 15:47:21.400] [Scatterer][Debug] Effects unloaded for Kerbin [LOG 15:47:21.411] [Scatterer][Debug] No changes to main config, skipping saving Quote Link to comment Share on other sites More sharing options...
StarCrusher96 Posted Wednesday at 09:32 AM Author Share Posted Wednesday at 09:32 AM 12 hours ago, starship747 said: I think I managed to find info in the log file referring to kss2. Im not certain though im terrible at this kinda stuff. It basically is just repeating this over and over: [LOG 15:41:53.425] [B9PW] start bundle load process [LOG 15:41:53.426] [B9PW] Aquiring bundle data [LOG 15:41:53.436] [B9PW] Wing shader "KSP/Specular Layered" loaded. Shader supported? True [LOG 15:41:53.456] [DBS][Settings]: Kopernicus detected [LOG 15:41:53.456] [DBS][Settings] Kopernicus Multi Star Logic is False [LOG 15:41:53.456] [DBS][Settings]: Kopernicus detected [LOG 15:41:53.456] [DBS][Settings] Kopernicus Multi Star Logic is False [LOG 15:41:53.456] [DBS][Settings]: Kopernicus detected [LOG 15:41:53.932] ScaleModList: listSize 41 maxListSize 843 [ERR 15:41:53.934] Exception handling event onLevelWasLoadedGUIReady in class <>c:System.NullReferenceException: Object reference not set to an instance of an object at Kopernicus.RuntimeUtility.StarLightSwitcher+<>c.<Start>b__2_1 (GameScenes scene) [0x00005] in <3885dc17c29642ccbbe5cbe04576836b>:0 at EventData`1[T].Fire (T data) [0x000b0] in <4b449f2841f84227adfaad3149c8fdba>:0 [EXC 15:41:53.934] NullReferenceException: Object reference not set to an instance of an object Kopernicus.RuntimeUtility.StarLightSwitcher+<>c.<Start>b__2_1 (GameScenes scene) (at <3885dc17c29642ccbbe5cbe04576836b>:0) EventData`1[T].Fire (T data) (at <4b449f2841f84227adfaad3149c8fdba>:0) UnityEngine.DebugLogHandler:LogException(Exception, Object) ModuleManager.UnityLogHandle.InterceptLogHandler:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) EventData`1:Fire(GameScenes) <FireLoadedEventGUIReady>d__47:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [EXC 15:42:03.575] NullReferenceException: Object reference not set to an instance of an object Kopernicus.Components.KopernicusStar.LateUpdate () (at <3885dc17c29642ccbbe5cbe04576836b>:0) UnityEngine.DebugLogHandler:LogException(Exception, Object) ModuleManager.UnityLogHandle.InterceptLogHandler:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) [LOG 15:47:21.400] [Scatterer][Debug] Effects unloaded for Kerbin [LOG 15:47:21.411] [Scatterer][Debug] No changes to main config, skipping saving NullReference caused by a star. I need way more context to figure this out. Just dropping a snippet of logs without any additional information isn't fair, there's no way for me to pinpoint the issue like that. Keep in mind, KSS2 runs perfectly fine without errors. If you're encountering issues, something on your end is causing them. We handle support and bug reports on Discord. If you believe you've found a legitimate bug, please file a report there with all relevant details. Quote Link to comment Share on other sites More sharing options...
Infinite Aerospace Posted Wednesday at 09:52 AM Share Posted Wednesday at 09:52 AM 16 hours ago, Kevin_kerman said: Manual install is easy There's not much to it to be honest. Quote Link to comment Share on other sites More sharing options...
Pipirus Posted Wednesday at 12:43 PM Share Posted Wednesday at 12:43 PM 2 hours ago, Infinite Aerospace said: There's not much to it to be honest. You really just have to unpack some zips, not that hard. Win11 now has an integrated extractor in Explorer... Quote Link to comment Share on other sites More sharing options...
MinimumSky5 Posted Wednesday at 01:40 PM Share Posted Wednesday at 01:40 PM (edited) Just as a follow up to the Parallax discussion, if a have a different Parallax config that only uses the stock scatters contained within Parallax, with this systems Parallax configs play nice, or can I only have one installed at a time? I'm only just getting into Parallax now and I'm not very familiar with it yet! Edited Wednesday at 03:24 PM by MinimumSky5 Autocarrot typo Quote Link to comment Share on other sites More sharing options...
Aramazia Kin Posted Wednesday at 03:48 PM Share Posted Wednesday at 03:48 PM Sorry if this has been answered before but will adding the new Solar System when it comes out break saves? Quote Link to comment Share on other sites More sharing options...
Iapetus7342 Posted Wednesday at 05:10 PM Share Posted Wednesday at 05:10 PM 1 hour ago, Aramazia Kin said: Sorry if this has been answered before but will adding the new Solar System when it comes out break saves? Unless you have something orbiting where Nova Kirbani would, no. Quote Link to comment Share on other sites More sharing options...
StarCrusher96 Posted Wednesday at 06:39 PM Author Share Posted Wednesday at 06:39 PM 4 hours ago, MinimumSky5 said: Just as a follow up to the Parallax discussion, if a have a different Parallax config that only uses the stock scatters contained within Parallax, with this systems Parallax configs play nice, or can I only have one installed at a time? I'm only just getting into Parallax now and I'm not very familiar with it yet! KSS2 currently supports Parallax 2, and I’ve made sure that by the next update, there won’t be any issues with Parallax Continued. You can have a different Parallax config that only uses the stock scatters from Parallax without conflicting with KSS2’s configs. However, we’re also working on dedicated configs for Parallax Continued, which should be ready by the time it becomes freely available. In general, there shouldn’t be any game-breaking issues. 1 hour ago, Iapetus7342 said: Unless you have something orbiting where Nova Kirbani would, no. Indeed, as posted above, unless you have something orbiting where Nova Kirbani would be (which is far enough, trust me). Quote Link to comment Share on other sites More sharing options...
DareMightyThingsJPL Posted Wednesday at 07:01 PM Share Posted Wednesday at 07:01 PM 19 minutes ago, StarCrusher96 said: 1 hour ago, Iapetus7342 said: Unless you have something orbiting where Nova Kirbani would, no. Indeed, as posted above, unless you have something orbiting where Nova Kirbani would be (which is far enough, trust me) Wait, is Nova Kirbani already in the mod? Quote Link to comment Share on other sites More sharing options...
Iapetus7342 Posted Wednesday at 07:40 PM Share Posted Wednesday at 07:40 PM 38 minutes ago, DareMightyThingsJPL said: Wait, is Nova Kirbani already in the mod? Not yet Quote Link to comment Share on other sites More sharing options...
starship747 Posted Wednesday at 08:16 PM Share Posted Wednesday at 08:16 PM (edited) 10 hours ago, StarCrusher96 said: NullReference caused by a star. I need way more context to figure this out. Just dropping a snippet of logs without any additional information isn't fair, there's no way for me to pinpoint the issue like that. Keep in mind, KSS2 runs perfectly fine without errors. If you're encountering issues, something on your end is causing them. We handle support and bug reports on Discord. If you believe you've found a legitimate bug, please file a report there with all relevant details. im sorry like I said ive never had to pull out ksp logs. im sure ill figure it out at some point. Youre definitely right its on my end 10 hours ago, StarCrusher96 said: NullReference caused by a star. I need way more context to figure this out. Just dropping a snippet of logs without any additional information isn't fair, there's no way for me to pinpoint the issue like that. Keep in mind, KSS2 runs perfectly fine without errors. If you're encountering issues, something on your end is causing them. We handle support and bug reports on Discord. If you believe you've found a legitimate bug, please file a report there with all relevant details. should I copy paste the entire log on here? I figured that wouldn't be allowed under a discussion. thanks for trying to help anyways. This may be a dumb question but could my virus protection software be the culprit? Edited Wednesday at 08:21 PM by starship747 Quote Link to comment Share on other sites More sharing options...
StarCrusher96 Posted Wednesday at 08:28 PM Author Share Posted Wednesday at 08:28 PM 11 minutes ago, starship747 said: im sorry like I said ive never had to pull out ksp logs. im sure ill figure it out at some point. Youre definitely right its on my end should I copy paste the entire log on here? I figured that wouldn't be allowed under a discussion. thanks for trying to help anyways. This may be a dumb question but could my virus protection software be the culprit? Join our Discord and we'll look at it. But we need a full bugreport. Quote Link to comment Share on other sites More sharing options...
DareMightyThingsJPL Posted yesterday at 05:36 AM Share Posted yesterday at 05:36 AM 9 hours ago, Iapetus7342 said: 10 hours ago, DareMightyThingsJPL said: Wait, is Nova Kirbani already in the mod? Not yet Oh, sorry. Turns out I misread the answer to the initial question. Thought it said someting along the lines of: 'Unless they have craft orbiting Nova Kirbani, no. Quote Link to comment Share on other sites More sharing options...
StarCrusher96 Posted yesterday at 01:30 PM Author Share Posted yesterday at 01:30 PM (edited) Really close now screens by @TheSpacePotato Edited 8 hours ago by StarCrusher96 Quote Link to comment Share on other sites More sharing options...
Aramazia Kin Posted yesterday at 03:15 PM Share Posted yesterday at 03:15 PM 22 hours ago, Iapetus7342 said: Unless you have something orbiting where Nova Kirbani would, no. 20 hours ago, StarCrusher96 said: Indeed, as posted above, unless you have something orbiting where Nova Kirbani would be (which is far enough, trust me). Nice, I was worried I'd have to wait as I didn't want to start a playthrough only to lose it if I wanted to add the new system. Quote Link to comment Share on other sites More sharing options...
Eclipse 32 Posted yesterday at 03:48 PM Share Posted yesterday at 03:48 PM 2 hours ago, StarCrusher96 said: Really close now screens by @TheSpacePotato does it come with Volumetric Clouds? Quote Link to comment Share on other sites More sharing options...
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