Reported Version: v0.1.3.2 (latest) | Mods: none | Can replicate without mods? Yes OS: Windows 10 | CPU: Intel i9 9900K | GPU: Nvidia 3070ti | RAM: 32GB
Overview:
A persistent issue where Kerbals, wheels and landing legs fail to interact properly with the ground in saves with a large number of flags planted, resulting in Kerbals freefalling in place indefinitely and wheels/landing legs clipping into the ground and not functioning, this issue seems to be independent of the location of planted flags in the save and also seems to be time dependant too (see below).
Kerbal Floating Immobile Until using RCS Where She Looks like She's Skiing:
Additional Information:
The landing gear in this case are LY-10s
This test appeared to only happen with the Duna flag. The other flags in the save file don't seem to trigger the bug.
When I first moved the plane into position and saved the game this did not happen. It happened on loading the save afterwards.
Bug Report
Anth
Reported Version: v0.1.3.2 (latest) | Mods: none | Can replicate without mods? Yes
OS: Windows 10 | CPU: Intel i9 9900K | GPU: Nvidia 3070ti | RAM: 32GB
Overview:
A persistent issue where Kerbals, wheels and landing legs fail to interact properly with the ground in saves with a large number of flags planted, resulting in Kerbals freefalling in place indefinitely and wheels/landing legs clipping into the ground and not functioning, this issue seems to be independent of the location of planted flags in the save and also seems to be time dependant too (see below).
Kerbal Floating Immobile Until using RCS Where She Looks like She's Skiing:
Screenshot:
Video Evidence:
KerbalFloatingImmobile.mp4
Save File:
KerbalFloatingTestSave.json
Issue Gone with the Removal of the Flags:
Video Evidence:
AfterFlagsRemovedFromSaveFile.mp4
Save File:
KerbalFloatingTestSaveFlagsRemoved.json
Note:
I edited the original save file and removed all the flags.
UT Time Is A Major Factor:
This occurs at different times. Its almost like terrain colliders are moving according to what UT time it is.
To Test Repeatedly do the following:
There should be an inconsistency in the Kerbal floating or not during this testing.
Tylo:
Screenshot:
Landing legs clipping through the ground on Tylo.
Laythe:
Screenshot:
Video Evidence:
FrontWheelFallingIn.mp4
Test 1: Testing with Flags
Load WheelFallsTestSave.json
Note:
The front wheel falls into the ground.
Additional Information:
The landing gear in this case are LY-10s
This test appeared to only happen with the Duna flag. The other flags in the save file don't seem to trigger the bug.
When I first moved the plane into position and saved the game this did not happen. It happened on loading the save afterwards.
Test 2: Testing with No Flags (I edited the save file)
Load WheelFallsTestSaveNoFlags.json
Note:
The wheels stay where they should.
The above issue happens within a range of UT times and not other times.
Screenshot:
All Wheels Drop into the ground after timewarping to a certain point in time.
Video Evidence:
TimeRelatedWheelDrop.mp4
Steps to Replicate:
Duna:
LT-1 Landing Legs does this with a flag on Eeloo however I didn't test this with flags on other planets/moons.
Save File:
DunalandingLegsFallingIn.json
Save File: No Flags
DunalandingLegsNoFlags.json
Note:
A change in UT affects this like Laythe.
Eeloo:
LT-2 Landing Legs does this with a flag on Mun but it would do it for flags on other planets/moons as well.
Save File:
EelooLandingLegsFallingIn.json
Save File: No Flags
EelooLandingLegsNoFlags.json
Note:
A change in UT affects this like Laythe.
Credit:
@DibzNr Gave me his save files in relation to his bug report:
@Moredice Gave me his save files in regards to Eeloo and I used his save to launch to Duna.
Fixed Tylo image
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