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[WIP] RasterPropMonitor Maneuver Planner


MirageDev

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kurgutscreenshot.png

Maneuvering panel (picture by Kurgut)

 

Hello! I've been working together with @kurgut to create this API and prop set allowing You to plot maneuver nodes right from the internal view (IVA).

 

Includes 2 prop sets:

  • Toggle-switch based
  • Retrobutton based

 

TODO:

  • Integrate the displays with the ASET DSKY
  • Fix the default numbers on PRO/NORM/RAD displays (only in the RB-based set, has no effect on gameplay, since they're erased when their respective buttons are pressed)

 

Dependencies:

 

Downloads:

 

Pictures:

  • Toggle-switch panel
    Spoiler

    toggleSwitches.png

  • RetroButtons
    Spoiler

    rbstyle.png

  • RetroButtons (DSKY layout)
    Spoiler

    dskystyle.png

     

 

For IVA-makers:

Spoiler

This mod requires a MM patch if you want multiple panels on a single internal space. This is how RPM loads external plugins , and is probably a temporary solution. Here's an example patch:

@INTERNAL[internalSpaceName]
{
  MODULE
  {
    name = ManeuverPlannerRPM
  }
}

 

Licenses:

  • The source code and prop packs are released under the CC BY-NC-SA 3.0 license.
  • Contains props/models derived from ASET Props (CC BY-NC-SA 3.0)

 

Huge thanks to Kurgut for giving me the idea of this addon and JonnyOThan for help with C# modding and maintaining RPM!

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3 minutes ago, john1978 said:

Awesome  thank you have a great chrismas!

RPM is waiting for a PR to be merged (should be done very soon) so it can support this mod, until then, some of the props/features of this mod won't work, but there will be a notification here when it's done !

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4 hours ago, Svm420 said:

@MirageDev

What made you go for RPM as opposed to MAS? I thought RPM was being phased out for the new and improved MAS.

@Svm420

I have more experience with RPM (mainly writing plugins for it), and I've noticed some issues with MAS modules (I believe Kurgut made a Github issue on the MAS repo about it).

Edited by MirageDev
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  • 3 weeks later...
6 hours ago, theonegalen said:

oh heck yeah, so this will mean I don't have to use the MechJeb maneuver planner?

Well Mechjeb is kinda complementary and different, he has standard/commonly used "create maneuver node" options, where here you have all the freedom of a manually plotted maneuver node. :) 
But yeah ! You can do everything with the planner ;) 

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  • 3 weeks later...
On 12/26/2023 at 8:39 PM, Svm420 said:

@MirageDev

What made you go for RPM as opposed to MAS? I thought RPM was being phased out for the new and improved MAS.

MAS has it's own  tools to create maneuver nodes both manually and automatically.

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Awesome that people are still adding to the IVAs for KSP1.

Are using Unity 2019.4.18f1  and the parttools to do the placement?

I ask as I was looking to tweak the location of somethings, but wasn't sure if the old forum posts were still valid for the current KSP version/

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16 minutes ago, cyberKerb said:

Are using Unity 2019.4.18f1  and the parttools to do the placement?

Yes this was it's used for prop placement in the internals, and it is indeed the correct unity version : )

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